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stunedge

BLAZBLUE Continuum Shift : Changes

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Tsubaki: movelist Unable to make out what the supers say. 閃ク壱ノ撃 236 光ヲ断ツ剣 214 風ヲ凪グ剣 22 空ヲ突ク槍 623 空ニ閃ク光 空中236 空ヲ駆ル翼 空中623

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Litchi:

New combo I think

5B>5C>一通下段(any low?)>低空中(low air)>2C(JC)>JBCD>空ダ(AD)>JC>着地(land)>6C>燕(tsubame)>6C>3C

5B>5C>ittsuuC(41236D~C)>TK chun/j7 chun/etc>2C>jc>JBCD>airdash>JC>land>6C>tsubame>6C>3C

this is actually her midscreen bnb from before continuum shift

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ragna's new move hits for 4 hits maximum, this was tested on standing tager slight disadvantage after opponent blocks it, noel and ragna both 2P after she blocks the new move and noel's 2P won with a CH

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Tager: new move 4d has slight advantage on hit (so recovery is acceptable I guess). combos into sledge and spark, may be able to create something that can be used regularly.

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Tsubaki: Big one All specials ground 236 a-d OS rock it. A does not slide, c slides. D closes distance extremely fast. ground 22 a-d Seems to be some kind of basic attack? Need to check this one. Doesn't seem to link from 5c Ground 214 a-d charge forward with shield, links from 5c. ground 623 a-d dp, probably has invincibility air 236 a-d The dive, it looks like. For approaching. air 214 a-d For comboing, not sure what it is though. ground 236236 c-d Apparently two slightly different variations. Need to check what they do exactly. 5A→standing punch, probably can't hit crouching 5B→wings come out of shield. Probably the longest attack of 5b class. 5C・has follow up, reach seems really short. 2A→didn't get to use 2B→a low, links into 5b 2C→extend wings upwards, probably aa 6A→overhead 6B→low, like arakune's 6b (the hell?)。 6C→slam forward with shield, looks like tager's sledge。 JA→didn't get to use JB→not sure what this is. JC→sowrd stab downward, seems to have good hitbox. jb > jc > jb > jc is legit combo

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Everyone having auto meter gain is just for loc test. Not official, but this is the general sentiment. Hakumen's meter gain should be same as old, no one else has meter gain. Edit: Another part regarding this: People are wondering if Arcsys is aiming for a quicker release of this game because of that method. Generally you wouldn't need to apply auto meter gain unless you want to speed up the process. Again, the main argument is this overall system change would make no sense (hense for some purpose in loc test), but no one knows exactly why they are doing it.

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Character Portraits and Info:

Tsubaki, Ragna, Jin, Noel, Litchi, Arakune, and BANG.

http://moetron.com/newimages/20090926_blazblue04.jpeg

Noel, Tager, Taokaka, and Rachel.

http://moetron.com/newimages/20090926_blazblue002.jpeg

BANG, Carl, Hakumen, and Lambda 11? (Did I get that right?)

http://moetron.com/newimages/20090926_blazblue003.jpeg

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:eng101:ATTENTION EVERYONE. DO NOT POST ANYTHING IN THIS THREAD OTHER THAN POTENTIAL CHANGES/NEW THINGS THAT YOU FOUND FROM OTHERS/DISCOVERED FROM BEING THERE. PLEASE TAKE ALL THOUGHTS AND DISCUSSION TO THE GENERAL DISCUSSION THREAD:eng101:

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:eng101:ATTENTION EVERYONE. DO NOT POST ANYTHING IN THIS THREAD OTHER THAN POTENTIAL CHANGES/NEW THINGS THAT YOU FOUND FROM OTHERS/DISCOVERED FROM BEING THERE. PLEASE TAKE ALL THOUGHTS AND DISCUSSION TO THE GENERAL DISCUSSION THREAD:eng101:

I went ahead and added this to the top of stunedge's post in blue color. Now no one new to the thread has ANY excuse to post ANYTHING other than information related.

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Nu: 5dd and 4dd no longer jump cancellable. 2dd still jump cancellable. 5dd > sickle combos. act pulsr A- forward movement special. The old act pulsr act pulsr B- forward movement attack special. low hit, combo from 5dd ok. act pulsr C-forward movement attack special. Not sure high or low. can combo into 2dd (probably launches then). all act pulsr does not appear to have upper body invincibility.

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Rachel: completely cannot combo into frog (because frog will not attack when opponent is downed). Nu: attack speed decrease in general it seems. Carl: new projectile is brokes as all hell at first glance (not sure why).

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Bang: Furinkazan buff parameters appear to have changed. One thing worth noting is that the moves seems to be faster during furinkazan. You can terminate 6d before actual hit comes out (if you GP something). I think that's what he meant. This is for furinkazan. New super, confirmed to have more or less no range.

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Ragna(and to a lesser extent, rachel related): Due to change in rachel's size/hitbox, tk bandit revolver can hit her. The combo the guy did is 6d > jd > revolver in the corner. It appears revolver is the move that's scaling the damage for ragna's combos. Berial edge beats rachel's 6a.

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