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gamester

[CF] Rachel Combo Theory/Discussion

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BBCP_Header_Combo_Thread.png

Thanks to Kurushii for the header!

Notes:

- If you are looking for Combo Discussion from BlazBlue Chrono Phantasam Extend, here is a link to the previous thread: http://www.dustloop.com/forums/index.php?/forums/topic/9571-cpex-rachel-combo-thread/&page=1 

- You can also find practical & accepted Combo Routes on the Wiki here as well as Basic Combo Notation:
http://www.dustloop.com/wiki/index.php/BBCF/Rachel_Alucard/Combos 

- Combo Theory which will help you connecting particular combos can be found here:
http://www.dustloop.com/wiki/index.php/BBCF/Rachel_Alucard/Combos#Combo_Theory 

- You can also find all Frame Data information on the Wiki here: InsertLinkHere (Need CF info)

- Any feedback or problems you encounter please do not hesitate to contact me here and/or on Twitter: https://twitter.com/_gamester_ 

 

Combo & Mix Up Discussion Thread only for BlazBlue Central Fiction (BBCF):

General Guidelines for this thread: (Useful information to know)

- We encourage the posting and discussion of Combo Routes to strengthen our Rachel game so don't hesitate to contribute your findings, thoughts and theories you may wish to discuss.

- When you post up a Combo Route, please add any information like the example shown below:
 Combo Notation (Damage/dmg, Heat Gain/HG, Wind Gain/WG) Video Example Link (if you wish)

- We also use additional Combo Notations which can be found listed in the section below:

 

Notation Guide:

Additional Notations we use when typing combos:

- (frog) = George Activates
- Iris = 214C (Either is fine though)
- Ivy = 214B (Either is fine though)
- Lotus = 22A (Either is fine though)
- BBL = Baden Baden Lily / AirBBL = Air Baden Baden Lily
- TD = Tempest Dahlia / AirTD = Air Tempest Dahlia
- OD = OverDrive
- CT = Crush Trigger
- EA = Exceed Accel

 

Thread Content:

- Useful Information regarding various routes
- General information
- 6A route leading to 6A > 236A > dash 3C >
- Corner Ivy Combos
- Character Specifics

- 0 Wind
- Midscreen
- Corner Carry
- Corner

- 1 Wind
- Midscreen
- Corner Carry
- Corner

- 2 Wind
- Midscreen
- Corner Carry
- Corner

- 3 Wind (Can be impractical)
- Midscreen
- Corner Carry
- Corner

- 4 Wind (Impractical)
- Midscreen
- Corner Carry
- Corner

 

- Useful information regarding various routes

- General Information :
- (Combo Notation) When you see midscreen combos end in 5CC you can either decide to summon George or throw a lobelia/pole out onto the field, oki. Certain routes that end in 5CC can be extended provided you have the wind resources, these will be noted where appropriate.
Place Info here.

- 6A Route leading to 6A > 236A > Dash 3C > :
- When you hit your opponent with 6A, when you go into jc > j.A, you must delay the j.A for as long as possible.
- When you then go on to do j.B > j.C, you need to (ever so) slightly delay the j.C so when you land to do 6A again, your opponent is at just the right height to go into 236A > Dash 3C > etc.
- The Height you hit your opponent at varies between characters so be sure to hit training mode and experiment.
- These routes don't work on (Will list the characters asap).
- Video Example/Help/Guide [Will Add ASAP]
- For more information please view the Wiki: Rachel Combo Theory

- Corner Ivy Combos :
- @Rele has put together a fantastic video named "Ivy Blossom Combo Tutorial". Please check it out as it highlights where things can be going wrong for those struggling to understand these routes and the video also provides alternative routes utilising Ivy Blossom.
- Here's the Video: Ivy Blossom Combo Tutorial

- Character Specifics :
Place info here

 

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0 Wind

Midscreen:
- Normal starter combos first

- 2A > 5B > 6B > 214C > dash 5B > 6A > IAD j.B > j.C > 6A > 4B > 5CC (Dmg: 2207, HG?) [Video Example]
Note: Above combo needs Lotus attached to opponent.

- 2B > 6B > 214C |> IAD j.B > j.C > 6A > IAD j.B > j.C > 6A >236A > microdash 3C > 214C > micro dash 4B > 5CC (Dmg: ????, HG?) [Video Example]
Note: Above Combo needs Lotus attached to opponent. Good Corner Carry.

- Special starter combos listed second

- (Frog Hits) > 5B > 6A > IAD j.B > j.C > 6A > 4B > dash 5B > 6A > 4B > 5CC (Dmg: 2430, HG?) [Video Example]
- (Iris/Frog) > 5B > (6A > IAD j.B > j.C ) x2 > 5B > 6A > 4B > 5CC
- (Frog Hits) > 5B > jc j.[C] > j.B > j.C > 6A > 4B > dash 5B > 6A > 4B > 5CC (Dmg: 2603, HG?) [Video Example]
- (Iris/Frog) > 5B/6B > j.[C] > j.B > j.C > 6A > 4B > dash 6A > 4B > 5CC
- (Iris Hits) > 5B > j.[C] > j.B > j.C > 6A > 4B > dash 5B > 6A > 4B >5CC (Dmg: 2599, HG?) [Video Example]


- Throw routes last

Corner Carry
- Normal starter combos first
- Special starter combos listed second
- Throw routes last

Corner:
- Normal starter combos first
- Special starter combos listed second
- Throw routes last

 

 

1 Wind

Midscreen:
- Normal starter combos first

- 2A > 5B > 5CD > 6C > j.C > 5B > 6B > 5CC (Dmg: 2202, HG?) [Video Example]
- 2A > 5B > j.3BD > j.C > 5B > 6B > 5CC (Dmg: 1850, HG?) [Video Example]

- 6A > 5B > jc j.C > 2D > jc j.C > 6A > 4B > dash 5B > 6A >  4B > 5CC (Dmg: 2430, HG?) [Video Example]

- j.2AD > j.B > 5B > 6A > j.A > j.B > j.C > 6A > 4B > 5CC (Dmg: 1529, HG?) [Video Example]
- j.2AD > j.B > 5B > 6A > j.A > j.B > j.C > 6A > 236A > micro dash 3C > 214C > 4B > 5CC (Dmg: 1621, HG?) [Video Example]
- j.2AD > j.B > 6A > j.A > j.B > j.C > 6A > 4B > 6A > 4B > 5CC (Dmg: 1570, HG?) [Video Example]
- j.2AD > j.B > 5B > 6A > j.Ax3 > j.C > 6A > 236B > 22A (Dmg: 1427, HG?) [Video Example]
Note: Above combo gives Lotus Oki.

