Jump to content

Archived

This topic is now archived and is closed to further replies.

shtkn

[CT-CSE] Critique my Jin Thread. Post videos of yourself playing and get advice

Recommended Posts

Hi Guys, i just created a youtube account to post some of my online matches, here are the ones with Jin, sorry for the low quality but I just have my cellphone to record something u.u

I'm Kain_Dizengarth

vs Hazama

http://www.youtube.com/watch?v=jtlpa3SKhMk

vs Carl

http://www.youtube.com/watch?v=9X0eSNP0ocM

and vs

http://www.youtube.com/watch?v=05JaCzid1M4

I only have online matches cause there's no one here where i live to play with D:, I have seen some of my problems, but i want to hear what you think guys.

Share this post


Link to post
Share on other sites

vs SHADOWREDzero

These are some matches vs SHADOWREDzero, I felt like fighting him showed my best and my worst in some areas, so any further critiquing would be very helpful. :)

1. http://www.youtube.com/watch?v=-yphHVnwSU4

2. http://www.youtube.com/watch?v=YKvVvHLov3o

3. http://www.youtube.com/watch?v=PCHJslXYY8k

4. http://www.youtube.com/watch?v=ZzLG2DbS83E

5. http://www.youtube.com/watch?v=QaT3lrHWBr0

6. http://www.youtube.com/watch?v=xoE_-CXXVVg

Share this post


Link to post
Share on other sites
While I don't think I should take online too seriously, I'd still like to improve.

http://www.youtube.com/watch?v=h2gHi2SxLYA

I'm just hoping someone can get past the mere suck. T_T But I am just looking for general advice, nothing "vs. character" specific.

Honestly, It seems that you're really new to the game; the only tip I can give you as of now is to work on the basics. Blocking, hit confirming, BnB's will get you started as a beginner, you will gain match up experience as you go along but you really need to work on the basics before doing anything else.

Also, throwing after freezing the opponent isn't a good idea since it causes you to purple throw them and they can break out of that given the time to tech purple throws.

Share this post


Link to post
Share on other sites

LOL Double Post days later!

Anyway, I just got raped in the Grand Finals of Youmacon Battle Opera 2011, I was hoping you guys could watch it and tell me exactly what went wrong.

Grand Finals of Youmacon Battle Opera 2011 - ShinSyn (JI) vs Chaos_Kalibur (LI)

Start @ 4:24 and it should end 30 minutes later. ANY advice would help me out for the next fight, I'd appreciate it.

Share this post


Link to post
Share on other sites
LOL Double Post days later!

Anyway, I just got raped in the Grand Finals of Youmacon Battle Opera 2011, I was hoping you guys could watch it and tell me exactly what went wrong.

Grand Finals of Youmacon Battle Opera 2011 - ShinSyn (JI) vs Chaos_Kalibur (LI)

Start @ 4:24 and it should end 30 minutes later. ANY advice would help me out for the next fight, I'd appreciate it.

Only watched about 15 minutes worth but anyway:

-Poor/unoptimal combo choices or full on not finishing combos. If you were to simplify why he won it would be because he straight up did more damage than you. Not making the best use of your meter also kind of goes with this I guess.

-You never gave him a reason to be scared on defense. There weren't many mixups/overheads or frame traps that would make him think twice about disrespecting your pressure string. I don't think I saw you use 6A once in a block string in the portion I watched. He basically just sat there and held 1 or just jumped out half the time. An addition to that is that there were a lot of large gaps from jump canceling to reset the string or just seeming hesitant on what to press.

-Bad spacing. You whiffed a lot of moves and got hit hard for it. Litchi is probably one of Jin's most spacing heavy matchups and whiffing normals usually means you're at a range she can punish you at.

-No instant blocking. Self-explanatory I think.

That's about most of the obvious things I could think of.

----------------

MY TURN!

http://www.youtube.com/watch?v=YW7HjPPoHMY&feature=feedu

Share this post


Link to post
Share on other sites

Koun:

You need to work on choosing the optimal combo for specific situations, I noticed you also dropped alot of combos too.

Hit confirming needs some work, I noticed in one match you landed a 5C CH but didn't confirm it and did a 5B+C combo instead. Stop doing 623A on wake up, you're asking to get punished. Work on your neutral.

As far as playing the match up goes, you should never just go "balls deep" and RTSD on Haku. Try to use 6B to bait his 5/2D.

Instant blocking is a MUST.

Share this post


Link to post
Share on other sites

http://www.youtube.com/watch?v=PAnKcdIms0U

Some matches with Shinsyn Jin and myself. Still one of the most effective online Jins I happened to encounter, not enough nowadays though I do cross paths with some of them. I would like to name a few but it might just bring hate amongst your group of friends. Willing to go up against anyone and learn, will record and eventually get commentary involved. I don't know if I'll get the commentary for Extend or start as soon as now.

