Final Ultima Report post Posted November 18, 2015 Information (READ ME FIRST) This thread will be for posting combos for Ragna in Central Fiction. For your combo to be posted on here, please be sure to have these things: Damage Value Heat Gain (if obtainable, otherwise please state) Additionally, please try to add the following if at all possible: Video Source Lifesteal (if obtainable, otherwise please state) Collapsed: General Notations Used: j - Jumphj - High JumpIAD - Instant Air Dashjc or (JC) - Jump Cancelhjc or (HJC) - High Jump Canceljcc or (JCC) - Jump Cancel Canceldc or (DC) - Dash CancelRC or (RC) - Rapid CancelOD or (OD) - Over DrivecOD or (cOD) - Cancel Over DriveCH - Counter HitFC - Fatal Counter(N) - Attack must only hit on Nth attack.[???] xN - Repeat for N amount of times. (listed as "N" means indefinitely)>> or -> - Cancel special into listed follow-up. Note: Please also consult Crothers' Ragna CF B&B Bible, as it may contain combos not listed in this thread. Mid-screen: Mid Starters: 5B > 5C > 214A >> 214D Requires: -- Damage: 2032 Heat Gain: 14% Lifesteal: 2005B > 5C > 2D > 623D >> 236C >> 214D Requires: -- Damage: 2444 Heat Gain: 17% Lifesteal: 250CH j.214C > 5C > jc j.C > j.214B >> delay 214D > 5B > 5C > hjc j.B > j.C > jc j.C > j.D > j.214C >> 214D Requires: -- Damage: 2944 Heat Gain: 20% Lifesteal: 4005B > [6A > 5D(1)] or [5C > 6A] > 214B >> delay 214D > 2C > 5C > hjc j.B > j.C > jc j.C > j.D > j.214C >> 214D Requires: -- Damage: 3353/3548 Heat Gain: 24%/25% Lifesteal: 4005B > (5C) > 6A > 6D > j.214B >> max delay 214D > 5C > hjc j.B > j.C > jc j.C > j.D > j.214C >> 214D Requires: -- Damage: 3410 (3667) Heat Gain: 24% (26%) Lifesteal: 5005B > 5C/3C > 2D > 236D > dc dash 5B > 5C > hjc j.B > j.C > jc j.C > j.D > j.214C >> 214D Requires: -- Damage: 3510 Heat Gain: 25% Lifesteal: 500j.623D(1) (RC) > dash 5C > 5D (1) > 214B >> delay 214D > 2C > 5C > hjc j.B > j.C > jc j.C > j.D > j.214C >> 214D Requires: 50% Heat Damage: 3532 Heat Gain: 13% Lifesteal: 4505B > 3C > 22C > dc dash 5C > (h)jc j.C > j.D > jc j.C > j.D > j.214C >> 214D Requires: -- Damage: 3786 Heat Gain: 27% Lifesteal: 400 Notes: If hj.C is not possible, do j.C instead. If necessary, dash deep before the 5C to maximise the number of hits.5B > 5C > 6C > 6D > j.214B >> max delay 214D > 5C > hjc j.B > j.C > jc j.C > j.D > j.214C >> 214D Requires: Crouching Opponent Damage: 4033 Heat Gain: 28% Lifesteal: 500CH 2C > 6C > 6D > j.214B >> max delay 214D > 5C > hjc j.B > j.C > jc j.C > j.D > j.214C >> 214D Requires: -- Damage: 4027 Heat Gain: 28% Lifesteal: 5005B > 5C > 214A >> 214D RC > dash 5B > 5C > jc j.214B >> delay 214D > 5B > 5C > hjc j.C > j.D > jc j.C > j.D > j.214C >> 214D Requires: 50% Heat Damage: 4120 Heat Gain: 20% Lifesteal: 7005B > 5C > 214A RC > dash 6B > 6A > 5D(1) > 214B >> delay 214D > 2C > 5C > hjc j.B > j.C > jc j.C > j.D > j.214C >> 214D Requires: 50% Heat Damage: 4172 Heat Gain: 19% Lifesteal: 400CH 2C > 5A+B (charged) > (dash) 6C > 6D > j.214B >> max delay 214D > 5C > hjc j.B > j.C > jc j.C > j.D > j.214C >> 214D Requires: 25% Heat Damage: 4561 Heat Gain: 19% Lifesteal: 500 Low Starters: 2B > 5B > 5C > 214A >> 