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Synyster17

[Xrd] Jack'O ComboThread

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Took a stab at transcribing this combo video that Fangs of Despair posted in the video thread.

http://www.nicovideo.jp/watch/sm27011179

2K > cS > 3HS > 22P Bag Set oki

2P > cS > 3HS > (P Ghost Hits) |> 5K > jc j.K > j.S > j.4D~2 > (P Ghost Hits) > 5K > j.K > j.S > j.4D~6
Requires: P Bag Oki ( and Possibly open them up right away so that the P ghost attacks at the right moment?)

2K > cS > 5HS > 2HS > 22P/K Bag Set |> 22 HS~S

2K > 5K > fS > 4D~1 > (Bag and Ghosts explosion hits) > j.K > j.S > j.4D~2
Requires: P or K Bag oki and set to explode

2K > 5K > fS > 4D~7 > (Bag and Ghosts explosion hits) > IAD j.K > j.S > j.4D~2
Requires: P Or K Bag oki and set to explode
Notes: Side Swaps

2K > 5K > fS > 4D~2 > 22P Oki

Corner 2K > 5K > fS > (P Ghost Hits) > IAD [Can't recognize these air normals] > land 5K > fS > (P Ghost Hits) > 5D~6 > cS > cS cS > Calvados |> Calvados |> j.4D~2
Requires: P Bag Oki ( and Possibly open them up right away so that the P ghost attacks at the right moment?)

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Totally not cool for stealing our AC Bomber loops, but I'll leave this for you guys to transcribe. https://www.youtube.com/watch?v=XxwKyJ3YG9w

As a fellow Axl main, I agree. Still, these look way  easier to do, since it's just j.2D, and not 6923H or anything like that.

Corner

(j.2D)x5, 6H, jc, j.Calvados (~80 tension)

5D, 6, 5K, 6H, (j.2D)x5, 6H, jc, j.Calvados (~80 tension)

FED, RC, (j.2D)x3 (>90 tension)

It looks like the 5x loop requires about 30 tension (pre-Calvados). The 3x loop after FED looks like it costs over 40 tension, since they weren't able to do a fourth (requires 10 tension for each). This would be due to decreased meter gain after an overdrive, so each j.2D gained less tension. I've noted this next to each one ("~" denotes approximation).

If you only have 30 meter, you can probably just do an air combo ender, like: j.K, j.S, j.4D~2 (instead of Calvados).

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Transcribed the second combo video Fangs of Despair posted. Some interesting stuff in this one with sped up P and K Ghosts oki.

http://www.nicovideo.jp/watch/sm27020436

Back Throw > RC |> 22P Pumpkin Set |> 22HS~S |> 5HS > (Bag and Pumpkin explosions hit) |> 2HS > 22P Pumpkin Set |> 22K Pumpkin set

2K > cS > 2HS > 22P Pumpkin Set |> 22HS~K
Notes: Sped up P Ghost oki


2K > 5k > (P  Ghost hits) > 2K > 5K > 3HS
Requires: Sped up P Ghost Oki (And to open opponents up right away to get the P Ghost to attack at the right moment?)

2K > cS > (P  Ghost hits) > 2K > cS> 2HS > 22K Pumpkin Set |> 22S Pumpkin Set
Requires: Sped up P Ghost Oki (And to open opponents up right away to get the P Ghost to attack at the right moment?)

6K > (P Ghost Hits) > 5K > cS > 3HS
Requires: Sped up K Ghost Oki (And to open opponents up right away to get the P Ghost to attack at the right moment?)


Corner
2K > cS > (K Ghost Hits) > 2K > cS > fS > (K Ghost Hits > 5D~8 > j.K x3
Requires: Sped up K Ghost Oki (And to open opponents up right away to get the P Ghost to attack at the right moment?)

Corner
6K > (K Ghost Hits) > 5K > cS > 3HS
Requires: Sped up K Ghost Oki (And to open opponents up right away to get the P Ghost to attack at the right moment?)


2D > RC |> 22K Pumpkin Set |> 6HS (1) > IAD j.S > j.HS > j.4D~2 > (K Ghost Hits and juggles) > 6HS (1) > jc j.S > j.HS > j.4D~2
Requires: 50 meter

Corner
2K > cS > 4D~2 > 22P Pumpkin Set

Corner
2K > cS > jc j.P > (P Ghost Hits) > j.2D > 6HS (1) > jc tk j.2D > 6HS > (P Ghost Hits) > jc  j.K > j.S > j.4D~6
Notes: POtemkin only?
Requires: P Ghost oki (And to open opponents up right away to get the P Ghost to attack at the right moment?)

Corner
2K > cS > (P Ghost Hits) |> 2k > cS > fS > 3HS
Requires: P Ghost oki (And to open opponents up right away to get the P Ghost to attack at the right moment?)

Corner
6K > (P Ghost Hits) |> 5K > cS > fS > 3HS
Requires: P Ghost oki (And to open opponents up right away to get the P Ghost to attack at the right moment?)

