stunedge Report post Posted September 26, 2009 nothing about BBCS but Lamb-chan (Ramu-chan) this name is from classic anime Those obvinoxious aliens (Urusei Yatsura) Share this post Link to post Share on other sites
Felicia Report post Posted September 26, 2009 Okay, here's one translation I got for it. Let's see if we can picture it. ※ Hakumen ※ Has a new move where he slices through the air and it can destroy projectiles as well as multi-hitting projectiles. When Hakumen performs the move, a giant Kanji symbol appears (封) and he can absorb projectiles for a second or so it seems. However if he hits his opponent, the barrier dissipates. Share this post Link to post Share on other sites
stunedge Report post Posted September 26, 2009 i guess its something like or just imagine the reflect move Potemkin has but stays in the screen Share this post Link to post Share on other sites
Suzaku Report post Posted September 26, 2009 Hakumen 6D and 2D last longer. 4C added, it's a "gatotsu" technique (forward stab followed by a horizontal slash, apparantly). J2C is now J4C, and it's released slower. New projectile cutting / barrier system. Seems like it's a bit hard to describe and understand, but it's being compared to Potemkin's F.D.B. Involves creating a barrier that absorbs projectiles, which lasts for a set period of time or until it's physically touched by the opponent. Tsubaki Speed is comprable to Noel. Share this post Link to post Share on other sites
ryokoalways Report post Posted September 26, 2009 Clarification for hakumen 6d and 2d: recovery or active frames. Not sure if which it is. It's not possible to tell by eye if it's a marginal increase, and I highly doubt it's a large increase, so this has yet to be confirmed. Share this post Link to post Share on other sites
stunedge Report post Posted September 26, 2009 new pics Share this post Link to post Share on other sites
ryokoalways Report post Posted September 26, 2009 Nu: one of the c moves (i think 2c) is slower start-up Combo damage reduction (2700-3400) No longer says 行くよ!ラグナ! Share this post Link to post Share on other sites
Outtawack311 Report post Posted September 26, 2009 Does the no canceling j.2c on landing stop the air cancels, or can I still do j.2c >j.c?? Share this post Link to post Share on other sites
ryokoalways Report post Posted September 26, 2009 arakune: Cloud adds 40-50% to meter Everything else 20-25% dive slower (think this was already mentioned, but just in case) back step shorter and faster all bugs are changed. Share this post Link to post Share on other sites
Antihippy Report post Posted September 26, 2009 Could someone translate Lambda's new moves? Share this post Link to post Share on other sites
stunedge Report post Posted September 26, 2009 =Edit test= Share this post Link to post Share on other sites
Siefer Report post Posted September 26, 2009 wat phrase is that ryoko? "Let's go Ragna!" Lambda's new moves are Act Pulsar - "2" Share this post Link to post Share on other sites
ryokoalways Report post Posted September 26, 2009 Tager can combo from 3c into new move (rocket finger. I don't think this is the legit name, but wtf?) Share this post Link to post Share on other sites
suna19 Report post Posted September 26, 2009 the second two are bureido(blade) and kyabarie or kyabari I (?) Share this post Link to post Share on other sites
ryokoalways Report post Posted September 26, 2009 My fucking god people stop asking questions in this thread. general consensus: Overall everyone had more or less damage nerf, with the exception of hakumen. Not very detailed, but you can see they are taking the slash approach with this game it seems. Share this post Link to post Share on other sites
ryokoalways Report post Posted September 26, 2009 Nu: 5dd > 4dd > sickle no longer combos. back step is retained. Share this post Link to post Share on other sites
stunedge Report post Posted September 26, 2009 please, somebody read top thread please if nobody's gonna go over it theres no point updating them and summarizing the information the lambda's new move are Act Pulsar, Blade and Cavalier Share this post Link to post Share on other sites
ryokoalways Report post Posted September 26, 2009 Ragna: damage from 6b nerfed (higher prorate probably). Jump cancellable moves did not change. blood kain jd is smaller. Share this post Link to post Share on other sites
Suzaku Report post Posted September 26, 2009 Lambda's new moves, properly translated, should be: Act Parser Zwei Act Parser Zwei: Blade Act Parser Zwei: Cavalier Share this post Link to post Share on other sites
ryokoalways Report post Posted September 26, 2009 Tager: collider has head attribute invincibility (hello AA). Tagers' ground command throw input:22d, adds magnetism. Share this post Link to post Share on other sites
ryokoalways Report post Posted September 26, 2009 litchi: all green slower start up. Share this post Link to post Share on other sites
stunedge Report post Posted September 26, 2009 - Heat Gauge goes up automatically from the beginning of the round (Yes, Everybody is like Haku-men now) - Guard Libra length changes for every characters, meter goes down if the character blocks the specific move that breaks the guard (e.g. blocking Λ-11-'s 214D will let meter go down by 2) - Guard Libra number 11 Tager 06 Hakumen Bang 05 Jin Noel Litchi Tsubaki 04 Ragna Rachel Arakune Taokaka Carl 03 Λ-11- Share this post Link to post Share on other sites
stunedge Report post Posted September 26, 2009 - When regular gold burst hits opponent, opponent will bounce high and able to combo from there - You can use AH when you need one more round to win (not the final round of the match) with 100% meter, character shines in white when it is possible to activate AH Share this post Link to post Share on other sites
ryokoalways Report post Posted September 26, 2009 Nu: A act pulsr seems to be for movement mainly C act pulsr is for comboing purposes B act pulsr is for pressure Not sure why A and B were separated. Must have been some pretty big difference in frame data. Share this post Link to post Share on other sites