BlackYakuzu94 Report post Posted December 8, 2015 Active Flow seems to reward more offensive play for the most part, so yea not getting hit or blocking. Share this post Link to post Share on other sites
Airk Report post Posted December 8, 2015 Just now, BlackYakuzu94 said: Active Flow seems to reward more offensive play for the most part, so yea not getting hit or blocking. Teching throws is very offensive? Airdashing is offensive? I guess if it's forward? (Except ironically in this case, while it was a forward airdash, it was moving him away, because crossup.) Share this post Link to post Share on other sites
BlackYakuzu94 Report post Posted December 8, 2015 Just now, Airk said: Teching throws is very offensive? Airdashing is offensive? I guess if it's forward? (Except ironically in this case, while it was a forward airdash, it was moving him away, because crossup.) Well thing of it as the opposite to negative penalty, which you get by backdashing and not pushing an offense. Share this post Link to post Share on other sites
Airk Report post Posted December 8, 2015 The weird thing is that in CP, burst gauge was supposed to regenerate faster if you were "losing" (getting hit, etc.) - though I don't think the 'formula' was ever figured out. Is that still in CF? Because it seems weird either way. Either you have a mechanic that refills your burst gauge for "losing" and one that refills it for "winning" or you have a reversal of ideas about who should get their burst back first. Though I still think it's weird that teching throws counts, either way. Share this post Link to post Share on other sites
BlackYakuzu94 Report post Posted December 8, 2015 Hmm, I noticed Kaqn's Naoto getting the "Attention!" prompt after getting punished for using Shift Sway, and then getting Active Flow after landing one hit and then getting Taokaka to block. I figured since Active Flow already contributes to your burst regenerating faster, "losing" (i.e. getting hit) would contribute towards achieving Active Flow faster. Share this post Link to post Share on other sites
Airk Report post Posted December 8, 2015 I am so confused about this mechanic right now. WTB: GRD Gauge. Share this post Link to post Share on other sites
Narroo Report post Posted December 9, 2015 6 hours ago, Airk said: I am so confused about this mechanic right now. WTB: GRD Gauge. WTS: RNG. Works well; barely used. Share this post Link to post Share on other sites
Moy_X7 Report post Posted December 12, 2015 Did they get rid of the "VS, S, N, L" combo starter system? I'm seeing longer combos from most A moves which normally have a "S" combo starter rank. From one example, I saw a Plat player do a really lengthy combo off a Cat Hammer 5D CH, that's a "S" starter move right now, which severely limits the combo duration. Of course, the other possibility is that the move itself now has a "N" rank to it. I wouldn't put it past them seeing how the SMP system is back to how it used to be before CP (the damage scales horribly with SMP moves but the hit-stun decay isn't as severe and sometimes even negligible). Could be my imagination but I'm hoping they go back to the CS combo system. Share this post Link to post Share on other sites
BlackYakuzu94 Report post Posted December 12, 2015 The combo system is still the same from CP if I recall, they just changed it that Same Move Proration on specials only affects damage and not hitstun. Cat Hammer is likely an N starter if it went on as long as you said. Share this post Link to post Share on other sites
Moy_X7 Report post Posted December 12, 2015 Weak, hated every single change they made in CP (except OD). Oh well, I'll take new SMP system as a consolation. Share this post Link to post Share on other sites
Myoro Report post Posted December 14, 2015 http://sekisen224.blog.fc2.com/blog-entry-118.html Changes to HP values. Can anyone confirm these? It states that Tao Amane Bullet Carl and Lambda all enjoyed a 500 HP buff while Jin took a 500 HP nerf. Share this post Link to post Share on other sites
Daramue Report post Posted December 14, 2015 I saw this floating around twitter yesterday. It would seem that Lambda has more HP than Nu now and that there is not a single character with less than 10,000 HP. Share this post Link to post Share on other sites
Dark Ranger88 Report post Posted December 15, 2015 On 12/14/2015 3:29:56, Myoro said: http://sekisen224.blog.fc2.com/blog-entry-118.html Jin took a 500 HP nerf. YESSSSSSSSSSSSSSSSSSSSS Share this post Link to post Share on other sites
Dark Ranger88 Report post Posted December 15, 2015 On 12/14/2015 3:29:56, Myoro said: http://sekisen224.blog.fc2.com/blog-entry-118.html Jin took a 500 HP nerf. Honestly I never understood why a character with such good neutral and defense (plus tools for almost every matchup) even needed that much health in the first place. He had almost as much health as Kagura and Hakumen. Just didn't make sense to me. Share this post Link to post Share on other sites
Zedar90 Report post Posted December 22, 2015 Act 2 in late January, adds Speed Star mode(defeat as many opponents as possible within the time limit, Player won't take any damage when hit). Share this post Link to post Share on other sites
BlackYakuzu94 Report post Posted December 22, 2015 Trinity has artwork :V Share this post Link to post Share on other sites
Tokkan Report post Posted December 22, 2015 Kokonoe had artwork in CS. Share this post Link to post Share on other sites
Chaoschao222 Report post Posted December 22, 2015 8 minutes ago, BlackYakuzu94 said: Trinity has artwork :V And Kokonoe had artwork in CS. Share this post Link to post Share on other sites
oh no, he said Report post Posted December 22, 2015 1 minute ago, Chaoschao222 said: And Kokonoe had artwork in CS. 3 minutes ago, Tokkan said: Kokonoe had artwork in CS. Trinity confirmed playable in BB5. Amane actually doing something plot relevant other than being badgered by other characters to do something plot relevant, in not one, but what appears to be TWO instances is the real news here. Share this post Link to post Share on other sites
Luminos564 Report post Posted December 22, 2015 4 hours ago, oh no, he said said: Amane actually doing something plot relevant other than being badgered by other characters to do something plot relevant, in not one, but what appears to be TWO instances is the real news here. TFW Amane is really only doing it in an empty room because he's sorely out of practice for one dance number and as luck would have it, Takamagahara has no need for their room at the moment . I actually like the idea of this Speed Star mode. It's a neat little spin on the Survival Mode idea except rather than worrying about health loss, you need to manage your timer and the time stop mechanic of OD is much more important here than it was in actual matches. If nothing else, it's yet another time sink mode for those who are looking for something to do whenever they get tired of playing other people and/or play BB solely for the single player content. Share this post Link to post Share on other sites
Danaiden Report post Posted December 24, 2015 High-quality version of the Act 2 preview from ASWs YouTube account: Share this post Link to post Share on other sites
Argent Zero Report post Posted December 24, 2015 1 hour ago, Danaiden said: High-quality version of the Act 2 preview from ASWs YouTube account: Oh, is that silhouette at 0:45 Saya? Share this post Link to post Share on other sites
Chaoschao222 Report post Posted December 24, 2015 Nobody knows, but she appears to be the likely candidate given Act I's endings, the lines in this PV, and Yukana being a guest in the next BuruRaji Share this post Link to post Share on other sites
Zouf Report post Posted December 24, 2015 Obvious shadow labrys is obvious Share this post Link to post Share on other sites
Capablanca Report post Posted December 31, 2015 Do we have tier-lists from famous players for CF? Share this post Link to post Share on other sites