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DaRealZil

Leo vs Potemkin

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In Neutral:

You can either flick his projectile or slide head him during the startup of the big one and it'll disappear if you hit him.

 

 

Lame him out since your normals have much longer reach and be careful when pressuring him since his DP has pretty good horizontal reach. This is a pretty grounded game but he'll try to IAD into you to punish your slide head. Bait it by YRC'ing it and using 6P.
 

On Defense:

In general, FD his normals and IB his rekkas so you can punish them with Potemkin Buster if he doesn't do the followups or RC.

 

Remember that his 5P and 5K in Brynhildr stance are throw invulnerable. 6K in normal stance is also throw invul (the move where to steps forward to kick you.) and 2D are throw invul so don't try to throw Pot busters out too predictably.

 

FD a lot in this MU to push him out of range. Leo needs to be close to take advantage of his strong normals especially when he's in stance.

If you think he plans on crossing you up, mash 4 + P or K or S + HS. If he tries to cross you up with his rekka or step, you'll get throw; if he stays on the same side, you'll get FD. Keep in mind that the game doesn't take diagonal inputs (1 or 3) when inputting a throw so be careful when using this as it'll lose to stance 5K (a low).

 

When he picks you up from the ground with his air ender, it's a giant RPS battle:

  • If you backdash, you'll avoid his pressure but if he dashes forward, he'll catch your BD recovery
  • If you blitz, you'll get free reject because he'll be using his throw invul normals but if he dashes, he'll catch your blitz recovery
  • If you block and he tries the dash or parrying, using the FD OS will catch his crossup or push him out. This will lose to stance 5K however.
  • If you jump, you'll get out of his pressure. But if he uses 5K, you'll get hit during jump startup.
  • If you mash and he tries to dash or use an overhead, you'll mash him out but you'll lose to parry or his 5K/5P.
  • If you pot buster, anything he does will get punished but if he uses 5K/5P or steps backwards you can get punished.
  • If you burst, his parry will punish you, but if he presses a button it's a free 100 meter from gold burst.
  • If you Mega Fist Backwards, he'll beat it with parry and 5P, but you'll punish his dash and 5K.
  • If you use Gigantor(Mirror), you'll beat his normals but get punished by blitz and parry.

 

Also, blitz shield is your best friend during his pressure if you can anticipate his 6H or his unblockable stomp or his rekka.

 

On Offense:

Do standard and solid pressure against Leo. Try to bait the DP or at least be wary of it when trying to reset pressure/keep momentum with HFB.

 

After 2D knockdown, it is possible to super jump into a safe jump.

 

Once you push him into the corner, suppress him with f.S, 5HS and flick. Flick will prevent him from using S fireball as you will either hit him during startup or reflect the S fireball. Rather than try to pressure him once he's in the corner, keep him there and don't allow him to jump out or approach you without taking a big risk.

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