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Final Ultima

[CF] Ragna Combo Thread

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Information (READ ME FIRST)

This thread will be for posting combos for Ragna in Central Fiction. For your combo to be posted on here, please be sure to have these things:
  • Damage Value
  • Heat Gain (if obtainable, otherwise please state)
Additionally, please try to add the following if at all possible:
  • Video Source
  • Lifesteal (if obtainable, otherwise please state)
Collapsed: General Notations Used:
j - Jump
hj - High Jump
IAD - Instant Air Dash
jc or (JC) - Jump Cancel
hjc or (HJC) - High Jump Cancel
jcc or (JCC) - Jump Cancel Cancel
dc or (DC) - Dash Cancel
RC or (RC) - Rapid Cancel
OD or (OD) - Over Drive
cOD or (cOD) - Cancel Over Drive
CH - Counter Hit
FC - Fatal Counter
(N) - Attack must only hit on Nth attack.
[???] xN - Repeat for N amount of times. (listed as "N" means indefinitely)
>> or -> - Cancel special into listed follow-up.


Note: Please also consult Crothers' Ragna CF B&B Bible, as it may contain combos not listed in this thread.

Mid-screen:
 
Mid Starters:
5B > 5C > 214A >> 214D
Requires: --
Damage: 2032
Heat Gain: 14%
Lifesteal: 200

5B > 5C > 2D > 623D >> 236C >> 214D
Requires: --
Damage: 2444
Heat Gain: 17%
Lifesteal: 250

CH j.214C > 5C > jc j.C > j.214B >> delay 214D > 5B > 5C > hjc j.B > j.C > jc j.C > j.D > j.214C >> 214D
Requires: --
Damage: 2944
Heat Gain: 20%
Lifesteal: 400

5B > [6A > 5D(1)] or [5C > 6A] > 214B >> delay 214D > 2C > 5C > hjc j.B > j.C > jc j.C > j.D > j.214C >> 214D
Requires: --
Damage: 3353/3548
Heat Gain: 24%/25%
Lifesteal: 400

5B > (5C) > 6A > 6D > j.214B >> max delay 214D > 5C > hjc j.B > j.C > jc j.C > j.D > j.214C >> 214D
Requires: --
Damage: 3410 (3667)
Heat Gain: 24% (26%)
Lifesteal: 500

5B > 5C/3C > 2D > 236D > dc dash 5B > 5C > hjc j.B > j.C > jc j.C > j.D > j.214C >> 214D
Requires: --
Damage: 3510
Heat Gain: 25%
Lifesteal: 500

j.623D(1) (RC) > dash 5C > 5D (1) > 214B >> delay 214D > 2C > 5C > hjc j.B > j.C > jc j.C > j.D > j.214C >> 214D
Requires: 50% Heat
Damage: 3532
Heat Gain: 13%
Lifesteal: 450

5B > 3C > 22C > dc dash 5C > (h)jc j.C > j.D > jc j.C > j.D > j.214C >> 214D
Requires: --
Damage: 3786
Heat Gain: 27%
Lifesteal: 400
Notes: If hj.C is not possible, do j.C instead. If necessary, dash deep before the 5C to maximise the number of hits.

5B > 5C > 6C > 6D > j.214B >> max delay 214D > 5C > hjc j.B > j.C > jc j.C > j.D > j.214C >> 214D
Requires: Crouching Opponent
Damage: 4033
Heat Gain: 28%
Lifesteal: 500

CH 2C > 6C > 6D > j.214B >> max delay 214D > 5C > hjc j.B > j.C > jc j.C > j.D > j.214C >> 214D
Requires: --
Damage: 4027
Heat Gain: 28%
Lifesteal: 500

5B > 5C > 214A >> 214D RC > dash 5B > 5C > jc j.214B >> delay 214D > 5B > 5C > hjc j.C > j.D > jc j.C > j.D > j.214C >> 214D
Requires: 50% Heat
Damage: 4120
Heat Gain: 20%
Lifesteal: 700

5B > 5C > 214A RC > dash 6B > 6A > 5D(1) > 214B >> delay 214D > 2C > 5C > hjc j.B > j.C > jc j.C > j.D > j.214C >> 214D
Requires: 50% Heat
Damage: 4172
Heat Gain: 19%
Lifesteal: 400

