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RurouniLoneWolf

[CF] Kokonoe Mixup, Pressure and Oki Guide

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Evernote link for easy passing around 
 
Overview

 
For the most part, Kokonoe's mixup, pressure and oki revolve around her interesting toolset. Banishing Ray and fireball not only provide great utility as oki tools but also compliment her basic mixup options to make them much more effective.
 
 
Tools

 
5B
A good point for variation in your pressure because of its ability to be jump canceled. Because of this, it can also be a good point to reset pressure as well by taking advantage of the fact that your opponent expects you to do so many other things. 
 
6B 
Overhead
 
j.2C
Kokonoe's strongest overhead option. If you do it on an opponent's wakeup, after 5As or jump canceling 5B, it's a pretty fast overhead. However, you'll need 50 meter to Rapid Cancel, a graviton or Banishing ray oki to confirm it into a full combo.
 
j.B
Mostly used falling from a 5B jump cancel to reset pressure but it can also be used as an Overhead in certain setups that allow you to go for a low to the ground air dash j.B overhead or empty jump 2B low mixup
 
2B 
Go to low mixup option
 
3C
An alternate low mixup option. Mostly used in situations where the opponent thinks you've been pushed too far out to continue pressure and they decide to stand up to either try to jump out of pressure or something else. 
 
Throw
Standard throw mixup option. Slightly better than other throws because of its subtle animation
 
Banishing Ray A (22A)
The A Version of Banishing Ray can be a good blockstring ender but for the most part, it is not typically used.
A Banishing Ray Blockstring ender - https://youtu.be/mfeTXorLZEA?t=2363
 
Banishing Ray B (22B)
Great oki tool, especially in the corner. It'll be covered in greater detail later
 
Flame Cage (214A)
Great oki tool, especially in the corner. It'll be covered in greater detail later
 
Broken Bunker A (236A)
Broken Bunker can be good for catching people trying to jump out of pressure when they think your pressure is over. However, It's mostly good for getting back in after being pushed out far. If you have 50 meter to RC Broken Bunker and you feel like you absolutely need to prevent the opponent from getting back to a neutral situation, consider using Bunker.
 
Also, while it doesn't see much use anymore, the new charged Broken Bunker that leaves a timed bomb attached to the opponent can be a good oki tool to use. 
 
Planar Haze (22C) 
When combined with Banishing Ray or fireball oki, Planar Haze can be a good left/right mixup to open people up
 
 
 
Banishing Rays oki

 
As an oki tool, Banishing Ray's primary purpose is to serve as a way to lock out an opponent's wakeup options. Activates meaty, is active for a long time and a wide hitbox all make Banishing Ray great for catching roll techs and wakeup reversal attempts. 

Fireball and 22B oki are pretty reversal safe
Video Example - https://youtu.be/PatkpWA40Wk?t=179
 
For the most part,  you should let 22B oki put characters with reversals into blockstun first and then start a blockstring after when it's safe. 
 
Banishing Ray does have other benefits as an oki tool. The visual of Banishing Ray's activation can obscure what's happening and make it hard to see some mixups. It's also great for allowing you to confirm a j.2C overhead into a full combo since the shock has more than enough hitstun to allow you to recover and pick up the combo 
 
 
Setting it up 
 
B Banishing Ray oki is often setup by either ending a combo in 5C and special canceling into 22B. In situations where the combo might've dragged on a bit too long, you can also set up 22B oki after using Broken Bunker as a combo ender. When carrying an opponent to the corner from a combo that started midscreen, this is the oki you should usually expect to get if you had to carry them pretty far.
 
5C Set up Example - https://youtu.be/PatkpWA40Wk?t=155
Broken Bunker Set up Example - https://youtu.be/PatkpWA40Wk?t=341
 
 
Mixups
 
22B oki > Dash 2A (To Catch delay or no techs) > Throw before 22B goes off
A good mixup to open up people bracing themselves for the mixup that might've come during Banishing Ray's blockstun instead. 
Video Example - https://youtu.be/mfeTXorLZEA?t=2307

22B oki > raw j.2C 
Go for a fast j.2C overhead. On hit, you'll be able to convert it into a full combo thanks to the hitstun of Banishing Ray's shock. On block, the blockstun of Banishing Ray's shock will keep you safe and allow you to continue pressure
 
dash 6B during 22B oki
Take advantage of Banishing Ray making it hard to see what you're doing to go for an overhead mixup. 
Video Example - https://youtu.be/4lOjYdmzhJE?t=216
 
22B oki that's not on top of the opponent >  5C > 3C > 214A 
A blockstring specifically for when you place Banishing Ray down not quite on top of the opponent while they're in the corner. 
 
