Jump to content
Sign in to follow this  
RurouniLoneWolf

[CF] Makoto Nanaya Mixup, Pressure and Oki Guide

Recommended Posts

BBCF_Header_Gameplay_Discussion.png
 
Evernote for easy passing around:
 
Note: If you have any feedback or suggestions for my guides, I'm always all ears. Hit me up by posting in the Dustloop thread, Private Messaging me on Dustloop or tweeting at me @RurouniLoneWolf
 
Overview

 
Makoto is a character who is easy to mistake for having a more simple and standard mixup and pressure structure. However, Asteroid vision and it's followups gives her a lot of freedom to compliment her basic options in ways that will keep her opponents guessing and can make her very hard to deal with once she pins you down.
 
 
Tools

 
2A
Good for catching no techs
 
2B
Solid Low mixup option
 
Stargazer (214A~CC~B)
Low mixup from Infinite Rush. Unlike Mars chopper, it can be followed up without meter but it's also punishable on block.
 
6B
A solid overhead option
 
Mars Chopper (214A~CC~A)
Overhead mixup from Infinite Rush. You can't follow it up without RC so keep that in mind before deciding to go for this mixup
 
Throw
Standard throw.
 
Sirius Jolt (41236C)
Makoto's new special in CF that's unblockable unless you crouch block it. You'll typically see it used in situations where you would expect the opponent to stand up to block 6B. It has a slow startup though and can be mashed out of so be careful.
 
Comet Cannon (236A)
A great oki tool in the corner. More on this after we finish covering all the tools
 
Asteroid Vision A > Brake (214A~A)
One of many good options for resetting pressure when your opponent isn't expecting it.
 
Asteroid Vision B > j.D (214B > j.D)
Good for resetting pressure because of the frame advantage you'll get from doing level 3 j.D so low. The blocked j.D will cause some pushback though before landing so prepare to adjust accordingly
 
Lander Blow (214A~CC~D)
Level 3 Lander Blow is pretty plus on block and is a good way to reset pressure. It does have a good amount of startup though so to prevent getting mashed out of it, be sure to vary your pressure well so that your opponent doesn't expect it
 
Cosmic Ray (214A~D)
Another good option for resetting pressure. Compared to your other options, Cosmic Ray is good when you're midscreen since your opponent's additional options to escape makes it hard to reset pressure comfortably after 214B > j.D and Level 3 Lander Blow midscreen. It can also be a good option in the corner when you've been pushed out a bit far
 
Infinite Rush (214A~CCCCC)
Mostly just good when combined with Rapid Cancel to reset pressure.
 
 
Comet Cannon Oki

 
 
Because of the increase in Comet Cannon's size when you let it grow, it's become an especially good oki tool in the corner. It'll catch rolls and no techs and it'll meaty the opponent to put them into blockstun before you start your pressure, allowing you to easily bait reversals. The size of the orb also makes it hard to see what mixup Makoto is going for now.
 
 
Setting up Comet Cannon Oki
 
As mentioned previously, Comet Cannon oki is a corner only oki tool and can be set up at the end of most of Makoto's corner combos. One important thing to keep in mind though is that you need to be sure to take into account what combo you're doing while preparing to set up Comet Cannon oki. Most corner combos will push you out enough that you'll need to do a microdash 236A in order for the Comet Cannon to be properly on top of them. However, some combos ending in air Corona Upper don't require the microdash. 
 
No microdash Setup Example - https://youtu.be/T3T9cS_JcPQ?t=679
Microdash Setup Example - https://youtu.be/FGw9ARf4nA4?t=1280
Bad setup Example, opponent can jump out - https://youtu.be/xi6aGEphD2s?t=74
 
Mixups
 
 
Comet Cannon oki > 6B mixup
 
Comet Cannon oki > 2B mixup
 
Comet Cannon oki > 2A > Microdash Throw
 
Comet Cannon Oki > 214A~A > 2B Low
Video Example - https://youtu.be/KwPe9_bOQrQ?t=846
 
Comet Cannon oki > 214A~A > Throw
 
Comet Cannon Oki > 41236C Unblockable
Video Example - https://youtu.be/KwPe9_bOQrQ?t=5390
 
 
Blockstrings

 
 
Here are some pre-canned blockstrings for you to practice. This is by no means an extensive, exhaustive list of everything you can and should do but it's something to let you start getting used to applying mixup and pressure with Makoto. With time and experience, you'll start making your own blockstrings to optimize opening people up and dealing with unique issues you encounter in matches
 
Midscreen
 
214A~A Cross Up > Throw
 
Run Up Throw
Going for a throw immediately. 
 
2A Stagger Pressure
Video Example - https://youtu.be/KwPe9_bOQrQ?t=5195
 
2A > microdash 2A > microdash Throw
Throw reject Miss Setup
 
Run Up 6B
Go for an overhead immediately.
 
2Ax2 > 6B
 
2A > 2B > 5C > 41236C Unblockable
 
2B > 5B > 5CC > 6B
 
2B > 5B > 5CC > 214A~A > Reset Pressure 2A
A good use of Asteroid Vision A > Brake to reset pressure.
 
5CC > 41236C Unblockable
Video Example - https://youtu.be/4M8APfxmy_M?t=4527
 
2A > 2B > 5B > 214A~A > Reset Pressure 2B
 
5B > 214A~A > Throw
Variation of the above where instead of resetting pressure you go for a throw mixup.
 
2A > 5B > 214A~A > Throw
 
2Ax2 > 214A~C~D Lander Blow > Reset Pressure
 
 
Corner
 
2A > 5B > 2B > 214B > j.CC Pressure Resets 
 
2A > 2A > 2B > 5CC > 214B~D > Reset Pressure
 
Stuff into 5CC > 214A~CC~Lvl.3 Lander Blow pressure Resets
 
5B > 2B > 5C > 214A~CC~A Overhead>RC
 
Max Range 5B > 214A~CC~A Overhead > RC

Share this post


Link to post
Share on other sites
Sign in to follow this  

×