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Wutai_Shinobi

Good Ky blockstrings?

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Just read a well thought out article through twitlonger, (http://www.twitlonger.com/show/n_1snrjff) and realized I really should be working on good options when doing block strings. A lot of my regular opponents often jump back out for free on me. 

Anyone know what works well to variate Ky's pressure game, or make it more airtight?

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Here's a writeup Eh san did in his +R Ky thread that's relevant (edited sections involving Ain Prison and FRC to be more Xrd applicicable). https://www.evernote.com/shard/s426/sh/bb9eaaea-541d-411e-9609-4b063a0c1185/562bbc60745131784f46e3a6dbfb2f5a

If your opponent is jumping out of your pressure a lot, maybe end your strings with a move like Split Ciel (only -1f on block) to place yourself in a good position to 2HS their jump out. Or use a jump cancelable move like 2D or c.S and chase them for an airthrow when they jump.

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Against not Potemkin I use a lot 

6h dash c.s 6k 2k 2h jc and go for grab if they jump or j.s and jump cancel that into empty low 

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Start block strings with 2Ps, 2K or 6HS, and 6ks come in between people almost never react to start up of 6k during a string because its always hidden

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