CH 2C > 5A+B (charged) > (dash) 6C > 6D > j.214B >> max delay 214D > 5C > hjc j.B > j.C > jc j.C > j.D > j.214C >> 214D
Requires: 25% Heat
Damage: 4561
Heat Gain: 19%
Lifesteal: 500
  
Low Starters:
2B > 5B > 5C > 214A >> 214D
Requires: --
Damage: 1901
Heat Gain: 13%
Lifesteal: 200

2B > 5B > 5C > 2D > 623D >> 236C >> 214D
Requires: --
Damage: 2214
Heat Gain: 15%
Lifesteal: 250

2B > 5B > [6A > 5D(1)] or [5C > 6A] > 214B >> delay 214D > 2C > 5C > hjc j.B > j.C > jc j.C > j.D > j.214C >> 214D
Requires: --
Damage: 2910/3057
Heat Gain: 20%/21%
Lifesteal: 400

2B > 5B > (5C) > 6A > 6D > j.214B >> max delay 214D > 5C > hjc j.B > j.C > jc j.C > j.D > j.214C >> 214D
Requires: --
Damage: 2952 (3151)
Heat Gain: 21% (22%)
Lifesteal: 500

2B > 5B > 3C > 2D > 236D > dc dash 5B > 5C > hjc j.B > j.C > jc j.C > j.D > j.214C >> 214D
Requires: --
Damage: 3028
Heat Gain: 21%
Lifesteal: 500

2B > 5B > 3C > 22C > dc dash 5C > (h)jc j.C > j.D > jc j.C > j.D > j.214C >> 214D
Requires: --
Damage: 3243
Heat Gain: 23%
Lifesteal: 400
Notes: If hj.C is not possible, do j.C instead. If necessary, dash deep before the 5C to maximise the number of hits.
 
Overhead Starters:
6B > 2D > 236D > dc dash 5B > 5C > hjc j.B > j.C > jc j.C > j.D > j.214C >> 214D
Requires: --
Damage: 3064
Heat Gain: 21%
Lifesteal: 500

6B > 6A > 5D(1) > 214B >> delay 214D > 2C > 5C > hjc j.B > j.C > jc j.C > j.D > j.214C >> 214D
Requires: --
Damage: 3169
Heat Gain: 22%
Lifesteal: 400

214B >> delay 214D > dash 5B > 5D > 236D > dc dash 5B > 5C > hjc j.C > j.D > jc j.C > j.D > j.214C >> 214D
Requires: --
Damage: 3250
Heat Gain: 23%
Lifesteal: 720
 
Throw Starters:
5B+C/4B+C > 214B >> delay 214D > 5B > 5C > hjc j.B > j.C > jc j.C > j.D > j.214C >> 214D
Requires: --
Damage: 3063
Heat Gain: 21%
Lifesteal: 400

4B+C/j.B+C > (dash) 5C > 5D(1) > 214B >> delay 214D > 5B > 5C > hjc j.C > j.D > jc j.C > j.D > j.214C >> 214D
Requires: --
Damage: 3255
Heat Gain: 23%
Lifesteal: 500

4B+C > dash 5B > 5C > 5D(1) > 214B >> delay 214D > 5B > 5C > hjc j.C > j.D > jc j.C > j.D > j.214C >> 214D
Requires: --
Damage: 3257
Heat Gain: 23%
Lifesteal: 500
 
Fatal Counter Combos:
FC 5D(1) > 214D > (dash) 5C > 5D(1) > 214B >> delay 214D > 5B > 5C > hjc j.B > j.C > jc j.C > j.D > j.214C >> 214D
Requires: --
Damage: 4034
Heat Gain: 28%
Lifesteal: 500

FC 214D > dash 3C > 22C > dc dash 5C > 5D(1) > 214B >> delay 214D > 5B > 5C > hjc j.B > j.C > jc j.C > j.D > j.214C >> 214D
Requires: --
Damage: 4147
Heat Gain: 29%
Lifesteal: 500

FC 6D > (delay j.D (whiff)) > dash 2C > 3C > 22C > dc dash 5C > 5D(1) > 214B >> delay 214D > 5B > 5C > hjc j.B > j.C > jc j.C > j.D > j.214C >> 214D
Requires: --
Damage: 4168
Heat Gain: 29%
Lifesteal: 500

