SixWingedAngel Report post Posted January 20, 2016 ...dude Share this post Link to post Share on other sites
VermilionBird Report post Posted January 20, 2016 Can't be a CF arcade boss unless you can lift yo' leg real high above your head. Share this post Link to post Share on other sites
JustaMaskedFreak Report post Posted January 20, 2016 2 minutes ago, VermilionBird said: Can't be a CF arcade boss unless you can lift yo' leg real high above your head. Can't be a Blazblue Arcade boss unless you lift your legs really high... Share this post Link to post Share on other sites
Fangs Of Despair Report post Posted January 20, 2016 Everyone stealing 236236B hazama's kick... (still sexy tho ) Share this post Link to post Share on other sites
xLittleLucifer Report post Posted January 20, 2016 I took the time to type down every single little thing that I could possible see from the the small climp of the Trailer :-Here's The small Information- Share this post Link to post Share on other sites
xLittleLucifer Report post Posted January 20, 2016 -Deleted- Share this post Link to post Share on other sites
Luminos564 Report post Posted January 20, 2016 35 minutes ago, SixWingedAngel said: ...dude And on this day, Chun Li gained a new rival in Izanami, a spry young thing with an almost unnatural ability to move her slender legs in the most deadly of angles... Share this post Link to post Share on other sites
Naotomato Report post Posted January 21, 2016 Inb4 the last character is Alpha or Cat man. Share this post Link to post Share on other sites
Myoro Report post Posted January 21, 2016 Impressions...: On paper Izanami is hitting a lot of the flags and buzzwords I associate with a character that will be very powerful. I understand that that doesn't mean jack until we see it in action against real play, but still it has me getting more and more hype for her. I wonder if her ground moves when used in float mode are going to hit high. I imagine it varies from move to move if some in-fact can, but I wonder what kinds of new situations will come from that. I already have some cute ideas about using projectile sprites to hide the float sigil and using 3C or something for an ambiguous high/low. Depending on how it is triggered, time stop is probably going to yield some sick oki shenanigans. (It kinda looked like a counter super in the trailer, but I'm hearing reports it's not??) Regardless, Izanami looks fun to play. Much much more fun than I initially thought Nine looked. Usually that doesn't translate well into fun to fight/block, but as with all things time will tell. For now, sign me up. There we go >_>" Share this post Link to post Share on other sites
Shigekazu Report post Posted January 21, 2016 Im so hype for izanami, I mea her design to me is obviously one of the best (I do like my deity characters alot). Her playstyle looks nice and that floating aspect makes it even more hype considering I love marvel esque flight movement. Cant wait for the 28th. I really want to be ready for her when she comes to console :3 Share this post Link to post Share on other sites
Myoro Report post Posted January 21, 2016 I'm also wondering if that float is duration based or ends when an input is used or a move recovers. If it's duration based that'd potentially be interesting for OS's, as a change in state from floating grounded to aerial would prolly auto-cancel the floating grounded move making it safe, and afterwords she could throw out an aerial that would be made safe upon landing. That tertiary state of being exclusive to her has the potential to let all sorts of nutty interactions happen I think. Can't wait to have more details on it. I'm willing to bet you can air-throw her during her float though. I do wonder about things like Bullet's 41236C on her while she's doing a floating crouching move. As when she gets hit out of her float it'll mean she'll be, in all likeliness, an aerial untech state I think stuff that whiffs crouching will still work, however this is BB and weird things have been known to fly here. Various other questions come to mind, like even if they do not hit high, will float normals be head attribute and whiff on anti-airs? 28th can't come fast enough! 'w' Share this post Link to post Share on other sites
JustaMaskedFreak Report post Posted January 21, 2016 1 minute ago, Myoro said: I also wondering if that float is duration based or ends when an input is used or a move recovers. If it's duration based that'd potentially be interesting for OS's, as a change in state from floating grounded to aerial would prolly auto-cancel the floating grounded move making it safe, and afterwords she could throw out an aerial that would be made safe upon landing. That tertiary state of being exclusive to her has the potential to let all sorts of nutty interactions happen I think. Can't wait to have more details on it. I guess they would put a bar near the Heat gauge showing the duration of her float, it would be pretty good for the players to check their time instead of counting every second and even losing the match. It is true, also, that we get a backfire of the opponent knowing the time too. About her floating grounded attacks, I have saw something rather similar from this mechanic, Bayonetta has something similar to that (both in her original game and Smash), but at the same time, Izanami is way better, because she stay still in the air, a nice touch, actually! Share this post Link to post Share on other sites
