Jump to content

Archived

This topic is now archived and is closed to further replies.

Schneider-X

[CF] Loketest info

Recommended Posts

I figured we should have a new topic for this.  Here's some stuff from the general info thread.  Hopefully someone can translate it.

 

[collapse]July 18

Haku’s new special is lol

 

2D motion, movement speed feels on par with Gurren.

 

 (Wording is kinda ambiguous. Not sure between:

- Looked like Tsubaki was crouch-blocked

- Saw Tsubaki crouch block it [the attack portion of 214D])

 

Hotaru doesn’t float, proration unknown

 

Meter decrease on mugen probably faster.

 

Kishuu movement distance down

 

Yanagi movement speed is faster than Kishuu’s, I think

 

 (Can use Kishuu comfortably/easily/spaciously? [Not sure how to interpret this.])

 

 (Feels like you can move quickly after yanagi’s attack portion comes out?)

 

 

From the opponent’s perspective, it looks like there’s room for a throw.

 

Sorry, I didn’t confirm whether Yanagi procs off projectiles.

 

The new special Yanagi catches lows.

 

Correction: attack comes out when catching a projectile with 5D

 

CH 3C > 5C doesn’t connect

 

OD Tsubaki confirmed to guard crush

 

OD Zantetsu confirmed to not guard crush

 

-------

 things tried

4CcOD ×
3CcOD ×
20 second wait(?), 4 tama
 anti-air 5A > 5B connects
 anti-air 6A > 6B possible
 Gurren > Exceed Accel connected

---------------

 

July 20

Hakumen Loctest

OD→5C→Zantetsu→CT→5C→EA ~6600 damage

Agito ch→JB→5C doesn't work

3Cch→2B→Guren works on Azrael

OD→5C→Zantetsu→CT→Zantetsu→CT doesn't trigger SMP

OD icon recovers quickly. With your HP in the red, you can visibly see it recovering.

 

Cont.

OD combo->Shippuu finisher chains into EA activation, sorry wasn't able to get it to combo.

Yanagi takes 1 orb, is a forward moving counter. From the left wall->reversal Yanagi doesn't reach the right wall, but you cover a lot of distance.

Guren's 2nd hit animation changed to a kick upwards

 

Cont.

Tsubaki confirmed to hit mid on Kagura

Tsubaki→Hotaru gatling confirmed

6A startup is fast

Current version's aerial combos don't seem to work?

 

Sorry for all the repeated info

However, I was able to confirm this loctest that if you activate OD at round start w/ Hakumen and play a patient, steady neutral, you sort of get another chance to go all out with it at the end of the match.

With red life, raw OD is 10 seconds, cOD 5 seconds, so we might be dependent on that this time around.

The reason being:

 

At red health 8 orbs

6Bch→5C→cOD→5C→Zantetsu→CT→5C→Zantetsu→5C into Shippuu doesn't work anymore

You end up at about 3.7 orbs.

 

And so, it seems best not to be too reliant on OD combos.

Although this might just be me being negative about it lol.

I don't think his current "Come on, OD!" playstyle is bad either, but it feels like he's now a neutral/spacing character instead of one that just bulls through with firepower.

From https://twitter.com/because778

 

---------------

July 19

6D > 6C > Shippuu = 4k

4C > Shippuu = 3k

Enma floats too low

No SMP on fc 6C > 6C

Since I couldn’t complete Yanagi > Zantetsu > Aerial, proration seems high

6A combos even on standing opponents.

Hotaru is lower, but it still doesn’t hit crouchers (vs. Bang)

 

The 2C ground hit float is hmmm.

It’s said that B > 2C (gatling?) doesn’t really connect.

Also, I want Renka’s combo time

The truth of being unable to do an aerial finish lol

 

loketest hakumen summary 3

Zantetsu bonus proration removed? Gurren > Zantetsu = 2342 dmg

Gurren > Renka = 1752 dmg

due to counterhit becoming 1.1x damage, yukikaze is strengthened

j.D ~2k dmg in one shot. (Active Flow) attention after catching with it once?

 2D is ~2k damage

5D is left the same as before?

My impression is that parries are stronger.

 

 The OD Zantetsu guard crush from before doesn’t seem to be a thing.

If that were really a thing, I wouldn’t have believed it lol

 

loketest hakumen summary 2

As usual, follow-up doesn’t come out when catching a projectile.