FC 5D(1) > 5A+B (charged) > dash 3C > 22C > dc dash 5C > 5D(1) > 214B >> delay 214D > 5B > 5C > hjc j.B > j.C > jc j.C > j.D > j.214C >> 214D
Requires: 25% Heat
Damage: 5000
Heat Gain: 24%
Lifesteal: 400
 
Over Drive Combos:
Mid Starters:

5B > 5C cOD > 5C > 2D > dc 3C > 22C > dc dash 5C > (h)jc j.C > j.D > jc j.C > j.D > j.214C >> 214D
Requires: Burst Icon, 91-100% Life
Damage: 4144
Heat Gain: 29%
Lifesteal: 550
Notes: If hj.C is not possible, do j.C instead. If necessary, dash deep before the 5C to maximise the number of hits.

5B > 5C cOD > 5C > 214A >> 214D > dc 6B > 236D > dc dash 5C > hjc j.B > j.C > jc j.C > j.D > j.214C >> 214D
Requires: Burst Icon, 91-100% Life
Damage: 4477
Heat Gain: 32%
Lifesteal: 700

5B > 5C cOD > 5C > 214A >> 214D > dc 5C > hjc j.C > jc j.C > j.214C >> 214D > dc 214214D
Requires: 50% Heat, Burst Icon, 45-53% Life
Damage: 5268
Heat Gain: 28%
Lifesteal: 1600

5B > 5C > 3C cOD > 3C > 214A >> 214D > dc 5C > hjc j.C > jc j.C > j.D > j.214C >> 214D > dc 214214D
Requires: 50% Heat, Burst Icon, 45-53% Life
Damage: 5520
Heat Gain: 30%
Lifesteal: 1750

5B > 5C > 214A RC > 6B cOD > 5C > 6C > 214D > 5C > hjc j.C > j.D > j.214C >> 214D > dc 214214D
Requires: 100% Heat, Burst Icon, 45-53% Life
Damage: 5723
Heat Gain: 22%
Lifesteal: 1600

Overhead Starters:

6B > 5D(1) cOD > 5C > 3C > 214A >> 214D > dc 5C > hjc j.C > j.D > j.214C >> 214D > dc 214214D
Requires: 50% Heat, Burst Icon, 45-53% Life
Damage: 4926
Heat Gain: 26%
Lifesteal: 1750

Throw Starters:

5B+C/4B+C delay cOD > dash 5C > hjc j.C > jc j.C > j.D > j.214C >> 214D > dc 214214D
Requires: 50% Heat, Burst Icon, 91-100% Life
Damage: 4175
Heat Gain: 21%
Lifesteal: 1450

5B+C/4B+C delay cOD > dash 5C > jc j.C > j.214B >> 214D > jc j.C > j.214C >> 214D > dc 214214D
Requires: 50% Heat, Burst Icon, 63-72% Life
Damage: 4327
Heat Gain: 22%
Lifesteal: 1450

 

Near-Corner:
 
Mid Starters:
5B > 5C > 623D(1) >> 236C >> 236C > dash 5C > 5D > 22C > 236D > dc 5C > 6A > hjc j.C > jc j.C > j.D > j.214C >> 214D
Requires: --
Damage: 3359
Heat Gain: 24%
Lifesteal: 550

5B > [6A > 5D (1)] or [5C > 6A] > 214B >> delay 214D > dash 3C > 22C > 236D > dc 5C > 6A > hjc j.C > jc j.C > j.D > j.214C >> 214D
Requires: --
Damage: 3558/3749
Heat Gain: 25%/26%
Lifesteal: 500

5B > 3C > 22C > dc dash 5C > 5D > 236D > dc 5C > 6A > hjc j.C > jc j.C > j.D > j.214C >> 214D
Requires: --
Damage: 4005
Heat Gain: 28%
Lifesteal: 500
 
Low Starters:
2B > 5B > 5C > 623D(1) >> 236C >> 236C > dash 5C > 5D > 22C > 236D > dc 5C > 6A > hjc j.C > jc j.C > j.D > j.214C >> 214D
Requires: --
Damage: 2830
Heat Gain: 20%
Lifesteal: 550

