Jump to content

Archived

This topic is now archived and is closed to further replies.

RurouniLoneWolf

[CF] Nine Mixup, Pressure and Oki Guide (WIP)

Recommended Posts

BBCF_Header_Gameplay_Discussion.png

Evernote link for easy passing around yatta yatta yatta
https://www.evernote.com/shard/s624/sh/b4b08e49-3c2e-418d-a88b-f128c26244df/233f24638caf2d3644fb5b74952dc002

 

DISCLAIMER: Because Nine is a new character, this Mixup guide is very much still a work in progress. I'll be adding stuff to it as I see stuff in match videos and as new tech gets developed before and after console release. If you see anything especially good, feel free to contribute by leaving a reply in the Dustloop thread!!

 

Overview

 
 
Nine's mixup and pressure revolves around the strategic creation and use of her spells. Spells for oki, a spell for a quick overhead, spells to reset pressure. Nine has a lot of options she can make use of to create many different blockstrings that'll allow her to go for different mixups and keep your opponent guessing.
 
 
Tools

 
 
2X
All variations of 2X hit low so they can be used for low mixups

3C
Main low mixup
3C is also pretty good at catching roll techs in cases where you end with ground Crimson Raider instead of an oki tool
Video Examplehttps://youtu.be/dTwvj2_ED3g?t=418
 
5B
Can be used after being pushed out from a blockstring to try and catch people trying to do something on the ground

6C
Can be used after being pushed out from a blockstring to catch people trying to jump out of pressure

Crimson Raider (214A)
Not really used often but if you're feeling pressed to keep the pressure on and you're getting pushed out, you can do 214A > RC to close the gap and reset pressure.
 
Navy Pressure (214C)
Typically not used as an overhead because of its slow start up but because it tracks, it can be good for catching people trying to escape pressure.
 
Kunzite [FFW]
Nine's best overhead. More on this later

Taaefite aka Fairy [WWF]
Used as an Oki tool

Uvarovite
Used as an Oki tool

Amethyst of Massacre
Good tool for resetting pressure or to push opponents into trying to jump out of pressure where you can try and catch them with a 6C
 
AxN
While typically an anti-zoning tool or a combo tool to make it easy to combo into Flame Punisher to end a round, the wind spells can also be good for a frame trap when you've pushed your opponent out far enough that they think they can try to do something. Max range 5B > 5B blockstrings are the best place for this. On hit, you can special cancel into Navy Pressure (214C) for some extra damage.  
Video Example - https://youtu.be/1bDVc_2klQM?t=1907

 

Fairy Oki 

 
 
Note: Although the spell is formally called Taafeite, I'll be calling it fairy oki because I feel it's easier for people who don't know the character to recognize off the bat similar to how it used to be easier to say Rachel's Pumpkin rather than say Impish Gypsophilia
 
Fairy oki involves syncing up with the consecutive attacks of the fairy to try and open your opponent up or create another spell that'll help you extend your pressure or go for a mixup.

The most important thing to note is that the first attack of the fairy won't hit meaty. Opponents can jump out of fairy oki if you don't give them incentive to stay put by pushing a button.

Fairy oki tends to be better in the corner. Not just because the opponent has less places to run but also because Nine starts with closer positioning to the opponent for the oki, giving her a lot more options to go for compared to midscreen's spacing. At midscreen, you'll usually have to focus more on opening opponents up by controlling their wakeup options and keeping them from jumping out of your pressure instead of focusing on high, low, throw sort of stuff.
 
j.2A Mixup

If you're at a spacing that you can go for it (usually the corner) and you've properly trained your opponent not to attempt to jump out between the fairy's attacks (4X frame traps), you can try to go for a j.2A overhead mixup. The key here is to sync up your jump up j.2A so that the fairy will either keep you + on block or allow you to convert it into a full combo on hit. 
j.2A Mixup Example - https://youtu.be/gvc196YqU6k?t=2742
 
 
4X frame traps
 
In the corner, doing 4X frame traps are a pretty simple way to sync up with the fairy's attacks and stop people from trying to jump out or push a button. At the same time, 4X's better recovery doesn't force you into committing to a full blockstring so you can do 4X > (Fairy Attack Hits)  and then do something else for the next fairy attack if you decide not to do 4X. 

4X frame traps into Kunzite
Take advantage of the 4X frame traps to create the Kunzite spell to use as an overhead.
Alternate example that doesn't use 4X normals - https://youtu.be/1bDVc_2klQM?t=2651
 
Fairy into more fairy
Use the normals you'll use to sync up with the fairy's attacks to create another fairy and throw it out to extend your pressure even longer
Meaty Crimson Raider during Midscreen Fairy Oki
Catches Backdashes and beats roll techs? I need to test this on console release to be sure but I'm leaving it here since I see it enough that I feel like it's important to have in your tool belt. 
 
And finally, a neat Cross Up setup during Fairy oki I saw Saki do and felt like it was worth highlighting to emphasize you have a lot of freedom for the mixups you can go for...once you've convinced your opponent not to try and get out of fairy oki
 
 
 
Uvarovite Oki

 
 
Instead of syncing up with multiple consecutive attacks at specific intervals, Uvarovite is good for trapping people in blockstun for an extended period of time. You can use this long blockstun to hide finishing creating a key spell or go for a mixup.
 
Uvarovite oki can be tricky against chars with good movement options midscreen like Hazama, Valk, Tao, etc. They have better options for getting out of the large area of effect of the Uvarovite and can be trickier to keep in the blast radius in some situations, especially midscreen. 