214D Requires: -- Damage: 1901 Heat Gain: 13% Lifesteal: 2002B > 5B > 5C > 2D > 623D >> 236C >> 214D Requires: -- Damage: 2214 Heat Gain: 15% Lifesteal: 2502B > 5B > [6A > 5D(1)] or [5C > 6A] > 214B >> delay 214D > 2C > 5C > hjc j.B > j.C > jc j.C > j.D > j.214C >> 214D Requires: -- Damage: 2910/3057 Heat Gain: 20%/21% Lifesteal: 4002B > 5B > (5C) > 6A > 6D > j.214B >> max delay 214D > 5C > hjc j.B > j.C > jc j.C > j.D > j.214C >> 214D Requires: -- Damage: 2952 (3151) Heat Gain: 21% (22%) Lifesteal: 5002B > 5B > 3C > 2D > 236D > dc dash 5B > 5C > hjc j.B > j.C > jc j.C > j.D > j.214C >> 214D Requires: -- Damage: 3028 Heat Gain: 21% Lifesteal: 5002B > 5B > 3C > 22C > dc dash 5C > (h)jc j.C > j.D > jc j.C > j.D > j.214C >> 214D Requires: -- Damage: 3243 Heat Gain: 23% Lifesteal: 400 Notes: If hj.C is not possible, do j.C instead. If necessary, dash deep before the 5C to maximise the number of hits. Overhead Starters: 6B > 2D > 236D > dc dash 5B > 5C > hjc j.B > j.C > jc j.C > j.D > j.214C >> 214D Requires: -- Damage: 3064 Heat Gain: 21% Lifesteal: 5006B > 6A > 5D(1) > 214B >> delay 214D > 2C > 5C > hjc j.B > j.C > jc j.C > j.D > j.214C >> 214D Requires: -- Damage: 3169 Heat Gain: 22% Lifesteal: 400214B >> delay 214D > dash 5B > 5D > 236D > dc dash 5B > 5C > hjc j.C > j.D > jc j.C > j.D > j.214C >> 214D Requires: -- Damage: 3250 Heat Gain: 23% Lifesteal: 720 Throw Starters: 5B+C/4B+C > 214B >> delay 214D > 5B > 5C > hjc j.B > j.C > jc j.C > j.D > j.214C >> 214D Requires: -- Damage: 3063 Heat Gain: 21% Lifesteal: 4004B+C/j.B+C > (dash) 5C > 5D(1) > 214B >> delay 214D > 5B > 5C > hjc j.C > j.D > jc j.C > j.D > j.214C >> 214D Requires: -- Damage: 3255 Heat Gain: 23% Lifesteal: 5004B+C > dash 5B > 5C > 5D(1) > 214B >> delay 214D > 5B > 5C > hjc j.C > j.D > jc j.C > j.D > j.214C >> 214D Requires: -- Damage: 3257 Heat Gain: 23% Lifesteal: 500 Fatal Counter Combos: FC 5D(1) > 214D > (dash) 5C > 5D(1) > 214B >> delay 214D > 5B > 5C > hjc j.B > j.C > jc j.C > j.D > j.214C >> 214D Requires: -- Damage: 4034 Heat Gain: 28% Lifesteal: 500FC 214D > dash 3C > 22C > dc dash 5C > 5D(1) > 214B >> delay 214D > 5B > 5C > hjc j.B > j.C > jc j.C > j.D > j.214C >> 214D Requires: -- Damage: 4147 Heat Gain: 29% Lifesteal: 500FC 6D > (delay j.D (whiff)) > dash 2C > 3C > 22C > dc dash 5C > 5D(1) > 214B >> delay 214D > 5B > 5C > hjc j.B > j.C > jc j.C > j.D > j.214C >> 214D Requires: -- Damage: 4168 Heat Gain: 29% Lifesteal: 500FC 5D(1) > 5A+B (charged) > dash 3C > 22C > dc dash 5C > 5D(1) > 214B >> delay 214D > 5B > 5C > hjc j.B > j.C > jc j.C > j.D > j.214C >> 214D Requires: 25% Heat Damage: 5000 Heat Gain: 24% Lifesteal: 400 Over Drive Combos: Mid Starters:5B > 5C cOD > 5C > 2D > dc 3C > 22C > dc dash 5C > (h)jc j.C > j.D > jc j.C > j.D > j.214C >> 214D Requires: Burst Icon, 91-100% Life Damage: 4144 Heat Gain: 29% Lifesteal: 550 Notes: If hj.C is not possible, do j.C instead. If necessary, dash deep before the 5C to maximise the number of hits.5B > 5C cOD > 5C > 214A >> 214D > dc 6B > 236D > dc dash 5C > hjc j.B > j.C > jc j.C > j.D > j.214C >> 214D Requires: Burst Icon, 91-100% Life Damage: 4477 Heat Gain: 32% Lifesteal: 7005B > 5C