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Axl vs Slayer

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  • Use this thread to discuss the Slayer matchup.
  • This post will be updated to collect useful info over time.

Round Start:
  • ...

Neutral:
  • ...

Offense:
  • Wake-up timing: 54f face-up, 48f face-down.

Defense:
  • Overheads: 6K (20f startup, -2 on block), 5D (24f startup, -9 on block), Dandy S > H (14f startup, +1).

Punishes:

 

Combo Notes:
  • ...

 

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So I played a good Slayer at my locals and now I need the anti Slayer tech lol. I'm having trouble with applying pressure especially in an oki situation. To deal with backdash cancel I'm thinking of delaying normals or doing a meaty 5H, I was also thinking of just rensen yrc and seeing how things go from there.

On Axl waking up I don't really know where to dp besides seeing 6h. Getting baited by dandy step feels really bad. Is dead angle the way to go here?  

Another thing is sometimes I feel like I can't catch a Slayer with good movement. Mistiming an anti air because of the j.2k happened a couple times to me. But his IAD stuff isn't too bad with our 2k low profile or a hard read counter.  

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