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RurouniLoneWolf

[CF] Es Gameplay Discussion Thread aka Pudding Lovers Anonymous

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My only concern with that strategy is if the j.D will actually come out in time before Es hits the ground, since she has to make the circular motion with her sword before the crest is created.

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I don't think there's a single air normal in the game that gets landing canceled from the earliest you can use it after a backwords IAD, so I'd be shocked if it did. Even Terumi's slow as snails j.D makes it out with time to spare.

However even if that is a problem one only needs to superjump and delay the back airdash a tiny amount to get virtually the same effect I'd think.

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Dissecting footage...

Looks like Mordred(2) can be DP'd if Mordred(1) is instant blocked. 'x'

It looks like Grifflet got knockdown (It's possible the Ragna didn't airtech?)

Grifflet also has the second hit come out on hit or block... if the second hit is RC'd it makes for a nice cross-up with j.D '3'

Mordred (2) can be airdash canceled on hit by the looks of it. things>Mordred(2)>airdash>j.D>5B>2C seems to work. Seems to be a consistent way to combo anywhere.

Es Counter Assault looks godlike in terms of horizontal range, probably the longest in the game judging solely by appearance, but it looks a bit lacking vertically.

We should add Erec and Tristan to the OP prolly.

 

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51 minutes ago, Myoro said:

Mordred (2) can be airdash canceled on hit by the looks of it. things>Mordred(2)>airdash>j.D>5B>2C seems to work. Seems to be a consistent way to combo anywhere.

We should add Erec and Tristan to the OP prolly.

 

The Es player actually did a Rapid Cancel before the airdash. Still a good route to consider if you have 50 meter though. Need to test that it works though. It blue beated in the video but it might've been that the timing was off.

Movelist in the OP is kind of abandoned since her Wiki is up to date, complete with inputs for each command. I'll probably remove the movelist from the OP soon

Some additional observations:

Looks like I've found at least one alternative for a Round Start poke besides 3C. 
https://youtu.be/OTMm8u0WSP8?t=338

Erec Command Grab comboable meterless by linking 5B?
https://youtu.be/OTMm8u0WSP8?t=343

Nice rough demonstration of how grounded Breunor can convince rushdown opponents to jump over the projectiles and kindly land on top our Anti-air. Needs fine tuning. In this case, it was fortunate the Ragna did air Blood Scythe or the Anti-Air might of missed. We could do jump up j.A in those situations though. Also need to test this tactic with the different kinds of Breunors (Single, staggered and double)
https://youtu.be/OTMm8u0WSP8?t=386

He experimented with falling Breunor oki from j.2B enders a few times. Interesting. I'll have to think about the value of it more later this week
https://youtu.be/OTMm8u0WSP8?t=389

Es Counter Assault that Myoro brought up earlier so people can see how good it is ^,^
https://youtu.be/OTMm8u0WSP8?t=393

 

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I was watching the wrong heat gauge rip. 'x'

still looks quite nice, although I'd be willing to bet we could get more damage from it.

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Looks like we've gotten everything we're going to get out of the Round Start options topic for now. Lets revisit it again after console release.

For now, I've compiled what we have so far into a work in progress of the Es Neutral Tips and Tricks Guide
https://www.evernote.com/shard/s624/sh/da26ad0f-c4fb-4198-8e0b-15d0975f2396/1bb4df6425fe2302abe0231a0cd511f1

Also, I'm planning to compile everything into this Es Resource Database (Name may change to something more cooler in the future if I think of one).
https://www.evernote.com/shard/s624/sh/f3b0f35c-1b9b-46e2-8100-6354a6825cd9/fdd4266ecf0c276c2b0561e4b2f683cd

Now then, moving on to the next topic of discussion: Breunor. Let's talk about all the best ways we can make use of it. My initial post on it might be a bit wordy since it'll eventually migrate over to the neutral tips and tricks guide.

Breunor comes in three different patterns: A single projectile, two staggered projectiles and a cross shaped projectile. Each pattern seems to have different purposes and their own pros and cons.

Single Projectile - Still on the fence about this one. Seems like it's a happy medium between the other two patterns. The projectile travels slower and controls space longer than the cross projectile and doesn't lock Es into the animation as long as the two staggered projectiles. I wonder if there's any potential for it to cover an approach?

Two Staggered Projectiles - The staggered projectiles control the space they travel through for a longer period of time. For the ground version, this is nice because it makes it harder for opponents to precisely jump over Breunor. They'll need to take a wider arc to avoid both projectiles either by super jumping or double jumping, which will in turn limit their options and make it easier to predict their movements. However, the extra animation of Es swinging her sword again can give opponents a better opportunity to punish us if they are already approaching from a different trajectory than the projectiles are traveling so we need to be careful.