cOD > 5C > 214A >> 214D > dc 5C > hjc j.C > jc j.C > j.214C >> 214D > dc 214214D Requires: 50% Heat, Burst Icon, 45-53% Life Damage: 5268 Heat Gain: 28% Lifesteal: 16005B > 5C > 3C cOD > 3C > 214A >> 214D > dc 5C > hjc j.C > jc j.C > j.D > j.214C >> 214D > dc 214214D Requires: 50% Heat, Burst Icon, 45-53% Life Damage: 5520 Heat Gain: 30% Lifesteal: 17505B > 5C > 214A RC > 6B cOD > 5C > 6C > 214D > 5C > hjc j.C > j.D > j.214C >> 214D > dc 214214D Requires: 100% Heat, Burst Icon, 45-53% Life Damage: 5723 Heat Gain: 22% Lifesteal: 1600Overhead Starters:6B > 5D(1) cOD > 5C > 3C > 214A >> 214D > dc 5C > hjc j.C > j.D > j.214C >> 214D > dc 214214D Requires: 50% Heat, Burst Icon, 45-53% Life Damage: 4926 Heat Gain: 26% Lifesteal: 1750Throw Starters:5B+C/4B+C delay cOD > dash 5C > hjc j.C > jc j.C > j.D > j.214C >> 214D > dc 214214D Requires: 50% Heat, Burst Icon, 91-100% Life Damage: 4175 Heat Gain: 21% Lifesteal: 14505B+C/4B+C delay cOD > dash 5C > jc j.C > j.214B >> 214D > jc j.C > j.214C >> 214D > dc 214214D Requires: 50% Heat, Burst Icon, 63-72% Life Damage: 4327 Heat Gain: 22% Lifesteal: 1450 Near-Corner: Mid Starters: 5B > 5C > 623D(1) >> 236C >> 236C > dash 5C > 5D > 22C > 236D > dc 5C > 6A > hjc j.C > jc j.C > j.D > j.214C >> 214D Requires: -- Damage: 3359 Heat Gain: 24% Lifesteal: 5505B > [6A > 5D (1)] or [5C > 6A] > 214B >> delay 214D > dash 3C > 22C > 236D > dc 5C > 6A > hjc j.C > jc j.C > j.D > j.214C >> 214D Requires: -- Damage: 3558/3749 Heat Gain: 25%/26% Lifesteal: 5005B > 3C > 22C > dc dash 5C > 5D > 236D > dc 5C > 6A > hjc j.C > jc j.C > j.D > j.214C >> 214D Requires: -- Damage: 4005 Heat Gain: 28% Lifesteal: 500 Low Starters: 2B > 5B > 5C > 623D(1) >> 236C >> 236C > dash 5C > 5D > 22C > 236D > dc 5C > 6A > hjc j.C > jc j.C > j.D > j.214C >> 214D Requires: -- Damage: 2830 Heat Gain: 20% Lifesteal: 5502B > 5B > [6A > 5D (1)] or [5C > 6A] > 214B >> delay 214D > dash 3C > 22C > 236D > dc 5C > 6A > hjc j.C > jc j.C > j.D > j.214C >> 214D Requires: -- Damage: 3067/3213 Heat Gain: 22%/23% Lifesteal: 5002B > 3C > 22C > dc dash 5C > 5D > 236D > dc 5C > 6A > hjc j.C > jc j.C > j.D > j.214C >> 214D Requires: -- Damage: 3424 Heat Gain: 24% Lifesteal: 500 Overhead Starters: 6B > 6A > 214B >> delay 214D > dash 3C > 22C > 236D > dc 2C > 6A > hjc j.C > jc j.C > j.D > j.214C >> 214D Requires: -- Damage: 3254 Heat Gain: 23% Lifesteal: 500 Throw Starters: 5B+C/4B+C > 214B >> delay 214D > dash 3C > 22C > 236D > dc 5C > 6A > hjc j.C > jc j.C > j.D > j.214C >> 214D Requires: -- Damage: 3251 Heat Gain: 23% Lifesteal: 500 Fatal Counter Combos: Over Drive Combos: Corner: Mid Starters: j.214C >> 214D RC > 6D > j.214D > 3C > 22C > dc 5B > 5C > hjc j.C > j.D > jc j.C > j.D > j.214C >> 214D Requires: 50% Heat Damage: 3077 Heat Gain: 15% Lifesteal: 8206A > hjc j.C > jc j.C > j.D > j.214D > 22C > dc 5C > 6A > hjc j.C > jc j.C > j.D > j.214C >> 214D Requires: -- Damage: 3108 Heat Gain: 22% Lifesteal: 5005B > (5C) > 6A > 6D > j.214D > (dash) 3C > 22C > 236D > dc 5C > 6A > hjc j.C > jc j.C > j.D > j.214C >> 214D Requires: -- Damage: 3715 (3947) Heat Gain: 26% (28%) Lifesteal: 6005B > 3C > 22C > dc 5B > 5D > 236D > 5B/2C > 5C > hjc j.C > j.D > jc j.C > j.D > j.214C >> 214D Requires: -- Damage: 3962/3999 Heat Gain: 28% Lifesteal: 6005B > 3C > 22C > dc 5B > 5C > jc j.214B >> max delay 214D > 2C > 5C > hjc j.C > j.D > jc j.C > j.D > j.214C >> 214D Requires: -- Damage: 4272 Heat Gain: 30% Lifesteal: 5005B > 5C > 6C > 6D > j.214D > (dash) 3C > 22C > 236D > dc 5C > 6A > hjc j.C > jc j.C > j.D > j.214C >> 214D Requires: Crouching Opponent Damage: 4321 Heat Gain: 31% Lifesteal: 600CH 2C > 6C > 6D > j.214D > (dash) 3C > 22C > 236D > dc 5C > 6A > hjc j.C > jc j.C > j.D > j.214C >> 214D Requires: -- Damage: 4340 Heat Gain: 31% Lifesteal: 6005B > 5C > 214A RC > 6C > 6D > j.214D > (dash) 3C > 22C > 236D > dc 2C > 6A > hjc j.C > jc j.C > j.D > j.214C >> 214D Requires: 50% Heat Damage: 4467 Heat Gain: 22% Lifesteal: 6005B > 5C > 6C > 6D > j.214D > (dash) 6C > 214D > (dash) 3C > 632146D Requires: Crouching Opponent, 50% Heat Damage: 4555 Heat Gain: 26% Lifesteal: 600CH 2C > 5A+B (charged) > (dash) 3C > 22C > 236D > 2C > 5C > hjc j.B > j.C > jc j.C > j.D > j.214C >> 214D Requires: 25% Heat Damage: 4707 Heat Gain: 23% Lifesteal: 400 Low Starters: 2B > 5B > (5C) > 6A > 6D > j.214D > (dash) 3C > 22C > 236D > dc 5C > 6A > hjc j.C > jc j.C > j.D > j.214C >> 214D Requires: -- Damage: 3183 (3364) Heat Gain: 22% (24%) Lifesteal: 6002B > 3C > 22C > dc 5B > 5D > 236D > 5B/2C > 5C > hjc j.C > j.D > jc j.C > j.D > j.214C >> 214D Requires: -- Damage: 3386/3417 Heat Gain: 24% Lifesteal: 6002B > 3C > 22C > dc 5B > 5C > jc j.214B >> delay 214D > 2C > 5C > hjc j.C > j.D > jc j.C > j.D > j.214C >> 214D Requires: -- Damage: 3655 Heat Gain: 26% Lifesteal: 500 Overhead Starters: 6B > 6A > 6D > j.214D > (dash) 3C > 22C > 236D > dc 2C > 6A > hjc j.C > jc j.C > j.D > j.214C >> 214D Requires: -- Damage: 3264 Heat Gain: 23% Lifesteal: 600214B >> delay 214D > 2C > 5C > 5D > 22C > 236D > dc 2C > 6A > hjc j.C > jc j.C > j.D > j.214C >> 214D Requires: -- Damage: 3519 Heat Gain: 25% Lifesteal: 600 Throw Starters: 5B+C/4B+C > 214D > (dash) 3C > 22C > 236D > dc 5C > 6A > hjc j.C > jc j.C > j.D > j.214C >> 214D Requires: -- Damage: 3313 Heat Gain: 23% Lifesteal: 5005B+C/4B+C > 5A+B (charged) > (dash) 3C > 22C > 236D > dc 5C > 6A > hjc j.C > jc j.C > j.D > j.214C >> 214D Requires: 25% Heat Damage: 3513 Heat Gain: 19% Lifesteal: 400 Fatal Counter Combos: FC 214D > (dash) 6C > 6D > j.214D > (dash) 3C > 22C > 236D > 2C > 5C > hjc j.B > j.C > jc j.C > j.D > j.214C >> 214D Requires: -- Damage: 4103 Heat Gain: 29% Lifesteal: 720FC 6D > (delay j.D (whiff)) > dash 5C > 6C > 214D > (dash) 3C > 22C > 236D > 2C > 5C > hjc j.B > j.C > jc j.C > j.D > j.214C >> 214D Requires: -- Damage: 4165 Heat Gain: 29% Lifesteal: 600FC 5D (1) > 214D > (dash) 3C > 22C > dc 5B > 5C > jc j.214B >> delay 214D > 2C > 5C > hjc j.B > j.C > jc j.C > j.D > j.214C >> 214D Requires: -- Damage: 4462 Heat Gain: 32% Lifesteal: 500FC 5D (1) > 5A+B (charged) > (dash) 3C > 22C > dc 5B > 5C > jc j.214B >> delay 214D > 2C > 5C > hjc j.B > j.C > jc j.C > j.D > j.214C >> 214D Requires: -- Damage: 4933 Heat Gain: 21% Lifesteal: 400 Over Drive Combos: Mid Starters:5B > 5C cOD > 5C > 2D > 236D > dc 6B > 22C > 236D > dc 5C > 6A > hjc j.C > jc j.C > j.D > j.214C >> 214D Requires: Burst Icon, 91-100% Life Damage: 4294 Heat Gain: 30% Lifesteal: 7505B > 3C > 22C cOD > 6D > j.214D > 5D > 214214D Requires: 50% Heat, Burst Icon, 91-100% Life Damage: 4415 Heat Gain: 21% Lifesteal: 14505B > (5C > 2D > 236D > dc) 3C cOD > 2C > 5C > hjc j.C > jc j.C > j.D > j.214C >> 214D > dc 3C > 214A >> 214D > dc 214214D Requires: 50% Heat, Burst Icon, 45-53% Life Damage: 5166 (5158) Heat Gain: 28% Lifesteal: 1750 (2050) Notes: Opponent ends up out of the corner.5B > 3C cOD > 5B > 5C > 5D(1) > 632146D > 5B > 5C > hjc j.C > j.D > jc j.C > j.D > j.214C >> 214D Requires: 50% Heat, Burst Icon, 91-100% Life Damage: 5430 Heat Gain: 23% Lifesteal: 10905B > 5C > 214A >> 214D RC > 6B > 5D(1) > 22C cOD > 2C > 5C > hjc j.C > jc j.C > j.D > j.214C >> 214D > dc 3C > 214A >> 214D > dc 214214D Requires: 100% Heat, Burst Icon, 45-53% Life Damage: 5815 Heat Gain: 26% Lifesteal: 1950 Notes: Opponent ends up out of the corner.FC 5D (1) > 5A+B (charged) > 5C > 6C > 214D > (dash) 3C > 22C cOD > 236D > 5C > j.C > jc j.C > j.214C >> 214D > dc 3C > 214A >> 214D > dc 214214D Requires: 75% Heat, Burst Icon, 1-34% Life Damage: 6522 Heat Gain: 23% Lifesteal: 2080 Notes: Opponent ends up out of the corner.Overhead Starters:6B > 5D(1) cOD > 5C > 214A >> 214D > dc 5B > 5C > jc j.214B >> 214D > jc j.214D > 3C > 22C > 623D >> 236C >> 214D Requires: Burst Icon, 73-81% Life Damage: 3846 Heat Gain: 27% Lifesteal: 755Throw Starters:5B+C delay cOD > dash 6D > j.214C >> 214D > dc dash 5B > 5D > 214214D Requires: 50% Heat, Burst Icon, 91-100% Life Damage: 3957 Heat Gain: 19% Lifesteal: 1600 Notes: Opponent ends up out of the corner.5B+C cOD > 6B > 214A >> 214D > dc 5C > hjc j.C > j.D > j.214C >> 214D > dc 214214D Requires: 50% Heat, Burst Icon, 54-62% Life Damage: 4466 Heat Gain: 23% Lifesteal: 1750 Notes: Opponent ends up out of the corner.5B+C > 5A+B (charged) > 3C > 22C cOD > 2C > 5C > hjc j.C > jc j.C > j.D > j.214C >> 214D > dc 3C > 214A >> 214D > dc 214214D Requires: 75% Heat, Burst Icon, 45-53% Life Damage: 5055 Heat Gain: 22% Lifesteal: 1750 Notes: Opponent ends up out of the corner. 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SoulGuitarist Report post Posted September 7, 2016 5B > 3C >22C > DC > 5B > 5C > 5D > 236D >5B > 6A > sjc > j.C > j.D > jc > j.D > j.214C~214D Requires: Corner Damage: 3939 Heat gain: 24 Life steal: idk how to calculate that Sent from my KYOCERA-C6745 using Tapatalk Share this post Link to post Share on other sites
Ctrlaltwtf Report post Posted September 8, 2016 25 Meter Midscreen Combo 5B > 5C > 2D > CT > dash 5C > 5D(1) >214B delayed 214D > 5B > 5C > sjC > jD > djC > jD > j214C~214D Damage: 3346 Heat Gain: -8 (requires 14 before first hit) Dash before 5C not required at some distances. You can add 2C before 5C if close, doing so requires you to add 6A after the last 5C. Share this post Link to post Share on other sites