- 2B > 5B > j.3BD > j.C > 5B > 6A > j.A > j.B > j.C > 6A > 236A > micro dash 3C > 214C > 4B > 5CC (Dmg: 2310, HG?) [Video Example]
- 2B > 5B > j.3BD > j.C > 5B > 6A > j.A > j.B > j.C > 6A > OD > dash 6A > 4B > 6A > EA (Dmg: 2333, HG?) [Video Example]
Note: Above combo finishes with EA, triggers Active Flow.

- j.B > j.A > j.C > 2D > djc j.C > land 6A > 4B > dash 5B > 6A > 4B > 5CC (Dmg: ????, HG?) [Video Example]
Note: Above combo, jump Air to Air. 

- 4B > 3C > 8D > 5B > 6A > IAD j.B > j.C > 6A > 4B > 5CC (Dmg: 2551, HG?) [Video Example]

- CH 6B > j.3BD > j.C > 5B > 6A > j.A > j.B > j.C > 6A > 236A > microdash 3C > 214C > 5CC (Dmg: 2906, HG?) [Video Example]
- CH 6B |> 66B > j.3DB > j.C > 5B > 6A > jc j.A > j.B > j.C > 6A > 236A > microdash 3C > 214C > dash 4B > 5CC > 236B > (22A) (Dmg: ????, HG?) [Video Example]

- CH 2C > 2D > dash 5B > 6A > IAD j.B > j.C > 6A > 4B > 5CC (Dmg: 2340, HG?) [Video Example]
- CH 2C > 7D > dash 6A > IAD j.B > j.C > j.236C > 5B > 6A > 4B > 5CC > Lotus oki (Dmg: 2445, HG?) [Video Example]
Note: Near Corner, above combo puts opponent back to the corner.

- CH 5C |> dash 5B > 6A > IAD j.B > j.C > land > j.[C] > j.B > j.C > 6A > 4B > dash 5B > 6A > 4B > 5CC (Dmg: 3140, HG?) [Video Example]
- CH 5C > 8D > 214A > microdash 2C > RC > 5B > 6A > IAD j.B > j.C > 6A > 4B > dash 5B > 6A > 4B > 5CC (Dmg: 4134, HG?) [Video Example]

 

50 HEAT:
- 2B > 5B > 5CD > 3C > BBL |> 214A > 5B > 6A > 4B > 5C > (Frog hits) > 5CC (Dmg: 2912, HG?) [Video Example]


- Special starter combos listed second

- (Winded Lotus Hits) > 5B > 5C > 214C |> IAD j.B > j.C > 6A > 236A > micro dash 3C > 214C > micro dash 4B > 5CC (Dmg: ????, HG?) [Video Example]
Note: Above works like Pseudo Pumpkin. Wind the Lotus into your opponent and combo into 5B etc.

50 HEAT:
- (Iris Hits) > 5B > 6A > jc j.C > 2D > jc j.2C > 236B > j.C > jc j.C > land BBL > 214A > 3C > 236A > 3C > 214B oki (Dmg: 3051, HG?) [Video Example]


- Throw routes last

- Throw > 7D > 5B > 6A > 4B > dash 5B > 6A > 4B > 5CC (Dmg: 2504, HG?) [Video Example]

- Back Throw > 7D > 214B > 5A > 5B > 6A > 236A > 5B > 6A > 4B > 5CC (Dmg: 2700, HG?) [Video Example]
Note: Near Corner, above combo puts opponent back to the corner.
- Back Throw > 7D > j.[C] > j.B > j.C > 6A > 236A > microdash 3C > 214C > 5CC (Dmg: 2660, HG?) [Video Example]

- Air Throw > 7D > dash 5B > 6A > IAD j.B > j.C > 6A > 4B > 5CC (Dmg: 2486, HG?) [Video Example]

 

Corner Carry
- Normal starter combos first
- Special starter combos listed second
- Throw routes last

Corner:
- Normal starter combos first

2A > 5B > 5CDC > 6B > j.C > j.236C > 5A > 5B > 6A > 4B > 6A > 3C > Frog oki (Dmg: 2249, HG?) [Video Example]
2A > 5B > 5CDC > 6C > j.C > j.236C > 5B > 6A > tk j.214C > 214B > 5CC > Frog oki (Dmg: 2375, HG?) [Video Example]

j.2AD > j.B > 5B > 5CC > 6C > j.C > j.236C > 5B > 6A > 4B > 5CC > Lotus Oki (Dmg: 1935, HG?) [Video Example]
j.2AD > j.B > 5B > 5CC > 6C > j.C > j.236B > 5CC > 214B > 3C > Frog oki (Dmg: 1981, HG?) [Video Example]
Note: Above combo gives you Frog and Ivy oki.

2B > 5B > 5CDC > 6C > j.C > j.236C > 5B > 6A > tk j.214C > 214B > 5B > 6A > 236B > 3C > Frog oki (Dmg: 2580, HG?) [Video Example]
Note: Above combo gives Frog and Ivy Oki.
2B > 5B > 5CDC > 6C > j.C > j.236C > 5B > jc j.C > j.236C > 5B > 6A > 4B > 5CC > lotus oki (Dmg: 2786, HG?) [Video Example]
2B > 5B > 5CDC > 6C > j.C > j.236C > 5B > 6A > 236B > 5B > 6A > 4B > 3C (Dmg: 2637, HG?) [Video Example]
2B > 5B > 5C > 214C > 5CC > 214B > 5B > 6A > 4B > 236C > 9D > 5CC > 3C > Frog oki (Dmg: 3100, HG?) [Video Example]
Note: Above Combo requires a Lobelia Pole out so it can be used mid-combo.

 

50 HEAT:
2A > 5B > 5CDC > 6C > j.C > j.236C > 5B > 6A > 4B > 5CC > BBL > 214B > 3C > Frog oki (Dmg: 2957, HG?) [Video Example]
Note: Above Combo gives Frog and Ivy oki.

