Zoogstin Report post Posted December 2, 2010 Thats what I said/meant. My bad let me clarify: When I think of 2D loop i think of just doing 2D over and over again which is not efficient. The combos that I'm talking about involve 2D sure but throw in volante, and 4D as well and I no long call it the "2D Loop." Sorry for the confusion, its all semantics. =/ Share this post Link to post Share on other sites
huey253 Report post Posted December 2, 2010 whats the optimal version of the 2D/4D/volante loop that allows for you to finish them with 8D. right now i just do all 2D ( i get lucky to do it) or all volante 3 times. Share this post Link to post Share on other sites
ZONG_one Report post Posted December 2, 2010 Depends on the starter. WATCH THOSE COMBO VIDEOS YOU JERK. I posted them to you for a reason. T.T Share this post Link to post Share on other sites
huey253 Report post Posted December 2, 2010 i did, i'm not sure which of the tutorial combo videos to go by, since you gave me two. Share this post Link to post Share on other sites
ZONG_one Report post Posted December 2, 2010 Just watch the ambivalent world one. It's the most practical. Share this post Link to post Share on other sites
Mascarpone Report post Posted December 9, 2010 Something i just kinda stumbled on: small air-juggle -> 5C -> Fermata is a really mean tech trap.. As long as you're still close-ish to nirvana they can't tech forward neutral or back because they'll still eat it. and if they do tech and eat it you can combo off it. Idk if anyone else has tried much with this before. but it seems kinda mean. I s'pose late-teching would dodge it though. the training dummy doesn't do that tho. Share this post Link to post Share on other sites
ZONG_one Report post Posted December 9, 2010 tech > barrier will make them safe. It's only a trap if it will break their primers. :P Share this post Link to post Share on other sites
soujiro seta Report post Posted December 9, 2010 tech > barrier will make them safe. It's only a trap if it will break their primers. :P Fermatta is air unblockable . Most people who know about it usually don't tech. During a 2D loop, you can do j.2C fermatta as well. Share this post Link to post Share on other sites
ZONG_one Report post Posted December 9, 2010 barrier works, doesn't it? wtf? Share this post Link to post Share on other sites
Zoogstin Report post Posted December 9, 2010 No.... last I checked. Share this post Link to post Share on other sites
Akira-Shiro Report post Posted December 12, 2010 Arks said they would release the patch 6months after CS1 so that means january...... ?.? so why people start talkin about it being release is spring. The patch is clearly finished so wat would be the point in waitin till spring ?.? Share this post Link to post Share on other sites
BoogE-Man Report post Posted December 12, 2010 Basically, Arcs wants to milk the Nesica thing for a while before releasing the patch. It was announced that Plat will be released in the Spring, so it's just assumed that that's when we'll get CS2. We should enjoy CS1 Carl while we can though. CS2 Carl seems to be CS1 Rachel. Share this post Link to post Share on other sites
Akira-Shiro Report post Posted December 13, 2010 lol i highly doubt he'll be that bad, we dont kno how same move proration will change his sandwitch combos.... Share this post Link to post Share on other sites
BoogE-Man Report post Posted December 13, 2010 Nirvana will die long before you're able to sandwich anybody. That's what's worrying me the most. Share this post Link to post Share on other sites
kaworu Report post Posted December 13, 2010 Man, it's so depressing. The most creative character in the game reduced to a molested altar boy. Still, at least now Carl wont lose half his health off a Bang 5A. Share this post Link to post Share on other sites
ZONG_one Report post Posted December 13, 2010 We won't have patch by january lol. When has Arcsys ever done anything on time.. they just pushed back platinum 4 months, lol. that's april. Share this post Link to post Share on other sites
JG Report post Posted December 13, 2010 Hey? that date is confirmed or something? or just a random idea? Share this post Link to post Share on other sites
ZONG_one Report post Posted December 13, 2010 which date? mine? no, it's april for CS1 platinum iirc. I'm just speculating, but I say july for CS2. I'd put money on it. Share this post Link to post Share on other sites
Mascarpone Report post Posted December 13, 2010 Nirvana will die long before you're able to sandwich anybody. That's what's worrying me the most. This Did ark not take into account that we need nirvana for pressure too and if she's almost dead by the time we land a hit 1 little solo carl combo isn't going to do a thing? Share this post Link to post Share on other sites
Akanishi Report post Posted December 13, 2010 Here are a few things that Carl can do now: ~Cantabile+22D>5Cor6B>hJB>J2C>volante>JB>JB>J2C>JC>volante hit & 22D>5C>JB>J2C>Brio(near corner)>5C>JB>J2C>JC - A way to carry your opponent towards the corner ~cantata>4D>backdash>(JC)>Avivace - also a way towards the corner corner 5C>JB>JB>JC>3D>5C>cantabile>(JB>JC)>brio>3C&3Dhold&prepare forward jump - 緊急受け身見えたら3D離してジャンプしてJCと重ねてガー不 - if you see the emergency tech, release 3D, jump and use JC for unblockable More to come soon Share this post Link to post Share on other sites
Kyle Report post Posted December 13, 2010 This shit is confusin^ I am looking forward to vids. Share this post Link to post Share on other sites
Akira-Shiro Report post Posted December 14, 2010 i kno she dies faster,,,,, but thats only when shes hit. Her attack drain is the same ?.? Share this post Link to post Share on other sites
Mascarpone Report post Posted December 14, 2010 Judging by the video in the lok test, no. Her life drains faster from attacking too it looks like. Share this post Link to post Share on other sites
Akanishi Report post Posted December 14, 2010 I've been reading and the main focus of carl mains right now in japan seems to be "getting the opponent into the corner for damage and resets"(his corner game is pretty strong from what people are saying). Generalnantoka posted a few combos that use very little of Nirvana's meter, enough for Carl to juggle the opponent into the corner. I can't wait to see more new Carl videos, there's still hope :D. Share this post Link to post Share on other sites
ZONG_one Report post Posted December 14, 2010 Basically his mid screen game looks to be like a zoning character. That should be fine, because he's actually a really good zoner. Then brio > corner > combo. (^_^) :] Share this post Link to post Share on other sites