New technique (Yanagi) doesn’t do anything either when catching a projectile.

4k from 6D > 6C > Shippuu

ch 3C > 5C doesn’t combo

Hotaru float lowered, recovery decreased?

6A faster startup, 2A > 6A > 6B combos even on standing hit.

 

 loketest hakumen summary

Exceed Accel’s startup motion looks like Renka(1) 

6D is 1F, 2C reaches? Either that or there's a 1F window to link 2C after 6D?)

 2C floats [the opponent] on ground hit.

Tsubaki hits high (not overhead), guard crushes.

OD Zantetsu guard crushes

SMP removed on 6A and 6C

New special is moving parry that catches lows.

Kishuu > Enma is 1 tama.

Renka(2) is an upwards rising kick, jump cancel possible.

 

It’s ambiguous whether 5C combos after CH 3C. 

There are even people writing to me (about) CH 5C > 3C.

 I know that Tsubaki hits high (is high and low blockable), but there are people saying that Zantetsu hits high, too. Geez, I don’t get it lol

Since 2C seems to reach from 2D, I wonder how much you can get with an OD activation EA from a (one chance?) parry. 

Could go to 6D > 2C > Hotaru > air dash OD > j.2C > 5C > Zantetsu > CT > EA at most(?)

[/collapse]

 

And a hakumen match which doesn't show too much.

 

https://www.youtube.com/watch?v=VZU-nuAA-KM&feature=youtu.be

Share this post


Link to post
Share on other sites

Did a rough TL. I'm not confident enough in it to put it on the main loketest info thread though haha.

 

 

ハクメンの新技が草生えるwww - Haku’s new special is lol

 

2Dのモーションでグレン並みの速度で移動してる感じ - 2D motion, movement speed feels on par with Gurren.

 

あとツバキがしゃがみガードされてるの見た^p^

(Wording is kinda ambiguous. Not sure between:

- Looked like Tsubaki was crouch-blocked

- Saw Tsubaki crouch block it [the attack portion of 214D])

 

蛍 ふわっとしてないね 補正はわからんw - Hotaru doesn’t float, proration unknown

 

多分 夢幻のゲージの減りが早くなった - Meter decrease on mugen probably faster.

 

鬼蹴 移動距離減 - Kishuu movement distance down

 

やなぎ移動スピード 鬼蹴より早いと思う - Yanagi movement speed is faster than Kishuu’s, I think

 

鬼蹴 なんかゆったりしてるかな? - (Can use Kishuu comfortably/easily/spaciously? [Not sure how to interpret this.])

 

やなぎは 当て身出しながら動いてくる感じ? - (Feels like you can move quickly after yanagi’s attack portion comes out?)

 

説明下手くそでごめん - Sorry for the poor explanations

 

相手からの視点で やなぎ 見てから投げ余裕なんだよねー - From the opponent’s perspective, it looks like there’s room for a throw.

 

ごめんね やなぎで飛び道具反撃出るか調べれなかったす(´;o;`) - Sorry, I didn’t confirm whether Yanagi procs off projectiles.

 

新技やなぎ 中、下段取れます - The new special Yanagi catches lows.

 

訂正 5D 飛び道具取っても反撃とれす - Correction: attack comes out when catching a projectile with 5D

 

3Cch5c 繋がらないっす - CH 3C > 5C doesn’t connect

 

OD中椿祈 ガークラ確認 - OD Tsubaki confirmed to guard crush

 

OD中残鉄 ガークラありません - OD Zantetsu confirmed to not guard crush

Share this post


Link to post
Share on other sites

Are you sure it's not something like, "Tsubaki (the character) crouch blocked 214D"?

Share this post


Link to post
Share on other sites

Are you sure it's not something like, "Tsubaki (the character) crouch blocked 214D"?

 

That actually seems more likely, since "Tsubaki" is in katakana here rather than kanji like Haku's other specials. Thanks for the correction.

Share this post


Link to post
Share on other sites

I talked with some people about it who can read JP and it's ambiguous but it seems it's more reasonable to think that it's Tsubaki not being an overhead. Otherwise, why would this specify that it was /crouch/ blocked.

We'll find out I suppose when there are more videos.