2B > 5B > 5CDC > 6C > j.C > j.236C > 5B > 6A > 236A > 5B > 6A > 4B > 3C > BBL > 214B > 3C > Frog oki (Dmg: 3409, HG?) [Video Example]


- Special starter combos listed second

(Lotus Hits) 2D > j.A > j.B > 5B > 5CC > 214C > 5B > 6A > 236B > 3C > Frog oki (Dmg: 1886, HG?) [Video Example]


- Throw routes last

 

 

2 Wind

Midscreen:
- Normal starter combos first

- CH 6A > 5B > jc j.[C] > j.B > j.C > 6A > 4B > dash 5B > 6A > 4B > 5CC (> 236C > 3D > j.214C > 5D > 6A > 236B > 22A) (Dmg: ????, HG?) [Video Example]
Note: Above route can be stopped at 5CC to become a 1 wind use combo. Optional. [May put this in 1 wind route section]


- Special starter combos listed second
- Throw routes last

Corner Carry
- Normal starter combos first
- Special starter combos listed second
- Throw routes last

Corner:
- Normal starter combos first

j.2AD > j.B > 5B > 5CC > 6C > j.C > j.236C > 5B > 6A > 236B > 9D > 6A > 214B > 5CC > BBL > 214A > 3C > 236A > 3C (Dmg: 3000, HG?) [Video Example]


- Special starter combos listed second
- Throw routes last

 

 

3 Wind (Getting Impractical)

Midscreen:
- Normal starter combos first
- Special starter combos listed second
- Throw routes last

Corner Carry
- Normal starter combos first
- Special starter combos listed second
- Throw routes last

Corner:
- Normal starter combos first

 

50 HEAT:
2B > 5B > 5CDC > 6C > j.C > j.236C > 5B > 6A > 236B > 9D > 6A > 214B > 5CC > BBL > 8D > 214A > 3C > 236A > 3C > Lotus oki (Dmg: 4500, HG?) [Video Example]

4B > 5CDC > 6C > j.C > j.236C > 5B > 6A > 236B > 9D > 6A > 214B > 5CC > BBL > 8D > 214A > 3C > 236A > 3C > Lotus oki (Dmg: 5000, HG?) [Video Example]

Fuzzy j.B > j.A > j.C > 5B > 5C > 214C > 5CC > 214B > 5B > 5B > 6A > 4B > 236C > 8D > 5CC > 214B > 3C > BBL > 8D > 236A > 3C > Lotus oki (Dmg: 4300, HG?) [Video Example]
Note: Above combo requires a Lobelia Pole out so it can be used mid-combo.

 

100 HEAT:
5B > 5CC > 6C > j.C > j.236B > 5CC > 214B > 3C > 236C > 8D > 6A > 236B > 9D > 6A > 214A > 3C > 214B > 6A > BBL > 8D > 214B > OD > BBL > 8D > EA (Dmg: 6000, HG?) [Video Example]
Note: Above combo requires Burst for OverDrive use.

j.2AD > j.B > 5B > 5CC > 6C > j.C > j.236B > 5CC > 214B > 3C > 236C > 8D > 6A > BBL > 2D > 214A > 3C > 214B > OD > BBL > 8D > EA (Dmg: 5000, HG?) [Video Example]
Note: Above combo requires Burst for OverDrive use.


- Special starter combos listed second
- Throw routes last

 

 

4 Wind (Impractical)

Midscreen:
- Normal starter combos first
- Special starter combos listed second
- Throw routes last

Corner Carry
- Normal starter combos first
- Special starter combos listed second
- Throw routes last

Corner:
- Normal starter combos first
- Special starter combos listed second
- Throw routes last

 

 

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Extra Post in case the above structure becomes saturated for whatever reason or to simply split up the Mix Up and Combo sections for easier post referencing.

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Just another reassurance post if lay outs change and whatnot. May use this as an example post or something.

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Transcribed the CMV by Vartra that @gamester posted. When it hits youtube, I'll come back and add video example links for each of the combos

http://www.nicovideo.jp/watch/sm27767675
https://www.youtube.com/watch?v=QeRpp9NjnMs

Spoiler

Midscreen Combos

2A > 5B > 5CD > 6C > j.C > 5B > 6B > 5CC
Video Example - https://youtu.be/QeRpp9NjnMs?t=6
Damage: 2202
Requires: 1 wind

2A > 5B > j.3BD > j.C > 5B > 6B > 5CC
Video Example - https://youtu.be/QeRpp9NjnMs?t=12
Damage: 1850
Requires: 1 wind

2A > 5B > 6B > 214C > dash 5B > 6A > IAD j.B > j.C > 6A > 4B > 5CC
Video Example - https://youtu.be/QeRpp9NjnMs?t=16
Damage: 2207
Requires: Lotus attached

(Frog Hits) > 5B > 6A > IAD j.B > j.C > 6A > 4B > dash 5B > 6A > 4B > 5CC
Video Example - https://youtu.be/QeRpp9NjnMs?t=23
Damage: 2430

(Frog Hits) > 5B > jc j.[C] > j.B > j.C > 6A > 4B > dash 5B > 6A > 4B > 5CC
Video Example - https://youtu.be/QeRpp9NjnMs?t=30
Damage: 2603


(Iris Hits) > 5B > j.[C] > j.B > j.C > 6A > 4B > dash 5B > 6A > 4B >5CC
Video Example - https://youtu.be/QeRpp9NjnMs?t=37
Damage: 2599
Requires:

6A > 5B > jc j.C > 2D > jc j.C > 6A > 4B > dash 5B > 6A >  4B > 5CC
Video Example - https://youtu.be/QeRpp9NjnMs?t=44
Damage: 2430
Requires: 1 Wind

j.2AD > j.B > 5B > 6A > j.A > j.B > j.C > 6A > 4B > 5CC
Video Example - https://youtu.be/QeRpp9NjnMs?t=49
Damage: 1529

j.2AD > j.B > 5B > 6A > j.A > j.B > j.C > 6A > 236A > micro dash 3c > 214C > 4B > 5CC
Video Example - https://youtu.be/QeRpp9NjnMs?t=55
Damage: 1621
Requires: 1 wind

j.2AD > j.B > 6A > j.A > j.B > j.C > 6A > 4B > 6A > 4B > 5CC
Video Example - https://youtu.be/QeRpp9NjnMs?t=62
Damage: 1570
Requires: 1 wind

j.2AD > j.B > 5B > 6A > j.Ax3 > j.C > 6A > 236B > 22A
Video Example - https://youtu.be/QeRpp9NjnMs?t=70
Damage: 1427
Requires: 1 wind
Notes: Gives Lotus Oki

