Chickzama Report post Posted November 23, 2015 Info All combos posted by users will be tested and added to the thread. Notation: >: Cancel|>: Link After landing from Aerial Movej: Jumpdj: Double Jumpsj: Super JumpAD: Air DashIAD: Instant Air Dashjc: Jump Cancelsjc: Super Jump CancelCH: Counter HitFC: Fatal CounterRC: Rapid Cancel[ ]: Hold InputDMG: DamageCT: Crush Trigger Combo Format The combos are written in this format: Combo (Damage, Heat gain/Heat used) Mid-screen: A normal B normals C normals Drives Specials Throw Air Throw Corner: A normal B normals C normals Drives Specials Throw Air Throw Overdrive Combos: A normal B normals C normals Drives Specials Throw Air Throw Share this post Link to post Share on other sites
Ourozama Report post Posted November 25, 2015 Saw Yuika did a crouching combo at https://youtu.be/v7nuIiAKj9E?t=19m11s 2A > 5C(1) > 6C > 5DD > j.2C > dash 5C > jagai > stance B then dropped. His option after jabaki in corner looks really bad... Share this post Link to post Share on other sites
Ourozama Report post Posted January 11, 2016 Apparently you can combo off a non-ch Jameijin on a grounded opponent with 2B. http://www.nicovideo.jp/watch/1452530293 @08:29 Share this post Link to post Share on other sites
Ctrlaltwtf Report post Posted September 15, 2016 My finds so far: [space] = link {} = delayed input ~ = additional input Midscreen Meterless Routes 5A/5B > 5C > 2C > 3C > 214B~66C > 66 5A/5B > 5C > 2C > 214B~{A/C}** **Mixup when opponent recovers from stagger, can also use B follow-up as a hard callout for DPs. You can also do this after 3C, but the opponent may choose to roll out of it if they don't emergency roll. I prefer to do it standing because they have no choice but to tech the stun or they will get blue beat into a powerful combo. (close) 5B/5C/2C/3C* > 214B~66B > 66 5A > 5C > 2C > 4D~A >jD~D > jCx2 > djCx5 > j214B *If the first hit of this combo is microdashed, you can get 2 hits off before 214B, otherwise, only one hit is allowed at the start or the 5A link will be too far away. The second hit cannot be 3C in this case. That old route no longer works unless 3C is the first hit at close range. Corner (close) 5A/2A .. > 5B/5C > 3C > 236A > 66 5C > 2C > 4D > 214D~66{B} > 66 2D~D > jB > jCx2 > djCx5 > j214B (close) 5B/5C .. > 3C > 236A > 66 5C > 6C > 5D > 214D~66A > 66 5C > 2C > 4D~A > 66 2D~D > jB > jCx2 > djCx5 > j214B (far) 5A/2A .. > 5B/5C > 236A > 66 3C > 214B~66B > 66 5A > 5C > 2C > 4D~A > 662D~D > jCx2 > djCx5 > j214B (far) 5B/5C .. > 3C > 236A > 66 3C > 214B~66B > 66 5A > 5C > 2C > 4D~A > 66 2D~D > jB > jCx2 > djCx5 > j214B Share this post Link to post Share on other sites
BardMain Report post Posted February 13, 2017 Midscreen Throw > D~D> Air Throw > 4D~D > Cx5 > 214B Share this post Link to post Share on other sites