Monarch Report post Posted November 18, 2015 Notation: >: Cancel|>: Link After landing from Aerial MoveJ: JumpDJ: Double JumpSJ: Super JumpAD: Air DashIAD: Instant Air DashJC: Jump CancelSJC: Super Jump CancelCH: Counter HitFC: Fatal CounterRC: Rapid Cancel[ ]: Hold InputDMG: DamageCT: Crush Trigger Combo Format The combos are written in this format: Combo (Damage, Heat gain/Heat used) Mid-screen: A normal 2A > 2B > 3C > 236B~6B (1611) 2A > 2B > 5C > 3C > 236B~6B (1958) 2A > 2B > 5B > 5C > 5D > 236B~6B (2022) AA 6A > 5C > 6B > 2D > IAD > j.B > j.C > 6A > 6C > 236D > 66 > 5D > 236B~6B (3335) AA 6A > 5C > 6B > 2D > IAD > j.B > j.C > 6A > 5C > 2D > 5D > JC > j.D > j.6D > j.214D (3418) B normals 2B > 5B > 5C > 5D > IAD > j.B > j.C > 2B > 3C > 236B~B (2739) 2B > 5B > 3C > 236B~6B > RC > 66 > 5B > 6A > 5C > 6C > 236D > 66 > 5D > 236B~6B (2964) 2B > 5B > 3C > 236B~6B > RC > 66 > 5B > 6A > 5C > 2D > 5D > JC > j.D > j.6D > JC > j.D > j.214D (3087) 2B > 3C > 214B > 66 > 2D > 5D > 236B~B > 66 > 2B > 6A > 6C > 236D > 66 > 5D > 236B~6B (3282) 2B > 3C > 214C > 66 > 6A > 6C > 236C > 66 > 6C > 236D > 66 > 5D > 236B~6B (3371) 6B > 2D > 5D > JC > j.D > j.6D > JC > j.D > j.6D > j.214D (2536) 6B > 2D > IAD > j.B > j.C > 6A > 6C > 236D > 66 > 5D > 236B~6B (2776) 6B > JC > j.C > j.2C > 2D > 5D > JC > j.D > j.6D > JC > j.D > j.214D (2823) 6B > 66 > 2D > 6D > j.2147D > 2B > 6A > 5C > 2D > 5D > JC > j.D > j.6D > j.214D (2982) 6B > 66 > 2D > 6D > j.2147D > 2B > 6A > 6C > 236D > 66 > 5D > 236B~6B (2987) 6B > 2D > IAD > j.B > j.C > 6A > 5C > 2D > 5D > JC > j.D > j.6D > JC > j.D > j.214D (3034) C normals Drives 5D > 4D > 236B~6B (1719) 5D > 4D > 236B~6B > RC > 66 > 5B > 6A > 5C > 6C > 236D > 66 > 5D > 236B~6B (2760) 5D > 4D > 236B~6B > RC > 66 > 5B > 6A > 5C > 2D > 5D > JC > j.D > j.6D > JC > j.D > j.214D (2909) Specials 236D > 66 > 2B > 3C > 236B~B (1894) 236D > 66 > 5D > 4D > 236B~B (1963) 214D > 66 > 2D > 5D > JC > j.D > j.6D > JC > j.D > j.6D > j.214D (2983) 236B~6A > 5B > 6A > 5C > 6C > 236D > 66 > 4D > 2D > JC > j.D > j.6D > JC > j.D > j.214D (3422) Throw B+C > 236A > 5A > 6A > 5C > 6C > 236D > 66 > 5D > 236B~6B (2633) B+C > 2D > 5D > JC > j.D > j.6D > JC > j.D > j.6D > j.214D (2680) B+C > 236D > 66 > 6C > 236C > 66 > 2D > 5D > JC > j.D > j.6D > j.214D (2712) B+C > 236A > 5A > 6A > 5C > 6C > 236D > 66 > 4D > 2D > JC > j.D > j.6D > JC > j.D > j.214D (2810) B+C > 236B~6A > 5B > 6A > 5C > 2D > 5D > JC > j.D > j.6D > j.214D (2894) B+C > 5D > 236B > 236C > 66 > 2D > 5D > JC > j.D > j.6D > JC > j.D > j.214D (2989) B+C > 236B~6A > 5B > 6A > 6C > 236D > 66 > 4D > 2D > JC > j.D > j.6D > JC > j.D > j.214D (2990) Air Throw JB+C > 66 > 2D > 5D > 6D > JC > j.D > j.6D > JC > j.D > j.214D (2680) Corner: A normal B normals 2B > 5C > 3C > 236B~B > 5B > 6A > 5C > 6C > 236D > 236C > 6C > 5D > 2D > 214A (3460) 2B > 5C > 3C > 236B~6B > 5B > 6A > 5C > 6C > 236D > 236C > 6C > 22D > 214C (3490) 2B > 5C > 3C > 236B > 22D > 66 > 5D > IAD > j.B > j.C > 6A > 6C > 236D > 236C > 6C > 5D > 2D > 214A (3561) 2B > 5C > 3C > 236B~B > 5B > 6A > 5C > 6C > 236D > 236C > 6C > 5D > 2D > 6D > 632146D (4472) 2B > 5C > 3C > 236B > 22D > 66 > 5D > IAD > j.B > j.C > 6A > 6C > 236D > 236C > 6C > 5D > 2D > 6D > 632146D (4599) 6B > 2D > 5D > 236B~6B > 5B > 6A > 6C > 236D > 236C > 6C > 5D > 2D > 214A (3123) 6B > 2D > 6D > j.2147D > 2B > 6A > 6C > 236D > 236C > 6C > 5D > 2D > 214A (3154) 6B > 2D > 5D > 236B~6B > 5B > 6A > 6C > 236D > 236C > 6C > 5D > 2D > 6D > 632146D (4134) 6B > 2D > 6D > j.2147D > 2B > 6A > 6C > 236D > 236C > 6C > 5D > 2D > 6D > 632146D (4213) C normals Drives 4D > 5D > 236B~6B > 5B > 6A > 5C > 6C > 236D > 236C > 6C > 5D > 2D > 214A (2805) 5D > 4D > 236B~6B > 5B > 6A > 5C > 6C > 236D > 236C > 6C > 5D > 2D > 214A (3096) 5D > 4D > 236B~6B > RC > 66 > 5B > 6A > 5C > 6C > 236D > 236C > 6C > 5D > 2D > 214A (3069) Specials 214D > 2D > 5D > IAD > j.B > j.C > 6A > 6C > 236D > 236C > 6C > 5D > 2D > 214A (3487) 214D > 2D > 5D > 236B~6B > 5B > 6A > 5C > 6C > 236D > 236C > 6C > 5D > 2D > 214A (3628) 236B > 5B > 6A > 6C > 236B~6B > 5B > 6A > 6C > 236D > 236C > 6C > 22D > 214C (2975) 236B > 5B > 6A > 5C > 6C > 236D > 236C > 6C > 5D > 2D > 214A (3216) 236B > 5B > 6A > 6C > 214D > 66 > 6A > 6C > 236D > 236C > 6C > 5D > 2D > 214A (3401) 236B~6A > 5B > 6A > 6C > 214D > 2D > 5D > JC > j.2D > j.6D > JC > j.D > j.214D (3304) 236B~6A > 5B > 6A > 5C > 6C > 236D > 236C > 6C > 5D > 2D > 214A (3397) 236B~6A > 5B > 6A > 6C > 236B~6B > 5B > 6A > 6C > 236D > 236C > 6C > 5D > 2D > 214A (3440) 236B~6A > RC > 5B > 6A > 6C > 236B~6B > 5B > 6A > 6C > 236D > 236C > 6C > 5D > 2D > 214A (3213) 236B~6A > RC > 5B > 6A > 5C > 6C > 236D > 236C > 6C > 5D > 2D > 214A (3442) 236B~6A > RC > 214B > 6A > 6C > 236D > 214D > 2D > 5D > JC > j.D > j.6D > j.214D (3699) 236B~6A > RC > 214B > 6A > 5C > 6C > 236D > 236C > 6C > 5D > 2D > 214A (3778) 236D > 2B > 3C > 236B~6B > 5B > 6A > 6C > 236C > 236B > 22D > 66 > 5D > 2D > 214A (2817) 236D > 5D > 4D > 236B~6B > 5B > 6A > 6C > 236C > 236B > 22D > 66 > 5D > 2D > 214A (2881) Throw B+C > 214D > 6A > 5C > 6C > 236D > 236C > 6C > 5D > 2D > 214A (3339) B+C > CT > 214D > 6A > 5C > 6C > 236D > 236C > 6C > 5D > 2D > 214A (3639) B+C > CT > 214D > 214A > 6A > 6C > 236D > 236C > 6C > 5D > 2D (3700) B+C > CT > 214D > 6A > 5C > 6C > 236D > 236C > 6C > 5D > 2D > 6D > 632146D (4628) B+C > CT > 214D > 214A > 6A > 6C > 236D > 236C > 6C > 5D > 2D > 6D > 632146D (4728) Air Throw Overdrive Combos: A normal B normals 2B > 3C > ODC > 5B > 5C > 2D > 5D > IAD > j.B > j.C > 6A > 6C > 236D > 66 > 5D > 236B~6B (3613) 2B > 3C > ODC > 5B > 5C > 2D > 5D > IAD > j.B > j.C > 6A > 5C > 2D > 5D > JC > j.D > j.6D > j.214D (3694) C normals Drives Specials Throw Air Throw Share this post Link to post Share on other sites