2B > 5B > j.3BD > j.C > 5B > 6A > j.A > j.B > j.C > 6A > 236A > micro dash 3C > 214C > 4B > 5CC
Video Example - https://youtu.be/QeRpp9NjnMs?t=77
Damage: 2310
Requires: 1 wind

4B > 3C > 8D > 5B > 6A > IAD j.B > j.C > 6A > 4B > 5CC
Video Example - https://youtu.be/QeRpp9NjnMs?t=86
Damage: 2551
Requires: 1 wind

2B > 5B > j.3BD > j.C > 5B > 6A > j.A > j.B > j.C > 6A > OD > dash 6A > 4B > 6A > EA
Video Example - https://youtu.be/QeRpp9NjnMs?t=92
Damage: 2333
Requies: 1 wind, Burst
Notes: Ends in EA, which will trigger Active Flow

CH 6B > j.3BD > j.C > 5B > 6A > j.A > j.B > j.C > 6A > 236A > microdash 3C > 214C > 5CC
Video Example - https://youtu.be/QeRpp9NjnMs?t=104
Damage: 2906
REquires: 1 Wind

2B > 5B > 5CD > 3C > BBL |> 214A > 5B > 6A > 4B > 5C > (Frog hits) > 5CC
Video Example - https://youtu.be/QeRpp9NjnMs?t=113
Damage: 2912
Requires: 1 wind, 50 meter

(Iris Hits) > 5B > 6A > jc j.C > 2D > jc j.2C > 236B > j.C > jc j.C > land BBL > 214A > 3C > 236A > 3C > 214B oki
Video Example - https://youtu.be/QeRpp9NjnMs?t=121
Damage: 3051
Requires: 1 wind, 50 meter

Throw > 7D > 5B > 6A > 4B > dash 5B > 6A > 4B > 5CC
Video Example - https://youtu.be/QeRpp9NjnMs?t=131
Damage: 2504
Requires: 1 wind


Back Throw > 7D > 214B > 5A > 5B > 6A > 236A > 5B > 6A > 4B > 5CC
Video Example - https://youtu.be/QeRpp9NjnMs?t=137
Damage: 2700
Requires: 1 wind, Back to the Corner

Back Throw > 7D > j.[C] > j.B > j.C > 6A > 236A > microdash 3C > 214C > 5CC
Video Example - https://youtu.be/QeRpp9NjnMs?t=144
Damage: 2660
Requires: 1 wind

Air Throw > 7D > dash 5B > 6A > IAD j.B > j.C > 6A > 4B > 5CC
Video Example - https://youtu.be/QeRpp9NjnMs?t=150
Damage: 2486
Requires: 1 wind

CH 2C > 2D > dash 5B > 6A > IAD j.B > j.C > 6A > 4B > 5CC
Video Example - https://youtu.be/QeRpp9NjnMs?t=157
Damage: 2340
Requires: 1 wind

CH 2C > 7D > dash 6A > IAD j.B > j.C > j.236C > 5B > 6A > 4B > 5CC > Lotus oki
Video Example - https://youtu.be/QeRpp9NjnMs?t=162
Damage: 2445
Requires: 1 wind, Back to Corner

CH 5C |> dash 5B > 6A > IAD j.B > j.C > land > j.[C] > j.B > j.C > 6A > 4B > dash 5B > 6A > 4B > 5CC
Video Example - https://youtu.be/QeRpp9NjnMs?t=168
Damage: 3140

CH 5C > 8D > 214A > microdash 2C > RC > 5B > 6A > IAD j.B > j.C > 6A > 4B > dash 5B > 6A > 4B > 5CC
Video Example - https://youtu.be/QeRpp9NjnMs?t=178
Damage: 4134
Requires: 1 wind

 


Corner Combos

2A > 5B > 5CDC > 6B > j.C > j.236C > 5A > 5B > 6A > 4B > 6A > 3C > Frog oki
Video Example - https://youtu.be/QeRpp9NjnMs?t=186
Damage: 2249
Requires: 1 wind

j.2AD > j.B > 5B > 5CC > 6C > j.C > j.236C > 5B > 6A > 4B > 5CC > Lotus Oki
Video Example - https://youtu.be/QeRpp9NjnMs?t=192
Damage: 1935
Requires: 1 wind

2A > 5B > 5CDC > 6C > j.C > j.236C > 5B > 6A > tk j.214C > 214B > 5CC > Frog oki
Video Example - https://youtu.be/QeRpp9NjnMs?t=200
Damage: 2375
Requires: 1 wind
Notes: Frog and Ivy Oki

2B > 5B > 5CDC > 6C > j.C > j.236C > 5B > 6A > tk j.214C > 214B > 5B > 6A > 236B > 3C > Frog oki
Video Example - https://youtu.be/QeRpp9NjnMs?t=206
Damage: 2580
Requires: 1 wind
Note: Frog and Ivy oki

2B > 5B > 5CDC > 6C > j.C > j.236C > 5B > jc j.C > j.236C > 5B > 6A > 4B > 5CC > lotus oki
Video Example - https://youtu.be/QeRpp9NjnMs?t=215
Damage: 2786
Requires: 1 wind

2B > 5B > 5CDC > 6C > j.C > j.236C > 5B > 6A > 236B > 5B > 6A > 4B > 3C
Video Example - https://youtu.be/QeRpp9NjnMs?t=222
Damage: 2637
Requires: 1 wind

(Lotus Hits) 2D > j.A > j.B > 5B > 5CC > 214C > 5B > 6A > 236B > 3C > Frog oki
Video Example - https://youtu.be/QeRpp9NjnMs?t=229
Damage: 1886
Requires: 1 wind

j.2AD > j.B > 5B > 5CC > 6C > j.C > j.236C > 5B > 6A > 236B > 9D > 6A > 214B > 5CC > BBL > 214A > 3C > 236A > 3C >
Video  Example - https://youtu.be/QeRpp9NjnMs?t=236
Damage: 3000
Requires: 2 wind, 50 meter

