Fortune Report post Posted January 14, 2015 Now that things seem to be mostly understood, I will post Margaret changes as translated by Xie ( http://goo.gl/djJCKA ) 5A Cannot be canceled back into the move it was canceled from Auto Combo Increased the hitstun of the 5th hit Divine Vacuum can no longer come out if holding directional inputs during Auto Combo 5C Decreased upper area hitbox size j.2C Reduced lower area hitbox size j.2D Slightly decreased startup time Sweep Can delay the timing of the attack by holding the button down All Out Attack Decreased recovery time Invincibility now runs out before the attack’s active frames Air Throw Decreased untechable time Ultra Suplex Decreased untechable time on Counter Hit C Divine Vacuum Spear appears from a slightly closer distance God Hand (All Versions) Persona is invincible until the active frames of the attack SB God Hand Reduced recovery time, same frame difference when instant blocked Shortened the time period where a Persona move cannot be used afterward Power Slash (All Versions) Decreased time length before superflash, no change to total startup time Increased attack power multiplier when performed quickly in succession Panta Rhei (All Versions) For C and SB Versions, Cuchulainn will attack from where the most recent Persona attack was SB Panta Rhei Decreased startup time Removed strike invincibility from the ground version, is now only projectile invincible Hassou Tobi (All Versions) Decreased time length before superflash, no change to total startup time aside from B version B Hassou Tobi Decreased startup time Decreased recovery after hit, now easier to follow up Mediarahan (All Versions) Is now Armor Invincible to all attacks other than throws starting part-way through the move During the invincibility frames, recovery damage dealt by an opponent and is fully invincible Reduced total recovery time Decreased HP healed to self Recover both player’s Persona cards Morning Star Can no longer be pushed by opponents during the animation Hurtbox Sliding hurtbox has been made larger Persona Gauge Persona Gauge recovers slower during Persona Break Certain Persona Attacks Persona is now invincible when appearing until active frames for all C Attacks except Jumping 22C, all versions of Divine Vacuum, all aerial versions of Gale Slash. Share this post Link to post Share on other sites
RurouniLoneWolf Report post Posted January 15, 2015 A tweet from Ho-chan talking about a ninja buff Tahichi found. EDIT: I'm pretty sure there's more ninja changes in the Tahichi tweets he retweeted before that but this is the only one he translated Some secret Margaret changes by tahichi - 236CD now is much easier to do full-hits on everyone so corner 236CD>2C is way easier now Share this post Link to post Share on other sites
So-Called-Chaos Report post Posted January 15, 2015 I kinda feel her buffs and nerfs are a mixed bag, like they took what they gave if that makes since, but I admit things like delayable sweep sound really interesting. Uhh what is a ninja buff? XD Share this post Link to post Share on other sites
susano Report post Posted January 15, 2015 I kinda feel her buffs and nerfs are a mixed bag, like they took what they gave if that makes since, but I admit things like delayable sweep sound really interesting. Uhh what is a ninja buff? XD Maybe it's a hidden buff. O ^ @ Share this post Link to post Share on other sites
Fortune Report post Posted January 15, 2015 Yeah, I saw the 236CD news earlier on Twitter and it's a good one. Much like the confirms into air j.236CD, this helps Margaret's ability to bring back control off simple confirms near the corner for 25 meter. Good implications for Hassou Tobi with 75 meter. From what little I saw of the Margaret present in the stream, it seems that her routes work similarly enough. I was worried that 236D 5C j.2C j.2C may no longer be possible (or harder) but I saw some of that as well. A little less overall damage but still retaining knockdown and that's the most important part. Share this post Link to post Share on other sites