NQuad1Zero Report post Posted April 29, 2017 Heya, I'd like to submit a few combos with Video sourced from myself: Requires Crouching Opponent, or CH 5C starter, or whatever allows hitconfirm into 6C. Heat Gain 29, Idk how to test lifesteal 5B 5C 6C 6D j214D 6C 214D 3C 2D 22C 236D dc 3C 2D 22C 632146D And also I compiled a bunch of OD combos I labbed myself which seemed more optimal than some already on here (But have less viable starters): In particular: OD 5B 5C 214A 214D dc 5C hjc jC jD j214D 5C hjc jC jD jC jD j214C 214D dc 214214D (5455 damage) (30 Heat Gain) (Idk how to test lifesteal) Requires the region above 53% HP? (6 seconds required) and Starts from Player back against corner -> Replace 214214D with 632146D for Midscreen for 5351 damage Share this post Link to post Share on other sites
gamedefier Report post Posted August 18, 2017 You know how Ragna can combo into OD D Inferno Divider after OD Carnage Scissors in the corner? I found that you can also use 5A in the same situation in order to continue a combo. It doesn't lead into as much damage as the aforementioned combo route, however the 5A route works off of the minimum overdrive time, meaning that this route doesn't depend on having low HP. The downside is that in order for that 5A to combo into anything else, you must have a lot of remaining hitstun or else the opponent can tech immediately after the 5A. Starting with a fatal counter allows you to use this route later into a combo, allowing for more flexibility. For example: (In corner) : 5B > (2C) > 5C > 6A > OD Cancel > OD Carnage Scissors > 5A > 5B > 6A > sjC > jD > djD > Nightmare Edge > Follow-up. Damage : 4464 (4493) From my testing and comparing to Ragna's frame data, I have found that the only moves the can connect after a cornered OD Carnage Scissors are 5A, 2A, and D Inferno Divider as they have 7 frames of startup, while the closest move in terms of frames, 5B, which has 8 frames of start up, cannot hit the opponent before they hit the ground. If only we got just 1 more frame of air time, then we could use 5B for optimal damage and combo proration... EXCEPT a strange case I came upon during my testing versus Noel. I found that under certain situations, 5B can be used after OD Carnage Scissors. The following combo requires near max overdrive time. Example in question: (In corner) (Max range where this combo connects) : Counter-hit 5C > 6C > OD Cancel > OD Carnage Scissors, when opponent is at max height > 5B > 5C > 5D > Seed of Tartarus. Damage : 5408 Honestly, the only explanation I can give is that, when preformed properly, the hurtboxes of Ragna and Noel bump into each other, resulting in Noel being pushed upwards the tiniest bit, giving us the additional frame of air time that we need to connect 5B. I have been able to replicate this phenomenon against Rachel, but failed to do so against Jin. Perhaps this is character specific? Share this post Link to post Share on other sites
