MisoSowee Report post Posted September 19, 2009 how about instead of permanent magnetism, It's magnetism till tager lands a hit? and if some people are really stingy, only put this effect on spark bolt? :o and 360a won't count. 360b will... maybe. i dunno. Just a thought o_O Share this post Link to post Share on other sites
kensk Report post Posted September 20, 2009 i think tager should earn magnetism Share this post Link to post Share on other sites
Osuna Report post Posted September 20, 2009 god this is actually perfect. this will this solve some tager issues..he can use a 6D..you know something thats quick but gives a magnet anyways. hell a air sledge is just mean, lets hope kokonoe gives him fucking boosters for it, hell he can also use a DD when he's in the air..something like a seizure shockwave. x_x @ osuna, if he's upper body invulnerable then it wouldnt be..look at infernal divider, that shit is almost a hack... dont get me started on litchi's anti air..nah i wont its less threatening then ID.They don't have upper body invuln in this game I don't think. Inferno divider can be blocked. Share this post Link to post Share on other sites
Tofu Warrior Report post Posted September 20, 2009 god this is actually perfect. this will this solve some tager issues..he can use a 6D..you know something thats quick but gives a magnet anyways. hell a air sledge is just mean, lets hope kokonoe gives him fucking boosters for it, hell he can also use a DD when he's in the air..something like a seizure shockwave. x_x Glad to hear you liked my suggestions! Send me a friend request, let's play sometime. That aerial DD you described reminded me of Gill's ridiculous Jesus super, seen at 0:23. That's why we should copy & paste it from 3rd Strike and give it to Tager. Chip damage that deals 50% ALL DAY. They don't have upper body invuln in this game I don't think. Inferno divider can be blocked. Inferno Divider beats Magna Tech Wheel for free, and I've seen Ragna players use it to escape Carl's throw loop; throw break, Inferno Divider, RC, barrier guard and land safely. I doubt that's guaranteed, probably a mistake on Carl's part, but either way, Inferno Divider is just really useful, particularly as a "get off me" type move. I should have been more specific with the kind of invincibility I wanted, sorry. I was thinking that it would work like 360+A, where it's vulnerable until frame X, then invincible for a short period of time, then vulnerable again. I think that's pretty reasonable. That, or leave it the way it is but make its "catching" hitbox a lot bigger; that way it could still get stuffed, but it would beat most jump ins if spaced properly. Share this post Link to post Share on other sites
professorlester Report post Posted September 20, 2009 Inferno Divider beats Magna Tech Wheel for free, and I've seen Ragna players use it to escape Carl's throw loop; throw break, Inferno Divider, RC, barrier guard and land safely. I doubt that's guaranteed, probably a mistake on Carl's part, but either way, Inferno Divider is just really useful, particularly as a "get off me" type move. . http://www.youtube.com/watch?v=YmcVBBTkW4I&feature=channel_page Share this post Link to post Share on other sites
A.X.I.S. Report post Posted September 20, 2009 Glad to hear you liked my suggestions! Send me a friend request, let's play sometime. That aerial DD you described reminded me of Gill's ridiculous Jesus super, seen at 0:23. That's why we should copy & paste it from 3rd Strike and give it to Tager. Chip damage that deals 50% ALL DAY. i lol'd at that vid, gill's laugh is funny shit. alright i'll send you an invite, might not be on much today though. Inferno Divider beats Magna Tech Wheel for free, and I've seen Ragna players use it to escape Carl's throw loop; throw break, Inferno Divider, RC, barrier guard and land safely. I doubt that's guaranteed, probably a mistake on Carl's part, but either way, Inferno Divider is just really useful, particularly as a "get off me" type move. see, that move is pro, oh and i forgot magna tech wheel can beat ID but only if he's on his second hit....it will swallow him for big damage. I should have been more specific with the kind of invincibility I wanted, sorry. I was thinking that it would work like 360+A, where it's vulnerable until frame X, then invincible for a short period of time, then vulnerable again. I think that's pretty reasonable. That, or leave it the way it is but make its "catching" hitbox a lot bigger; that way it could still get stuffed, but it would beat most jump ins if spaced properly. its still good anyways. Share this post Link to post Share on other sites
Tofu Warrior Report post Posted September 20, 2009 http://www.youtube.com/watch?v=YmcVBBTkW4I&feature=channel_page Haha, that's the exact video I was referring to. That first comment by "LeftyHangsLower" is mine. I just wasn't sure if Ragna was able to escape because of a mistake Carl made, or if that's a legit way to avoid throw loops, provided you have meter. Share this post Link to post Share on other sites
ShinsoBEAM Report post Posted September 20, 2009 Nahh the carl just dropped that loop, I play a good bit of carl lately he just did the grab to low. Share this post Link to post Share on other sites
Mister Clover Report post Posted September 21, 2009 Padon my rude comment, but Tager is too mean >.<. His things flow so easily and is slightly over-balanced. Though this statement is a little rude considering him seeing higher up play he's not so bad. Share this post Link to post Share on other sites
