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[CF] Relius Clover Combo Thread

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BBCP_Header_Combo_Thread.png
 

 

BBCP_Info_Bar_c01.png

  • Contribution to the thread is welcome. Refer to the notation below and from the wiki for the notations!
  • Please try to stay on topic as this thread is for combos only.
  • Please use if possible as base notation for example: 2A > 5B > 3C > 236C~214B   [1729/12/1000] and other notations that might apply.

 

  • Short / Normal Starters: Refers to the starter rating used to define the time allocated to the combo. (Explanation: here , starter rating list: here)

 

 

Thread Notations: [Please Read]

 

General Notations UsedGuide Specific Notations Used

 

  • [0000/00/0000]: Damage/Heat Gain/Ignis Cost
  • [CR] ...: Opponent is crouched when the combo starts.
  • St.xD: Ignis is behind the opponent at the time of this input.(Stalking)
  • >: Gatling/cancel the previous move into the following move.
  • j: Jump
  • sj: Super Jump
  • ad: Air Dash
  • iad: Instant Air Dash
  • jc: Jump Cancel
  • CH: Counter Hit
  • FC: Fatal Counter
  • RC: Rapid Cancel
  • (N): Attack must deal N amount of hits.
  • [???] xN: Repeat ??? N amount of times.
  • DM: Damage
  • HG: Heat Gain %
  • IC: Ignis Cost
  • OD: Overdrive
  • cOD: Overdrive Cancel
  • CT: Crush Trigger (5AB)

 

Ignis Costs: Gauge Total = 10 000

 

 

Spoiler

 

  • Move: Cost(Active)/Cost(Inactive)
  • 6D: 1300/-
  • 2D: 2000/-
  • 4D: 1000/-
  • j.6D: 1000/-
  • j.2D: 1000/-
  • j.8D: 1000/-
  • Id Haas ((j.)236C > 214A): 1000/1000
  • Id Naiads ((j.)236C > 214B): 1000/1000
  • Id Zain ((j.)236C > 214C): 1000/1000
  • Val Lanto (214A): 2000/3000
  • Val Lyra (214B): 1500/3000
  • Val Tus (214C): 1500/3000
  • Geara Act (236D): 1500/3500
  • Geara Nose (214D): 1500/3500
  • Bel Lafino (j.214B): 1500/3000
  • Vol Tedo (632146D): 1000/1000
  • Duo Bios (236236D): 1500/1500
  • The Puppeteer's Altar (214214D): 0/0

 

 

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Without Ignis combos:

 

2A.) Mid-screen


Short Starters

  • 2A>5B>3C>22A [886DMG/+6HT]
  • 2A > 5B > 3C > 236C~214A  (>214C oki)
  • 5B+C>41236B>5B>2C>6C>41236B>5B>2C>sj.B>j.C>j.236C~j.214B [2999DMG/+21HT/-1000IG]

  • 4B+C>41236B>5B>2C>6C>41236B>5B>2C>sj.B>j.C>j.236C~j.214B [2999DMG/+21HT/-1000IG] (note: does not work on small characters like Carl)

  • 5B+C > 41236B > 5B > 2C > 6C > 236C~214A  (>214C oki) [xxxxDMG/+xxHT/-1000IG]
  • 5B+C > 41236B > 5B > 2C >sj.B > j.C > j.236C~214B  [xxxxDMG/+xxHT/-1000IG]

Heat Usage:

  • 2A>5B>236C>Rapid>662C>6C>41236B>3C>22A [2234DMG/-41HT]
  •  

Normal Starters

  •  

Heat Usage:

  • 5B>5C(2)>236C>665B>2C>6C>41236B>3C>22A [2959DMG/-37HT]

  • 5B>3C>OD>2C>6C>41236B>5B>2C>6C>41236B>5B>EA [3398~3699DMG/+19HT]

 

 

 

2B.) Near-Corner


Short Starters

  •  

Normal Starters

  •  

 

 

 

 

2C.) Corner


Short Starters

  •  

Normal Starters

  •  

 

 

 

 

BBCP_Info_Bar_c03.png

 

With Ignis: (IMPORTANT: Ignis inactive combos still apply)

 

 

3A.) Mid-screen


Short Starters

  • 2A > 2C > 6D > 6C > 41236B > 5B > 2C > 6C > 236C~214A 

Normal Starters

  • 5B/2B > 6D > 6C > 41236B > 5B > 2C > 6C > 236C~214A 

 

 

 

3B.) Near-Corner (can also be used in corner)

Short Starters
  • -

Normal Starters

  • 5B>2C>6D>6C>41236B>5B>2C>j.C>j.236C~j.214A>airdash>j.B>j.C>j.236C>4D>6A [3412DMG/+24HT/-3300IG]

 

 

 

 

3C.) Corner

Short Starters
  • -

Normal Starters

  • 5B > 236C > 4D > 66 (opponent low to the ground) 2C > j.236C > 2C>41236B > 5B > 2C > 6C > 4D > 6A

 

Combos to regenerate Ignis gauge.

 

 

 

 

 

BBCP_Info_Bar_c04.png

 

 

 

Enders
  • 3C > 214214D
  • 2C > 214214D (air/sliding hit)
  • 6C > 214214D
  • 4BC/BC > 214214D
  • -


 

BBCP_Info_Bar_c05.png

 

 

 

Ignis Active Starters
  • 6AB>2D>...

