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[CF] Blazblue CENTRAL FICTION: News and Gameplay Discussion

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Legit. I've never heard of any of those PS4 only titles, but you're right - it probably depends on the localization outfit, rather than (necessarily) on Arc Sys - though that's not to say that ASW couldn't put their foot down and say "No, for serious, it needs to come out on PS3"

But yeah. I believe in Aksys.

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http://www.blazblue.jp/cf/cs/

BBCF console teaser site was put up by ArcSys... except they've yet to announce it exists so I just kinda found it by accident.

Which means which we should be expecting some news VERY soon. (Probably just an expansion on the news from last week, though.)

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13 minutes ago, Tokkan said:

http://www.blazblue.jp/cf/cs/

BBCF console teaser site was put up by ArcSys... except they've yet to announce it exists so I just kinda found it by accident.

Which means which we should be expecting some news VERY soon. (Probably just an expansion on the news from last week, though.)

Could it be something on tomorrow's tournament, and the site only happened to go up early?

Ignore that, the news are on the official site, and the CF site has a new gate.

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6 minutes ago, Steve-Fiction said:

So, in the famitsu article, we see a new move of Es. Was there anything else that I missed, as I can't read Japanese?

I don't see anything new. Anyway, there is no real news here. It's seems like it's only that Famitsu's one week exclusive info is over, and all of the other medias can give out the same info as Famitsu had in their magazine.
The only new I think is the existence of the teaser website.

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2 minutes ago, Zedar90 said:

I apologize. Well, it was new for me, at least... I guess I wasn't scanning that scan very thoroughly. (And also, sorry for spamming the board with my stupidity, can we just forget it ever happened?)

The teaser site looks nice, but I hope they open an English site soon. (Or do they only do that AFTER release? I'm not familiar with how they handle this stuff.)

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10 hours ago, Steve-Fiction said:

The teaser site looks nice, but I hope they open an English site soon. (Or do they only do that AFTER release? I'm not familiar with how they handle this stuff.)

Usually its after, Aksys these days take a while to bring out BB these days, unlike Xrd, which is near simultaneous releases, I just hope the console release of CF does that too, but very doubtful anyways, considering the track record of BB releases overseas.

Either way, we'll probably hear about an English localization from them sooner or later, they got Revelator on their plate, and they'll be making an appearance at MomoCon later this May, so hopefully they might announce it there, and if not, maybe at Anime Expo (AX). They also appeared at Evo as well.

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Video proof of Unlimited Nine's existence

-All supers are OD versions, same as CP

-Can now teleport full-screen

-Enhanced specials

 

All I could figure out.

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Apparent conditions to get Stage 9 bosses according to twitter:
-Unlimited Nine: All Distortion Finishes
-Unlimited Izanami: All Overdrive Finishes -or- All Astral Finishes with only some or no Overdrive Finishes -or- a mixture of Distortion, Overdrive and Astral Finishes that exceeds a set number.
-Unlimited Ragna: All final rounds Astral Finish, every other round Overdrive Finish (if set to 3 out of 5, the extra round can be a Distortion Finish at minimum)

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Anything much on U. Izanami probably? All I got is she starts out with Mujin active, and 2 consecutive hits on that apparently make her Barrier gauge broken until its refilled (which in turn makes her "shield" active again). Not sure yet on other properties of her Unlimited form. Ragna's still the same as ever, though the change from his 3x Blood Spike ends with his Exceed Accel move as a finisher.

And good mention on the Unlimited boss conditions though. Will be nice to check out later.

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6 hours ago, NeoStrayCat said:

And good mention on the Unlimited boss conditions though. Will be nice to check out later.

Speaking of Unlimited boss conditions, can someone remind me what were the conditions before for CT (unlimited Ragna I believe) and CS (Unlimited Ragna and Unlimited Mu)? Just want to see how they compare with these ones. The fact we have three is nice. Thanks in advance! 

(I don't think CP had arcade Unlimited boss characters with fight conditions)

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CT Unlimited Ragna & CS2/CSE Unlimited Mu/Ragna had the same conditions: defeat everybody with a Distortion in every round, Astrals for the final round optional.

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Just now, Vulcan422 said:

CT Unlimited Ragna & CS2/CSE Unlimited Mu/Ragna had the same conditions: defeat everybody with a Distortion in every round, Astrals for the final round optional.

Weren't there some characters that could not fight them?

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Unlimited Izanami

 

-Auto-Mujin: constantly has her Barrier-consuming shield up

-New move(?): Has her own version of Dead Spike

-New move(?): Fires a weird spinning boomerang like Jedah's Dio Sega from Vampire Savior, except it continues traveling forward

-New move: Shadow Dio's counter move from Capcom JoJo (immediately teleports behind you with a scare chord and a time freeze if you attack her)

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1 hour ago, Vulcan422 said:

Unlimited Izanami

 

-Auto-Mujin: constantly has her Barrier-consuming shield up

-New move(?): Has her own version of Dead Spike

-New move(?): Fires a weird spinning boomerang like Jedah's Dio Sega from Vampire Savior, except it continues traveling forward

-New move: Shadow Dio's counter move from Capcom JoJo (immediately teleports behind you with a scare chord and a time freeze if you attack her)

The Dead Spike and Boomerang are actually part of her movelist.

