choysauce Report post Posted October 15, 2015 Hey ya'll.Wanted to see if we can all share notes that we got on I-no so we can see what might be missing or wrong about our own notes. I figure we can learn a lot from what we look into, and how we organize notes, etc.So these are my notesAs brief as I can make, matchup details. I'm attempting to use these as my "glance before a match" notes to make sure I remember any crucial info I may have forgotten. All of them definitely need more workGeneral I-no InfoAxl LowBedmanChipp ZanuffElphelt ValentineFaustI-noKy KiskeLeo WhitefangMayMillia RagePotemkinRamlethal ValentineSin KiskeSlayerSol BadguyVenomZato-1 (so sad) Share this post Link to post Share on other sites
felirx Report post Posted October 20, 2015 Here's my random collection of basic mixup / Oki setups I-no can do that I've taken notes from JP match videos. May or may not be helpful. Probably organized horribly.Random Basic Primer Share this post Link to post Share on other sites
Rhannmah Report post Posted October 30, 2015 could we get these on google docs instead? At least this way everyone could see it without having to create an account Share this post Link to post Share on other sites
choysauce Report post Posted November 6, 2015 Is it still asking for accounts? I think I changed the link to be public Share this post Link to post Share on other sites
TheRealBobMan Report post Posted November 6, 2015 So... what's the deal with evernote? Why even use it? With your permission I'll transcribe this stuff onto the wiki, but why not just do that in the first place? Seems kinda odd. Share this post Link to post Share on other sites
PacStrife Report post Posted November 7, 2015 Yeah, I kinda feel similarly. Like I have an Evernote but it's mostly about what combos work on which characters and normal interactions, but written in a way that I doubt would be useful to "not me". I also don't get much from reading others notes, but maybe that's just me? Like the thought process is really different Share this post Link to post Share on other sites
True_Tech Report post Posted November 8, 2015 I thought I posted my evernote, i guess it didn't save, here it is in case anyone finds is useful. I use evernote because it's always there, the wiki isn't the greatest format for mobile. I can change and add to it as I learn new things, I don't know about you but lots of venues have shit connection I don't want to have to rely on an internet connection to look up notes. Share this post Link to post Share on other sites
Slide87 Report post Posted December 13, 2015 HCL Faust can run under TK HCL requirer Can someone explain to me what means TK HCL ? how to do it? how it will affect the matchup vs Faust ? Share this post Link to post Share on other sites
TheRealBobMan Report post Posted December 14, 2015 TK stands for Tiger Knee. In SF, that move had an input that ended with an upward motion, so now "TK" is used to reference doing an input such that you're doing it during jump startup. So HCL is a 214 input in Xrd. To TK it, you'd do 2147K. The idea is to do it right as you're leaving the ground, but haven't really left the ground. I guess a good example would be hitting with 5K and doing TK SM. If you don't leave the ground, you'd get the grounded version where you jump upward more and have more startup, but if you do it right you'll barely leave the ground and it'll start faster. You wouldn't want to actually do this against a grounded opponent, but it'll get the point across. Anyway, the hitbox on air HCL is different from ground HCL (it reaches slightly lower), which allows you to hit some characters while they're crouching or running (if their run puts them low to the ground). In this case, Faust goes under HCL when he runs forward, so you'd want to TK it to keep him from running underneath it and punishing you for trying to keep him out. Share this post Link to post Share on other sites