 

 

Miscellaneous combos
  • -

 

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Nice Stuff So Far. I'm going through old match videos to find combos for specific situations. Stuff I've seen mabukapu do so far:

 

Corner Burst bait 2c j.236c 2c 41236b 5b 2c j.b j.c j.236c~j.214a j.66 j.b j.c j.236c 4d 6a 3477|24|2000

Can be done with ignis in either state. 

Low ignis bar 100% 6a ODC 5c 6c 41236b 5b 2c 6c 236c~214a 3009|21|1000

OD recovers almost all of ignis bar because of the change. I think OD is gonna more useful. I don't remember exactly damage atm but I'll edit this post with exact numbers when home from work. 

 

EDIT more combos incoming. All midscreen stuff. I'll figure out fatals and counter hit punishes later. 

Throw > 41236b > 5b > 2c > 6c> 236c ~214a 2712|19|1000

Airthow 2c > 6c > 41236b > 5b > 2c > 6c > 236c~214a 2917|20|1000

6a > 6d > 5c(1) > 6c > 41236b > 5b > 2c > 6c> 236c~214a 2885|20|2300

5b > 3c > 236c~214c > 66 6c > delay 41236b > 5b > 2c > 6c > 236c~214a

Ignis CT > 6d > 66 5b > 2c > 6d > 6c > 41236b > 5b > 2c > 6c > 236c~214a 2314|09|3600

236d > 6c > 41236b > 5b > 2c > 6c > 236c~214a 2612|18|2500

Edited by narga21
Added combos

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Putting this in here for combo building purposes until it's transcribed to the wiki.

 

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Time to play ball now I guess.

midscreen no Ignis:

2A>5B>3C>22A [886DMG/+6HT] [Link]

'2A>5B>236C>Rapid>IAD>j.C>2C>6C>41236B>3C>22A [2414DMG/-41HT] [Link]

'5B>5C(2)>236C>Rapid>IAD>j.C>662C>6C>41236B>3C>22A [3042DMG/-37HT] [Link]

'5B>2C>3C>OD>2C>6C>41236B>5B>2C>6C>41236B>5B>EA [3250DMG~3837AFDMG/+21HT~+23AFHT] [Link]

5B>OD>EA [1964~3497AFDMG/+4HT] [Link]

2363214C>22A>5B>2C>6C>41236B>3C>22A [2135DMG/-43HT] [Link]

(crouch) 2A>5B>5C(1~2)>6C>41236B>3C>22A [1819~1932DMG/+13HT] [Link]

(crouch) 2A>5B>5C(1)>6C>delay>41236B>5B>2C>delay>6C>delay>quick CT>j.D>safejump j.B [2383DMG/-9HT] [Link]

(crouch) 2A>5B>5C(1)>6C>41236B>5B>2C>6C>quick CT>TKj.236C>IAD>safejump j.B [2485DMG/-9HT] [Link]

(crouch) 5B>5C(2)>6C>41236B>5B>2C>6C>41236B>3C>22A [2918DMG/+20HT] [Link]

(crouch) airdash>j.B>j.C>665C(1)>6C>41236B>5B>2C>6C>41236B>3C>22A [2440DMG/+17 HT] [Link]

(air hit) 2A>2C>6C>41236B>3C>22A [1791DMG/+12HT] [Link]

(airhit) 5B>2C>6C>41236B>5B>2C>6C>41236B>3C>22A [2927DMG/+20HT] [Link]

(airhit) 2363214C>TKj.236C>2C>6C>41236B>3C>22A [2137DMG/-43HT] [Link]

5B+C>41236B>5B>2C>6C>41236B>3C>22A [2556DMG/+17HT] [Link]

'4B+C>41236B>5B>2C>6C>41236B>3C>22A [2556DMG/+17HT] [Link]

j.B+C>5C(2)>2C>6C>41236B>3C>22A [2574DMG/+18HT] [Link]

high j.B+C>j.C>2C>6C>41236B>3C>22A [2567DMG/+18HT] [Link]

(CH) 5B>6C>41236B>delay>5B>2C>6C>41236B>3C>22A [2795 DMG/+19HT] [Link]

(CH) 3C>(optional 5D)>662C>6C>41236B>5B>2C>6C>41236B>3C>22A [2626DMG/+18HT] [Link]

(CH) 6A>quick CT>6C>41236B>3C>22A [2078DMG/-17HT] [Link]

(CH) 6B>5A>2C>6C>41236B>3C>22A [2191DMG/+15HT] [Link]

(this 6B is so godawful it has to be confirmed like reallly tightly to get any sort of solo oki doesn't work on any sorta air hit 6B. You have to j.B confirm that.)

