king of heart Report post Posted June 5, 2015 whhhhyyyyyy I will break them down. Ground 5D regular dust 2D a shoryuken like move Air 5D a downward angle projectile. " rapid fire up to 3" 2D a dive similar to Leo's and Bridal express Common 6D a command grab where she put you inside a coffin like thing and suplex you. 4D a command attack with a long range where she eats you with that steel pumpkin like ball then spits you. Share this post Link to post Share on other sites
NecroTheReaper Report post Posted June 5, 2015 His her reception positive, or is it gonna be like Ram where for the first month everyone was just convinced she was crap till a later date? Share this post Link to post Share on other sites
king of heart Report post Posted June 5, 2015 His her reception positive, or is it gonna be like Ram where for the first month everyone was just convinced she was crap till a later date? It's not easy to judge this early. Share this post Link to post Share on other sites
Scrubplayer Report post Posted June 5, 2015 I will break them down. Ground 5D regular dust 2D a shoryuken like move Air 5D a downward angle projectile. " rapid fire up to 3" 2D a dive similar to Leo's and Bridal express Common 6D a command grab where she put you inside a coffin like thing and suplex you. 4D a command attack with a long range where she eats you with that steel pumpkin like ball then spits you. So each and every one of these attacks will eat up Tension? Hmm, not sure if I like that; gotta wait until there's more footage of her playing at a higher level I guess. Thanks for translations/interpretations you've done today! Share this post Link to post Share on other sites
king of heart Report post Posted June 5, 2015 This isn't i translation. I just tried her out Share this post Link to post Share on other sites
Scrubplayer Report post Posted June 5, 2015 This isn't i translation. I just tried her out wow that's even better then My bad for getting it wrong. Share this post Link to post Share on other sites
NecroTheReaper Report post Posted June 5, 2015 Does she have cool combos? Share this post Link to post Share on other sites
Vulcan422 Report post Posted June 5, 2015 Johnny just keeps sounding more and more terrifying as reports roll in. I love it. I'm not going to celebrate though since these apparent broken things will likely be rectified in the 2nd loketest. Share this post Link to post Share on other sites
Sanger Zonvolt Report post Posted June 5, 2015 Was really hoping Jack-O would have bad normals and slow startup on her specials, which I'm happy it seems to be the case, we need more keepaway and less gorilla normals characters since we have so many already. Her gameplay looks pretty unique, and looking forward to giving her a shot. Someone sent me a message with a link to the twitter "Rebirth_Baiken" though earlier, I thought it was about Baiken being revealed, but disappointed it turned out to be Jack-O. "You were expecting Baiken, but it was I, Jack-O!" Share this post Link to post Share on other sites
Luminos564 Report post Posted June 5, 2015 whhhhyyyyyy I will break them down. Ground 5D regular dust 2D a shoryuken like move Air 5D a downward angle projectile. " rapid fire up to 3" 2D a dive similar to Leo's and Bridal express Common 6D a command grab where she put you inside a coffin like thing and suplex you. 4D a command attack with a long range where she eats you with that steel pumpkin like ball then spits you. Jack-O' spending Tension on D-button attacks strikes me as really meter heavy. Which leads me to the question: can she gain Tension from her minions? I assume she has methods to gain an absurd amount of it somehow because expending 10-15% on normals is just asking for trouble considering you need it for other things like FD and, more importantly, RCs. Share this post Link to post Share on other sites
Stellarcircle5 Report post Posted June 5, 2015 Throw breaks are in? Wicked! Now they just need to remove mash to tech and just use hold. Seriously, I hate it so goddamn much :V Share this post Link to post Share on other sites
king of heart Report post Posted June 5, 2015 Her D attacks aren't normals Share this post Link to post Share on other sites
Sourenga Report post Posted June 5, 2015 Last page of the Famitsu article has an interview with Daisuke Ishiwatari and he drops some info bits. - Johnny was the most requested character, so they decided to add him. - Jack-O' is imaged after a toy box. It's cute and has all sorts of cool stuff popping out from it. Jack-O' is a character series has yet to see. - Elphelt brought elements from FPS-games. Jack-O' brings elements from RTS-games. - Updates on the graphics: Shaders on the characters have been changed. Rim light has been added (a light to ensure the character's borderlines stand out) Contrast and colors on a character changes in different stages. "Point light source" has also been added (Gunflame shines in a dark stage and when it hits the opponent they also start to shine from the flames) - Ishiwatari would like to hold as many loketests as possible. Listening to people's opinion and adjusting just once doesn't necessarily lead to a good result. - REVELATOR's story starts after the events of SIGN's story mode. "Merciless Apocalypse" finally makes its move... - REVELATOR's story is supposed to settle everything else than the fight between "That Man" Share this post Link to post Share on other sites