2B > 5B > [6A > 5D (1)] or [5C > 6A] > 214B >> delay 214D > dash 3C > 22C > 236D > dc 5C > 6A > hjc j.C > jc j.C > j.D > j.214C >> 214D
Requires: --
Damage: 3067/3213
Heat Gain: 22%/23%
Lifesteal: 500

2B > 3C > 22C > dc dash 5C > 5D > 236D > dc 5C > 6A > hjc j.C > jc j.C > j.D > j.214C >> 214D
Requires: --
Damage: 3424
Heat Gain: 24%
Lifesteal: 500
 
Overhead Starters:
6B > 6A > 214B >> delay 214D > dash 3C > 22C > 236D > dc 2C > 6A > hjc j.C > jc j.C > j.D > j.214C >> 214D
Requires: --
Damage: 3254
Heat Gain: 23%
Lifesteal: 500
 
Throw Starters:
5B+C/4B+C > 214B >> delay 214D > dash 3C > 22C > 236D > dc 5C > 6A > hjc j.C > jc j.C > j.D > j.214C >> 214D
Requires: --
Damage: 3251
Heat Gain: 23%
Lifesteal: 500
 
Fatal Counter Combos:
 
 
Over Drive Combos:
 

 

Corner:
 
Mid Starters:
j.214C >> 214D RC > 6D > j.214D > 3C > 22C > dc 5B > 5C > hjc j.C > j.D > jc j.C > j.D > j.214C >> 214D
Requires: 50% Heat
Damage: 3077
Heat Gain: 15%
Lifesteal: 820

6A > hjc j.C > jc j.C > j.D > j.214D > 22C > dc 5C > 6A > hjc j.C > jc j.C > j.D > j.214C >> 214D
Requires: --
Damage: 3108
Heat Gain: 22%
Lifesteal: 500

5B > (5C) > 6A > 6D > j.214D > (dash) 3C > 22C > 236D > dc 5C > 6A > hjc j.C > jc j.C > j.D > j.214C >> 214D
Requires: --
Damage: 3715 (3947)
Heat Gain: 26% (28%)
Lifesteal: 600

5B > 3C > 22C > dc 5B > 5D > 236D > 5B/2C > 5C > hjc j.C > j.D > jc j.C > j.D > j.214C >> 214D
Requires: --
Damage: 3962/3999
Heat Gain: 28%
Lifesteal: 600

5B > 3C > 22C > dc 5B > 5C > jc j.214B >> max delay 214D > 2C > 5C > hjc j.C > j.D > jc j.C > j.D > j.214C >> 214D
Requires: --
Damage: 4272
Heat Gain: 30%
Lifesteal: 500

5B > 5C > 6C > 6D > j.214D > (dash) 3C > 22C > 236D > dc 5C > 6A > hjc j.C > jc j.C > j.D > j.214C >> 214D
Requires: Crouching Opponent
Damage: 4321
Heat Gain: 31%
Lifesteal: 600

CH 2C > 6C > 6D > j.214D > (dash) 3C > 22C > 236D > dc 5C > 6A > hjc j.C > jc j.C > j.D > j.214C >> 214D
Requires: --
Damage: 4340
Heat Gain: 31%
Lifesteal: 600

5B > 5C > 214A RC > 6C > 6D > j.214D > (dash) 3C > 22C > 236D > dc 2C > 6A > hjc j.C > jc j.C > j.D > j.214C >> 214D
Requires: 50% Heat
Damage: 4467
Heat Gain: 22%
Lifesteal: 600

5B > 5C > 6C > 6D > j.214D > (dash) 6C > 214D > (dash) 3C > 632146D
Requires: Crouching Opponent, 50% Heat
Damage: 4555
Heat Gain: 26%
Lifesteal: 600

CH 2C > 5A+B (charged) > (dash) 3C > 22C > 236D > 2C > 5C > hjc j.B > j.C > jc j.C > j.D > j.214C >> 214D
Requires: 25% Heat
Damage: 4707
Heat Gain: 23%
Lifesteal: 400
 
Low Starters:
2B > 5B > (5C) > 6A > 6D > j.214D > (dash) 3C > 22C > 236D > dc 5C > 6A > hjc j.C > jc j.C > j.D > j.214C >> 214D
Requires: --
Damage: 3183 (3364)
Heat Gain: 22% (24%)
Lifesteal: 600