(standing only CH) 6B>Charged CT>5C(1)>2C>6C>41236B>3C>22A [2614DMG/-17HT] [Link]

(this works too I guess)

(CH) j.C>6C>41236B>5B>2C>6C>41236B>3C>22A [2587DMG/+18HT] [Link]

(Crouch & CH) 2B>6C>41236B>5B>2C>6C>41236B>3C>22A [2439DMG/+17HT] [Link]

(Air Hit & CH) 2C>6C>41236B>5B>2C>6C>41236B>3C>22A [2800DMG/+19HT] [Link]

(Fatal) 41236B>5B>6C>41236>5B>2C>6C>41236B>3C>22A [2850DMG/+19HT] [Link]

(Fatal) 6C>41236B>5B>[2C>6C>41236B]x2>3C>22A [3122DMG/+21HT] [Link]

(Air hit and Fatal) (At the very top of 6C) 6C>22B>665B>2C>6C>41236B>5B>2C>6C>41236B>3C>22A [3354DMG/+23HT]

more coming soon!

' Credit to Keech from the discord chat for the additions/optimizations/corrections!

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"Ignis not summoned" midscreen combos! Warning: I'm not going to include the cost of the oki in the combo itself. 214C oki is an additional 1500 points by the by.

2A>5B>3C>236C~214A>66 [1533DMG/+11HT/-1000IG] [Link]

2A>5B>236Cdelay~214C>66C>41236B>3C>214C/22A [2139DMG/+15HT/-2000IG] [Link]

'2A>5B>ODc>665B>236C~214B>IAD>j.C>j.236C~j.214B>66C>41236B>5B>632146D [3852DMG/-36HT/-7000IG/100%HP OD] [Link]

'5B>3C>236C~214C>66C>41236B>5B>2C>6C>41236B>5B>2C>j.C>j.236C~j.214B [3224/+24HT/-3000IG]

5B>2C>236C~delay214C>66C>41236B>5B>2C>6C>41236B>5B>2C>j.C>j.236C~j.214B [3571/+25HT/-3000IG] [Link]

5B>2C>236C~delay214C>66C>214A sideswap>665B>2C>6C>41236B>5B>2C>sj.B>j.C>j.236C~j.214B [3738DMG/+26HT/-4000IG] [Link] Sideswap!

'6A>236C~delay214C>662C>41236B>5B>2C>6C>41236B>5B>2C>j.C>j.236C~j.214B [3304/+23HT/-3000IG] [Link]

6C>[41236B>5B>2C>6C]x2>236Cdelay>214A>214C oki [3197DMG/+22HT/-1000IG] [Link]

6C>41236B>5B>2C>6C>41236B>5B>2C>sj.B>j.C>j.236C~j.214B [3324DMG/+23HT/-1000IG] [Link]

U.214B>66C>41236B>5B>2C>6C>41236B>5B>2C>sj.B>j.C>j.236C~j.214B [3795/+26HT/-4000IG] [Link]

U.214D>665C(2)>6C>41236B>5B>2C>6C>41236B>5B>2C>sj.B>j.C>j.236C~j.214B [3290DMG/+22HT/-4500IG] [Link]

U.236D>22A>5B>2C>6C>41236B>5B>2C>sj.B>j.C>j.236C~j.214B [2903DMG+20HT/-5000IG] [Link]

U.236D>66C>41236B>5B>2C>6C>41236B>5B>2C>sj.B>j.C>j.236C~j.214B [2837DMG/+19HT/-5000IG] [Link]

U.236D(8 hits)>6C>2363214C>5D>22A>2C>6C>41236B>5B>2C>j.C>j.236C~j.214B [2900IG/-32HT/Some IG regen] [Link]

2363214C>U.214C>5C(2)>2C>6C>41236B>5B>2C>sj.B>j.C>j.236C~j.214B [2947DMG/-36HT/-4000IG] [Link]

5B+C>41236B>5B>2C>6C>41236B>5B>2C>sj.B>j.C>j.236C~j.214B [2999DMG/+21HT/-1000IG] [Link]

4B+C>41236B>5B>2C>6C>41236B>5B>2C>sj.B>j.C>j.236C~j.214B [2999DMG/+21HT/-1000IG] [Link]

j.B+C>2C>6C>41236B>5B>2C>6C>41236B>5B>2C>sj.B>j.C>j.236C~j.214B [3127DMG/+22/-1000IG] [Link]

high j.B+C>j.C>2C>6C>41236B>5B>2C>sj.B>j.C>j.236C~j.214B [3112DMG/+22HT/-1000IG] [Link]

(CH) 3C>22A>[5B>2C>6C>41236B]x2>5B>2C>sj.B>j.C>j.236C~j.214B [3191DMG/+22HT/-1000IG] [Link]

(CH) 3C>U.214C>66A>22A>5B>2C>6C>41236B>5B>2C>sj.B>j.C>j.236C~j.214B [3756DMG/+26HT/-4000IG] [Link]

(CH) 6A>quick CT>6C>41236B>5B>2C>sj.B>j.C>j.236C~j.214B [2726DMG/-14HT/-1000IG] [Link]

(CH Standing or crouching) 6B>Charged CT>662C>6C>41236B>5B>2C>6C>41236B>5B>2C>sj.B>j.C>j.236C~j.214B [3503DMG/-11HT/-1000IG] [Link]

(CH Standing or crouching) 2C>236236D>66A>662C>j.C>2C>crossover>delay j.C>2C>6C>41236B>5B>2C>sj.B>j.C>j.236C~j.214B [4752DMG/-30HT/-3000IG] [Link]