Share this post


Link to post
Share on other sites

Kuro, this is the Critiquing Thread, not the Video Posting thread. Would you please stop posting my matches in the critiquing thread, its giving people the wrong idea when you post videos in here. You've done this before and I let it slide but I'll say something now; please refrain from doing this again if it's not you needing the critiquing.

Think about it, if you post a video of somebody you feel needs help and they don't know it's here, how will they gain anything from it not knowing the advice?

If you want to showcase your videos or do any promoting, do it in this thread here:

Blazblue: Continuum Shift Video Posting Thread

Share this post


Link to post
Share on other sites

Hi guys,

I'm new to the forum and still really new to the game. This is BBCS:EX I had no Idea that me and my brother were being streamed so I figure I might as well see what you guys can help me with. I'll tell you now that I do a lot of dumb things =X but any help is appreciated.

http://www.youtube.com/watch?v=kDcFNDw9fwY

Its the first 9 minutes of the video. This is how it uploaded. I wasn't the streamer sooo sorry about the quality. =\

Thanks again for any help

Share this post


Link to post
Share on other sites

First of all, it's as you said, too many early burst. Remember, it's not CS1 Litchi we're dealing with here where it's touch of death, though her combos still hurt, lol. I understand wanting to continue having the momentum/halting the opponent's momentum which in theory sounds like a good idea, but sometimes you gotta hold out and choose better times to burst.

I did see you jumping out of Litchi pressure in the corner, it's not a bad idea but he seemed to predict that was what you were going to do and it stuffed you quite a bit. In this situation, you have a few options:

1) (Safe Route: Suggested) Block until you have a chance to get out or counter Litchi. Blocking Litchi mix up can be a chore but it's your safest bet to find an escape route. If Litchi miscalls your escape route, you can pretty much do whatever to her. If you don't jump out and she throws her staff to stuff an aerial escape and you're not there, you have free reign over Litchi at that moment.

2) (Risk Route: Not Suggested) As Litchi goes into her stance, change up your approach by going directly after her (crazy, I know but this does work at times), it will make it appear as if you having two options rather than one and that you're willing to take the risk of going after her in her stance. 3C kills Litchi's stance so if you feel you're close enough to disrespect Litchi's stance w/ 3C, go for it and pick up the combo because it is a CH and 2B can pick it up.

Now, don't make this your primary route since it's an offensive route and a risky one at that, but it will make the player weary that you're willing to go offensive out of the corner when Litchi goes into her stance and makes getting out of the corner/litchi pressure better.

Be wary of your use of j.a, I know it's gonna be a bad habit for a LOT of us to break out of (because I even still do it) but it's not that great especially if you're jumping away, Litchi can easily punish that and get a CH making things even worse than they have to be, if you're going to use j.a, make sure it's on a forward approach and you have a good chance of hitting an airborne opponent. Also, when you do hit the opponent (which you did often), you gotta confirm that bro, it will make things much easier and keep the fight at a pace you can control.

You are Barrier Guarding unnecessary things in this match-up, only barrier Litchi's primer breaking moves when you're guard primers are low (Since Barrier guarding doesn't stop primers from breaking), also barrier guard Litchi's attacks sparingly so it can give you the space you need to work/counter attack. Normal block or Instant block things that you can to gain meter because you will be using 623.d quite a bit in this match-up. Be cautious when you use counter assault, take note that once you do it, you've lost a guard primer, and that puts you in risk of being put into a guard crush position much faster than usual.

Other than that, you were going about the match-up well, it's not in our favor, even in Extend so all you gotta do is be more open minded of the options you have in the match-up and use them, though they are limited.

On another note:

@ 2:07:56 I completely respect your decision to whiff Ice Car, into Ice Car for a guard crush, risky to all hell but I respect it. Sometimes you just gotta do shit like that. Welcome to #TeamGive0F*cks, lol.

Share this post


Link to post
Share on other sites

Taskete, Kisaragi Ha-kase?

Me in EU Ranbats, first two matches were ok. Got blown up by that Bang in the Grand Finals :v:

http://www.youtube.com/watch?feature=player_detailpage&v=uynmeNxZ1zM#t=0s

http://www.youtube.com/watch?v=J2f2KO3-rL4

http://www.youtube.com/watch?v=I-Q9fmKocsw

Obviously I'm doing something terribly wrong. How does Jin fight Bang :gonk:

Share this post


Link to post
Share on other sites

I only watched the last set of matches there for now...

  1. Try not to use 3C > 214A during blockstrings at all if possible unless you're in the corner where you can get damage off of it. Stick to safe, self-resetting blockstrings that involve a lot of 2As, 2Bs, 5Bs, and the occasional 5C.
  2. Grab the guy more often and try to learn to react to the Guard Point stun. He was getting away with using D too much. If you're using safe block-strings and you can react to it, then you can either grab him or use a low against his 2D.
  3. Once again with the DP C, use it only if you absolutely think it's going to work. That move is garbage, the high risk does not justify the mediocre reward that comes with it.