Senser Report post Posted November 23, 2015 Hello, since there's nothing here yet, I'll start ^o^ Here's source for following combos, damage is not included because the poster wasn't certain of exact numbers: http://www.famitsu.com/cominy/?m=pc&a=page_fh_diary&target_c_diary_id=98070 I'll be using move names instead of motions because there's new moves and I don't wanna mix up the motions. I'll never mention Act parser, I'll just call them Zwei/Tri/Sparda/Blade/Cavalier The @ in front of some combos is just an indicator for combos involving rapid cancel at some point. And J56D is probably just j.5/6D but I'll leave it as J56D Mid-screen:A normal ・A>2B>5C>5D(>Tri>Blade) ・A>2B>3C>Tri>Blade B(and C?) normal ・B>2B>5C>5D(>Tri>Blade) ・B>5C>3C>Tri>Blade ・B>3C>B Gravity Seed>microdash 6C>Sickle Storm>Cavalier>microdash 2D(>J56D>Cresent Saber) ・B>3C>B Gravity Seed>microdash 6C>6D>2D>J56D>J56D>Cresent Saber *Burst-safe @B>5C>3C>Tri>RC>microdash 3C>B Gravity Seed>microdash 6C>Sickle Storm>Cavalier>microdash 2D(>J56D>Cresent Saber) @B>5C>3C>Tri>RC>microdash 6B>microdash 2D>5D>7jc66j.B>j.C>6A>6C(>Sickle Storm)*used if gravity seed isn't recharged6B normal ・[close range hit]6B>2D>7jc66j.B>j.C>6A>5C>2D>5D>J56D>Cresent Saber ・[close range hit]6B>2D>7jc66j.B>j.C>6A>6C>Sickle Storm>microdash 4D>6D>2D(>B Gravity Seed setup) ・[medium range hit]6B>microdash 2D>5D>7jc66j.B>j.C>6A>5C>2D>5D>J56D>Cresent Saber ・[medium range hit]6B>microdash 2D>5D>7jc66j.B>j.C>6A>6C>Sickle Storm>microdash 4D(>B Gravity Seed setup) ・[max range hit]6B>2D>J56D>J56D>Cresent SaberSparda RC @Sparda>RC>2D>5D>7jc66j.B>j.C>6A>5C>2D>5D>J56D>Cresent Saber @Sparda>RC>2D>5D>7jc66j.B>j.C>6A>6C>Sickle Storm>microdash 4D>6D>2D(>B Gravity Seed setup)Exiga Nail CH ・Exiga Nail CH>dash 5B>3C>B Gravity Seed>microdash 6C>Sickle Storm>Cavakuer>microdash 2D(>J56D>Cresent Saber)Spike Chaser ・Spike Chaser>5B>6A>5C>6C>Sickle Storm>microdash Cavalier>2D(>J56D>Cresent Saber)Cresent Saber RC @Cresent Saber>RC>j.B>6A>5C>6C>Sickle Storm>microdash 4D>6D>2D(>B Gravity Seed setup) @Cresent Saber>RC>3C>B Gravity Seed>microdash 6C>Sickle Storm>Cavalier >microdash 2D(>J56D>Cresent Saber)Throw ・Throw>Sickle Storm>Cavalier>2D(>J56D>Cresent Saber) ・Throw>Sickle Storm>4D>6D>2D>J56D>J56D>Cresent Saber *Burst-safeAir Throw ・Air Throw>6D>2D>J56D>Cresent SaberCorner: A normal ・A>2B>3C>Tri>Blade>5B>6A>6C>2D ・A>2B>3C>Tri>Blade>5B>6A>6C>CavalierB(andC?) normal ・B>3C>Tri>Blade>5B>6A>5C>6C>Cavalier(>Tri) ・B>3C>Tri>Blade>5B>6A>5C>6C>2D(>5D>J56D>Cresent Saber)6B normal ・6B>2D>Tri>Blade>5B>6A>6C>Cavalier>Tri>BladeThrow ・Throw>Spike Chaser>6A>6C>Cavaluer(>Tri>Blade) ・Throw>Spike Chaser>6A>5C>6C>2D(>5D>J56D>Cresent Saber)Sparda RC @Sparda>RC>6A>5C>6C>Sickle Storm>Cavalier>Tri>Blade /edit: Here's another combo file with more stuff https://www.evernote.com/shard/s677/sh/61c9c0c0-73d8-44b0-8669-ad9472c46d61/8747f9775426b888eb082f45f81d73aa I need sleep, so I'm not adding it now, maybe tomorrow after work if I'm not lazy(I am)~~ Share this post Link to post Share on other sites