Lorde-Zero Report post Posted January 21, 2016 6 hours ago, Naotomato said: Inb4 the last character is Alpha or Cat man. There's those 2, the Black Beast itself, Dark Susanoo or maybe even Amaterasu. As for Izanami, she looks great. Share this post Link to post Share on other sites
Juraya Report post Posted January 21, 2016 (edited) Ehm, just a question. Will Izanami be actually playable on the 28. this time or will we be waiting another month for that? About Izanami. Mori heared my prayers and made me an early birthday present. She looks awesome and I love that DD where she just goes DBZ on the enemy <3 Edited January 21, 2016 by Juraya Forgot to add some things Share this post Link to post Share on other sites
Luminos564 Report post Posted January 21, 2016 2 hours ago, Juraya said: Ehm, just a question. Will Izanami be actually playable on the 28. this time or will we be waiting another month for that? EDIT: nope turns out I am wrong. Thank you Tokkan. Share this post Link to post Share on other sites
Tokkan Report post Posted January 21, 2016 Actually, Izanami is coming on the 28th. Share this post Link to post Share on other sites
xLittleLucifer Report post Posted January 21, 2016 Could someone be so kind to translate this plz!~ <3 :D Share this post Link to post Share on other sites
Tokkan Report post Posted January 21, 2016 Specials: Float - Input "Jump" in midair -> Float Cancel - Input "Jump" while floating Tengai no Hi - 41236C (chargeable) Tourai no Hoko - 214A or B Gaihou no Geki - 236A Renge no Kai - j.63214B Jiai no Yuu - 63214C Mujuu no Tate - 623B -> Mujuu no Gou - 623B during Mujuu no Tate Shizuku - 41236D (chargeable) Araragi - 63214D (chargeable / can manipulate by pressing 2 or 8 while charging) Distortion Drives: Hazen no Kui - 236236B Kyomu no Koku - 214214C Jindou no Koku - 720A (consumes 100 meter) In normal mode her C attacks have followups when pressing C again. In Magatama mode she loses the followup C attacks and the ability to block but in their place gains 4D, 2D and 6D as projectile attacks. 5D switches between modes. Exceed Accel is called "Nayuta <Arc Drive>". Share this post Link to post Share on other sites
xLittleLucifer Report post Posted January 21, 2016 34 minutes ago, Tokkan said: Specials: Float - Input "Jump" in midair -> Float Cancel - Input "Jump" while floating Tengai no Hi - 41236C (chargeable) Tourai no Hako - 214A or B Gaihou no Geki - 236A Renge no Kai - j.63214B Jiai no Yuu - 63214C Mujuu no Tate - 623B -> Mujuu no Gou - 623B during Mujuu no Tate Shizuku - 41236D (chargeable) Araragi - 63214D (chargeable / can manipulate by pressing 2 or 8 while charging) Distortion Drives: Hazen no Kui - 236236B Kyomu no Koku - 214214C Jindou no Koku - 720A (consumes 100 meter) In normal mode her C attacks have followups when pressing C again. In Magatama mode she loses the followup C attacks and the ability to block but in their place gains 4D, 2D and 6D as projectile attacks. 5D switches between modes. Exceed Accel is called "Nayuta <Arc Drive>". Thank you so much!~ Share this post Link to post Share on other sites
Angry Guy of DE Report post Posted January 21, 2016 That moment when you press D as Izanami and start using Volt Catfish's subweapon. Izanami confirmed to be a maverick hunter. Share this post Link to post Share on other sites
xLittleLucifer Report post Posted January 21, 2016 Ok, I'm done! I edited my Evernote with the new information, Fix somethings & Little typos :< Also I'm a little confused with Shizuku & Araragi but I'll wait for more information and Footage of it, But I'm pretty sure that I didn't mess up the inputs from those two moves, It had me confused when it said they were charge-able o-o Any ways : -Read Here- Share this post Link to post Share on other sites
Tokkan Report post Posted January 21, 2016 On closer inspection, it's actually Tourai no Hoko. I will correct my earlier post. Share this post Link to post Share on other sites
xLittleLucifer Report post Posted January 21, 2016 Wait wut? ... Oh Lol! Dammit, I'm leaving it like that. I'll just ok Note* It's Tourai no Hoko -Not- Tourai No Hako Share this post Link to post Share on other sites
Tokkan Report post Posted January 21, 2016 I'm sorry, the kana on that command list is tiny and "ha" and "ho" look similar in hiragana.. Share this post Link to post Share on other sites
xLittleLucifer Report post Posted January 21, 2016 Hm why does her Float turn red tho? It that like a warning that it's about to run out or something? Share this post Link to post Share on other sites