Share this post


Link to post
Share on other sites

1. I hate that stupid EX habit. Usually I'd end my blockstring with 3C > 236A which is not entirely safe but still better then 214A. Hope to get rid of it now that I'm aware of it.

2. Will do

3. Yeah I know :/ It's just me panicking so that's where the DP C comes from. I'm really trying to teach myself not to rely on it anymore.

Thanks Moy, on the spot as always.

Share this post


Link to post
Share on other sites

Pretty much what Moy said, also I feel you were respecting Bang way too much. Jin is one of those characters that can disrespect Bang's wake up and get away with it, 5a does exist but if you're placing a 5b meaty, there's nothing Bang can do but block, or get CH and you've got yourself a free combo.

Example:

Jin's 5B (1 and 2) can lock him down and give you enough time to see if he's using guard point, you will recover before he swings on his wake up and if not you can lead straight into 2B then stagger into 2a pressure, that can lead to a tick throw, a safe option and if he does tech the grab, it puts you in a neutral position which is still safe.

Do not let bang go aerial against you, you want to keep Bang grounded because Jin is at the advantage on the ground in this match-up. Make Bang realize he must go in the air, and when he tried to jump out of your pressure, you can 5a/b, his jump start up or even j/a. if he's using j.d you can block and punish him for it or dp when it whiffs since j.d recovery isn't that great. If bang is in the air, you can snipe him down with dp's or catch him with your AA normals, use the AA normals if he's not too far up, and you'll see the reward you get from doing that.

If Bang goes into FRKZ, you win the air game (I didn't see all the matches and didn't see this particular bang go FRKZ but it's still nice to know), he is free in the air if he drops a combo (Seeing how mos Bangs will only go FRZK if they have a combo string going). Bang can't block in the air so you have j.d to blow him up and obtain even more chances to combo him and get a win. After getting a freeze or even a CH freeze, Bang is free to your disposal, hit him with your heaviest combos and take advantage of it.

Also blocking those nails would help too, lol.

All of this takes playing the game more so don't be discouraged, just practice up and remember the tips for next time you guys fight.

Share this post


Link to post
Share on other sites

@xlol - No shit :x

Thanks Shinsyn, I'll definitly remember all that the next time I fight this Bang (or any other). That guard point is just so freaking annoying. Especially when we're on mid range and feel sort of safe he just goes D while I go 2D and eat it up, lol.

Share this post


Link to post
Share on other sites
@xlol - No shit :x

Thanks Shinsyn, I'll definitly remember all that the next time I fight this Bang (or any other). That guard point is just so freaking annoying. Especially when we're on mid range and feel sort of safe he just goes D while I go 2D and eat it up, lol.

If ever i notice bang 2Ds my 5b, i mash 2b or 3c, gets a ch if ever your 5b gets guardpointed early on XD Risky I guess but w/e!

Share this post


Link to post
Share on other sites

Two online casual matches. 1st one versus lambda and the 2nd versus ragna:

http://www.youtube.com/watch?v=va-w1diXcAQ&feature=relmfu

http://www.youtube.com/watch?v=V_q7Q88w84s&feature=relmfu

Agains't lambda i won (after loosing 3 or 4 straight matches...) and lost agains't the ragna player.

I think my major problem is jumping way too much, but if that was the only one i wouldn't have lost the way i did agains't the ragna player... Any tips?

Share this post


Link to post
Share on other sites

If you catch with 2D as your starter, do not add that 5B in there. Just go from dashing 6B straight into Sekkajin, since you'll get more damage that way. I think Moy told me that you can get even more damage if you do 2D>j.2C>j.C>Sekkajin instead, but I'm not confident enough with that online to use it. Also, nice fucking 6A reset. Me gusta.

Also, don't use 214A in blockstrings >:( And sadly, using j.236D to bait DP anti-air doesn't work too well against ragna, because his DP absolutely shits on that. I'm not sure if this was just a screwup, or if you actually don't know, but if you're that far from the corner, go into 2D after 6C when crouching on confirms. I think you have enough time to cross under when you do the 2D, so if your back is to the corner, you can put him in the corner that way. Alternatively, if you are just outside of the range to be able to do j.C>j.214A wallbounce, you can just go j.C>j.214C for knockdown, since he'll be pretty much in the corner then. Also, you're letting Ragna jump around a little too freely. Fubuki actually works well in that matchup.

As far as jumpinjg too much, I'm guilty of that too. It really fucks me in matches against Lambda, but Ragna you're okay as long as you're outside his j.C range. Lastly, I'm stealing your 5C>2C>6B pressure string. For some reason, I never even thought of that.

Share this post


Link to post
Share on other sites

×