Monarch Report post Posted December 12, 2015 OP updated with combos found in the videos below: BBCF Lambda-11 Combos Part 1 by Fuji no jukaiBBCF Lambda-11 Combos Part 2 by Fuji no jukaiBBCF Lambda-11 Combos Part 3 by Fuji no jukai Share this post Link to post Share on other sites
M19Kamikaze Report post Posted September 14, 2016 I don't believe this one was posted yet Lambda Counter Hit Combos Share this post Link to post Share on other sites
Butterduck11 Report post Posted November 14, 2016 Any tips on executing her instant air dash B > C > 2A combos? I could do it easy in CP but I can't get the 2A to connect in CF at all. All info appreciated Share this post Link to post Share on other sites
ZoneroftheEnd Report post Posted November 17, 2016 On a grounded opponent, you just have to do jB>jC>X as fast as possible. Throw in a minidash after landing to put yourself closer if necessary. On a juggled opponent, for routes like 6B>2D>IADjB>jC>6A>etc, the opponent has to be at the right height before you hit them with the instant air dash stuff. For this route you want them to drop after 2D as low as possible, as hitting them too high will cause jC to whiff. Here's a video that shows the subtle height difference between whiffing and hitting jC in the first minute: https://www.youtube.com/watch?v=EcqyOAgx4M4 Share this post Link to post Share on other sites
Butterduck11 Report post Posted November 19, 2016 That video is extremely useful, thanks for the link :D Share this post Link to post Share on other sites
Butterduck11 Report post Posted December 6, 2016 Any tips on how execute Lambda's 2D > JC effectively? I could do it on CP but on CF the inputs feel almost sticky in comparison. Any help is appreciated Share this post Link to post Share on other sites
Indigo Report post Posted December 6, 2016 1 hour ago, Butterduck11 said: Any tips on how execute Lambda's 2D > JC effectively? I could do it on CP but on CF the inputs feel almost sticky in comparison. Any help is appreciated What are you trying to follow it up with? The timing can be a bit more delayed or quick depending on the followup you want. In general, you want to sort of buffer the jump in between 2D's two hits. Wait a split second after the first sword, and then jump just before the second sword will hit, it feels surprisingly early for me, like you jump at about the same time the second sword hits. Share this post Link to post Share on other sites
Butterduck11 Report post Posted December 7, 2016 23 hours ago, Indigo said: What are you trying to follow it up with? The timing can be a bit more delayed or quick depending on the followup you want. In general, you want to sort of buffer the jump in between 2D's two hits. Wait a split second after the first sword, and then jump just before the second sword will hit, it feels surprisingly early for me, like you jump at about the same time the second sword hits. I'm trying to 2D > IAD 5B stuff. I'll give that a try, thanks Share this post Link to post Share on other sites