Share this post


Link to post
Share on other sites

I'm actually under the opposite impression, since Japan tends to use 'x' for no and 'o' for yes.

 

試した事 - things tried


4CcOD ×
3CcOD ×
20秒待 珠4 - 20 second wait(?), 4 tama
対空5A5B繋がる - anti-air 5A > 5B connects
対空6A6Bできた - anti-air 6A > 6B possible
紅蓮EA繋がった - Gurren > Exceed Accel connected

 

Will take a stab at the info in http://www.dustloop.com/forums/index.php/topic/11030-cf-loketest-news-news-only-or-infraction/#entry926117later today.

Share this post


Link to post
Share on other sites

3C was never special cancellable.

We should gather any JP info we can here since it looks like everybody has to do it themselves in the general discussion thread. We're the only ones who are going to be on the lookout for Hakumen stuff.

Share this post


Link to post
Share on other sites

I talked with some people about it who can read JP and it's ambiguous but it seems it's more reasonable to think that it's Tsubaki not being an overhead. Otherwise, why would this specify that it was /crouch/ blocked.

We'll find out I suppose when there are more videos.

 

Actually, there might be a way to clear this already. The tweet that mentionned Tsubaki has two replies and they could hold the answer: 

https://twitter.com/toshimax1048/status/622286348272021504

 

Aside from that, here are a few links that could come in handy for tracking information :

#BBCFHakumen tag used by some Japanese players 

 

And the twitter accounts of some Japanese players who tweeted/retweeted about Haku-men's change in the loketest:

 

https://twitter.com/paku961207

https://twitter.com/rurix36

https://twitter.com/toshimax1048

https://twitter.com/hydeist__ciel

https://twitter.com/Junmen0215

https://twitter.com/because778

 

Share this post


Link to post
Share on other sites

Actually, there might be a way to clear this already. The tweet that mentionned Tsubaki has two replies and they could hold the answer: 

https://twitter.com/toshimax1048/status/622286348272021504

 

The follow-ups don't seem very helpful unfortunately.

First reply: High (blockable standing and crouching) Bakkii? lol

Second reply: Sayonara, Tsubaki

Share this post


Link to post
Share on other sites

Well I'm just going to copy some things from the loketest thread to here for our own records.

 

 

New Haku-men's loketest change from Ciel and rurix36's Twitters, a translation would be appreciated:

 

[collapse]6D6C疾風 4k

4C疾風 3k
閻魔浮き低くすぎ
6Cfc6Cで同技つかなかった
柳残鉄エリアル出来なかったから補正キツそう
立ち食らいでも6A繋がった
蛍低めになったけどしゃがみには当たらなかった(相手バング)

 

2C地上ヒットで浮いたところでうーんって感じだ。B>2Cがガトで繋がるくらいじゃないと。あと蓮華のコンボ時間なんとかしてほしい。エリアル完走出来んとかほんまw

 

ロケテハクメンまとめ3
・残鉄のボーナス削除?紅蓮残鉄 2342
・紅蓮蓮華1752
・カウンターヒットでダメージ1.1倍になるため雪風強化
・JD 単発2000dmくらい 一回取るとアテンションになる?
・2D 2000dmくらい
・5Dは据え置き?

当身が強化された印象

 

さっきのOD中残鉄ガークラは無いらしい。したらばほんと信用出来んw

ごめーん!

 

ロケテハクメンまとめ2
・当身は相変わらず飛び道具取っても派生せず
・新技も飛び道具取っても何も起こらない
・6D>6C>疾風で4000
・3Cch>5Cは繋がらない
・火蛍の浮きが低くなり硬直が減った?

・6Aの発生が早くなり2A>6A>6Bが立ち喰らいでも繋がる

 

ロケテ行ってないけどね! 

本来ならロケテ行ってる人がまとめて書くものだと・・・

 

ロケテハクメンまとめ
・EAの始動モーションは蓮華1段目 
・6Dが1Fで2Cが届く
・2Cが地上ヒットで浮く
・椿祈が上段技でガークラ対応
・OD中残鉄がガークラ対応
・6A、6C同技削除
・新技が移動当身で中下取れる
・鬼蹴閻魔が1珠

・蓮華二段目が上に蹴り上げでjc可能

 

あと曖昧なのが3Cchから5C繋がるのか。 5Cch>3Cって書いてる人もいるし。 椿祈が上段なのは分かったけど残鉄も上段って書いてる人もいるし、もう分からんw

 

6Dから2Cが届くらしいしワンチャン当身からOD発動してEAでどれくらいでるのか。 6D>2C>火蛍>空ダOD>J2C>5C>残鉄CT>5C>EAまで行けたら最

[/collapse]

Share this post


Link to post
Share on other sites

And another thing that was posted.

