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Domayv

Which characters are similar to Guilty Gear and BlazBlue characters moveset-wise?

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I know Yu Narukami is the P4:Arena series's answer to Guilty Gear's Ky Kiske and BlazBlue's Jin Kisaragi in terms of moveset, and Yosuke Hanamura is this to Guilty Gear's Chipp Zanuff and BlazBlue's Bang Shishigami, but what other characters from this series are similar to Guilty Gear and BlazBlue characters in terms of moveset?

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I don't have GG so i can't make those comparisons but Aigis is like Valkenhyn with a modechange for either safe pressure or constant 50/50 mixup kanji is like tager a grappler with gimmicks and frametraps that give people trouble, teddie is taokaka ( he even has a tao color ) good normals with very safe pressure and good mixup, ken is the carl/Relius of the game with koromaru as his doll

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Zato-1/Carl/Ken & Koro (Helper characters)

Potemkin/Tager/Kanji (Grapplers)

Faust/Platinum/Teddie (Random Item characters)

 

I'll add more as I come up with them.

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Rough analogies:

 

Yu: Jin (Well-balanced)

Yosuke: Bang/Taokaka (Speed, pressure, mix-up)

Chie: Makoto/Taokaka (Short-ranged, good mobility, high damage)

Yukiko: Nu/Mu (Zoning, full screen pressure)

Kanji: Tager (Slow, grappler)

Teddie: Platinum/Tsubaki (items, long reach on normals, iffy mix-up/pressure)

Naoto: Arakune/Kokonoe (mobility, traps)

Yukari: Rachel/Mu (Zoning, screen control, high execution)

Junpei: Bullet/Arakune (Power up)

Mitsuru: Jin/Amane (Footsies, freeze, good space control)

Akihiko: Noel/Taokaka (Rekkas, short range, high damage)

Aigis: Valkenhayn/Izayoi (Alternate form with high damage/mobility, additional resource mechanic)

Labrys: Kagura/Azrael (Massive normals, momentum based, high damage combos with momentum)

Shadow Labrys: Carl (puppets, can put puppet in standby/defensive mode, strong pressure, low life)

Ken: Relius (puppets, can dismiss/summon puppet, strong pressure/damage)

Elizabeth: Terumi/Hakumen (meter heavy/generation, low life, poor mobility)

Adachi: Hazama/Ragna (decent pressure and mix-up, benefits greatly from Awakening/Overdrive)

Rise: Azrael/Rachel (setplay, space control, pressure/oki, weakpoints/notes/scan)

Marie: Platinum/Rachel (item pressure, space control, weather manipulation)

Margaret: Jin/Litchi (well-rounded, multiple options)

Sho: Hakumen/Amane (rushdown, parries, amazing pressure, huge normals)

Minazuki: Izayoi/Amane (good damage, teleports, amazing pressure)

 

Note that these are just analogies and some of them aren't necessarily good fits. Just as how each game has some very unique characters, Persona has some unique characters as well.

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Rough analogies:

 

Yu: Jin (Well-balanced)

Yosuke: Bang/Taokaka (Speed, pressure, mix-up)

Chie: Makoto/Taokaka (Short-ranged, good mobility, high damage)

Yukiko: Nu/Mu (Zoning, full screen pressure)

Kanji: Tager (Slow, grappler)

Teddie: Platinum/Tsubaki (items, long reach on normals, iffy mix-up/pressure)

Naoto: Arakune/Kokonoe (mobility, traps)

Yukari: Rachel/Mu (Zoning, screen control, high execution)

Junpei: Bullet/Arakune (Power up)

Mitsuru: Jin/Amane (Footsies, freeze, good space control)

Akihiko: Noel/Taokaka (Rekkas, short range, high damage)

Aigis: Valkenhayn/Izayoi (Alternate form with high damage/mobility, additional resource mechanic)

Labrys: Kagura/Azrael (Massive normals, momentum based, high damage combos with momentum)

Shadow Labrys: Carl (puppets, can put puppet in standby/defensive mode, strong pressure, low life)

Ken: Relius (puppets, can dismiss/summon puppet, strong pressure/damage)

Elizabeth: Terumi/Hakumen (meter heavy/generation, low life, poor mobility)

Adachi: Hazama/Ragna (decent pressure and mix-up, benefits greatly from Awakening/Overdrive)

Rise: Azrael/Rachel (setplay, space control, pressure/oki, weakpoints/notes/scan)

Marie: Platinum/Rachel (item pressure, space control, weather manipulation)

Margaret: Jin/Litchi (well-rounded, multiple options)

Sho: Hakumen/Amane (rushdown, parries, amazing pressure, huge normals)

Minazuki: Izayoi/Amane (good damage, teleports, amazing pressure)

 

Note that these are just analogies and some of them aren't necessarily good fits. Just as how each game has some very unique characters, Persona has some unique characters as well.

 

I'm talking more like the special moves themselves (i.e. Yu's Zio paralleling Ky's Stun Edge and Jin's Hishoken, Swift Strike paralleling Ky's Stun Dipper and Jin's Musou Senshouzan; Yosuke's Dash Spring paralleling Chipp's Alpha Blade, Flying Kunai paralleling Chipp's Shuriken and Bang's Bang-style Shuriken).

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Yukiko's Persona C normals are fairly similar to Nu's C normals.

Teddie has a "nani ga deru kuma" super as a play on Faust's "nani ga deru kana" special/super, along with the usual item thing.

Rise has a Dizzy fish.... kinda.

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Funsies:

Yukari Magaru is basically Mu Habaya

 

Margaret Gale Slash versions could be Chipp Alpha/Beta/Gamma Blade

 

Yukiko/Liz Maragidyne is Dizzy Imperial Ray

 

Chie Dragon Kick = Jam Ryujin, Black Spot = "Puffball"

 

Rise inherited I-No's notes (but doesn't explode by touching the opponent.....thank God :v)

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