(CH standing or crouching) 2C>236236D>66A>662C>j.C>2C>crossover>delay j.C>2C>6C>41236B>5B>632146D [5089DMG/-90HT/-3000IG] [Link]

(CH standing or crouching) 2C>ODc>236236D>66A>236C>669>j.C>2C>TKj.236C>66>22A>665C(2)>2C>4D>6A [4941DMG/-31HT/-3000IG/100%HP OD] [Link]

(CH standing or crouching) 2C>236236D>66A>662C>j.C>2C>crossover>delay j.C>2C>6C>ODc>2C>236C~214B>OD 6632146D [5542DMG/-88HT/-7000IG with some IG regen/100%HP OD] [Link]

(CH airhit) 2C>U.214C>6C>41236B>5B>2C>6C>41236B>5B>2C>sj.B>j.C>j.236C~j.214B [3851DMG/+27HT/-4000IG] [Link]

(CH) U.214A>662B>6D>6C>41236B>5B>2C>sj.B>j.C>j.236C~j.214B [3344DMG/+24HT/-3000IG] [Link]

(CH) Uj.214B>5C(1)>2C>6C>41236B>5B>2C>6C>41236B>5B>2C>sj.B>j.C>j.236C~j.214B [4023DMG/+26HT/-4000IG] [Link]

'(Fatal) 6C>41236B>5B>2C>6C>41236B>2C>SIAD>j.B>j.C>5C(2)>sj.B>j.C>j.236C~j.214B [3533DMG/+24HT/-1000IG] [Link]

(Fatal) 6C>U.214B>9>falling j.C>2C>6C>41236B>5B>2C>6C>41236B>5B>2C>sj.B>j.C>j.236C~j.214B [4038DMG/+28/-4000IG] [Link]

(Fatal) 6C>U.214B>6A>214A>[2C>6C>41236B]x2>5B>2C>j.C>j.236C~j.214B [4393DMG/+31HT/-5000IG] [Link]

'(Fatal) U.214B>66C>41236B>5B>2C>6C>41236B>2C>6C>41236B>5B>2C>TKj.236C~j.214B [3879DMG/+27HT/-4000IG] [Link]

(Fatal) U.214B>66A>214A>[2C>6C>41236B]x2>5B>2C>TKj.236C~j.214B [4456DMG/+31HT/-5000IG] [Link]

(Fatal) U.214B>66A>214A>[2C>6C>41236B]x2>3C>ODC>2C>236C~214B>66A>OD632146D [5531DMG/-19HT/-roughly 5000IG after OD/100%HP OD] [Link]

' Credit to Keech and Scopey from the discord chat for the additions/optimizations!

more coming someday soon.

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Brief intermission to jot down a corner combo or two before they slip my mind. (Edited)

Fatal 6C>214C>delay>6A>22A>2C>236C>4D>662C>TKj.236C>2C>6C>41236B>5B>5C(2)>4D>6C>632146D [5377DMG/-18HT/-4500IG] [Link]

Fatal 6C>214C>6A>22A>2C>236C>4D>662C>TKj.236C>2C>6C>41236B>5B>5C(2)>4D>6A>214A>ODc>2363214C>2C>6C>632146D [6261DMG/-100HT/IG=9000 after regen/100%HP OD] [Link]

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Now for the fun part: "IG summoned midscreen combos" Note that for all except the Fatal 6C>U.214B and the U.214D combos, all Ignis not summoned combos are applicable too and cost 1500 less (2000 less if 236D was involved) when Ignis is summoned.

5B>6D>6C>41236B>5B>2C>6C>41236B>5B>2C>sj.B>j.C>j.236C~j.214B [3267DMG/+22HT/-2300IG] [Link]

5B>2C>jump+6D>j.C>665B>5C(1)>2C>6D+6C>41236B>5B>2C>sj.B>j.C>j.236C~j.214B [3451DMG/+24HT/-3600IG] [Link]

5B>6D>662B>5B>6D+6C>41236B>5B>2C>6C>41236B>5B>2C>sj.B>j.C>j.236C~j.214B [3084DMG/+21HT/-3600IG] [Link]

5B>3C>6D>2C>6C>41236B>5B>2C>6C>41236B>5B>2C>sj.B>j.C>j.236C~j.214B [3149DMG/+22HT/-2300IG] [Link]

6A>6D>665C(1)>6C>41236B>5B>2C>6C>41236B>5B>2C>sj.B>j.C>j.236C~j.214B [3171DMG/+22HT/-2300IG] [Link]

214D+2B>2C>6C>41236B>5B>2C>6C>41236B>5B>2C>sj.B>j.C>j.236C~j.214B [3210DMG/+22HT/-2500IG] [Link]

5B>2C>2363214C>5D>6C>41236B>5B>2C>6C>41236B>5B>2C>sj.B>j.C>j.236C~j.214B [3405DMG/-33HT/IG=9000] [Link]

(standing) 214D+2B>5C(2)>2C>6D>6C>41236B>5B>2C>sj.B>j.C>j.236C~j.214B [3108DMG/+22HT/-3800IG] [Link] (when you frame perfect the UB it makes the opponent stay grounded)

(crouch) 214D+2B>5C(2)>6C>41236B>5B>2C>6C>41236B>5B>2C>sj.B>j.C>j.236C~j.214B [3174DMG/+22HT/-2500IG] [Link]