2A > 5B > 5CDC > 6C > j.C > j.236C > 5B > 6A > 4B > 5CC > BBL > 214B > 3C > Frog oki
Video Example - https://youtu.be/QeRpp9NjnMs?t=247
Damage: 2957
Requires: 1 wind, 50 meter
Notes: Frog and Ivy oki

2B > 5B > 5CDC > 6C > j.C > j.236C > 5B > 6A > 236A > 5B > 6A > 4B > 3C > BBL > 214B > 3C > Frog oki
Video Example - https://youtu.be/QeRpp9NjnMs?t=256
Damage: 3409
Requires: 1 Wind, 50 meter

2B > 5B > 5CDC > 6C > j.C > j.236C > 5B > 6A > 236B > 9D > 6A > 214B > 5CC > BBL > 8D > 214A > 3C > 236A > 3C > Lotus oki
Video Example - https://youtu.be/QeRpp9NjnMs?t=266
Damage: 4500
Requires: 3 wind, 50 meter

4B > 5CDC > 6C > j.C > j.236C > 5B > 6A > 236B > 9D > 6A > 214B > 5CC > BBL > 8D > 214A > 3C > 236A > 3C > Lotus oki
Video Example - https://youtu.be/QeRpp9NjnMs?t=277
Damage: 5000
Requires: 3 wind, 50 meter

2B > 5B > 5C > 214C > 5CC > 214B > 5B > 6A > 4B > 236C > 9D > 5CC > 3C > Frog oki
Video Example - https://youtu.be/QeRpp9NjnMs?t=288
Damage: 3100
Requires: 1 wind, Lobelia pole

j.2AD > j.B > 5B > 5CC > 6C > j.C > j.236B > 5CC > 214B > 3C > Frog oki
Video Example - https://youtu.be/QeRpp9NjnMs?t=297
Damage: 1981
Requires: 1 wind
Notes: Frog and Ivy oki

Fuzzy j.B > j.A > j.C > 5B > 5C > 214C > 5CC > 214B > 5B > 5B > 6A > 4B > 236C > 8D > 5CC > 214B > 3C > BBL > 8D > 236A > 3C > Lotus oki
Video Example - https://youtu.be/QeRpp9NjnMs?t=304
Damage: 4300
Requires: 3 wind, Lobeilia Pole, 50 meter

j.2AD > j.B > 5B > 5CC > 6C > j.C > j.236B > 5CC > 214B > 3C > 236C > 8D > 6A > BBL > 2D > 214A > 3C > 214B > OD > BBL > 8D > EA
Video Example - https://youtu.be/QeRpp9NjnMs?t=317
Damage: 5000
Requires: 3 wind, 100 meter, Burst

5B > 5CC > 6C > j.C > j.236B > 5CC > 214B > 3C > 236C > 8D > 6A > 236B > 9D > 6A > 214A > 3C > 214B > 6A > BBL > 8D > 214B > OD > BBL > 8D > EA
Video Example - https://youtu.be/QeRpp9NjnMs?t=338
Damage: 6000
Requires: 3 wind, 100 meter, Burst

 

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Hi, hi. I've been finalizing my personal CF Rachel notes since I'll be in Japan for KSB in about a month. As an addendum to the earlier combo video I transcribed, I've gone over recent N-O footage to see what sort of combos he does presently and thought I'd post them here since it might be useful. Not many changes. The most noteworthy thing you'll see different compared to the transcribed combo video is the change in corner enders. A lot of corner enders are now 5CC > 214C > 6A > 236A |> 3C > 22A. Still a work in progress at the moment though. I still need to find a CH 6A and j.3DB/C starter combos to add to the list. I also want to add a midscreen combo with the new ender N-O uses to stay close after 5CC by using 2 wind.

 

Spoiler

 

Midscreen
--------------

IOH j.A > j.B > 5B > 6A > j.A > j.B > j.C > 6A > 4B > 5CC

2B > 5B > j.3DB > j.C > 5B > 6A > hc j.A > j.B > j.C > 6A > 4B > dash 5CC

2B > 6B > 214C |> IAD j.B > j.C > 6A > IAD j.B > j.C > 6A >236A > microdash 3C > 214C > micro dash 4B > 5CC 
Video Example - https://youtu.be/6Qe6p5ZqUbA?t=6
Requires: Lotus attached
Notes: Windless route from 2B Low. Good corner carry as well 

(Iris/Frog) > 5B > (6A > IAD j.B > j.C ) x2 > 5B > 6A > 4B > 5CC

(Iris/Frog) > 5B/6B > j.[C] > j.B > j.C > 6A > 4B > dash 6A > 4B > 5CC

CH 6B |> 66B > j.3DB > j.C > 5B > 6A > jc j.A > j.B > j.C > 6A > 236A > microdash 3C > 214C > dash 4B > 5CC > 236B |> 22A
Video Example - https://youtu.be/xaahKftAfdI?t=1939
Requires: 1 wind

Jump up Air to Air j.B > j.A > j.C > 2D > djc j.C > land 6A > 4B > dash 5B > 6A > 4B > 5CC
Video Example - https://youtu.be/xaahKftAfdI?t=1558
Requires: 1 wind

(Winded Lotus Hits) > 5B > 5C > 214C |> IAD j.B > j.C > 6A > 236A > micro dash 3C > 214C > micro dash 4B > 5CC  
Video Example - https://youtu.be/6Qe6p5ZqUbA?t=64
Notes: Lotus starter route 

CH 6A > 5B > jc j.[C] > j.B > j.C > 6A > 4B > dash 5B > 6A > 4B > 5CC (> 236C > 3D > j.214C > 5D > 6A > 236B > 22A) 
Video Example - https://youtu.be/6Qe6p5ZqUbA?t=654
Notes: Optional ender to stay closer after 5CC that uses 2 wind

Corner
---------

2A > 5B > jc j.[C] > j.B > j.C > 6A > 4B > 5CC > summon
Video Example - https://youtu.be/xaahKftAfdI?t=870
Notes: No Tech Punish