Corner
6K > (P Ghost Hits) |> 5P > 5K > fS > 3HS
Requires: P Ghost oki (And to open opponents up right away to get the P Ghost to attack at the right moment?)

Corner
Back Throw > RC > 22S Pumpkin Set > dash under 5K > 6HS (1) > jc IAD j.K > j.S > j.4D~2
Requirs: 50 meter

Corner
Back Throw > RC |> 22S Pumpkin Set > dash under 5K > 6HS (1) > jc IAD j.K > j.2D > land > sj.K > j.S j.4D~9
Requires: 50 meter

cS > 4D~2 > RC |> 66 5K > 6HS (1) > jc IAD j.K > j.S > j.4D~2
Requires: 50 meter

f.S > RC |> IAD j.P > j.S > j.HS > 5K > cS > 4D~2

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4D loop in midscreen (needs a ghost)http://www.twitch.tv/joniosan/v/13014929?t=1h19m33s

5P, c.S, IAD, j.S, j.H, j.4D~1, Ghost Hit, 5K, c.S, IAD, j.S, j.H, j.4D~1, Ghost Hit, c.S, j.4D~2
(I'm not super confident on the details of this one, since it's hard to see when both characters are overlapping ghosts)

 

4D loop in the corner: http://www.twitch.tv/joniosan/v/13014929?t=1h19m50s

2P, 2P, 6P, 2H, (4D~9) x A Lot (not sure if it's actually infinite, but it looks like it)

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Transcribed the advanced combo CMV Fangs of Despair posted in the video thread

Note: All these combos are done in the corner


2K > 6P > 6HS (1) > jc IAD > j.S > j.H > j.4D~2 > 22P Pumpkin Set

The setup that opens up the opponent for this next combo is tk j.D YRC into low to the ground IAD j.S
j.S > j.HS > 6P > 6Hs (1) > jc j.S > j.HS > j.4D~2 - Video Example
 

6K > (P Ghost Hits) |> cs > fS > 4D~2 > (Explosion Hits) |> j.S > j.HS > j.4D~2 - Video Example
Requires: P Ghost and Explosion Oki
 

2K > (P Ghost Hits) |> c.S > 6P > 4D~6 > (Explosion Hits) |> j.S > j.HS > j.4D~2 - Video Example
Requires: P Ghost and Explosion Oki
 

here he does tk j.D YRC land 2K for a low into this combo (0:50)
2K > fS > (P Ghost Hits) > 5D~6 > [6HS (1)] x2 > 22HS~HS |> cS > 2HS > 22HS~S Oki - Video Example
Requires: P Ghost Oki

6K > (P Ghost Hits) |> cs > 6P > 6HS (1) > IAD j.S > (Explosion Hits) > land j.S > j.HS > j.4D~2 - Video Example
Requires: P Ghost+Explosion Oki, Aigis Field active so the explosion doesn't harm Jack-O
 

2K > 6P > 6HS (1) > IAD j.S > j.HS > j4D~2 > 22P Pumpkin Set - Video Example
 

2K > cS > 6P > 6HS (1) > jc IAD j.S (Explosion Hits) > land j.S > j.HS > j.4D~2 - Video Example
Requires: P Ghost+Explosion Oki, Aigis Field active so the explosion doesn't harm Jack-O
 

Throw > RC |> 22P Pumpkin Set |> 22HS~K |> 6HS (1) > tk j.2D |> 6HS (1) > IAD j.S > j.HS > j.4D~2 - Video Example
Requires: 50 meter
 

6K > (P Ghost Hits) |> cS > 6P > 6HS (1) > IAD j.S > j.HS > j4D~2 |> 22HS~S - Video Example
Requires: P Ghost Oki
 

 

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so eventually ill start listing combos in the beginning but that will probably be when the console release comes close. i want to have the most optimal combos along with some easy ones as well

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I transcribed this RC combo recently posted by Fangs of Despair. There were a lot of additional details in the video about the combos themselves that I didn't put here becuase could not translate. 

http://www.nicovideo.jp/watch/sm27037993

Note: Lancer = P Summons, Knight = K Summons, Magicians = S Summons

Back Throw > RC > 22K Pumpkin Set > 66 f.S > 6HS (1) > IAD j.S > j.HS > j.4D~1 > (Lancer Hits) |> 5HS (3) > 4D~2 > (Lancer Hits) > fS > 4D~2
Requires: 50 meter

Back Throw > RC > 22P Pumpkin Set > 66 f.S > 6HS (1) > IAD j.S > j.HS > j.4D~2 > (Knight Hits) > 2HS > 22K Pumpkin Set > 22S Pumpkin Set

Back Throw > RC > 22K Pumpkin Set > 22S Pumpkin Set > 66 f.S > 6HS (1) > IAD j.S > j.HS > j4D~1 > (Lancer Hits) > 5HS > 4D~2