(CH) 4D>cross-under>2C>6C>214A>cross-under>665B>2C>6C>41236B>5B>2C>sj.B>j.C>j.236C~j.214B [3488DMG/+25HT/-3000IG] [Link]

(CH standing or crouching) 2C>236D>22A>5B>2C>6C>41236B>5B>2C>sj.B>j.C>j.236C~j.214B [3784DMG/+27HT/-3000IG] [Link]

(CH air hit) 2C>214C>66A>22A>2C>6C>41236B>5B>2C>sj.B>j.C>j.236C~j.214B [4221DMG/+30HT/-2500IG] [Link]

(CH air hit) 2C>214C>66cross-under>6A>214A>2C>6C>41236B>5B>2C>sj.B>j.C>j.236C~j.214B [4289DMG/+30HT/-3500IG] [Link]

(CH air hit) 2C>214C>66cross-under>6C>St.214A cross-under>665B>2C>6C>41236B>5B>2C>sj.B>j.C>j.236C~j.214B [4063DMG/+29HT/-3500IG] [Link]

(Fatal air hit) 6C>214C>6A>22A>2C>6C>41236B>5B>2C>6C>41236B>5B>2C>TKj.236C~j.214B [4329DMG/+29HT/-2500IG] [Link]

 

More to come later today maybe. Also added more to/better optimized earlier sections.

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in the corner, if you have ~30% HP OD, after 41236B>5B>5C(2)>4D, you can add OD>j.236C~j.214A>236D>442363214C>632146D to the end of a combo to add nearly 2K to it whatever it may be.

Feels amazing.

Example: 5B>2C>S.214A>66A>236C>4D>662C>TKj.236C>2C>41236B>5B>5C(2)>4D>jump>OD>j.236C~j.214A>236D>44>OD2363214C>OD632146D [5917DMG/-100IG/-7000IG with some regen]

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Corner conversions from 5B! The distance these can be used from the vary which is why there are so many here. They are in order from highest carry to lowest carry, and then from lowest IG expended to highest IG expended for combos with identical carry.

5B>2C>6D>6C>41236B>3C>HKD214A>IAD>j.C>662C>TKj.236C>662C>6C>236C>4D>6A [3494DMG/+25HT/-3300IG] [Link]

5B>2C>6D>6C>41236B>5B>2C>j.C>j.236C~j.214A>airdash>j.B>j.C>j.236C>4D>6A [3412DMG/+24HT/-3300IG] [Link]

5B>2C>6D>6C>41236B>5B>2C>j.C>j.236C~j.214A>airdash>j.B>j.C>j.236C>4D>22A>3C>5D/22A [3470DMG/+24HT/-3300IG] [Link]

5B>2C>6D>6C>41236B>5B>2C>j.C>j.236C~j.214A>airdash>j.B>j.C>j.236C>4D>22A>2C>236C>4D>6A [3648DMG/+25HT/-4300IG] [Link]

5B>2C>S.214A>665B>2C>TKj.236C>2C>6C>41236B>3C>5D/22A [3367DMG/+23HT/-1000IG] [Link]

5B>2C>S.214A>665B>2C>TKj.236C>2C>6C>41236B>5B>5C(2)>4D>6A [3720DMG/+26HT/-2000IG] [Link]

5B>2C>s.214A>665B>2C>TKj.236C>2C>6C>41236B>5B>2C>sj.B>j.C>j.236C~j.214B [3916DMG/+27HT/-2000IG] [Link]

5B>2C>S.214A>665B>2C>236C>4D>662C>TKj.236C>2C>41236B>5B>5C(2)>4D>6A [3997DMG/+28HT/-3000IG] [Link]

5B>2C>236C~214A>665B>214A>662C>TKj.236C>2C>TKj.236C>3C>5D/22A [3342DMG/+23HT/-2000IG] [Link]

5B>2C>236C~214A>665B>214A>662C>TKj.236C>2C>6C>41236B>5B>5C(2)>4D>6A [3950DMG/+28HT/-3000IG] [Link]

5B>2C>236C~214A>665B>214A>662C>TKj.236C>2C>6C>41236B>5B>5C(2)>4D>22A>3C>5D/22A [4012DMG/+28IG/-3000IG] [Link]

5B>2C>236C~214A>665B>214A>662C>TKj.236C>2C>6C>41236B>5B>2C>sj.B>j.C>j.236C~j.214B [4101DMG/+29HT/-3000IG] [Link]

5B>2C>236C~214A>665B>2C>6C>41236B>3C>5D/22A [3141DMG/+22HT/-1000IG] [Link]

5B>2C>236C~214A>665B>2C>TKj.236C>2C>6C>41236B>5B>5C(2)>4D>6A [3799DMG/+27HT/-2000IG] [Link]

5B>2C>236C~214A>665B>2C>TKj.236C>2C>6C>41236B>5B>5C(2)>4D>22A>3C>5D/22A [3869DMG/+27HT/-2000IG] [Link]

5B>2C>236C~214A>665B>2C>TKj.236C>2C>6C>41236B>5B>2C>sj.B>j.C>j.236C~j.214B [3965DMG/+28HT/-2000IG] [Link]

