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younghou

Potemkin vs Faust

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So this MU is horrible. Like straight up booty butt cheeks bad.

 

Be as patient as you possibly can.

 

In the beginning of the match, 5K will beat almost all your options and getting CH'd by it will blow you across the screen. Your fastest normal that'll hit him is 2P but his 5K has the same startup, not a really a trade you want to do. Pot's 6P beats his mid starters like 6P and 5K, you can't get any followups afterwards but it's good to start your approach. It's really RPS right at the start, I tend to block and just go to neutral to be safe.

 

If he's spamming f.S -> item, hammerfall YRC will get you in for free. If he does f.S into anything else though, you'll get beat. Wary fausts will look to do YRC after f.S. I believe he can even OS the item throw if he has 24-49 meter (need to test).

 

Be careful when teching in the air as a lot of Fausts will try to follow you and catch your tech with j.H.

 

It is possible to trishula fishing rod. If you notice your opponent spamming rod, you can get a full screen hit with trishula since rod has a hurtbox.

 

You can't punish his j.2k when it's really low to the ground. You can hit 5P but you're risking getting hit by his other options. Backdash -> buster is an option if his pressure isn't solid and you read his j.2k abuse.

 

If he hops on pogo, hammerfall will be fast enough to hit him if he doesn't YRC or use going my way. So if he keeps using flower or the forward hit, hammerfall will go through them. 5HS or f.S to clip him is also a viable option.

 

It's difficult to punish going my way. If he's low enough to the ground, you won't be able to punish it. If he ends up going through the whole animation in the air though, you can do 5K > 2S > 6K > hammerfall to punish when he lands. It has no landing recovery so it's difficult to time a Potemkin buster but if he tries to jump, a well timed 5K will punish him.

 

Flick his bomb bags and move towards him. if he throws the bomb bag right out of flick range and in front of you, just jump over it and move on. If he tries to jump really high in the air and use it, flick it. Heavenly will get hit by the bomb bag if you're not catching him during his animation. You'll be getting a lot of meter from just walking towards him during neutral anyways. Also, if he's really close to you and you flick the bag, the bullet will force him to block and you get a free heavenly/heat fist.

 

A delayed 5K will catch a wakeup BD. You can confirm 5K -> 2S -> heat fist. c.S is also an option. For example, after pot buster > slightly delay your jump-in to give him a decent window to BD > j.S whiff > c.S > f.S > heat fist.

 

If he's using meaty 2K a lot on your wakeup, consider blitzing. His only other options on wakeup are 2P and 6H so 2 out of 3 options will be covered by a reversal blitz.

 

And remember, he can't throw items unless he's on the pogo or on the ground so anticipate his landings with slide head. Flick his bomb bags and slidehead when you believe he'll throw an item.

 

REGARDING ITEMS:

Only if you're comfortable with item timings: You can flick bomb, meteor, 100 ton weight, poison, the oil explosion. Otherwise just block/FD and keep slowly approaching him. The MU will change depending on the item he throws.

 

  • Bomb: He'll try to pressure you and then jump away so he won't get blown up. You can flick the bomb safely once he jumps away. He can't use the fisher stab or f.S when it's about to blow up without eating 80 damage so it should be safe to flick
  • Little Faust: You can't flick little faust when he's floating down but you can flick him when he's walking towards you (it's really hard to do so since it walks so slowly). It's really difficult as Faust will be trying to get in your face as much as possible. Be careful when you're hitting Faust because little faust doesn't disappear when Faust gets hit. Be defensive or get in a situation where little faust is not walking towards you anymore.
  • Meteor: Faust is going to look for an unblockable or at the very least be extremely aggressive. If he tosses meteor, try to get momentum and then block when you feel like they're about to fall or just play defensively until it goes away. They take about 3.8 seconds to start falling. If you're really ballsy, you can cancel your pressure or combos into flick to get a missile and keep momentum, otherwise just try to deny him an unblockable or a free approach and then start blocking once you feel like they're about to fall
  • Oil: Oil will keep you from hammerfalling, so if you knock him down, do a safe jump-in rather than 2D -> hammerfall. He'll look to throw bomb bags to ignite it so flick the bags or flick the explosion.
  • Hammer: Keeps you from approaching. You can flick it but Faust can punish flick with f.S. Just block it and keep trying to get in.
  • Black Hole: So whether he wants to or not, he'll more than likely get sucked in with you. Before he does, they might try to throw a paper bomb and then go in. Fausts will try to do the pressure string 5P > c.S > 5P > c.S.... once they get in. Try get momentum instead when he tries to go in. j.D, megafist, even post buster are options to use when he lands and tries to use his string. Otherwise just block and watch out for his unblockable.
  • Food: So Faust CAN'T THROW ANOTHER ITEM until the food is picked up or disappears from the screen. You don't want to pick it up and it's not worth getting hit to pick up the food. They'll be looking to grab it so ignore it and keep trying your approach. If you happen to pick it up on the way towards Faust, just think of it as a snack while you make your way towards dinner.
  • Jump Pad: If it's in front of you, just stay behind it and wait till it goes away. If it's right on top of you while you're waking up, you can reversal hammerfall to eat the hit but more than likely Faust will be trying to hit you so blitz seems to be a stronger option. It's unblockable but it's one of his less annoying items. You can also flick it by timing the part when it launches you up (which is slightly after when the item lands).
  • Poison: Block it and move on, you can flick the cloud that comes out fairly easily so look for that opportunity.
  • 100 Ton Weight: Jump to avoid it or flick the projectile/shockwave. It falls quickly (a little less than a second) so get ready if want to attempt flicking it. If Faust gets caught by it, treat it like a slide head.

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If he's spamming f.S -> item, hammerfall YRC will get you in for free. If he does f.S into anything else though, you'll get beat. Wary fausts will look to do YRC after f.S. I believe he can even OS the item throw if he has 24-49 meter (need to test).

How effective is hammerfall after blocking f.S? Hammerfall YRC at least should deal with f.S>fishing pole.

The OS you're referring to is executed with f.S>236P+S+H. at 0-24 meter you'll get f.S>item or f.S>pogo if there's an item out, at 25-49 meter you'll get f.S>item or f.S>yrc on whiff and at 50-100 meter you'll get f.S>rc or f.S>yrc on whiff.

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If he's using meaty 2K a lot on your wakeup, consider blitzing. His only other options on wakeup are 2P and 6H so 2 out of 3 options will be covered by a reversal blitz.

On oki, another option I like to go for that will blow up wake up throw is drill kick. That's covered by low blitz. I would also go for fdc JK to blow up low blitz and wake up throw. Depending on the knockdown, I could also go for cross up JD using fdc to mix up between cross up and uncross up. I usually don't have this much time to set it up though, so sometimes you'll be able to air throw it. (Maybe all of the time??)

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Bomb: He'll try to pressure you and then jump away so he won't get blown up. You can flick the bomb safely once he jumps away. He can't use the fisher stab or f.S when it's about to blow up without eating 80 damage so it should be safe to flick

Not many Fausts will do f.S while it's about to blow up, but it's possible to do f.S and cancel into 5D to pull the hitbox back.

 

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