 
Flame Cage (214A) Oki

 
 
Fireball oki comes in two different varieties.
 
The first variation is fireball oki guided by a graviton. In these cases, fireball oki works pretty similar to Banishing Ray oki and is great for locking out wakeup options. 
 
The second variation is fireball oki without a graviton to guide it. This variation focuses more on the fireball as a pressure reset you can use to go for a mixup instead of using it to beat wakeup options.  
 
Setting it up
 
The graviton guided version is usually set up only in the corner from an air ender involving j.2D |> j.C > j.214A
The version where you use it as a pressure reset isn't used as frequently but when it is used, it's usually done from j.2C air combo ender. 
 
Graviton guided set up example - https://youtu.be/agfXw8P4RZs?t=1481
Blockstring extender set up example - https://youtu.be/fJjoP73JCLc?t=3306 
 
Mixups and blockstrings
 
Blockstring to buy time for 214A
2B > 5C > 3C > 236A
Video Example - https://youtu.be/PatkpWA40Wk?t=813
 
Teleport mixup during fireball oki 
A graviton guided fireball oki specific mixup. Take advantage of the set graviton to go for a left/right mixup 
 
 
Combining Oki tools

 
 
Instead of going straight into a mixup from Banishing Ray or a graviton guided fireball oki. you have the option to throw out the oki tool you haven't used yet. While it can be done both ways, going for Banishing Ray oki first and then throwing out the fireball works best because it allows you to get the best of both worlds. The banishing ray will discourage wakeup options while the fireball can be used purely to cover up a mixup. 
 
However, it's important to use this only when you've trained your opponent to expect their wakeup options to be baited by the first oki option. 
 
22B and 214A oki + blockstirng into fireball covering an empty jump low mixup
Video Example - https://youtu.be/mfeTXorLZEA?t=1473
 
22B |> Cross Up mixup after air fireball oki ender
Video Example - https://youtu.be/mfeTXorLZEA?t=1538
 
 
Pre-canned Blockstrings

 
Pre-canned blockstrings that caught my eye while analyzing CF Matoi footage. Just wanted to give people stuff to just hop into training mode and practice. When you start becoming comfortable with the character, you should feel free to start creating your own blockstrings with their own objectives using the tools I presented you earlier as a basis to work with. 
 
Microdash 5A > Throw
Simple Tick Throw setup
Video Example - https://youtu.be/agfXw8P4RZs?t=2251

5A > 2A > 5B > jc j.2C > RC
Blockstring that takes advantage of 5B's jump cancel to go for a fast j.2C Overhead.  
 
5A > 2A > 5B > jc Barrier Block > falling j.B 
Complimentary blockstring to trying to reset pressure with a jump cancel. This'll bait reversal attempts or attempts to mash out of a dash pressure reset as well
Careful, it can lose to crouching mashing in some cases and AAs because of j.B's lack of vertical range
 
5A > 2A (x2) > 6B
 
 
2A > 2A > 5B > IABD 6D
Simple blockstring to allow a retreat. Just make sure to not do this predictably. Opponent's can chase after you if they expect it
Success Video Example - https://youtu.be/mfeTXorLZEA?t=2104
Failure Video Example - https://youtu.be/mfeTXorLZEA?t=1428

2C > 3C Mixup
Catch opponent's off guard by throwing out a 3C low when they think your blockstring is over. 
Video Example - https://youtu.be/PatkpWA40Wk?t=1073


Overdrive Raid and Exceed Accel

 
 
When your opponent has a burst, it's a good idea to start using blockstrings that consist mostly of just 5A and 2A stagger pressure in your blockstrings to look out for Overdrive Raids. 5B can also be useful as well since it can be jump canceled.

ODR Bait
5A |> microdash 5A |> microdash 2A
Video Example - https://youtu.be/agfXw8P4RZs?t=1810

Blockstring to bait ODR
5A > 2Ax3 > 5B > Neutral Jump
Video Example - https://youtu.be/mfeTXorLZEA?t=1388
 
Another ODR bait blockstring
5Ax3 > well spaced 2B > 5B > jump cancel into barrier block
Video Example - https://youtu.be/agfXw8P4RZs?t=2789
 

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