 

 

Hakumen Loctest
・OD→5C→Zantetsu→CT→5C→EA ~6600 damage
・Agito ch→JB→5C doesn't work
・3Cch→2B→Guren works on Azrael
・OD→5C→Zantetsu→CT→Zantetsu→CT doesn't trigger SMP

・OD icon recovers quickly. With your HP in the red, you can visibly see it recovering.

 

Cont.
・OD combo->Shippuu finisher chains into EA activation, sorry wasn't able to get it to combo.
・Yanagi takes 1 orb, is a forward moving counter. From the left wall->reversal Yanagi doesn't reach the right wall, but you cover a lot of distance.
・Guren's 2nd hit animation changed to a kick upwards

 

Cont.
・Tsubaki confirmed to hit mid on Kagura
・Tsubaki→Hotaru gatling confirmed
・6A startup is fast

・Current version's aerial combos don't seem to work?

 

Sorry for all the repeated info
However, I was able to confirm this loctest that if you activate OD at round start w/ Hakumen and play a patient, steady neutral, you sort of get another chance to go all out with it at the end of the match.
With red life, raw OD is 10 seconds, cOD 5 seconds, so we might be dependent on that this time around.
The reason being:

 

At red health 8 orbs

・6Bch→5C→cOD→5C→Zantetsu→CT→5C→Zantetsu→5C into Shippuu doesn't work anymore

You end up at about 3.7 orbs.

 

And so, it seems best not to be too reliant on OD combos.
Although this might just be me being negative about it lol.

I don't think his current "Come on, OD!" playstyle is bad either, but it feels like he's now a neutral/spacing character instead of one that just bulls through with firepower.

From https://twitter.com/because778

Share this post


Link to post
Share on other sites

> And so, it seems best not to be too reliant on OD combos.

everythings coming up milhouse

Share this post


Link to post
Share on other sites

> However, I was able to confirm this loctest that if you activate OD at round start w/ Hakumen and play a patient, steady neutral, you sort of get another chance to go all out with it at the end of the match.

 

 

..but I already do this. I hope the parts about 2C gets translated

Share this post


Link to post
Share on other sites

Took a stab at the remaining ones posted to this thread, but there were quite a few lines that I was spotty on (bolded). @hakimiru plz!

 

From the sounds of it, the author of at least the summary posts seems to be collecting the info from various places - and is also subject to misinformation - too. 

 

 

6D6C疾風 4k - 6D > 6C > Shippuu = 4k

4C疾風 3k - 4C > Shippuu = 3k

閻魔浮き低くすぎ - Enma floats too low

6Cfc6Cで同技つかなかった - No SMP on fc 6C > 6C

柳残鉄エリアル出来なかったから補正キツそう - Since I couldn’t complete Yanagi > Zantetsu > Aerial, proration seems high

立ち食らいでも6A繋がった - 6A combos even on standing opponents.

蛍低めになったけどしゃがみには当たらなかった(相手バング) - Hotaru is lower, but it still doesn’t hit crouchers (vs. Bang)

 

2C地上ヒットで浮いたところでうーんって感じだ。- The 2C ground hit float is hmmm.

B>2Cがガトで繋がるくらいじゃないと。It’s said that B > 2C (gatling?) doesn’t really connect.

あと蓮華のコンボ時間なんとかしてほしい。 - Also, I want Renka’s combo time

エリアル完走出来んとかほんまw - The truth of being unable to do an aerial finish lol

 

ロケテハクメンまとめ3 - loketest hakumen summary 3

・残鉄のボーナス削除?紅蓮残鉄 2342 - Zantetsu bonus proration removed? Gurren > Zantetsu = 2342 dmg

・紅蓮蓮華1752 - Gurren > Renka = 1752 dmg

・カウンターヒットでダメージ1.1倍になるため雪風強化 - due to counterhit becoming 1.1x damage, yukikaze is strengthened

・JD 単発2000dmくらい 一回取るとアテンションになる? - j.D ~2k dmg in one shot. (Active Flow) attention after catching with it once?

