Jump to content

Archived

This topic is now archived and is closed to further replies.

chzchan

[CF] Tsubaki Combo Compilation

Recommended Posts

BBCF_Header_Combo_Thread.png

 

General Notations Used

sj - Super Jump

dj - Double Jump

ad - Air Dash

IAD - Instant Air Dash

jc - Jump Cancel

sj - Super Jump Cancel

jcc - Jump Cancel Cancel (Tap 8 then input your next attack as normal)

CH - Counter Hit

FC - Fatal Counter

RC - Rapid Cancel

CT - Crush Trigger

OD - Overdrive

tk - Tiger Knee

| | - Hold Input (actually [] but can't be used because of bold shortcut)

{ } - Delay

(w) - Whiff

(N) - Can be omitted from the combo.

[???] xN - Repeat ??? N amount of times.

DM - Damage

[HG] - Heat Gain %

[x%] - Heat Required

[x Charge] - Number of charges / stock / install gauge required or gained

 

 

Combos

5A/2A

Midscreen

  • 5A5CC > 623C > j.236{A} > j.214A > 2A5CC > sj.BB > dj.BCC > j.236A > j.214{A} [2325 DM] [?% HG]
  • [1 Charge] 5A5CC > 236B > 214B > 22D > 3CC > 5CC > sj.BB > dj.BCC > j.236A > j.214{A} [3089 DM] [?% HG]

Corner

  • 5A5CC > 623C > j.214{A} > 2A5CC > sj.BB > dj.BCC > j.236A > j.214{A} [2247 DM] [?% HG]
  • [1 Charge] 5A5CC > 236D > j.BCC > j.236A > j.D > j.BB > dj.BCC > j.236A > j.214{A} [2758 DM] [?% HG] [0.5 Charges]

 

Grab

Midscreen

  • Grab > 22B > 5C(dash)2CC > sj.BB > dj.BCC > j.236A > j.214{A} [2807 DM] [?% HG]
  • [1 Charge] Grab > 22D > 5C2CC > sj.BB > dj.BCC > j.236A > j.214{A} [3077 DM] [?% HG]

Corner

  • Grab > 22B > 5CC > sj.C > j.236A > j.D > j.BB > dj.CC > j.236A > j.214{A} [2752 DM] [?% HG] [0.5 Charges]

 

 

5B

Midscreen

  • [1 Charge] 5BB5CC(close) > 236B > 214B > 22D > 3CC > 5CC > sj.BB > dj.BCC > j.236A > j.214{A} [3498 DM] [?% HG]
  • [1 Charge] 5BB5CC(far) > 623D > j.214A(w) > 2C > 236B > 214B > 22B > 2A5CC > sj.BC > dj.BC > j.236A > j.214{A} [3598 DM] [?% HG]

Corner

  • [1 Charge] 5BB5CC > 236B > 214B > 22D > 5CC > sj.C > j.236A > j.D > j.BB > dj.CC > j.236A > j.214{A} [3238 DM] [?% HG] [0.5 Charges]

 

5C

Midscreen

  • 5CC > 623C > j.236{A}(w) > 5C2CC > sj.BB > dj.BCC > j.236A > j.214{A} [2839 DM] [?% HG]
  • [1 Charge] 5CC > 236B > 214B > 22D > 3CC > 5C2CC > sj.BB > dj.BCC > j.236A > j.214{A} [3817 DM] [?% HG]
  • [1 Charge] 5CC(far) > 623D > j.214A(w) > 2C > 236B > 214B > 22B > 2A5CC > sj.BB > dj.BCC > j.236A > j.214{A} [3944 DM] [?% HG]
  • [1 Charge] 5CC > 236D > 5B(dash) > sj.BBCC > j.236A > j.D > j.B > dj.BCC > j.236A > j.214{A} [3406 DM] [?% HG] [0.5 Charges]

Corner

  •  

 

2C

Midscreen

  • 2CC(AA) > sj.CC > j.D > j.B > dj.BCC > j.236A > j.214{A} [2753 DM] [?% HG]
  • 2CC(low AA) > j.BB > dj.BB > j.236A > j.214{A} > 2A5CC > sj.BB > dj.BCC > j.236A > j.214{A} [28?? DM] [?% HG]
  • 2CC(high AA) > sj.BB > dj.BCC > j.236A > j.214{A} > 2A5CC > sj.BB > dj.BCC > j.236A > j.214{A} [2949 DM] [?% HG]
  • [1 Charge] 2CC(AA) > sj.BB > j.BCC > j.214D > 3CC > 5CC > sj.BB > dj.BCC > j.236A > j.214{A} [3315 DM] [?% HG]

Corner

  • 2CC(AA) > sj.CC > j.236A > j.D > j.BB > dj.BCC > j.236A > j.214{A} [? DM] [?% HG]
  • [1 Charge] 2CC(AA) > j.CC > j.214D > 3CC > 5C2CC > sj.BB > dj.BCC > j.236A > j.214{A} [3524 DM] [?% HG]

 

6A

Midscreen

  • 6A5CC > 214B > 5C2CC > sj.BB > dj.BCC > j.236A > j.214{A} [2997 DM] [?% HG]
  • [1 Charge] 6A5CC > 214D > IAD j.C{C} > 5C2CC > sj.BB > dj.BCC > j.236A > j.214{A} [3499 DM] [?% HG]

