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Slowpoke

[CS1] Carl Clover Tactical Discussion/Questions/Help

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I thought that's what the goal of the 5B 5C 3D 9~66j.B j.C reset was.

3D wake up is to catch tech roll.

Tech roll is the only thing that makes 2D suck.

Testing will be done, I'm sure. I just don't know how to test something that's supposed to hit on the same frame.

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Well this is embarrassing.

I am now pretty sure I was wrong, because I haven't been able to replicate the results.

Sorry about that, I guess.

I did see Veteru once block 2B+2D just by holding back, though. I guess there was just... Something weird that happened there. Since it seems to be truly unblockable when testing again.

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Also, 2C does not gatling from 6B.

It combos off of CH 6B, but we're going for FCH 2C, not CH 6B > 2C > empty.

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Also, 2C does not gatling from 6B.

It combos off of CH 6B, but we're going for FCH 2C, not CH 6B > 2C > empty.

I figured it would be a frame trap. Not a gatlin. see if it scores nice CH's plz.

Try:

5B. 2C

6C. 2C

6B. 2C

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It seriously comes out SOOOO slow after regular 6B.

I haven't tried the others, but I'll let you know if I remember.

I'm thinking more 5A, 5A, 2C.

5A, 2A, 2A, 2C.

Something like that.

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Yeah it's... 6B is -1 on hit, so it could never plausibly be used as a frame trap, honestly.

5B and 2C gatling is a frame trap on instant block (2 frames to act between them). But if they don't IB, you're at quite a bit of frame disadvantage.

6C doesn't gatling to 2C and is only +0 on block; not a frame trap.

Face it, 2C just sucks outside combos...

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Would something like 5b 5c 6d j.2c j.b j.c land 3b+d 6b 6c work as a reset?

I've had success w/4d crossups but I was wondering is it really worth doing if you can crossup with 2d instead.

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Isn't only the first hit of 3D a low? It doesn't seem like there'd be time.

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3d+6c = fail unblockable for people who knows what they're doing.

only 1st hit of 3d hits low

if you time 3d(1) and 6c to hit together, then you won't have enough hit stun to continue the combo

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3d+6c, although a fail unblockable, takes mental conditioning on the opponent's part to actually block high after the first hit of 3d. If this setup is used sparingly then I still think its legit as a mixup.

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3d+6c = fail unblockable for people who knows what they're doing.

only 1st hit of 3d hits low

if you time 3d(1) and 6c to hit together, then you won't have enough hit stun to continue the combo

You sure that Carl can't link a 5A? 6C+3]D[ (first hit), (2 remaining hits of 3]D[), 5A...

:psyduck:

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I just use 3D to keep them stuck for crossup.

It's like a replacement for 623C RC.

And mind games, I guess.

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Fatal Counter j.B

Anyway, so we've all tried frame trap 2C.

Anyone thought about IB 2C? :psyduck:

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:v:....wait what?o_O

Don't run. Fight.

When Nirvana is dead, your best option is FCH j.B

You get over 3k without Nirvana.

fCH j.B, j.2C Allecan, 5C, sj.B sj.C, j.C, j.2C, Allegretto.

But there's tons of stuff you can do for ~2k ish combos alone, that aren't as situational as fCH j.B

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Fatal Counter j.B

Anyway, so we've all tried frame trap 2C.

Anyone thought about IB 2C? :psyduck:

I'm pretty sure that's a terrible idea. It has 14 frames of startup...

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is it? good. I need to get my hands on CS :(

Btw i'm curious, Does Carl's 3C pass under Hakumen's .. is it 4C? the obnoxious poke. And if it does, is there practical application for doing this or is it just stupidly unsafe.

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It is stupid to do that.

Not sure if it works, but with Hakumen's 4C range, and your shitty 3C range, you're going to get beat 99% of the time anyway.

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It is stupid to do that.

Not sure if it works, but with Hakumen's 4C range, and your shitty 3C range, you're going to get beat 99% of the time anyway.

You sound rather quick on this one... he has a great suggestion. Has anyone get the chance to try this out?

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You sound rather quick on this one... he has a great suggestion. Has anyone get the chance to try this out?

Give me an hour. I'll actually test it before I spill my hatred of 4C.

It just seems so situational that, if you were close enough to beat it, 4C isn't the move Hakumen should've been doing there.

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3C isn't really low profile, it just has a kinda good hitbox. I have huge doubts.

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I spill my hatred of 4C.

*hands tissue*

Speaking of 6a It beats hakumens j.2c (j.c in BBCT). Be amazed! How to 6a CH 22d into profit?

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