5B>2C>236C~214A>662C>TKj.236C>2C>6C>41236B>3C>5D/22A [3450DMG/+24HT/-1000IG]

5B>2C>236C>4D>662C>TKj.236C>2C>6C>41236B>3C>5D/22A [3538DMG/+25HT/-1000IG]

"5B>2C>236C>4D>[2C>TKj.236C]x2>2C>6C>41236B>5B>5C(2)>4D>6A [3996DMG/+28HT/-2000IG]

5B>2C>236C>4D>[2C>TKj.236C]x2>2C>6C>41236B>5B>5C(2)>22A>3C>5A/22A [4059DMG/+28HT/-2000IG]

5B>2C>236C>4D>[2C>TKj.236C]x2>2C>6C>41236B>5B>2C>j.C>j.236C~j.214B [4154DMG/+28HT/-2000IG]

5B>2C>236C>4D>662C>TKj.236C>5C(1)>2C>6C>214A>6C>41236B>5B>5C(2)>4D>6A [4193DMG/+30HT/-3000IG]

5B>2C>236C>4D>6A>214A>2C>TKj.236C>2C>6C>41236B>5B>5C(2)>4D>22A>3C>5D/22A [4221DMG/+30HT/-3000IG]

5B>2C>236C>4D>66A>214A>2C>TKj.236C>2C>6C>41236B>5B>2C>j.C>j.236C~j.214B [4311DMG/+30HT/-3000IG]

5B>2C>S.214A>66A>236C>4D>2C>TKj.236C>2C>6C>41236B>5B>5C(2)>4D>6A [4202DMG/+30HT/-3000IG]

5B>2C>S.214A>66A>236C>4D>2C>TKj.236C>2C>6C>41236B>5B>5C(2)>4D>22A>3C>5D/22A [4264DMG/+30HT/-3000IG]

5B>2C>S.214A>66A>236C>4D>2C>TKj.236C>2C>6C>41236B>5B>2C>j.C>j.236C~j.214B [4327DMG/+30HT/-3000IG]

5B>2C>236C>4D>662C>TKj.236C~j.214B>5B>2C>6C>214A>6C>41236B>5B>5C(2)>4D>6A [4672DMG/+33HT/-4000IG]

5B>2C>236C>4D>662C>TKj.236C~j.214B>5B>2C>214A>6C>41236B>5B>5C(2)>4D>22A>663C>5D/22A [4659/+33HT/-4000IG]

" Credit goes to Necro for optimizing this combo!

Updated 5/7/17

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Some dumb loops. Prolly only useful for stalling for IG regen or for style. The Jin ones work on Litchi and Tager, but the Litchi and Tager ones don't work on Jin:

Tager/Litchi: CH5B>6C>41236B>[5B>3C>41236B]x3>5B>3C>22A [2882DMG/+19HT]

CH5B>6C>41236B>[5B>3C>41236B]x3>5B>3C>CT>3C>22A [2949DMG/-6HT]

CH5B>6C>41236B>[5B>3C>41236B]x2>5B>2C>>sj.B>j.C>j.236C~j.214B [3116DMG/+21HT/-1000IG]

Fatal 6C>41236B>[5B>3C>41236B]x3>5B>3C>22A [2871DMG/+19HT]

Fatal 6C>41236B>[5B>3C>41236B]x3>5B>3C>CT>3C>22A [2939DMG/-6HT]

Fatal 6C>41236B>[5B>3C>41236B]x3>5B>2C>TKj.236C~j.214B [3011DMG/+20HT/-1000IG]

Fatal 41236B>5B>6C>41236B>[5B>3C>41236B]x2>5B>3C>22A [2831DMG/+18HT]

Fatal 41236B>5B>6C>41236B>[5B>3C>41236B]x2>5B>3C>CT>22A [2927DMG/-7HT]

Fatal 41236B>5B>6C>41236B>[5B>3C>41236B]x2>5B>2C>j.C>j.236C>j.214B [3089DMG/+20HT/-1000IG]

 

Jin: CH5B>6C>41236B>[2A>3C>41236B]x2>5B>2C>sj.B>j.C>j.236C~j.214B [2774DMG/+19HT/-1000IG]

Fatal 6C>41236B>[2A>3C>41236B]x3>2A>3C>22A [2511DMG/+16HT]

Fatal 6C>41236B>[2A>3C>41236B]x3>2A>3C>CT>3C>22A [2511DMG/-8HT]

Fatal 6C>41236B>[2A>3C>41236B]x3>5B>2C>TKj.236C~j.214B [2627DMG/+17HT/-1000IG]

Fatal 41236B>5B>6C>41236B>[2A>3C>41236B]x2>2A>3C>22A [2578DMG/+16HT]

Fatal 41236B>5B>6C>41236B>[2A>3C>41236B]x2>2A>3C>CT>3C>22A [2647DMG/-9HT]

Fatal 41236B>5B>6C>41236B>[2A>3C>41236B]x2>5B>2C>j.C>j.236C~j.214B [2810DMG/+18HT/-1000IG]

(air hit) 5B>2C>6C>41236B>3C>2A>3C>41236B>5B>2C>sj.B>j.C>j.236C~j.214B uses this loop but is weaker than just looping [5B>2C>6C>41236B]x2>5B>2C>sj.B>j.C>j.236C~j.214B so what's the point?

