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Monokeros

Leo Combos/Setup Discussion

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A corner reset utilising leo ridiculous 6p.

https://youtu.be/yBNm9ONdw2Q

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For the reset, what happens if they forward tech without pushing a button that extends their hurtbox backwards? And what happens if they try to tech after the 2s? Do they tech out?

I feel like people would just tech with FD in the air then you just get pushed out without getting a mixup or reset. I dunno I don't really like 6p resets for that reason.

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For the reset, what happens if they forward tech without pushing a button that extends their hurtbox backwards? And what happens if they try to tech after the 2s? Do they tech out?

I feel like people would just tech with FD in the air then you just get pushed out without getting a mixup or reset. I dunno I don't really like 6p resets for that reason.




Depends on Character if 6p reaches on if no button is pressed after forward tech.
Well not everyone recovers into fd.
6p AA counter Combos into 6h which is alot of damage.

I don't recommend doing this on every player. Just player that mash to tech recover or always recover into normals.

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Hey all,

Dunno if these are known, but messing around in training mode I found you could get even more damage than I thought for 50 meter with bt.H near the corner. 

260 dmg for 50 meter is a lot more than I was doing previous to this though. Might even be able to squeeze more out of these, but I felt like I was pushing the combo timer to it's limits.

 

Easy hit confirm for no effort - https://youtu.be/mZ9l3dPuE4A

Buffer the super for this one - https://youtu.be/-K9qyydyWV0



You really can't add much more damage to that combo because even if you add more hits, j.236H will stop comboing from j.K, j.S, and j.H. You can get more damage and consistency by using cl.S instead of 5K cl.S because I am pretty sure then you can do cl.S (jc) j.K (jc) j.K j.H j.236H

See my YT for more optimized combos (STLMrK)

https://youtu.be/ZtRSyxVXFV8

Sent from my LG-H811 using Tapatalk

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Yeah I figured if anything you could only squeeze one more j.k/j.s at best so swapping 5k for another j.k is probably the best idea. Is that consistent across lightweights too?

Thanks for the link, I'll dig through your stuff and see if there is any other combos I could do more optimally. It would be awesome if some of these could be added the the opening combo post. I know that Leo's combo theory isn't hard by any means, but digging through people's individual Youtube channels for more optimal combos is kind of a pain.

 

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Can anyone help explain how this combo works?

https://www.twitch.tv/ultrachentv/v/66934918 

You have to skip in towards the end at 1hr 57min 

From what I can tell the order is: 5K,5S,6K,5P,5K,5S,6K, into rekkas 

What I dont understand is 6K,5P - is that a link? Gunflame app has 6K with 4 frames on hit and 5P 6 frames startup. How does it work?

I've tried in training mode with both counter hits and Instant block before first hit but no dice. I'm stumped.  

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4 hours ago, Kiwi_Chaos said:

Can anyone help explain how this combo works?

https://www.twitch.tv/ultrachentv/v/66934918 

You have to skip in towards the end at 1hr 57min 

From what I can tell the order is: 5K,5S,6K,5P,5K,5S,6K, into rekkas 

 

What I dont understand is 6K,5P - is that a link? Gunflame app has 6K with 4 frames on hit and 5P 6 frames startup. How does it work?

 

I've tried in training mode with both counter hits and Instant block before first hit but no dice. I'm stumped.  

 

 

Crouching gives 1f more hitstun. Moves give 1f more hitstun than blockstun on grounded opponents. Leo's 6K is +6 on crouching hit. 5P is a 1f link but there's a 3f input buffer on Xrd which makes this combo extremely practical.

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