Throw > RC > 22K Pumpkin Set |> 22HS~K |> 66 f.S > 6HS (1) > IAD j.S > j.HS > j.4D~2 > (Lancer Hits) |> 6HS (1) > IAD j.S > j.HS > j.4D~1 > (Lancer Hits) > f.S > 4D~2

Throw > RC > 22K Pumpkin Set |> 22HS~K |> 66 f.S > 6HS (1) > IAD j.S > j.HS > j.4D~2 > (Lancer Hits) |> 6HS (1) > IAD j.S > j.HS > j.4D~1 > (Lancer Hits) > f.S > [4D~8] x3 > [4D~9]

Throw > RC > 22K Pumpkin Set |> 22P Pumpkin Set > 66 f.S > 6HS(1) > IAD j.S > j.HS > j.4D~1 > (Knight Hits) >  |> 6HS (1) > IAD j.S > j.HS > j.4D~2 > (Lancer Hits) > 2HS > 22HS~K oki

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Transcribed this 6D combo video (Strangely enough, it only has 2 combos with 6D in it)

http://www.nicovideo.jp/watch/sm27045754

Corner
6D |> [6HS(1) > tk j.2D] x4 > j.S > j.HS > j.4D~2  

5D~6 > 6HS (1) x3 > [6HS(1) > tk j.2D] x2 > 6HS(1) > jc j.S > j.HS > j4D~2

360P > [66 6HS(1) > tk j.2D] x2 > 6HS (1) > j.S > j.Hs > j.4D~2
Requires: 50 meter    

6D |> 66 5P > 22S Pumpkin Set |> 6P > 6HS (1) > 22K Pumpkin Set |> (Magician Hits) |> j.S > j.HS > j.4D~2 > (Magician Hits) |> 6HS (1) > jc j.S > j.HS > j.4D~2 |> (S Ghosts Hits and causes air tecH)

5D~6 > 6HS (1) x2 > 22K Pumpkin Set > c.S > 5HS > 22P Pumpkin Set > (Lancer Hits) |> 2K > f.S > 3HS 


Back To Corner
2K > c.S > 3HS > RC |> 66 c.S > 22K Pumpkin Set |> 6P > 6HS(1) > IAD j.S > j.HS > j.4D~2 > (Lancer Hits) > 6HS (1) > jc j.S > j.HS > j.4D~2 > (Lancer Hits) > f.S > 4D~4
Requires: 50 meter

6K > (Lancer Hits) > f.S > 3HS 
Requires: Lancer oki

2K > c.S > 3HS > (Lancer Hits) > [6HS (1) > jc j.S > j.4D~2 > (Lancer Hits)] x2 > [6HS (1) > 4D~2] x2
Requires: Lancer oki 

2K > c.S > f.S > (Knight Hits) > 5D~8 > j.HS > j.4D~2 > (Knight Hits) |> 6HS (1) > jc j.S > j.HS > j4D~4
Requires: Knight oki

2K > c.S > f.S > (Knight Hits) > 5D~8 > j.HS > j.4D~2 |> (Knight Hits) |> 6HS (1) > jc j.S > j.HS > j.360P
Requires: Knight oki

tk j.2D > [6HS (1) > tk j.2D] x4 |> j.S > j.HS > j.4D~2
 

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What is good off a random air juggle?  Something like j.P > j.K > dj.K > dj.HS > dj.4D ? Off 5D air launch I've been doing j.S > j.S > j.S > dj.S > dj.HS (x2) > dj.4D.  Anyone having anything better.  I have not tested 5D in the corner or the followup to a dashing 5D.  I'm trying not to rely on servant hits for combos until I get enough play experience to know the timing of their hits.

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On 4/19/2016 at 0:47 AM, c.Funky said:

What is the best combo to hard punish? (for example after blocked or whiffed dp)

I really like air ch 2s p set walk 5s 6h s set (p minion hits) dash j.k j.s j.s j.h 4d into loops.

This char is all about freestyle combos so... anything to get you a 6h iad j.s after the initial combo nets you over 200

 

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On 19.4.2016 at 9:47 AM, c.Funky said:

What is the best combo to hard punish? (for example after blocked or whiffed dp)

I am not claiming these are optimal, just what I've found this far.

 

On standing punish (Axl dp for example) you can do c.S > 6H(2) > sj.IAD j.P > j.S> j.H(2) > land > c.S > ender. This should be closer to 200 but I'm not sure yet on what the optimal ender is. Not particularly easy to do though.

On crouching punish (Sol dp for example) I've been doing c.S > 6P > c.S > jc j.K > j.S > dj.S > j.H(2) > j.4D. This is around 165 or so on Sol.

 

In the corner

c.S > 6P > 6H(1) > jc delayed j.2D > dash 6H(1) > jc. delayed j.2D > j.K >  j.S > dj.S > j.H > j.4D. This should be well above 200 in the corner and I'm not sure if you can get more reps of dustloop or a better ender.

 

If you have minions up, then you have to ad lib really. The standing IAD combo is easily messed up with a minion hitting on the wrong time. The simple aircombo should work though for the most part.

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