2B > 5B > 5CDC > 6C > j.C > j.236C > 5B > 6A > 4B > 5CC > 214C > 6A > 236A > 3C > 22A
Video Example - https://youtu.be/xaahKftAfdI?t=1289
Requires: 1 wind
Notes: Lotus oki

2B > 6B > 214C > dash 5B > 6A > 236A > 5B > 6A > 4B > 5CC > 214C > 6A > 236A > 3C > 22A
Video Example - https://youtu.be/xaahKftAfdI?t=888
Requires: Lotus Attached
Notes: Lotus oki, Good windless route for saving up wind for the big Ivy Blossom combo finish

IOH j.A > delay j.B > 5CC > 6C > j.236C > 5B > 6A > 4B > 5CC > 214C > 6A > 236A > 3C > 22A
Video Example - https://youtu.be/xaahKftAfdI?t=1096
Requires: 1 wind for the IOH
Notes: Lotus oki, delay the j.B so you're as low to the ground as possible when you hit to give you more time to connect 5C

IOH j.A > delay j.B > 5C > 214C > 5B > 6A > 236A > 5B > 6A > 4B > 5CC > 214C > 6A > 236B > 3C > 22A
Video Example - https://youtu.be/6Qe6p5ZqUbA?t=162
Requires: Lotus attached

IOH j.A > delay j.B > 5CC > 6C > j.236C > 5CC > 214B |> 3C > 236A > 8D |> 6A > 236B > 9D |> 3C > 214B > 3C > 632146C
Video Example - https://youtu.be/xaahKftAfdI?t=2020
Requires: 50 meter, 3 wind
Note: Corner Kill Combo

 

 

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Microdashing after jb for one. ...jb 665b 6a etc.

 

or, just use an extra wind. ...jb 5bd 6a etc.

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Thanks, somehow didn't register for me that there was enough time for a dash. This actually works in CPEX (minus the 6A launcher), so it's possible to practice it on home versions right now.

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On 6/29/2016 at 4:48 PM, Zoular said:

Want to post this for future reference

Holy jeezus, that was flashy.

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If you liked that midscreen FC 5C combo, you may also like...

Corner FC 5C into j.C Loops. Unfortunately, Matsu dies before you can see the conclusion but I'm sure you can image how it ends
FC 5C > dash 5B > jc j.[C] > j.C > land rejump j.[C] > j.C > land rejump j.[C] > j.C > 5CC > 214B > 3C > 236A > 8D
Video Example - https://youtu.be/euXUVbFqmQQ?t=951

 

There's also this cool CH 6B Kill combo I saw that corner carries from midscreen into a double BBL and a taunt, lol. God damn it, Tetsuwo.

CH 6B > Microdash 6B > 214C > IAD j.B > j.C > 6A > IAD j.B > j.C > 6A > 236A > microdash 3C > 214C > Microdash 5CDC > 236B > 9D > 3C > 214B > (B Lobelia hits coming down) > 3C > 632146C > 8D > 214B > 632146C > Taunt > 236A
Video Example - https://youtu.be/euXUVbFqmQQ?t=352
Requites: 100 meter, Lotus Attached

 

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Hey guys, just letting everyone know I've updated the Combo Theory section of Rachel's combo page on the wiki with some extra details for doing her combos that have come up while discussing stuff in the discord. If you're having trouble with anything, be sure to give it a read! I'll be sure to update it with more info and character specific stuff as we work out the details.

http://www.dustloop.com/wiki/index.php/BBCF/Rachel_Alucard/Combos#Combo_Theory

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Thanks for the detailed write-up. I'm quite curious about the "6A > jc delay j.A > j.B > j.C". I play on PC so I won't be able to try this out for quite a while. Is this something I can practise in CSE, since 6A floats there?

Also that Ivy Blossom corner combo looks wicked!

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Assuming you meant CPE instead of CSE, maybe? Wouldn't hurt to try. I know you can do the IAD routes from frog and sword Iris starters so long as you add a 2D wind to the j.Cs. The biggest thing you need to look out for that might cause this to drop is 6A not floating the opponent as much in CF. You also might have trouble at the j.C > land 6A part. You might be able to fix that with a 2D wind though.

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BBCF Rachel Alucard combo Collection by Vartra https://youtu.be/cIWg3Uk9y1w (3rd video?)

http://www.nicovideo.jp/watch/sm29648178 (Nico Link)

I think this is their 3rd video now?

Apologies for this thread being my weakest link, once I am finished with the video thread I hope to start tackling this one and get it up to scratch.

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On 9/12/2016 at 0:49 PM, RurouniLoneWolf said:

Hey guys, just letting everyone know I've updated the Combo Theory section of Rachel's combo page on the wiki with some extra details for doing her combos that have come up while discussing stuff in the discord. If you're having trouble with anything, be sure to give it a read! I'll be sure to update it with more info and character specific stuff as we work out the details.

http://www.dustloop.com/wiki/index.php/BBCF/Rachel_Alucard/Combos#Combo_Theory

You are the man thank you so much. Your commentary covers so many things that are hard to discern just from watching. I've been doing some practice myself and I have some questions.

In your format what is |> what is the difference from >  ?

Has anyone been able to try the corner j2a overhead starter that goes into 5cc > 6c (4hits) > jc > j236c > dash 5cc?

I cannot get that 5cc after the j236c dunk to connect for the life of me. My training dummy is ragna...is this route not doable on ragna? Tryna practice the double lobel tap on your head route.

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8 hours ago, GoBL1N said:

You are the man thank you so much. Your commentary covers so many things that are hard to discern just from watching. I've been doing some practice myself and I have some questions.

In your format what is |> what is the difference from >  ?

Has anyone been able to try the corner j2a overhead starter that goes into 5cc > 6c (4hits) > jc > j236c > dash 5cc?

I cannot get that 5cc after the j236c dunk to connect for the life of me. My training dummy is ragna...is this route not doable on ragna? Tryna practice the double lobel tap on your head route.

It's no problem :) 

To answer your questions, I use |> as a notation to show the next move needs to be linked from the preceeding normal. For your issue with the Ivy Blossom route form IOH j.2AD, I see you wrote you are doing j.236C. For the specific route that goes into 6C (4) > j.C, you actually need to do j.236B instead of j.236C as you would usually do.  

