Jump to content
kosmos badgirl

[CF] Blazblue CENTRAL FICTION: News and Gameplay Discussion

Recommended Posts

is anyone going to upload these loktests on youtube? 

They might. This is the internet after all: even if one person misses a recording, a thousand others are bound to have it somewhere. The only hard part is digging and looking hard enough to find it.

Watching some of the loketest footage, the game looks like it is a step up from CP in terms of speed and combat flow. The new Active Flow feature (hereby abbreviated as AF) is an incredibly valuable tool from what I noticed. Saw a Noel player activate OD, achieve AF just as it ran out and she recovered the Burst within the same round (for reference: once her OD ended, the icon was at 3 but filled to 7 within seconds due to AF still being in effect). It's a pretty spiffy thing to pull off as you can, in theory, Burst an early mistake, get AF and be ready for the big finish. Alternatively, you could pop OD earlier, get AF and recover your Burst and be ready do it all over again or escape a dangerous situation your opponent could have set up. It makes predicting the outcome of a match that much more difficult unless the players are so far apart in terms of skill. Least, that's my prediction anyway.

Share this post


Link to post
Share on other sites

It looks to be pretty useful for gauge characters, Amane in particular. Just activate OD early to build up drill meter to 3, go for the shield pressure until Active Flow and you can still get a burst back in the same round.

In theory of course.

Share this post


Link to post
Share on other sites

Not just Amane. Tsubaki, Izayoi and hell, Haku-men could all theoretically benefit greatly from this system. Haku-men especially since it seems they slowed his ground heat gain and slowed his aerial heat gain down so much he might as well not get meter while in the air at all outside of OD. I think this is the first BB iteration where I saw a Haku-men player and not have him achieve the full 8 Magatama once (:/).

Share this post


Link to post
Share on other sites

Active flow is probably the reason Rachel lost pumpkin. Any hit that led to the corner (which, if anyone knows Rachel, would be 95% of her combos, or more) would lead into her achieving active flow rather easily with pumpkin covering so many tech and DP options. Not sure if this new system is going to help her already situational OD, hopefully so. I guess it does give her more defense if nothing else.

 

 

Share this post


Link to post
Share on other sites

iirc active flow rates depend on situation/character, like relius getting his doll out decreases his active flow rate.

different ways of getting active flow (throw tech, ib, using invuln, offensive actions, etc) do contribute different amounts but overall, its kind of just something that...happens, so you can take a general stance on how to utilize it.

currently, using OD early and getting your burst back was fairly easy, but now this benefits you from an offensive standpoint, as getting your burst back off an early OD (not 100%) involved wagering some risk/reward (defending, or even getting hit), and if you won the round decisively you'd end up with less burst than your opponent by the start of the next round, lol. but in CF, killing someone quickly off an OD confirm pretty much means you get your burst back by the start of the next round, or you can use your OD to kill them if necessary. Active flow mostly ties into burst management, which is why I stressed the importance on burst recovery over damage boost.

You can kind of just feel it out, as "if i play well, ill have more chances to use my burst" because the ways to get it are so flexible.

Using your OD early for a good confirm is a good idea because you contribute to your active flow counter, and hopefully maintain an advantaged position. Even if they burst, the burst differential is not only 30%, but you've already chalked up some active flow, meaning you're that much closer to getting into a heavily advantaged position, but more importantly, if you get hit, as long as you can defend well you are likely to get your burst back quickly.

But you have to keep in mind where your opponent's active flow is too. If they burst, then just go into active flow and get half of their burst back, it wasn't really worth it to trade bursts, because the chance of you benefiting from the trade is much lower depending on where active flow is. Even if you get into active flow, get OD, and hit them, they get another burst back. You want to make the most of the chances you take and when you do land a hit, you want to either create a situation where you can easily call heavy momentum without burst interfering on that hit, or your next hit (early OD).

And OD timers are standardized this time around (4s to 8s in neutral, 2s to 4s midcombo) so doing burst safe combos is pretty hard. Burst has also been buffed to where it's active frames catch some forms of invuln (led ley, maybe izayoi aegis, etc), so they DO want burst to be a good option too. Overall, OD plays a big role in conjunction with active flow.

It's honestly pretty easy to just think of it as top player privilege to get more burst atm, lol. But theyre definitely aware of the feelings that go into it and want to change it accordingly, so maybe the mechanic might change a bit by the time the game is released. It definitely just happens if you play well, lol.

Edited by skd

Share this post


Link to post
Share on other sites

Tons of Lambda / Nu informations here :

Lambda

EDIT : Here is the summary -> https://twitter.com/Zukki_Ka/status/638201844930494464

Yoshiki tweets : http://imgur.com/HMaznB0

Pino tweets : http://imgur.com/zayMIc1

Zukki tweets : http://imgur.com/JANqo5g

Chrono tweets : http://imgur.com/yz5JXms

Nu

EDIT : Here is the summary -> https://twitter.com/mamamannnnnnnnn/status/638371058530168832

Hiro tweets : http://imgur.com/IQR4H89

Koyatsu tweets : http://imgur.com/Hmyox6l

Kiyoshi tweets : http://imgur.com/QJboX2h

 

 

Share this post


Link to post
Share on other sites

So, judging by the descriptions of active flow, it seems that AF isn't really a tool to be explicitly used most of the time, but rather a general change to the game's pacing.  When one person get's the advantage AF presses it in order to end the round a bit quicker.  I expect some people will be able to get a feel for when AF is about to kick in, in order to time a good OD, but otherwise I feel as though this is more of a general change to a match's pacing.   Almost like a less interactive version of the "Super Bar'.  Having Heat/Tension/Super gauges that need to be filled help regulate a match's pace; keeping it relatively slow early on and preventing it from accelerating on too fast later on.  AF seems to do something similar by accelerating one-sided matches, but more gently and passively than raw heat gain.  Or perhaps I'm crazy.

Share this post


Link to post
Share on other sites

Did anyone record the four streams that went up a couple days ago? I need to mull over the Relius match and a half.

Share this post


Link to post
Share on other sites

So, if in these days we're having the 2nd loketest, when do you think they will release the arcade version? 

You mean beyond "winter?"

Share this post


Link to post
Share on other sites

There's been a consistent November release for every BB arcade version except for CSE which landed October.

Share this post


Link to post
Share on other sites

I hope they'll work on the Exceed Accels because some of them are.... ugly! I mean I feel they've just recycled animations and put them together... Kinda sad for a new episode. I hope that's because this is still a loketest...

 

anyway for amane' exceed accel here at 13:40

 

Edited by antonymichiru

Share this post


Link to post
Share on other sites

So if hazama runs out of snake counters, he won't be able to shoot anymore till his meter regains.

Loving nu13s GATE OF BABILON.

Share this post


Link to post
Share on other sites

So if hazama runs out of snake counters, he won't be able to shoot anymore till his meter regains.

Loving nu13s GATE OF BABILON.

Where did you get this? Because this 2nd loketest video shows him doing 2D even when he's at 0 stock.

https://youtu.be/jL9OkPXLIKc?t=14m6s

On another note how do I embed video again?

Share this post


Link to post
Share on other sites

Where did you get this? Because this 2nd loketest video shows him doing 2D even when he's at 0 stock.

https://youtu.be/jL9OkPXLIKc?t=14m6s

On another note how do I embed video again?



For real? Cuz I've been looking for a moment where he does, but he never does it. And I can't see the vid for some reason.

Share this post


Link to post
Share on other sites

×