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Ice Cube

May vs. Chipp

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This is a match I struggle with. I always feel like 2HS is a good option to stop teleports, but it never seems to go as planned, or I may just be miss timing it.

Projectiles also seem kind of useless outside of oki since he can just teleport past them. K Hoops seem to be useful for when he tries to come from above, but one hit and it's gone, so it is not the best defense.

If you can manage to knock him down and not let him get back you can end the match quickly, but good Chipps usually don't let that happen easily.

Any other help for covering Chipp's options are greatly appreciated.

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