2B > 3C > 22C > dc 5B > 5D > 236D > 5B/2C > 5C > hjc j.C > j.D > jc j.C > j.D > j.214C >> 214D
Requires: --
Damage: 3386/3417
Heat Gain: 24%
Lifesteal: 600

2B > 3C > 22C > dc 5B > 5C > jc j.214B >> delay 214D > 2C > 5C > hjc j.C > j.D > jc j.C > j.D > j.214C >> 214D
Requires: --
Damage: 3655
Heat Gain: 26%
Lifesteal: 500
 
Overhead Starters:
6B > 6A > 6D > j.214D > (dash) 3C > 22C > 236D > dc 2C > 6A > hjc j.C > jc j.C > j.D > j.214C >> 214D
Requires: --
Damage: 3264
Heat Gain: 23%
Lifesteal: 600

214B >> delay 214D > 2C > 5C > 5D > 22C > 236D > dc 2C > 6A > hjc j.C > jc j.C > j.D > j.214C >> 214D
Requires: --
Damage: 3519
Heat Gain: 25%
Lifesteal: 600
 
Throw Starters:
5B+C/4B+C > 214D > (dash) 3C > 22C > 236D > dc 5C > 6A > hjc j.C > jc j.C > j.D > j.214C >> 214D
Requires: --
Damage: 3313
Heat Gain: 23%
Lifesteal: 500

5B+C/4B+C > 5A+B (charged) > (dash) 3C > 22C > 236D > dc 5C > 6A > hjc j.C > jc j.C > j.D > j.214C >> 214D
Requires: 25% Heat
Damage: 3513
Heat Gain: 19%
Lifesteal: 400
 
Fatal Counter Combos:
FC 214D > (dash) 6C > 6D > j.214D > (dash) 3C > 22C > 236D > 2C > 5C > hjc j.B > j.C > jc j.C > j.D > j.214C >> 214D
Requires: --
Damage: 4103
Heat Gain: 29%
Lifesteal: 720

FC 6D > (delay j.D (whiff)) > dash 5C > 6C > 214D > (dash) 3C > 22C > 236D > 2C > 5C > hjc j.B > j.C > jc j.C > j.D > j.214C >> 214D
Requires: --
Damage: 4165
Heat Gain: 29%
Lifesteal: 600

FC 5D (1) > 214D > (dash) 3C > 22C > dc 5B > 5C > jc j.214B >> delay 214D > 2C > 5C > hjc j.B > j.C > jc j.C > j.D > j.214C >> 214D
Requires: --
Damage: 4462
Heat Gain: 32%
Lifesteal: 500

FC 5D (1) > 5A+B (charged) > (dash) 3C > 22C > dc 5B > 5C > jc j.214B >> delay 214D > 2C > 5C > hjc j.B > j.C > jc j.C > j.D > j.214C >> 214D
Requires: --
Damage: 4933
Heat Gain: 21%
Lifesteal: 400
 
Over Drive Combos:
Mid Starters:

5B > 5C cOD > 5C > 2D > 236D > dc 6B > 22C > 236D > dc 5C > 6A > hjc j.C > jc j.C > j.D > j.214C >> 214D
Requires: Burst Icon, 91-100% Life
Damage: 4294
Heat Gain: 30%
Lifesteal: 750

5B > 3C > 22C cOD > 6D > j.214D > 5D > 214214D
Requires: 50% Heat, Burst Icon, 91-100% Life
Damage: 4415
Heat Gain: 21%
Lifesteal: 1450

5B > (5C > 2D > 236D > dc) 3C cOD > 2C > 5C > hjc j.C > jc j.C > j.D > j.214C >> 214D > dc 3C > 214A >> 214D > dc 214214D
Requires: 50% Heat, Burst Icon, 45-53% Life
Damage: 5166 (5158)
Heat Gain: 28%
Lifesteal: 1750 (2050)
Notes: Opponent ends up out of the corner.

5B > 3C cOD > 5B > 5C > 5D(1) > 632146D > 5B > 5C > hjc j.C > j.D > jc j.C > j.D > j.214C >> 214D
Requires: 50% Heat, Burst Icon, 91-100% Life
Damage: 5430
Heat Gain: 23%
Lifesteal: 1090

5B > 5C > 214A >> 214D RC > 6B > 5D(1) > 22C cOD > 2C > 5C > hjc j.C > jc j.C > j.D > j.214C >> 214D > dc 3C > 214A >> 214D > dc 214214D
Requires: 100% Heat, Burst Icon, 45-53% Life
Damage: 5815
Heat Gain: 26%
Lifesteal: 1950
Notes: Opponent ends up out of the corner.