・2D 2000dmくらい - 2D is ~2k damage

・5Dは据え置き? - 5D is left the same as before?

当身が強化された印象 - My impression is that parries are stronger.

 

さっきのOD中残鉄ガークラは無いらしい。 - The OD Zantetsu guard crush from before doesn’t seem to be a thing.

したらばほんと信用出来んw - If that were really a thing, I wouldn’t have believed it lol

ごめーん! - Sorry!

 

ロケテハクメンまとめ2  - loketest hakumen summary 2

・当身は相変わらず飛び道具取っても派生せず - As usual, follow-up doesn’t come out when catching a projectile.

・新技も飛び道具取っても何も起こらない - New technique (Yanagi) doesn’t do anything either when catching a projectile.

・6D>6C>疾風で4000  - 4k from 6D > 6C > Shippuu

・3Cch>5Cは繋がらない - ch 3C > 5C doesn’t combo

・火蛍の浮きが低くなり硬直が減った? - Hotaru float lowered, recovery decreased?

・6Aの発生が早くなり2A>6A>6Bが立ち喰らいでも繋がる - 6A faster startup, 2A > 6A > 6B combos even on standing hit.

 

ロケテ行ってないけどね! - I’m not going to the loketest though!

本来ならロケテ行ってる人がまとめて書くものだと・・・ - If the original people who went to the loketest wrote in one place...

 

ロケテハクメンまとめ - loketest hakumen summary

・EAの始動モーションは蓮華1段目 - Exceed Accel’s startup motion looks like Renka(1) 

6Dが1Fで2Cが届く - (6D is 1F, 2C reaches? Either that or there's a 1F window to link 2C after 6D?)

・2Cが地上ヒットで浮く - 2C floats [the opponent] on ground hit.

・椿祈が上段技でガークラ対応 - Tsubaki hits high (not overhead), guard crushes.

・OD中残鉄がガークラ対応 - OD Zantetsu guard crushes

・6A、6C同技削除 - SMP removed on 6A and 6C

・新技が移動当身で中下取れる - New special is moving parry that catches lows.

・鬼蹴閻魔が1珠 - Kishuu > Enma is 1 tama.

・蓮華二段目が上に蹴り上げでjc可能 Renka(2) is an upwards rising kick, jump cancel possible.

 

あと曖昧なのが3Cchから5C繋がるのか。- It’s ambiguous whether 5C combos after CH 3C. 

5Cch>3Cって書いてる人もいるし。 - There are even people writing to me (about) CH 5C > 3C.

椿祈が上段なのは分かったけど残鉄も上段って書いてる人もいるし、もう分からんw - I know that Tsubaki hits high (is high and low blockable), but there are people saying that Zantetsu hits high, too. Geez, I don’t get it lol

 

6Dから2Cが届くらしいしワンチャン当身からOD発動してEAでどれくらいでるのか。 - Since 2C seems to reach from 2D, I wonder how much you can get with an OD activation EA from a (one chance?) parry. 

6D>2C>火蛍>空ダOD>J2C>5C>残鉄CT>5C>EAまで行けたら最 - Could go to 6D > 2C > Hotaru > air dash OD > j.2C > 5C > Zantetsu > CT > EA at most(?)

Share this post


Link to post
Share on other sites

Enma being 1 star and Renka(2) getting a new animation and jump cancellability is really exciting.  We're definitely going to have to learn new combos and strategies.  I don't even care if he's low tier.  I just want something interesting to learn and work on.

 

OD seems to be very good considering we have multiple abilities that guardcrush now besides actually using Crush trigger.    I can imagine the shenanigans with OD > Mugen into tsubaki and zantetsu having a good chance at simply guard crushing the opponent as they run out of barrier rather than mixing them up with high/low special spam.  

Share this post


Link to post
Share on other sites

So should the OP be updated with all if info, so people don't have to read the entire topic.

Sent from my iPhone using Tapatalk

Share this post


Link to post
Share on other sites

I'll copy it all into the OP if Schneider doesn't get to it by later tonight.

Share this post


Link to post
Share on other sites

Okay, so I added whatever translations we had to the OP.  I didn't organize it but hopefully this is good enough until the next loketest.

