Chippy Report post Posted August 20, 2009 If you've got better please post. Damage is listed as on Sol Red are crouch only. Blue is anti-air Unsummon 2P/5P(5p version will be less damage) 2p,2k,2s,2d,236p(70) 2p,5k,2s,2d,236p(75) 2p,c.S,2s,2d,236p(78) 2p,c.s,2hs,2d,(105) 2p,c.s,2HS,2k,2d,236p(110)<Wide hitboxes, or CH 2p for normals 2p,c.s,j.p-s,dj.s-d(99) 2K 2k,c.s,2s,2d,236p(66) 2k,c.s,2hs,2k,2d(96) summon will connect on wide hitboxes 5K 5k,2s,2d,236p(83) 5k,f.s,2HS,2d(120) c.S c.s,6p,2d(86) c.s,f.s,2d(91) c.s,2HS,2k,2d,236p(129) c.s,j.k-s,dj.s-d 2HS 2hs,c.s,2d,236p(123) 2hs,c.s,2hs,2k(146) 2D 2D, RC 2hs,c.S j.ks,dj.sd(183)50% tension<--Blipples Jump In j.p-s \/,2k,2s,2d,236p j.d \/ j.k-s,dj.s-d (141)<extra punch will lower damage IAD,j.s-k-s \/ 2k,2d,236p(119) IAD j.p/k-s-d \/ j.p-k-s, dj.s-d(148/161) Crossover j.hs,2k,2s,2d,236p(98) j.hs,c.s,2s,2d,236p(107) To do: tension combos Jump install combos more anti airs Share this post Link to post Share on other sites
Chippy Report post Posted August 20, 2009 Sword 5p/2p(5p versions do less damage) 2p,2k,5s,5fs,2s,5hs[2 hits](114) 2p,2k,5s,2s,5hs[1 hit],63214hs(100) Knockdown variant w/ 3 lows 2p,5s,5hs[2 hits],63214hs(104) Knockdown variant w/ 1 low 6p 6p,5s,5fs,2s,5hs[2](126) 6p,5s,5fs,5hs[1],63214hs(115) 6p,5s,2s,5hs[1],63214hs(108) 6p,2k,2s,5hs[1],63214hs(91) CH 6p,5s,2hs[2],j.s,dj.s-d,236hs(159) 2k 2k,5s,5fs,2s,5hs[2] (107) 2k,5s,2s,5hs,63214hs(91) Knockdown w/ 2 low 2k,5s,5hs[2],63214hs(100)Knockdown w/ 1 low 5k 5k,5s,5hs[2],63214hs(129) not sure why I included this. 5k,5s,5fs,hs[1],63214hs(130) CH 5k,5s,2hs[1],j.k-s,j.s-d,236hs(168) 5s 5s,5fs,2s,5hs[2](130) 5s,5fs,2s,5hs[1],63214hs(127)knockdown 5fs 5fs,2s,5hs[2](105) 5fs,5hs[1],63214hs(87)knockdown 5fs,2s,5hs[1],63214hs(101) requires running start 5hs 5hs[2],63214hs(92) 2hs 2hs[1],63214hs(57) note that max damage off of CH 5k and 6p require different combos To do: Jump Install combos Tension combos combos including 6hs anti airs and crouch combos Share this post Link to post Share on other sites
Chippy Report post Posted August 20, 2009 Ghost To do: everything Share this post Link to post Share on other sites
Chippy Report post Posted August 20, 2009 Dog To do: Everything Share this post Link to post Share on other sites
Chippy Report post Posted August 20, 2009 Lulzy combos Tigerknee Sword Spin 2s, 2hs [1], 2369hs (rc third hit), c.s 2hs j. s dj. s hs(181)<-Blipples throw 2s, 2hs[1], 2369hs (rc second hit), c.s j s dj. s hs(121) Corner only <-Blipples Share this post Link to post Share on other sites
Phrekwenci Report post Posted August 21, 2009 Uh, can these be situational? Like with tension, or in the corner? I have a bad-ass on in the corner with 2HS. Share this post Link to post Share on other sites
Chippy Report post Posted August 21, 2009 Yes. Just make sure you're posting max damage(as high as you know). Share this post Link to post Share on other sites
Valentine Report post Posted August 21, 2009 The f.S puddle will increase/decrease combo damage at random 2p,2k,2d 236p will do less damage after a puddle 2p,2k,2s,2d,236p will do 71 instead of the normal 70 after a puddle. Someone look into this. Wouldn't that be the proration taking effect? The puddle does 1 damage, but I believe it still prorates the combo. The second combo has another attack in it, so it's going to do more damage. Unless I'm missing something Share this post Link to post Share on other sites
Chippy Report post Posted August 24, 2009 Updated with sword combos. Will finish after work. Share this post Link to post Share on other sites
blipples Report post Posted August 25, 2009 College is a bitch, I will post a ton soon. Share this post Link to post Share on other sites
blipples Report post Posted August 25, 2009 My bad for the double post kiddies. I found out some cool shit with the sword. Check out these sweet tiger knee sword spin combo's. Very flashy, not to mention the damage isn't bad. 2s, 2hs (first hit), 2369hs (rc third hit), c.s 2hs j. s dj. s hs: 181 damage vs sol Corner: throw 2s (LOW!!!!), 2hs (first hit), 2369hs (rc second hit), c.s j s dj. s hs: 121 damage vs sol Share this post Link to post Share on other sites
Dangief Report post Posted August 26, 2009 Good stuff blipples. Share this post Link to post Share on other sites
Zoogstin Report post Posted March 19, 2010 Man, I've been doing some weak Raoh dust combos for the past few years. I've been in training mode hard for the past couple of days and found out just how much damage Raoh can do off dust with 0% meter. Mid screen (works on everybody but easier on middle weight to heavy weight characters): What I use to do: 5D Impossible Dust (ID) jH land jS jHS 214S What I just figured out: 5D ID jH land 2H 236S-S 66 5S 214S or 5D ID jH land 2H 236S-S 2H 214S (don't dash forward like in the first combo) Corner: What I use to do: 5D - do some upper cuts Potemkin 5D - late 214S - 236S-K (pickup) - 6H - 6H - 236S-K (pickup) - 66 - 5S - 214S Slayer, both Sols (probably works on a lot of characters but I haven't tried it all on them) 5D - late 214S - 6HS loop x2 - 66 - 5S - 214S May (possibly all light characters) 5D - IB jH - land - 214S - 6HS loop x 3 - 66 - 5S - 214S The problem with these combos are that they're kind strict in the timing. But my gosh the damage is epic considering how you use no meter. Share this post Link to post Share on other sites
Oiboi Report post Posted March 19, 2010 SNip! Whoa, this is seriously awesome shit. I'll try to get some practice in and see what other shenanigans I can come up with. Share this post Link to post Share on other sites