jedpossum Report post Posted March 11, 2012 (edited) There is dnb remix of it also these two tracks are right before Dee/Anita's Ending. So I'm guessing that is Anita's theme. Edit: forget all of that its just the opening to Vampire Chronicle. http://www.youtube.com/watch?v=mMQ9-ZA4LRA Link to the remix http://www.mediafire.com/?q9qbyz3xz49xjqy Edited March 11, 2012 by jedpossum Share this post Link to post Share on other sites
jedpossum Report post Posted March 12, 2012 (edited) http://i.imgur.com/Fiy11.png the file is to big to post as is. Edited April 17, 2012 by jedpossum Share this post Link to post Share on other sites
GWONAM Report post Posted March 14, 2012 Apparently, Anita does a little dance in the PSP game. I haven't played the PSP one; is there footage of this? And was it in the Japanese Chronicle? Share this post Link to post Share on other sites
jedpossum Report post Posted March 15, 2012 The weird thing about the first song is that instrument samples are in the cps2 board and also where I got that song from the darkstalkers collection(ps2 version) which doesn't have chronicle. Share this post Link to post Share on other sites
Kyle Report post Posted March 17, 2012 Let's talk about inputs. i often go for a walking fireball & a DP comes out. Anyone have inputs tricks to negate this? Share this post Link to post Share on other sites
GWONAM Report post Posted March 17, 2012 I get that occasionally. My only solution is to stay on neutral a split second long before doing the QC motion. With GGPO lag, I get fireballs when I want to do DP's. Should I be more deliberate with my inputs? The lag also seems to mess up TRH reliability. Share this post Link to post Share on other sites
Kyle Report post Posted March 18, 2012 (edited) After playing w/ the inputs the most consistent results I can recreate is to whiff a s.lp after the walk. Input = walk, lp, 236P. I have tried these combinations are they give varied results depending on how fast or slow you input them: Walk 6, 5, 236P Walk 6, 5, 41236P Walk 6, 5, 41236,4P Really, this effects Morrigan, Lilith, Demitri, LeiLei & Felicia. Edited March 18, 2012 by Kyle Share this post Link to post Share on other sites
jedpossum Report post Posted March 19, 2012 Slow down the input. Share this post Link to post Share on other sites
Skankin Garbage Report post Posted March 20, 2012 I do two things: 1. Do 1236+P, or 2. Go just a hair too far when throwing the fireball...like, I'll do 236, but I'll even start to move my thumb towards 9 before I press Punch. Share this post Link to post Share on other sites
Rexdawn Report post Posted March 21, 2012 Speaking of inputs, is there a trick to TKs in this game? I read in Skankin's post about Gallon that you can do 23696 for TKing Beast Cannon, but I don't really understand why the 6 at the end. Share this post Link to post Share on other sites
Skankin Garbage Report post Posted March 21, 2012 Well, this is just a bit of speculation, but I always found that it's virtually impossible to do it without moving back to 6. I'm pretty sure that a lot of special moves in this game won't trigger if the last direction input you did was not the last directional input for the move itself. Hence, we have: - 236 for Beast Cannon; the move input ends at 6. - 9 for the jump; obviously needed for the instant air BC. - 6 again, to end the entire sequence at 6, the final directional input of the special move. It might even be that you have to be holding the final direction input for the move to work at all; I know that at least a few moves work that way. However, I lack the empirical evidence to make that claim about every single move. Share this post Link to post Share on other sites
Rexdawn Report post Posted March 21, 2012 I can do a TK Beast Cannon with 2369, so that's why I was asking. It's a bit hard, but not impossible to me. Maybe it's easier on stick? Share this post Link to post Share on other sites