FC 5D (1) > 5A+B (charged) > 5C > 6C > 214D > (dash) 3C > 22C cOD > 236D > 5C > j.C > jc j.C > j.214C >> 214D > dc 3C > 214A >> 214D > dc 214214D
Requires: 75% Heat, Burst Icon, 1-34% Life
Damage: 6522
Heat Gain: 23%
Lifesteal: 2080
Notes: Opponent ends up out of the corner.

Overhead Starters:

6B > 5D(1) cOD > 5C > 214A >> 214D > dc 5B > 5C > jc j.214B >> 214D > jc j.214D > 3C > 22C > 623D >> 236C >> 214D
Requires: Burst Icon, 73-81% Life
Damage: 3846
Heat Gain: 27%
Lifesteal: 755

Throw Starters:

5B+C delay cOD > dash 6D > j.214C >> 214D > dc dash 5B > 5D > 214214D
Requires: 50% Heat, Burst Icon, 91-100% Life
Damage: 3957
Heat Gain: 19%
Lifesteal: 1600
Notes: Opponent ends up out of the corner.

5B+C cOD > 6B > 214A >> 214D > dc 5C > hjc j.C > j.D > j.214C >> 214D > dc 214214D
Requires: 50% Heat, Burst Icon, 54-62% Life
Damage: 4466
Heat Gain: 23%
Lifesteal: 1750
Notes: Opponent ends up out of the corner.

5B+C > 5A+B (charged) > 3C > 22C cOD > 2C > 5C > hjc j.C > jc j.C > j.D > j.214C >> 214D > dc 3C > 214A >> 214D > dc 214214D
Requires: 75% Heat, Burst Icon, 45-53% Life
Damage: 5055
Heat Gain: 22%
Lifesteal: 1750
Notes: Opponent ends up out of the corner.

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5B > 3C >22C > DC > 5B > 5C > 5D > 236D >5B > 6A > sjc > j.C > j.D > jc > j.D > j.214C~214D

Requires: Corner

Damage: 3939

Heat gain: 24

Life steal: idk how to calculate that

Sent from my KYOCERA-C6745 using Tapatalk

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25 Meter Midscreen Combo

5B > 5C > 2D > CT > dash 5C > 5D(1) >214B delayed 214D > 5B > 5C > sjC > jD > djC > jD > j214C~214D

Damage: 3346

Heat Gain: -8 (requires 14 before first hit)

Dash before 5C not required at some distances. You can add 2C before 5C if close, doing so requires you to add 6A after the last 5C.

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Heya, I'd like to submit a few combos with Video sourced from myself:

 

Requires Crouching Opponent, or CH 5C starter, or whatever allows hitconfirm into 6C. Heat Gain 29, Idk how to test lifesteal

5B 5C 6C 6D j214D 6C 214D 3C 2D 22C 236D dc 3C 2D 22C 632146D

And also I compiled a bunch of OD combos I labbed myself which seemed more optimal than some already on here (But have less viable starters):

 

In particular:

OD 5B 5C 214A 214D dc 5C hjc jC jD j214D 5C hjc jC jD jC jD j214C 214D dc 214214D  (5455 damage) (30 Heat Gain) (Idk how to test lifesteal)

Requires the region above 53% HP? (6 seconds required) and Starts from Player back against corner -> Replace 214214D with 632146D for Midscreen for 5351 damage

 

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You know how Ragna can combo into OD D Inferno Divider after OD Carnage Scissors in the corner? I found that you can also use 5A in the same situation in order to continue a combo. It doesn't lead into as much damage as the aforementioned combo route, however the 5A route works off of the minimum overdrive time, meaning that this route doesn't depend on having low HP. The downside is that in order for that 5A to combo into anything else, you must have a lot of remaining hitstun or else the opponent can tech immediately after the 5A. Starting with a fatal counter allows you to use this route later into a combo, allowing for more flexibility.