Andradite during Uvarovite into jump forward low to the ground j.2X
Use the normals you use to keep the opponent blocking until Uvarovite comes out to make the Andradite spell. Then throw the Andradite spell and hold the D button.
Then jump forward and release the D button to let Andradite explode as the fire shower comes to an end to trap the opponent in blockstun longer while you go for either a low to the ground j.2X overhead or empty jump low.
 
Kunzite at the end of Uvarovite
Take advantage of Uvarovite hiding what you're doing to finish creating the Kunzite spell and go for an overhead mixup  
 
Slightly different Kunzite example where you already have Kunzite formed and use Uvarovite to hide using it
 
Crush Trigger hidden by Uvarovite
Take advantage of Uvarovite hiding what you're doing to open the opponent up with a Crush Trigger. This option can be especially because of spells like Andradite and Nephirite's ability to burn through the opponent's barrier.
 
Throw just before Uvarovite comes out
Taking advantage of the opponent being very defensive and expecting to do many other things like the stuff above to just land from a jump normal and throw them just before Uvarovite comes down
 
 
Oki with Kunzite in Stock 

 
 
Even though having Kunzite in your active slot doesn't really lend anything to your oki in the same way that Fairy and Uvarovite do, I still feel like it's worth noting because of how many good options you have at your disposal. With Kunzite in your active slot, you can structure your pressure in a way that you can use Kunzite at any time in the blockstring in addition to being able to do stuff like just using it right away or jump/super jump above the opponent and using Kunzite. When Nine has this much control over when to use Kunzite, Kunzite as a mixup can be especially scary if the opponent has not prepared themselves. 
 
 
Kunzite

 
 
Kunzite is one of Nine's best ways to open an opponent up so it's very deserving it's own section to highlight some of the best mixups to go for. 
 
Raw [FFW]
This can be an especially good mixup just because of all the places you can choose to use Kunzite when you have it ready on your opponent's wakeup.
Video Example 1 - https://youtu.be/dTwvj2_ED3g?t=1010
Video Example 2  - https://youtu.be/dTwvj2_ED3g?t=1395

 

Jump/Super Jump up above the opponent j.[FFW]
I'm not 100% sure from just looking at it but I'm pretty sure that with proper timing, this Kunzite setup will either be a same side or cross up mixup that's tricky to tell which side it'll be on because of Kunzite's animation and how it stops Nine's jump momentum. Needs more investigating at console release.
Video Example 1 - https://youtu.be/dTwvj2_ED3g?t=520
Video Example 2 - https://youtu.be/dTwvj2_ED3g?t=923
 
4/5A > [FFW]
An interesting blockstring route where you're able to form the Kunzite spell from an A normal. It gives you almost as many options as having Kunzite ready on your opponent's wakeup since from 5A, you can still chain into 5C and 3C for additional points where you can go for the Kunzite mixup.

It's more situational than Kunzite oki though. This blockstring route requires that you have either only 2 fire elements in your active slot or that the last two elements to enter your active slot were fire elements.
5A example - https://youtu.be/dTwvj2_ED3g?t=65
4A example - https://youtu.be/dTwvj2_ED3g?t=303
 
j.2C > land [FFW]
This is a good blockstring because it gives you a similar situation as low to the ground IAD jump normal overhead or empty jump low. After the blocked j.2C, you can use Kunzite as your falling for an overhead, land 2X for a low. Or even land Kunzite.

However, this situation is somewhat hard to get. You'll need proper spacing to do jump forward j.2C without getting anti-aired. You'll need either just a single element of fire and water in your active slot or for the last two elements in your active slot to be them.
Video Example - https://youtu.be/dTwvj2_ED3g?t=691
 
Kunzite in the middle of Andradite explosion
This is mostly an interesting setup because it highlights how Kunzite can take advantage of opponent's already being overwhelmed by Nine's other spells that they forget to look out for Kunzite. In this example, the fact that you finish creating the Kunzite spell in a position close the opponent makes this extra good for similar reasons as having Kunzite ready on oki or being one 2/5/4A away from creating the spell.
Video Example - https://youtu.be/dTwvj2_ED3g?t=158
 

 

Morganite Unblockable? (...???)

 
 
A lot about Morganite Unblockables is still a mystery (at least to me!). What we do know for sure is that we haven't seen much use of it in high level play from players like Saki, Fumi, Sadie, etc. It could be because there's an easy answer to escape it but we don't know for sure. For now, I'm just going to leave a few examples of the unblockable setup here and hope for more information or developments at console release 
 

 

Pre canned Blockstrings

 
 
A few noteworthy blockstrings that didn't really fit into any of the other topics. Enjoy!
 
falling j.A > 4C > 3C > [FFW]
Video Example - https://youtu.be/dTwvj2_ED3g?t=522

falling j.A > 4C > 2C > [FFW]
Video Example - https://youtu.be/dTwvj2_ED3g?t=764

5A > 4C> 2C > 3C
A good blockstring that takes advantage of 2C and 3C looking very similar. A typical blockstring into Kunzite can be done from 4/5A > 5C > 3C. This blockstring takes advantage of this fact and aims to open people up by sneaking in a 2C before the 3C so that opponents will get opened up by 3C low when they try to stand up to block Kunzite. This blockstring only works if you start your pressure right next to your opponent though. Any further and the pushback from the previous two normals will probably push you too far for 2C to connect in the blockstring.
Video Example - https://youtu.be/_6Nug1EBbBg?t=1963

 

Anti-Overdrive Raid and Exceed Accel

 
 
Corner Uvarovite > Andradite Anti-ODR and Exceed Accel Setup
This is a neat anti-Exceed Accel setup. Normally, a blocked Exceed Accel isn't punishable. However, Uvarovite and Andradite have so much activate frames when used back to back that an opponent will definitely be caught by them once the invuln runs out on their Exceed Accel.

 

Share this post


Link to post
Share on other sites

×