Kyle Report post Posted March 22, 2012 both sources of frame data. although, they are conflicting: http://clientes.netvisao.pt/anpedror/bishamon.htm http://wiki.mizuumi.net/w/Vampire_Savior Share this post Link to post Share on other sites
Kyle Report post Posted March 24, 2012 (edited) Anyone who knows PLZ help explain properly: Example: Bishamon has a RENDA bonus when chaining into 6mp from 6lp. The only moves that chains into 6mp is 6lp & 6lk. Meaning, hitting 6lp, 6mp is Much more + frames than just hitting 6mp. This extra frames allow some new links not otherwise possible. 6lp, 6mp, LINK Dashing.lk... 6lp, 6mp, LINK j.lk... This is confirmed in SKILLSMITH video#2 @6:00 http://www.youtube.com/watch?v=5UkEOAIm20w Why is it that the RENDA bonus is listed on the 6lp when it's not there? Why is the RENDA listed per single attacks when it's really per sequence of attacks? Last thing i noticed about RENDA is that, it DOES NOT add extra hitstun (Like is believed). It just gives you faster recovery on that last move. Edited March 24, 2012 by Kyle Share this post Link to post Share on other sites
Kyle Report post Posted March 24, 2012 (edited) Hampster on GGPO answered this: It is NOT RENDA. This is another bug. This particular chain of 6lp,6mp causes Bish to have no recovery: Allowing new links. Edited March 24, 2012 by Kyle Share this post Link to post Share on other sites
jedpossum Report post Posted March 25, 2012 Felicia troll cancel http://www.youtube.com/watch?v=xy7m78m7iIU Share this post Link to post Share on other sites
Kyle Report post Posted April 5, 2012 http://www.dustloop.com/forums/content.php?345-PowerUp-x-Vampire-Savior Share this post Link to post Share on other sites
jedpossum Report post Posted April 5, 2012 Mame Cheat for Savior 1 <cheat desc="EX Stages"> <script state="run"> <action>maincpu.pb@FF8141=04</action> </script> </cheat> http://i.imgur.com/dmoGb.png http://i.imgur.com/2itBY.png Share this post Link to post Share on other sites
Kyle Report post Posted April 6, 2012 Savior-2 stages on Savior-1 ROM. interesting. Share this post Link to post Share on other sites
jedpossum Report post Posted April 15, 2012 Congrats to Kyle winning PowerUp 2012 and making Kajoq cry. Share this post Link to post Share on other sites
Diar Report post Posted April 16, 2012 You fucking did it Kyle! I knew you were going to win ) Share this post Link to post Share on other sites
GWONAM Report post Posted April 16, 2012 Good shit to Kyle! Good shit to Kajoq! Good shit to everybody! UFGT Savior is gonna be amazing. Share this post Link to post Share on other sites
undamned Report post Posted April 16, 2012 Hey, guys! Just thought I'd give a heads up on a project y'all might be interested in that is nearing completion. It's a consolized CPS2 (the hardware VS runs on) to enable people to play VS/ST/etc. easily without the need for arcade cabinets or emulators: http://shoryuken.com/forum/index.php?threads/ud-cps2-fully-consolized-capcom-play-system-2.146685/ I've been in contact w/ Osirun (Nathan of PowerUp) and he will be doing some play-testing for me sometime soon, so, for those of you in his area, I look forward to your thoughts, recommendations, criticisms, etc. :grin: Thanks! -ud Share this post Link to post Share on other sites
RandomALT Report post Posted April 18, 2012 Hey, guys! Just thought I'd give a heads up on a project y'all might be interested in that is nearing completion. It's a consolized CPS2 (the hardware VS runs on) to enable people to play VS/ST/etc. easily without the need for arcade cabinets or emulators: http://shoryuken.com/forum/index.php?threads/ud-cps2-fully-consolized-capcom-play-system-2.146685/ I've been in contact w/ Osirun (Nathan of PowerUp) and he will be doing some play-testing for me sometime soon, so, for those of you in his area, I look forward to your thoughts, recommendations, criticisms, etc. :grin: Thanks! -ud Share this post Link to post Share on other sites
Kyle Report post Posted April 18, 2012 THX everyone. XD http://www.dustloop.com/forums/content.php?354-PowerUp-X-Vampire-Savior-Results-Replays! Share this post Link to post Share on other sites