For example: (In corner) : 5B > (2C) > 5C > 6A > OD Cancel > OD Carnage Scissors > 5A > 5B > 6A > sjC > jD > djD > Nightmare Edge > Follow-up. Damage : 4464 (4493)

From my testing and comparing to Ragna's frame data, I have found that the only moves the can connect after a cornered OD Carnage Scissors are 5A, 2A, and D Inferno Divider as they have 7 frames of startup, while the closest move in terms of frames, 5B, which has 8 frames of start up, cannot hit the opponent before they hit the ground. If only we got just 1 more frame of air time, then we could use 5B for optimal damage and combo proration...

EXCEPT a strange case I came upon during my testing versus Noel. I found that under certain situations, 5B can be used after OD Carnage Scissors. The following combo requires near max overdrive time.

Example in question: (In corner) (Max range where this combo connects) : Counter-hit 5C > 6C > OD Cancel > OD Carnage Scissors, when opponent is at max height > 5B > 5C > 5D > Seed of Tartarus. Damage : 5408

Honestly, the only explanation I can give is that, when preformed properly, the hurtboxes of Ragna and Noel bump into each other, resulting in Noel being pushed upwards the tiniest bit, giving us the additional frame of air time that we need to connect 5B. I have been able to replicate this phenomenon against Rachel, but failed to do so against Jin. Perhaps this is character specific?

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It turns out that the reason the combo didn't work was simply because the opponent needs to be at the max height that OD Carnage Scissors can connect at and Ragna must be hugging the corner. Here are some much more practical versions of the scratched out combo. First with minimum overdrive time.

(In Corner): 5B > (2C) > 5C > 6A > OD Cancel > Dash-in, Delayed, 5D(1) > OD Carnage Scissors > 5B > 5C > 6A > sjC > jD > djD > Nightmare Edge > Follow Up. Damage : 4784 (4754). In Active Flow : 5262 (5229)

This next combo requires max overdrive time.

(In Corner): 5B > 5C > 6A > OD Cancel > Dash-in, Delayed, 5D(1) > OD Carnage Scissors > 5B > 5C > 5D > Not Over Yet > Seed of Tartarus. Damage : 4843. In Active Flow : (5818)

The delayed 5D(1) must connect at the highest point possible. This means it must hit as late as possible. This combo doesn't work on everyone, as some characters such as Jin and Kagura only take the first hit of the multiple soul eater hits of the OD carnage Scissors, both reducing the damage dealt and preventing any follow-ups.

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Hi, everyone. I am trying to get into BB and I am having dash issues after 3C, 22C, dc, dash, 5C and 236D, dc, dash, 5B.

I sometime connect and sometime it is too far. When am I suppose to dc on 22C and 236D? Any pointers or videos?

Thanks,

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The dash cancel needs to start as soon as you connect with the move in question. Hitstop should be sufficient to buffer the dash cancel if you weren't already waiting for it. Getting a dash immediately after recovering from the dash cancel, however, is generally more troublesome than the dash cancel itself, at least at first. For that, you'll just need to keep practicing until you get a feel for it. For 22C (DC) > dash 5C specifically, you need to be dashing for a while so that you catch up to the sliding opponent. You can't just start a dash, immediately throw out 5C and expect to connect.

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Another beginner question. Is the following part tiger knee in yellow? Don't know if i am suppose to tiger knee into 214B or jump then 214B.  

5B > 5C > 214A >> 214D RC > dash 5B > 5C > jc j.214B >> delay 214D > 5B > 5C > hjc j.C > j.D > jc j.C > j.D > j.214C >> 214D

Also, what is the timing for 236D dc dash 5B in the following combo? I cannot even connect once on this? My character don't seem to be catching up to the guy so I assume I am dc too late?

5B > 5C/3C > 2D > 236D > dc dash 5B > 5C > hjc j.B > j.C > jc j.C > j.D > j.214C >> 214D

Please advise. 

Thanks

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The Aerial Gauntlet Hades need to be done immediately, so yes, a Tiger Knee motion would be appropriate. As for the second combo, the combo parts all need to be done as quickly as possible. The problem is pushback. Landing Dead Spike (DC) > dash 5B depends on how far you start the combo, whether or not you have dash momentum when you start and how much pushback is in the opening few hits. For 5C, you need to be starting point blank and with dash momentum. 3C is a little more generous pushback-wise and deals the same damage, so it's preferable. Omitting either attack keeps you close enough to land the dash 5B from a much further starting position.

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