Cross Projectile - Travels the fastest and it goes fullscreen. Probably the most effective of hindering approaches of the three patterns because of these 2 factors. This is speculation on my part but it might also serve as a good anti-zoning tool as well. Visually, it looks like it should have a high enough projectile level to beat most other projectiles but it needs testing. Another thing I want to test is how it behaves on Counter Hit. Specifically, I'm curious if it has any extra effects like stagger, launch, etc. Right now, it seems to knockdwon on regular hit, which is good for getting a Bors buff or approaching.  
Using Cross Projectile Hit to get a Bors buff - https://youtu.be/OTMm8u0WSP8?t=185
Using Cross Projectile Hit to Approach - https://youtu.be/OTMm8u0WSP8?t=425

There's also tk and falling Breunors to consider, which will fly across the screen at just the right height to hinder both ground approaches and air approaches from lower heights. Feels like on block, you should have time to get a bors buff but I wonder if we recover fast enough for the blocked Breunor to cover part of an approach.

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Didn't have as much time to go over this time but few things I noticed

Es Crush Trigger
https://youtu.be/e0PhIh4aH4E?t=752

Single Projectile beats Jin's ice sword
https://youtu.be/e0PhIh4aH4E?t=792

Mordred can be followed up in the corner by linking a normal
https://youtu.be/e0PhIh4aH4E?t=799

 

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Hey guys. Not sure who knew this but Es is actually playable at a tournament in Munich Germany this weekend. Danaiden and a friend of his were kind enough to test a few things for us that I felt were worth sharing here

  • Jump Cancelable on block normals are so far looking to be 5A, 2C, 2D
  • Percival (Install Super) lasts about 5 1/2 in game seconds
  • So far, it's been found that 5A and 2A gatling into Es' command normal Overhead. 

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Some more footage Es footage from the recent ArcLive stream https://www.youtube.com/watch?v=Yxna5kWWyGQ&feature=youtu.be

Possible Crouch Confirm from j.C? doesn't feel like that 3C? > 5D should connect otherwise
https://youtu.be/Yxna5kWWyGQ?t=314

 

Gawain RC Combo for when you don't have a Bors buff
https://youtu.be/Yxna5kWWyGQ?t=420

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12 minutes ago, RurouniLoneWolf said:

Some more footage Es footage from the recent ArcLive stream https://www.youtube.com/watch?v=Yxna5kWWyGQ&feature=youtu.be

Possible Crouch Confirm from j.C? doesn't feel like that 3C? > 5D should connect otherwise
https://youtu.be/Yxna5kWWyGQ?t=314

 

Gawain RC Combo for when you don't have a Bors buff
https://youtu.be/Yxna5kWWyGQ?t=420

In 3:20 it seems the Special overhead is kinda safe on block

3:34 The command normal overhead can be followed meterless on crouchers

This player likes to make the opponent air tech and j.D: Way to setplay with Es in the corner? Or just drops?

7:05 safe jump attempt

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4 hours ago, heavymetalmixer said:

7:05 safe jump attempt

This was a nice catch. I missed that because I was in a hurry. Seems like you might be able to go for Mordred enders when you're close enough to the corner. Maybe midscreen too? I wonder if j.C reach would catch rolls midscreen. Got to add this to the list of things for us to test

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6 hours ago, RurouniLoneWolf said:

This was a nice catch. I missed that because I was in a hurry. Seems like you might be able to go for Mordred enders when you're close enough to the corner. Maybe midscreen too? I wonder if j.C reach would catch rolls midscreen. Got to add this to the list of things for us to test

I hope for her j.C to be as good as Hibiki's.

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Es will be playable at TGS this week so everyone keep an eye out for new info and footage!

hmmmm, seems like we couldn't get much conversation going for Breunor. Oh well. I'll just put what I've got in the guide later. We can expand on it after Es releases. Moving on. For the next topic, I thought I'd go with something a little lighter since everyone's probably still busy tinkering with the BBCF demo.

So as far as combos go, I'm planning to list them in the combo section of her wiki but I also want to do a separate document because A) sometimes Dustloop is down and B) I feel like I can do something prettier. Right now, I'm leaning towards a google doc over an evernote because it'll allow everyone to contribute and edit it. Thoughts?

 

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I personally can't see a lot of people participating in the Google doc, an Evernote might be the way to go? I'll make the combo thread in case people want to post there, was thinking of compiling all of the combos we've seen so far in there as well: provided you don't have them already?

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Hmmm, guess you have a point. From my experience with the Xrd discords and the google docs, it really did end up just one or two people contirbuting. Maybe an evernote is the best way to go. Hmmmmmm.

I haven't compiled the combos we've seen up to now yet unfortunately. I was thinking we might see some better stuff this weekend at TGS so I thought I'd wait a bit.

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She has so many different ways to reset pressure...

 

really digging 5a 2a strings, they are close enough for 2c jump cancel which can lead into here 50/50.

 

having success using 2d, projectiles, 214b and 214, and charging special with rapid to continue pressure.

 

frame traps are strong with this one.

 

in neutral once she gets 50 meter she can become quite scary with projectile super and even her pressure becomes more dangerous up close, and she gains additional frame traps and ways to reset pressure.

I really like this character and her flow. And the colors...! 

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While the projectile super is pretty good, Galahad goes pretty far and does more damage AND gives followup combo on CH. Definitely a good super to buffer out and react to opponents projectiles with.

Question though. How do you get the blue glowing color? I've seen Machabo use it and I've faintly heard it's a ps4 exclusive color, but how do you get it?

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Hello guys, I am just rookie in BlazBlue series! Is Es fine to start playing that game, or that character is really hard to beginner?
P.S. I am so sorry about my bad english.

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