Share this post


Link to post
Share on other sites

I wonder if you'll be able to combo off of hop Tsubaki guard crush with decently prorating moves. That would be super scary. It wouldn't be as abrupt as instant 2.8k to the face like right now, but I am sure it would lead to more damage depending on magatama usage since guard crushes themselves deal no damage but should have P1 of 90(?).

Share this post


Link to post
Share on other sites

From HiagoXYZ's twitter:

Hakumen
- Tsubaki now hard knockdowns; can be followed up with 5C
- 6A no longer has head invul; now just a combo part
- Renka's 2nd hit doesn't hit crouchers unles point blank
- Shippuu and Mugen both have slower startup (4C > shippuu doesn't work)

Edit:

- New move called Yanagi, around 5f startup counter; can be blocked; you can cancel it into another move before the follow-up

 

Share this post


Link to post
Share on other sites

Haku-men vs Relius

  • 2A > 2B > 214A > 2A > 6A > 6B

After 2B: CPE: 507, CF: 612 (+105)

After 214A: CPE: 736 CF: 1017 (+281)

After 2A: CPE: 849, CF: 1134 (+285)

After 6A: CPE: 1029, CF: 1360 (+331)

After 6B: CPE: 1321 CF: 1676 (+355)

  • B+C > Hop J.214B

CPE: 1832, CF: 1940. (+108)

  • B+C > Hop J.214B > J.C > 6C(lv1)

CPE: 2718, CF: 2727. (+9)

The difference drops from +108 to +9

Theory: Interestingly, in both CPE and CF the 6C adds 456 damage, so proration is most likely the same. However, J.C adds 430 damage in CPE and only 331 in CF. Assuming proration is the same and after calculation, it would appear that J.C deals 1000 in CF (CPE: 1300)

  • 6B RC > 5C ODc > 2C > J.C > J.214B > AD > J.C > 5C > 5C > 214A > 6A > 6B

After 6B: 882 in both versions.

After 5C: CPE: 1482, CF:1428 (-54)

After 2C: CPE: 2007, CF: 1907 (-100)

After J.C: CPE: 2553, CF: 2281 (-272)

After J.214B: CPE: 3016, CF: 2797 (-219)

After J.C: CPE: 3478, CF: 31xx (Can't be seen)

After 5C: CPE: 3874, CF: 3496 (-378)

The rest can't be seen clearly.

After 6B: CPE: 4877, CF: 4506(?). I am not sure about the "06".

  • 5C > 214A

CPE: 1519, CF: 1734

  • J.A CH > J.B > J.214A

After J.B: CPE: 537, CF: 579 (+42)

After J.214: CPE: 799, CF: 903 (+104)

Note: CH boost damage in CF.

  • 6B CH > 5C

6B: CPE: 882, CF: 970 (+88)

After 5C: CPE: 1482, CF: 1516 (+34)

  • J.B > 2A > 2A > 2A > 3C

After 2A: CPE: 717, CF: 777 (+60)

After 2A: CPE: 815, CF: 879 (+64)

After 2A: CPE: 890, CF: 960 (+70)

After 3C: CPE: 1124, CF: 1222 (+98)

  • 2B > 2A > 3C

After 2A: CPE: 594, CF: 794 (+200)

After 3C: CPE: 1038, CF: 1254 (+216)

  • J.D: CPE: 2000, CF: 1600
  • 2A > 2A: CPE: 438, CF: 444
  • J.B CH > 2A > 2B > 214A > 2A > 6A > 6B

After 2A: CPE: 717, CF: 842 (+125)

After 2B: CPE: 864, CF: 1064 (+200)

After 214A: CPE: 1027, CF: 1352 (+325)

After 2A: CPE: 1107, CF: 1435 (+328)

After 6A: CPE: 1235, CF: 1595 (+360)

After 6B: CPE: 1442, CF: 1820 (+378)

  • B+C > 623A > 6C (lv2):  2012 in both versions.
  • (With Active flow) 5A > 5A, CPE: 495, CF: 471
  • (With Active flow and OD) 2B > 214A > 236B(1) > EA.

After 214A: CPE: 718, CF: 1216 (+498)

After 236B(1): CPE: 1150, CF: 1701 (+651)

After EA: CF: 3658

Share this post


Link to post
Share on other sites

×