Luminos564 Report post Posted June 5, 2015 Her D attacks aren't normals My bad, it's early in the morning here and just waking up. But can she gain Tension from her minions/interacting with the bags? Last page of the Famitsu article has an interview with Daisuke and he drops some info bits. - Johnny was the most requested character, so they decided to add him. - Jack-O' is imaged after a toy box. It's cute and has all sorts of cool stuff popping out from it. Jack-O' is a character series has yet to see. - Elphelt brought elements from FPS-games. Jack-O' brings elements from RTS-games. - Updates on the graphics: Shaders on the characters have been changed. Rim light has been added (a light to ensure the character's borderlines stand out) Contrast and colors on a character changes in different stages. "Point light source" has also been added (Gunflame shines in a dark stage and when it hits the opponent they also start to shine from the flames) - Would like to hold as many loketests as possible. Listening to people's opinion and adjusting just once doesn't necessarily lead to a good result. - REVELATOR's story starts after the events of SIGN's story mode. "Merciless Apocalypse" finally makes its move... - REVELATOR's story is supposed to settle everything else than the fight between "That Man" Awesome. So REVELATOR is less an "update" and straight up sequel? I'm good with that. And yes, the more loketests the better I'd think. It may delay the game's release a bit but I'd imagine it'd be all the better for it. Share this post Link to post Share on other sites
LockedAndClush Report post Posted June 5, 2015 I heard that throw breaks are not really throw breaks, but rather just a way to make two people who throw on the same frame return to neutral. Seeing how openly Daisuke talks about story makes me sure it'll be a new disc (why did I ever think otherwise?), but somewhat hopeful that it will hit consoles sooner than -SIGN- did. Share this post Link to post Share on other sites
The Badgerine Report post Posted June 5, 2015 Has this been posted yet? 4 page article from Famitsu. Has quite a bit of screens. http://www.famitsu.com/news/201506/05080210.html Thanks for these! Gives us a decent look at what Johnny looks like in-game. Share this post Link to post Share on other sites
zdravkelja Report post Posted June 5, 2015 same animation non-hellfire powered up TR 50-55% on chipp hellfire powered up anal probe 80% on jacko Holy shit, that seems too good. Share this post Link to post Share on other sites
LockedAndClush Report post Posted June 5, 2015 Holy shit, that seems too good. Depends on whether this is 50-55% of the health bar (visually) or 50-55% of actual health (which would be faar more). Share this post Link to post Share on other sites
The Badgerine Report post Posted June 5, 2015 Holy shit, that seems too good. Landing a Burst-powered Faust kancho in Hellfire is a tad situational. I wouldn't worry too much about it. Share this post Link to post Share on other sites
The Badgerine Report post Posted June 5, 2015 Doublepost. As an aside, check out these screenshots of Johnny's victory animation. http://www.famitsu.com/images/000/080/210/l_55713f0926844.jpg http://www.famitsu.com/images/000/080/210/l_55713f0ce0089.jpg Is that battle damage I see? Share this post Link to post Share on other sites
Rele Report post Posted June 5, 2015 I heard that throw breaks are not really throw breaks, but rather just a way to make two people who throw on the same frame return to neutral. What exactly is the difference? :E Share this post Link to post Share on other sites
king of heart Report post Posted June 5, 2015 Doublepost. As an aside, check out these screenshots of Johnny's victory animation.http://www.famitsu.com/images/000/080/210/l_55713f0926844.jpghttp://www.famitsu.com/images/000/080/210/l_55713f0ce0089.jpg Is that battle damage I see? Yeah i forget to mention that. Characters gets scratches and dirt on their face and clothes when they take a lot of damage. It looked really good on Ky. Share this post Link to post Share on other sites
Magaki Report post Posted June 5, 2015 According to Koichi, Elphelt doesn't have any change noticeable. No idea though whether the Leo damage nerf is true or not. Any example/explanation that was tweaked concerning him ? Share this post Link to post Share on other sites
Hagane Report post Posted June 5, 2015 damn Team Red going ham on the graphics upgrades. Poor ps3 Share this post Link to post Share on other sites
ChexGuy Report post Posted June 5, 2015 I'm hoping that +R's Steam port did well enough for them to consider Revelator getting a PC port closer to launch, but they'll probably end up porting SIGN first. Share this post Link to post Share on other sites