Maybe this'll be useful later..?

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New 214A discoveries!!!

firstly the basic stuff CH214A ether version can be confirmed by doing a 66IADj.C>2C>6C which saves us 13% IG and boosts our damage! The full combo goes:

CH214A>66IAD>j.C>2C>6C>41236B>5B>2C>sj.B>j.C>j.236C~j.214B [3740DMG/+26HT/-2000 or 3000 IG if Ignis is or isn't summoned]

Secondly and most importantly 214A is freekin' weird. if you hit an opponent with it during a certain part of 3C's hitstun the opponent will be put in hard KD state as if they just got hit by the CH ver and it lets us follow up with 2B 3C or j.C midscreen!! you can even loop 3C>214A if you have crazy good timing.

I made a rockin' Bnb with it.

5B>3C>214A>66IAD>j.C>2C>6C>41236B>5B>2C>sj.B>j.C>j.236C~j.214B [3436DMG/+24HT/-2000IG]

so far this is actually our best bnb for damage/Ignis use/carry IMO.

From start positions: 

2A>3C>odd214A>66IAD>j.C>662C>6C>41236B>5B>2C>sj.B>j.C>j.236C~j.214B [2847DMG/+20HT/-2000IG]

5B>3C>odd214A>66IAD>j.C>662C>TKj.236C>662C>6C>41236B>5B>2C>sj.B>j.C>j.236C~j.214B [3613DMG/+25HT/-2000IG]

This is all experimental stuff tested on a Rel dummy by the way.

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Here's a grounded 2C punish with Ignis summoned.  Must be a grounded CH, but has good unburstable dmg.

 

2C CH>236D>44>22A>5B>2C>6C>41236B>5B>2C>sj.B>j.C>j.236C>j.214B

 

I'm at work, I forget how much dmg.  I think it's between 3.7>4.2K

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It's  [3784DMG/+27HT/-3000IG] without AF I believe. Also good to see ya!

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5B>6B>j.B>j.236C>3C works on Carl Jin Noel Tager Arakune Nu Celica Lambda Nine Naoto Susano'o and Es in the corner but it's pretty meh. I'll give digits for it anyways.

5B>6B>j.B>j.236C>663C>41236B>2A>5B>2C>TKj.236C>2C>sj.B>j.C>j.236C>j.214B [2889DMG/+20HT/-1000IG]

5B>6B>j.236C>3C>22A [1808DMG/+12HT]

5B>6B>j.B>j.236C>3C>quick CT>2C>6C>41236B>3C>22A [2551DMG/-11HT]

Jin/Tager only 5B>6B>j.B>j.236C>3C>41236B>2A>3C>22A [2312DMG/+16HT]

Tager only 5B>6B>j.B>j.236C>3C>41236B>2A>3C>[41236B>5B>3C]x2 [2598DMG/+18HT]

 

 

for everyone else this works I guess: 5B>6B>j.B>j.236C>5B>[2C>TKj.236C]x2>2C>sj.B>j.C>j.236C~j.214B [3027DMG/+20HT/-1000IG]

 

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Figuring out solo Relius combos for corner:

6C>41236B>5B>2C>TKj.236C>2C>6C>41236B>3C>22A [3070DMG/+21HT]

TKj.236C>5B>2C>TKj.236C>2C>6C>41236B>3C>22A [3102DMG/+21HT]

5B+C>41236B>5B>2C>TKj.236C>2C>6C>quick CT>3C>22A [2888DMG/-6HT]

j.B+C>2C>TKj.236C>2C>6C>41236B>3C>22A [2767DMG/+19HT]

High j.B+C>j.C>2C>TKj.236C>2C>6C>41236B>3C>22A [2866DMG/+20HT]

22A>5B>2C>TKj.236C>2C>6C>41236B>3C>22A [3166DMG/+22HT]

22A>5B>2C>TKj.236C>2C>6C>41236B>3C>2363214C>5C(1)>2C>3C>236C [3809DMG/-27HT]

CT hit>6C>41236B>5B>2C>TKj.236C>2C>6C>quick CT>3C>22A [2339DMG~3237DMG/-45HT~-43HT]

quick CT guardcrush>5B+C>41236B>5B>2C>TKj.236C>2C>6C>quick CT>3C>22A [2609DMG/-43HT]

Charged CT guardcrush>6C>41236B>5B>2C>TKj.236C>2C>6C>41236B>3C>22A [2630DMG/-18HT]

2A>5B>236C>Rapid>662C>TKj.236C>2C>41236B>3C>22A [2450DMG/-41HT]

5B>2C>236C>Rapid>662C>TKj.236C>2C>6C>41236B>3C>22A [3349DMG/-36HT]

2A>5B>3C>ODc>2C>TKj.236C>2C>6C>41236B>3C>5D [2310DMG/+16HT]

5B>3C>ODc>5C(2)>2C>TKj.236C>2C>6C>41236B>3C>5D [2882DMG/+20HT]

(crouch) 2A>5B>5C(1)>6C>41236B>5B>2C>6C>quick CT>3C>22A [2455DMG/-9HT]

(crouch) 5B>5C(1)>6C>41236B>5B>2C>TKj.236C>2C>6C>quick CT>3C>22A [3278DMG/-3HT]