From what I can see.

Perma-Overdrive buff, meaning Araragi and Shizuku gain their Magatama active versions

Magatama active allows a 2nd drive attack from the bits current position

Mujin's barrier's properties are changed, always being up, and being able to eat 2 hits before requiring time to recover.

Gaiho no Geki (Dead Spike) is dash cancelable and has multiple hits

Jiai no Yuu (Command Grab) either has a new version akin to Vice's (KoF) Splash, as well as Unlimited Nu's A-Act Parser Zwei

Seems to have something akin to Nu's Act Parser

Hazen no Kuu (Combo super) teleports behind the opponent

Shadow Dio's counter teleport

And I think that's it, probably has some sort of crazy ass change to her time freeze stuff too.

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High resolution (or more like 720p) screenshots and artworks of the ones which were publicized in various articles (via ASW Twitter and 4Gamers article)

Es screenshots:

Spoiler

https://pbs.twimg.com/media/CgoQfu5UkAALoD-.jpg:orighttps://pbs.twimg.com/media/CgoQfoQU0AEMDh1.jpg:orighttps://pbs.twimg.com/media/CgoQfqKU4AAU7gQ.jpg:orig

Es' artwork:

Spoiler

http://www.4gamer.net/games/341/G034109/20160422045/SS/009.jpg

Arcade/Story artworks:

Spoiler

http://www.4gamer.net/games/341/G034109/20160422045/SS/004.jpghttp://www.4gamer.net/games/341/G034109/20160422045/SS/003.jpg

I don't know if it was already mentioned but "BlazBlue -Continuum Shift- LIVE ACT" will reperform from 10 August 2016 until 14 August 2016: http://bb-st.1107es.com/

Spoiler

http://bb-st.1107es.com/img/bb_main1.png

 

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http://www.blazblue.jp/topics.html#topics837

New GGXrd-themed colours coming.

Have I got these right?
Ragna - Sol
Naoto - Sin
Rachel - Elphelt (Sign)
Valkenhayn - Leo
Bang - Chipp
Tao - Sin
Platinum - Jack-O'
Carl - May (Nirvana-April)
Jin - Ky
Noel - Elphelt (Revelator)
Hazama - Axl
Relius - Bedman
Kagura - Johnny
Hibiki - Chipp
Tsubaki - Millia
Makoto - April (Non-playable)
Bullet - Potemkin
Tager - Potemkin
Lambda - Elphelt (Sign)
Kokonoe - Faust
Litchi - Venom
Arakune - Faust
Celica - Ramlethal story outfit (Minerva-???)
Azrael - Slayer
Izanami - Jack-O'
Nine - I-no
Hakumen - Leo
Izayoi - Millia
Nu - Elphelt (Revelator)
Mu - Ramlethal
Terumi - Zato
Amane - Jam

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Fucking rip Izuna Amane, you were best color scheme.

I also enjoy how the characters are separated into cute little brackets. We got the free agents crowd, the NOL members, the Science squad, and the canonically bullshit powers and techniques exclusive club(no mad dogs allowed)

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They're split because you have to earn them in a mobage-style point gathering event, 8 colours available for earning per week. It's similar to the XBlaze colours but unlike those there's no breaks, you'll be earning colours non-stop.

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2 hours ago, Tokkan said:

http://www.blazblue.jp/topics.html#topics837

New GGXrd-themed colours coming.

Have I got these right?
Ragna - Sol
Naoto - Sin
Rachel - Elphelt (Sign)
Valkenhayn - Leo
Bang - Chipp
Tao - Sin
Platinum - Jack-O'
Carl - May (Nirvana-April)
Jin - Ky
Noel - Elphelt (Revelator)
Hazama - Axl
Relius - Bedman
Kagura - Johnny
Hibiki - Chipp
Tsubaki - Millia
Makoto - April (Non-playable)
Bullet - Potemkin
Tager - Potemkin
Lambda - Elphelt (Sign)
Kokonoe - Faust
Litchi - Venom
Arakune - Faust
Celica - Ramlethal story outfit (Minerva-???)
Azrael - Slayer
Izanami - Jack-O'
Nine - I-no
Hakumen - Leo
Izayoi - Millia
Nu - Elphelt (Revelator)
Mu - Ramlethal
Terumi - Zato
Amane - Jam

holy crap I accurately predicted that Bang would get a Chipp skin, Noel get an Elphelt skin, Naoto get a Sin Skin, and Relius get a Bedman skin

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1 hour ago, Domayv said:

holy crap I accurately predicted that Bang would get a Chipp skin, Noel get an Elphelt skin, Naoto get a Sin Skin, and Relius get a Bedman skin

Congratulations, you predicted something incredibly obvious that everybody knew would happen.  Didn't Bang already have a Chipp skin, anyways?

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