Corner

  •  

 

22X

Midscreen

  • 22B > 2BB2C > 236B > 214B > 22B > 2A5CC > sj.BB > dj.BCC > j.236A > j.214{A} [2684 DM] [?% HG]
  • [1 Charge] 22B > 5B5C2C > 236D > 6C > 214B > 5CC > sj.BB > dj.BCC > j.236A > j.214{A} [3287 DM] [?% HG]
  • [1 Charge] 22B > 5B5C2C > 236D > 6C > j.D > j.C > 5CC > sj.BB > dj.BCC > j.236A > j.214{A} [3340 DM] [?% HG] [0.2 Charge]
  • [1 Charge + 25%] 22B > 5C2C > 214D > jcc{CT} > 6C > 214B > 5CC > sj.BB > dj.BCC > j.236A > j.214{A}  [3651 DM] [?% HG]

Corner

  • 22B > 5C2CC > dj.CC > j.236A > j.D > j.BB > dj.CC > j.236A > j.214{A} [2881 DM] [?% HG] [0.5 Charge]

 

2B

Midscreen

  • [1 Charge] 2BB5B6BB > 236B > 214B > 22D > 3CC > 5CC > sj.BB > dj.BCC > j.236A > j.214{A} [2932 DM] [?% HG]

Corner

  •  

 

6B

Midscreen

  •  

Corner

  •  

 

3C

Midscreen

  • 3CC > 5BB2C > 236B > 214B > 22B > 2A5CC > sj.BB > dj.BCC > j.236A > j.214{A} [3096 DM] [?% HG]
  • 3CC > 5C2C > 214B > 5C2CC > sj.BB > dj.BCC > j.236A > j.214{A} [3208 DM] [?% HG]
  • FC 3CC > 5C2C > IAD j.BCC > 2C > j.{B}C > 2CC > sj.BC > dj.BCC > j.236A > j.214{A} [3509 DM] [?% HG]
  • [1 Charge] 3CC > 5B5C2C > 236D > 6C > 214B > 5CC > sj.BB > dj.BCC > j.236A > j.214{A} [3600 DM] [?% HG]
  • [1 Charge + 25%] 3CC > 5C2C > 214D > jcc{CT} > 6C > 214B > 5CC > sj.BB > dj.BCC > j.236A > j.214{A}  [3949 DM] [?% HG]

Corner

  •  

Share this post


Link to post
Share on other sites

I'll be posting some combos and etc I've been optimizing and seeing their pros and cons -

5A > 5CC > 6B > 623C > j.236(A) > j.214(A) > 2A > 5CC > hjc > j.BB > jc > j.BCC > j.236A > j.214(A) (2399 Damage)

The addition of 6B adds more damage and actually serves to stabilize the combo a bit better since this will let the combo work on a slightly further away 5A hit as 6B moves you forward. 

There are micro delays on a lot of these hits as well but they're fairly easy to time because the delays are very, very short. 

You can also go with a 5A > 5BB> 5CC > 6B route as well but you sacrifice a bit of damage to do but it's worth noting that it works since we mostly gatling into 5BB after 5A and you don't exactly hit confirm 5A hits. 

Share this post


Link to post
Share on other sites

Maybe I'm old and forgetful, but what does the j.236(A) (with parenthesis) notation mean?  Is that a whiff?

Share this post


Link to post
Share on other sites

I meant it as delay but the proper annotation for that might be { }, not sure since I haven't done this in a while. 

Share this post


Link to post
Share on other sites

Beats me! But okay. Delay. Gotcha.

Does this mean it is possible to convert air combos to ground combos using j.236A>j.214A?

Share this post


Link to post
Share on other sites

Fun 2 Charge Mugen combo- 

5C CH > 6C > Mugen > 6C > 623D > j.236D > j.214D > 22D > 236D > 214D > 22{D} > 6CC > 236B > 214B > 22B (5973) 

 Almost 6K off our usual counter punisher 5C > 6C  2 Charge Mugen and the difficulty is fairly low and the corner carry as is the case for Mugen combos in general is excellent. There are alternative options for routes for air ender and even a side switch as well.

Share this post


Link to post
Share on other sites

I assume that works from 5B as well, just with reduced damage?

(Also, see earlier question about air conversions?)

Share this post


Link to post
Share on other sites

I haven't tested but it should.

It's meant as a punish combo so you should be using 5C CH anyway, though.

The air conversion is tricky and very much situation specific. If it's a air to air conversion starting from a j.C, or a 2CC anti air starter, yes. It does work as long as you have the height set correctly to continue the 2A > 5CC pick up. It's harder to make that happen with ground starters. 

Share this post


Link to post
Share on other sites

I realize it's a punish combo, but sometimes I fish for 5B (CH) > 6C hits, and 6C is pretty easy to hitconfirm into Install. And with us generally having more charges now, having 2 stocks isn't out of the question.

Air conversion sounds sadly awkward. =/ I'm always looking for something I can do after air hit j.CC.

 

Share this post


Link to post
Share on other sites

What's the reasoning behind using j.BB>j.BCC instead of the old j.C > J.CC? Does it do slightly more damage? work in more situations? What's going on? I'm still habitually doing j.C > j.CC and I'm not seeing a noticeable damage difference.

Share this post


Link to post
Share on other sites

×