(crouch) j.C>5C(1)>6C>41236B>5B>2C>TKj.236C>2C>6C>quick CT>3C>22A [2940DMG/-5HT]

(airhit) 5B>2C>TKj.236C>2C>6C>41236B>3C>22A [2858DMG/+20HT]

CH 3C>[2C>TK7j.236C]x2>2C>6C>41236B>3C>22A [2740DMG/+19HT]

CH 3C>22A>5B>2C>TKj.236C>2C>6C>41236B>3C>22A [2781DMG/+19HT]

FC 6C>41236B>5B>2C>6C>LF236C>665B>2C>TKj.236C>2C>6C>41236B>3C>22A [3639DMG/+25HT]

FC 41236B>5B>6C>41236B>5B>2C>TKj.236C>2C>6C>41236B>3C>22A [3173DMG/+21HT]

(aircounterhit) 2C>jump cancel>5B>2C>TKj.236C>2C>6C>41236B>3C>22A [2975DMG/+21HT]

The combos that end in quick CT can also go into safejump j.B if you don't 3C come to think of it.

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combos from 236D in the corner:

236D>22A>5B>2C>TKj.236C>2C>6C>quick CT>j.D>safejump j.B [2587DMG/-8HT/-2000IG]

236D>22A>5B>2C>TKj.236C>2C>6C>41236B>5B>2C>6C>4D>6A [2972DMG/+21HT/-3000IG]

236D>22A>5B>2C>TKj.236C>2C>6C>41236B>5B>2C>sj.B>j.C>j.236C~j.214B [3024DMG/+21HT/-3000IG]

236D>delay>6C>delay>236C>Rapid>5D>2C>TKj.236C>2C>41236B>5B>2C>sj.B>j.C>j.236C~j.214B [3072DMG/-33HT/IG=9000]

236D>6C>OD>236C~214A>665D>2C>6C>41236B>5B>2C>sj.B>j.C>j.236C~j.214B [3019DMG/+21HT/IG=9000/100%HPOD] *Works even if 236D would kill Ignis normally.

 

 

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Some handy-ish things for desummon combos. The numbers here aren't exact and were gotten from eyeballing the Ignis gauge while using the record playback feature to get rough numbers. This should be replaced with more accurate data whenever possible.

from point of desummon it takes about 160~180F for Ignis to begin regen when she is desummoned with red bar

about 260F for Ignis for blue bar status to clear

Blue bar status doesn't refresh if it's already applied even if Relius or Ignis was hit to make her force desummon again, and progress toward clearing blue bar status is kept when Ignis is summoned back in with blue bar status.

^(Example, if ignis is force desummoned and given blue bar and you wait 140 out of the 260 frames it takes to clear it and resummon her, blue bar will still be on Ignis but it will only take 120 frames after she is desummoned again for blue bar status to clear.)

Even when blue bar status is cleared Ignis will not begin regen until the 160~180 mark has been cleared for the red bar regen.

^(In the above example even though the blue bar status would be cleared after 120F of de-summon time, Ignis will not begin regen until the remaining 40F or 60F passes. This means if Ignis gets force desummoned, and you resummon her you ideally want about 160~180 left of blue bar status. This will basically negate any further regen loss and since Ignis has blue bar status applied, she cannot get it again making future force de-summons not lose you any regen time at all!)

With red bar it takes roughly 320F to regen a full bar of Ignis

So if we factor in our data about blue bar, regenning a full bar of IG from a complete blue bar status should take about 400F

For reference, it takes about 760F for a dead Ignis to become usable again.

Now for OD!

In OD Ignis will start regenning IMMEDIATELY when ether idle or desummoned regardless blue bar or red bar. Even with OD Blue bar persists for about 260F when Ignis is desummoned,  and will never go away if she is out but idle. Additionally even if OD ends, regen will not halt once it's begun, so 214A>5D>2C combos can get back 100% IG easily HOWEVER blue bar can throw a wrench in this because after OD ends it resumes its function and blocks Ignis regen until it's cleared. If you do not factor this into how you use regen combos you will find you can lose upwards of 50% IG from regen combos you may attempt!

It takes about 250F to fully regen a summoned but idle Ignis with red bar in OD

It takes roughly 620F to fully regen a summoned but idle Ignis with blue bar in OD (yikes)

With red bar it takes roughly 120F to regen a full bar of Ignis in OD

With blue bar it takes about 200F to regen a full bar of Ignis in OD

In OD a dead Ignis only takes about 240F to become usable again.

^(with this in mind you can actually get more IG regen if you kill Ignis and then use OD instead of letting her stay out and regen with a blue bar. For example

You're in the corner with 100%HP, OD, 1000IG left, and a blue bar state. You land a throw:

you can 5B+C>OD>214A>665D>2C>TKj.236C>2C>6C>41236B>5B>2C>sj.B>j.C>j.236C~j.214B  for [3268DMG/+23HT/IG=5000]

or you can 5B+C>214A>6A>(Ignis dies)>OD>2C>6C>41236B>5B>2C>sj.B>j.C>j.236C~j.214B for [3447DMG/+25HT/IG=9000]

In this situation and ones like it, it is OPTIMAL to kill Ignis)

 

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