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Bloo561

Yu vs Kanji

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Discuss the matchup here. Any useful information from the old forums will also transfer here.

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Axis from the Kanji forums

Full screen: You don't got much outside of j.D to use, only use j.D on full screen zio or turtling.

 

Mid screen: A really hard fight to win but one you have to fight.

his 5B just out ranges you, you can sweep it or block it, one choice scores a knockdown and gives you momentum, the other doesn't.

 

Close range: If you have momentum then play your usual mix up game, I will note that AoA is pretty nice if you do it just out of grab range, it even autoguard Yu's DP without clashing in most cases.

If you are on the defensive then you are in a tough spot, block Yu's pressure and please don't get hit by anything on the ground, Yu's oki is ridiculous.

 

Things to note:

Yu's slide is a fast low and raging lion is a overhead.

A raging lion is really punishable but B raging lion is +3, IB it if you want to punish him.

Cross slash loses to our DP so if you are out of range for anything just DP it.

Speaking of Cross slash Yu can OMC it on block.

If you block Yu's Ziodyne super and he OMC's then watch his feet to tell if he is in the air or not.

 

Also some words from Omex

Punishing his lightning slide is going to be hard for Kanji, as most players won't do it without being ready to OMC afterwards, and even then, the spacing on it can make it safe (by spacing at least) and I had a hard time setting up some of the variations to have bad spacing. It'll definitely be a big problem if it comes down to last round last hit since it comes out so fast, i generally try to yomi shorthop to dodge it if possible, but that's not exactly reliable.

If you see Yu doing his raging lion (jump up and dive down sword strike, blue effect on the sword), if you're sure the spacing is going to hit you, you can prettymuch do 214D on reaction every time, especially for the bigger version, preventing him from OMCing and punishing easily. Careful though, as mentioned, if the spacing is off and he falls out of your grab range/goes over you, it'll be a free punish for Yu. 2B also works against the B variation on reaction quite easily. This doesn't work as well if the opponent is just dashing/jumping around to feint when he's going to do it however, as it can be hard to react to it from the air version's somewhat ambiguous startup animation. The easiest thing to do, whether it's after a 5C or a raw 214A/B is to just reaction B+D, though that's not always ideal due to the health reduction and the fact he'll be able to air tech afterwards.

If you block a Yu DP, roll it immediately, as he has two options--Canceling the first hit into Cross Slash (Kanji can't punish it on block afaik, just hold back and your roll won't happen) or cancel into Ziodyne on the way up or down. If you roll after blocking the DP, he can't hit you wtih ziodyne whatsoever, leaving you to punish with 5C air hit > whatever.

If you're certain Yu is going to throw a Zio fireball, then just j.D it or j.214B/AB it on reaction, as lightning will definitely catch and, (I could be wrong, but off memory) J.214AB catches on reaction quite easily. Lightning is definitely a good answer to it, as his Persona stays on screen for QUITE a while after throwing the fireball, letting you tag a persona card at the very least.

Be careful around that 2B. If the opponent times it badly or spaces it, you can J.C it for huge damage, but outside of that, respect it, as it'll beat everything else if he times it right. And be careful if he lets you air tech in the corner--he can 2B you for a free reset. Tech up and do an air move/dash or neutral and do it or you'll lose.

Watch for his grab when he's comboing/pressuring in the corner, as he's able to combo off of it similar to Mitsuru (But a bit less scary). Midscreen, it's annoying but not a huge threat as it is in the corner.

And... always be careful while Yu is paralyzed. He has 5B, 214A/B and 214C/D to either jump, slide, counterhit, whatever he wants to you as you approach him, so be careful if you catch him in the air and he techs away from you with paralyze. Try to throw some lightning on him before approaching at least.

 both of these are from the old p4a forums, but can still be applied

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