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On 10/21/2016 at 10:51 PM, RurouniLoneWolf said:

It's no problem :) 

To answer your questions, I use |> as a notation to show the next move needs to be linked from the preceeding normal. For your issue with the Ivy Blossom route form IOH j.2AD, I see you wrote you are doing j.236C. For the specific route that goes into 6C (4) > j.C, you actually need to do j.236B instead of j.236C as you would usually do.  

Thanks for the response. Yup, that was it j236b made it doable. Just by saying that you probably saved me hours of time wasted trying to do it with j236c. I need to stabilize my timings rachel has always been unforgiving with timings (although BBCP was the most brutal version of rachel I've tried to learn...)...but at least now I can do it...

I guess, now Im a little confused because she has a double lobel kill combo that comes after finishing the j2ad overhead starter with 5b 5cc ... 5b 6a 4b delay 5cc > poison bats >  3c > etc..., how do I know when to do which one? or does it depend on the opponent?

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I dunno why but I managed to click with CP. I am struggling with this version of Rachel a lot more. Anyway, my most difficult problem is like the one you mentioned. The double lobelia corner combos.

Delay 5CC > Ivy > 3C[3]? > 236C > 8D > (MicroDash?) 6A > 236B > 9D > Ivy > (Lobelia should hit around here?) 3C > stuff I lose track because I struggle with these corner routes. 

I must make it sound like a mess above but I think, my problem is I am rushing the 236C > 8D > 6A > 236B > 9D part and the 236B lobelia seed falling down needs to hit in sync while you are doing ivy input, so you can connect the 3C just after.

 

I also think or have a feeling there is more time to do the inputs for the 236C > 8D > 6A > 236B > 9D part than simply rushing it all. May be my real issue is getting the timing of Ivy > 3C to connect after I do 9D?

I can do etc. etc. 9D > catch with 5B > 6A > 4B > 5CC iirc.

Sorry, I thought I would post my thoughts on it here as I am still not understanding the corner routes either. (Also a bit tired, my apologies for posting my messy thoughts so late :/ )

-Challenge Mode 22 iirc is the one that features a double lobelia corner route? May be I need to spend more time in there.

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10 hours ago, GoBL1N said:

Thanks for the response. Yup, that was it j236b made it doable. Just by saying that you probably saved me hours of time wasted trying to do it with j236c. I need to stabilize my timings rachel has always been unforgiving with timings (although BBCP was the most brutal version of rachel I've tried to learn...)...but at least now I can do it...

I guess, now Im a little confused because she has a double lobel kill combo that comes after finishing the j2ad overhead starter with 5b 5cc ... 5b 6a 4b delay 5cc > poison bats >  3c > etc..., how do I know when to do which one? or does it depend on the opponent?

No idea what route you're talking about. You'd have to give me an example of it. The only other double ivy blossom route I know of from IOH j.A is this one and it's a pretty different route at the end
https://youtu.be/cIWg3Uk9y1w?t=293

 

5 hours ago, gamester said:

Thanks for the response. Yup, that was it j236b made it doable. Just by saying that you probably saved me hours of time wasted trying to do it with j236c. I need to stabilize my timings rachel has always been unforgiving with timings (although BBCP was the most brutal version of rachel I've tried to learn...)...but at least now I can do it...

I guess, now Im a little confused because she has a double lobel kill combo that comes after finishing the j2ad overhead starter with 5b 5cc ... 5b 6a 4b delay 5cc > poison bats >  3c > etc..., how do I know when to do which one? or does it depend on the opponent?

 

 

 

Let's go over the combo again with the notation from the combo section and explanations. Some of it is already in the combo theory section but I'm going to expand on it

2B > 5B > 5CDC > 6C (1) > j.C > delay j.236C > 5B > 6A > 4B > delay 5CC > 214B > 3C > 236C slightly late 8D > microdash 6A > 236B9D > 3C > 214B > 3C > 632146C > 8D

4B > delay 5CC > 214B > 3C

In order to give yourself enough time to link 3C after throwing out the first Ivy Blossom in the combo, you'll need to delay the 5CC followup after 4B so that the opponent will wall splat higher up on the wall. This will make the opponent have to fall further and give you more time to link 3C. The timing on the delay is kind of specific in the sense that you need to hit them at the height of their ground bounce from 4B to get the highest possible wall splat. Furthermore, in order make sure they're high enough for 236C to connect, you should aim to do the quickest possible 3C from 214B. Play around with the timing until you get a feel for how quick you can do it

3C > 236C slightly late 8D

For this part of the combo, you'll want to do the 8D slightly late from 236C in order to float the opponent a bit and give you time to connect 6A to keep the combo going. Depending on how late you do your 8D, linking the microdash 6A will go from hard to pretty easy so keep that in mind if you're having trouble connecting 6A 

Misc

eh, I didn't really make any sense of your issues with the 236B9D part but if you're having trouble syncing up, make sure you're doing 236B9D right so that it goes as far up as it should (You should be pressing 9D as the lobelia is coming out, not while Rachel is still in the startup) and cancel into 214B from 3C (2). Also, just so it's clear, both lobelias you fire should be coming down and hitting the opponent during the second Ivy Blossom summon, one after the other. 

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On 10/24/2016 at 6:36 PM, gamester said:

I dunno why but I managed to click with CP. I am struggling with this version of Rachel a lot more. Anyway, my most difficult problem is like the one you mentioned. The double lobelia corner combos.

Delay 5CC > Ivy > 3C[3]? > 236C > 8D > (MicroDash?) 6A > 236B > 9D > Ivy > (Lobelia should hit around here?) 3C > stuff I lose track because I struggle with these corner routes. 

I must make it sound like a mess above but I think, my problem is I am rushing the 236C > 8D > 6A > 236B > 9D part and the 236B lobelia seed falling down needs to hit in sync while you are doing ivy input, so you can connect the 3C just after.

 

I also think or have a feeling there is more time to do the inputs for the 236C > 8D > 6A > 236B > 9D part than simply rushing it all. May be my real issue is getting the timing of Ivy > 3C to connect after I do 9D?

I can do etc. etc. 9D > catch with 5B > 6A > 4B > 5CC iirc.