A.X.I.S. Report post Posted September 22, 2009 Padon my rude comment, but Tager is too mean >.<. His things flow so easily and is slightly over-balanced. Though this statement is a little rude considering him seeing higher up play he's not so bad. i leave you this comment, tager is too damn big. Share this post Link to post Share on other sites
soujiro seta Report post Posted September 23, 2009 i leave you this comment, tager is too damn big. Tager looks a lot smaller in the update, does that mean he'll also be faster? hmm http://imagepot.net/view/125369159601.jpg Share this post Link to post Share on other sites
kensk Report post Posted September 23, 2009 thats only because the hitstun animation, compare it to in game, hes the same height. Share this post Link to post Share on other sites
soujiro seta Report post Posted September 23, 2009 thats only because the hitstun animation, compare it to in game, hes the same height. I know he's in hitstun animation, but even still he looks slightly smaller. Then again I haven't played in while so I'm not too sure. Share this post Link to post Share on other sites
HZMN Report post Posted September 23, 2009 Did anyone else notice this, but Tager's Volt Meter seems to be missing. Share this post Link to post Share on other sites
SergeantDiaz Report post Posted September 23, 2009 Did anyone else notice this, but Tager's Volt Meter seems to be missing. so is arakune's curse meter and nirvana meter i'm sure they'll add it in later Share this post Link to post Share on other sites
A.X.I.S. Report post Posted September 24, 2009 spark bolt build faster for our sakes. curse duration lower. ok screw it im changing my avatar. -_- Share this post Link to post Share on other sites
NoMash Report post Posted September 24, 2009 Tager looks a lot smaller in the update, does that mean he'll also be faster? hmm http://imagepot.net/view/125369159601.jpg Newbie question: where can I get information on this phantom update? Or am I just missing something completely? Share this post Link to post Share on other sites
A.X.I.S. Report post Posted September 24, 2009 blazblue general section. Share this post Link to post Share on other sites
ShinsoBEAM Report post Posted September 25, 2009 Wow I love how in like the last week my entire tager stratagy into once I hit you is trick you into thinking I dropped the combo, ohh lol I didn't I was just buffering a 720. collider whiff on magitized oppenent is still the most flashy, but whiffing a A sledge or 5C rules, IDK how many times, I combo into spark but im at the hit count so the next one will not combo 5C, 720C :smug: Share this post Link to post Share on other sites
A.X.I.S. Report post Posted September 25, 2009 Wow I love how in like the last week my entire tager stratagy into once I hit you is trick you into thinking I dropped the combo, ohh lol I didn't I was just buffering a 720. collider whiff on magitized oppenent is still the most flashy, but whiffing a A sledge or 5C rules, IDK how many times, I combo into spark but im at the hit count so the next one will not combo 5C, 720C :smug: oh yeah i wiff 5A into 720C and stole a litchi's panda. hell my favorite is J.2C wiff...its gold. Share this post Link to post Share on other sites
bjholmes2 Report post Posted September 25, 2009 My favorite tech-trap is the Throw xx Collider -> BSledge -> ASledge (Whiff) -> 720. It never works, though; most experienced people see it coming, and most noobs don't tech in time. Share this post Link to post Share on other sites
Potemkant Report post Posted September 25, 2009 Tager is the same size guys http://a.imagehost.org/view/0508/10mai297110 Share this post Link to post Share on other sites
Modus Report post Posted September 26, 2009 My favorite tech-trap is the Throw xx Collider -> BSledge -> ASledge (Whiff) -> 720. It never works, though; most experienced people see it coming, and most noobs don't tech in time. Heh, thats the trap that I actually land the most. And if they don't tech just 5a,5a, collider and 9/10 times they tech right into the collider(if magnetized). Then again, I'm mostly just playing people on XBL that aren't exactly pros at avoiding this stuff. I also love 5A, 5A, 5B, 720. It's delicious. Share this post Link to post Share on other sites
ShinsoBEAM Report post Posted September 26, 2009 My favorite tech-trap is the Throw xx Collider -> BSledge -> ASledge (Whiff) -> 720. It never works, though; most experienced people see it coming, and most noobs don't tech in time. Really that shit has been working all day for me, IDK how many people fall for that shit, then you train them to not tech, and get free extra hits, or just drop the combo low in a corner and they are screwed, 5A/5B(during tech),720... Share this post Link to post Share on other sites
Bubbles Report post Posted September 26, 2009 Has anyone else been enjoying (while magnetized) 360B, 5B, Atomic collider? it's been solid for me against anything aside from neutral air techs, but even then, sometimes in training it pulls them up from the ground (still holding ground falling animation) and doesn't allow them to tech. also finishing 360B with sledge A + followup into Atomic Collider is still fun when they are magnetized, but i was wondering if anyone else had experienced the pickup collider thing. Share this post Link to post Share on other sites