gamedefier Report post Posted August 24, 2017 It turns out that the reason the combo didn't work was simply because the opponent needs to be at the max height that OD Carnage Scissors can connect at and Ragna must be hugging the corner. Here are some much more practical versions of the scratched out combo. First with minimum overdrive time. (In Corner): 5B > (2C) > 5C > 6A > OD Cancel > Dash-in, Delayed, 5D(1) > OD Carnage Scissors > 5B > 5C > 6A > sjC > jD > djD > Nightmare Edge > Follow Up. Damage : 4784 (4754). In Active Flow : 5262 (5229) This next combo requires max overdrive time. (In Corner): 5B > 5C > 6A > OD Cancel > Dash-in, Delayed, 5D(1) > OD Carnage Scissors > 5B > 5C > 5D > Not Over Yet > Seed of Tartarus. Damage : 4843. In Active Flow : (5818) The delayed 5D(1) must connect at the highest point possible. This means it must hit as late as possible. This combo doesn't work on everyone, as some characters such as Jin and Kagura only take the first hit of the multiple soul eater hits of the OD carnage Scissors, both reducing the damage dealt and preventing any follow-ups. Share this post Link to post Share on other sites
sanji1243 Report post Posted September 1, 2017 Hi, everyone. I am trying to get into BB and I am having dash issues after 3C, 22C, dc, dash, 5C and 236D, dc, dash, 5B. I sometime connect and sometime it is too far. When am I suppose to dc on 22C and 236D? Any pointers or videos? Thanks, Share this post Link to post Share on other sites
Final Ultima Report post Posted September 1, 2017 The dash cancel needs to start as soon as you connect with the move in question. Hitstop should be sufficient to buffer the dash cancel if you weren't already waiting for it. Getting a dash immediately after recovering from the dash cancel, however, is generally more troublesome than the dash cancel itself, at least at first. For that, you'll just need to keep practicing until you get a feel for it. For 22C (DC) > dash 5C specifically, you need to be dashing for a while so that you catch up to the sliding opponent. You can't just start a dash, immediately throw out 5C and expect to connect. Share this post Link to post Share on other sites
sanji1243 Report post Posted September 25, 2017 Another beginner question. Is the following part tiger knee in yellow? Don't know if i am suppose to tiger knee into 214B or jump then 214B. 5B > 5C > 214A >> 214D RC > dash 5B > 5C > jc j.214B >> delay 214D > 5B > 5C > hjc j.C > j.D > jc j.C > j.D > j.214C >> 214D Also, what is the timing for 236D dc dash 5B in the following combo? I cannot even connect once on this? My character don't seem to be catching up to the guy so I assume I am dc too late? 5B > 5C/3C > 2D > 236D > dc dash 5B > 5C > hjc j.B > j.C > jc j.C > j.D > j.214C >> 214D Please advise. Thanks Share this post Link to post Share on other sites
Final Ultima Report post Posted September 26, 2017 The Aerial Gauntlet Hades need to be done immediately, so yes, a Tiger Knee motion would be appropriate. As for the second combo, the combo parts all need to be done as quickly as possible. The problem is pushback. Landing Dead Spike (DC) > dash 5B depends on how far you start the combo, whether or not you have dash momentum when you start and how much pushback is in the opening few hits. For 5C, you need to be starting point blank and with dash momentum. 3C is a little more generous pushback-wise and deals the same damage, so it's preferable. Omitting either attack keeps you close enough to land the dash 5B from a much further starting position. Share this post Link to post Share on other sites