Sorry, I thought I would post my thoughts on it here as I am still not understanding the corner routes either. (Also a bit tired, my apologies for posting my messy thoughts so late :/ )

-Challenge Mode 22 iirc is the one that features a double lobelia corner route? May be I need to spend more time in there.

 

Do the exact wind timing for the first lobel that Ruroni said. I have also found the following to be crucial:

When you said 3c[3], 3 hits for that first 3c, yes this helped me stabilize, I've been doing all three hits now for that.

For the second lobel, I do it (the wind) much earlier than the first, during cannon animation startup. Its practically parallel to the second lobel for me.

As ruroni said, for that 3c during the 2 lobels tapping your opponent on the head, you may not want to do all 3 hits, you may need to recover sooner, the 2 lobels falling is like a time window, after they fall you need to be able to 3c again.

And for the record, i LIKED CP rachel, thematically, and aesthetically, I just found her timings to be soooo unforgiving and brutal. I hate how IAD happy this rendition of rachel is. I liked the grounded rachel more, it just made sense to me thematically (she looked like she was doing less physical work and the wind did its job), and don't even get me started on pumpkin. I miss pumpkin, i dont care if shes higher tier.

Also if any timing is driving me looney right now its mid screen lobel > sword iris > microdash 4b > 5cc ender.

We didn't have to microdash 4b 5cc so much before and now its like..standard :<

 

On 10/25/2016 at 0:03 AM, RurouniLoneWolf said:

No idea what route you're talking about. You'd have to give me an example of it. The only other double ivy blossom route I know of from IOH j.A is this one and it's a pretty different route at the end
https://youtu.be/cIWg3Uk9y1w?t=293

 

 

 

 

Let's go over the combo again with the notation from the combo section and explanations. Some of it is already in the combo theory section but I'm going to expand on it

2B > 5B > 5CDC > 6C (1) > j.C > delay j.236C > 5B > 6A > 4B > delay 5CC > 214B > 3C > 236C slightly late 8D > microdash 6A > 236B9D > 3C > 214B > 3C > 632146C > 8D

4B > delay 5CC > 214B > 3C

In order to give yourself enough time to link 3C after throwing out the first Ivy Blossom in the combo, you'll need to delay the 5CC followup after 4B so that the opponent will wall splat higher up on the wall. This will make the opponent have to fall further and give you more time to link 3C. The timing on the delay is kind of specific in the sense that you need to hit them at the height of their ground bounce from 4B to get the highest possible wall splat. Furthermore, in order make sure they're high enough for 236C to connect, you should aim to do the quickest possible 3C from 214B. Play around with the timing until you get a feel for how quick you can do it

3C > 236C slightly late 8D

For this part of the combo, you'll want to do the 8D slightly late from 236C in order to float the opponent a bit and give you time to connect 6A to keep the combo going. Depending on how late you do your 8D, linking the microdash 6A will go from hard to pretty easy so keep that in mind if you're having trouble connecting 6A 

Misc

eh, I didn't really make any sense of your issues with the 236B9D part but if you're having trouble syncing up, make sure you're doing 236B9D right so that it goes as far up as it should (You should be pressing 9D as the lobelia is coming out, not while Rachel is still in the startup) and cancel into 214B from 3C (2). Also, just so it's clear, both lobelias you fire should be coming down and hitting the opponent during the second Ivy Blossom summon, one after the other. 

 

I think you basically cleared up my confusion, I was under the impression that you could:

5B > 5CC > 6C (1) > j.C > delay j.236C > 5B > 6A > 4B > delay 5CC > 214B > 3C > 236C slightly late 8D > microdash 6A > 236B9D > 3C > 214B > 3C > 632146C > 8D

Off of a j2ad overhead starter. Now I'm thinking this route is more for something like a 2b starter. for j2ad you gotta go the 5B-less route that lands and goes straight to 5cc then 6c[4hits]. I was thinking you could do either/or.

Thanks for your help as usual. You probably save me...hours of wasted time haha.

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For BBCF1.
Combo related information from the Rachel Discord Pinned Messages:

Info dump the following: (There should be links that take you to the post so I will try and add those as well, if anyone wishes to help out adding info here or something to add please do.)

 

Message by Most: ( Message Link )
Throw 7d dash j[c]bc land 6a 4b 5cc 236c3d 9djump Iris land 236b9d 6a ivy 3c bbl(edited)
You can do one rep of iad loop too but that's not guaranteed from longer midscreen ranges

 

Message by Pokemonblaze234: ( Message Link) 
Note: This one is more difficult as it is a picture. Will try and sort something out asap.

 

Message by Arm: ( Message Link )
corner: 5cc > frog, 3c > lotus, 5cc 236b 9d > frog
near corner: 5cc > frog > 236a 9d, 5cc > frog > j3db
midscreen: 4b > frog
in most of the frog drop setups you want to tap 2a to catch forward rolls

 

Message by Most: ( Message Link )
https://twitter.com/most_rachel/status/875163390900977664 

 

Message by Arm: ( Message Link )
nah you do 5cdc slight delay 3c (whiff) 5d
https://www.youtube.com/watch?v=xRTJBQIt7NE 

 

Message by Noire: ( Message Link )
https://docs.google.com/spreadsheets/d/1Qgv39hgAfWCOLLVCvMvGdvy44IlRnR0PfS-4C069C2k/edit#gid=0 

 

Message by Most: ( Message Link )
https://twitter.com/most_rachel/status/866834041676288000

 

Message by Most: ( Message Link )
that was a thing yeah
for corner mostly though
and i found that you can get 236B to just catch normally vs certain specific characters
lotus picks up ragna rachel hakumen litchi tager susano hazama terumi tsubaki nine
https://twitter.com/most_rachel/status/841146970580254720

 

Message by Most: ( Message Link )
spent hours labbing and i found this:  https://twitter.com/most_rachel/status/863627816931217408

 

Message by Most: ( Message Link )
ehhh
you can't get a double ivy off of that route
from 5A anyway
just tried it and it won't give you the long wall stic for 5C
@Noir https://twitter.com/most_rachel/status/856386017418334208

 

 

Message by ShadowClawZERO ( Message Link )
I did a thing. https://twitter.com/ShadowClawZERO/status/864940571173023744 

 

That's all I could find of the pinned messages on the Discord. Tried to get them archived here the best I could.

 

 

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