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[CPEX] Kagura Mutsuki - Combo Thread

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The second...well its a combo video it has nutty stuff that you may never use in a real match unless you intend to do it from the start.

 

That's not necessarily true, the second video has some things that are quite useful for different situations, like good confirms off of CH 2C, as well as getting out of corner pressure with guard cancel OD > Rindo combo, among other stuff.

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Ain't nothing more optimal than the goofy [4]6A > 2 hits > OD > 5B walk off > 3C > Astral.

I see your point, but for a player still trying to get a hold of things a basic bnb video generally helps more.

Though I do love combo videos.

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It's a bug that's been around for a little while. I can't remember the exact details, but it's something along the lines of OD'ing the same frame a projectile hits, which will lock them in a hitstun state for a few seconds. Can't remember if it has to be a multi hitting projectile or not though.

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