BlackRose Report post Posted December 5, 2007 This is a really stupid question(but this is what the threads for) What are the 4 ways to tech out of a move. The conventions stated them but I dont know the best inputs to tech out. Anyone wanna help/ I try to tech but it never works, i must be doing something wrong Share this post Link to post Share on other sites
4r5 Report post Posted December 5, 2007 When you are able to tech, you can tech: Forward Tech; 6+Any button, but Dust Backward Tech; 4+Any button, but Dust Neutral Tech; Any button, but Dust You are able to For/Backward Tech before you are able to Neutral Tech. Share this post Link to post Share on other sites
BlackRose Report post Posted December 6, 2007 When you are able to tech, you can tech: Forward Tech; 6+Any button, but Dust Backward Tech; 4+Any button, but Dust Neutral Tech; Any button, but Dust You are able to For/Backward Tech before you are able to Neutral Tech. Wow thanks alot. My prob was I was Neutral teching, aka mashing the buttons, except dust, w/o holding a direction. I was wondering why my friend seemed to get out of the same moves with the same characters faster then me. He backward techs Share this post Link to post Share on other sites
Digital Watches Report post Posted December 6, 2007 nah I know that but he was set to block 1. Was block set to "limited" or "random?" 2. What move did you use? Share this post Link to post Share on other sites
低姿勢 Report post Posted December 6, 2007 I would test with record in general. Especialy with blocking... Blocking in training mode is fairly buggy. Although to say, dont forget that after youve done some moves, you might be able to block in the air, but you will not be able to block on the ground anymore etc. Share this post Link to post Share on other sites
Hatred Edge Report post Posted December 23, 2007 Questions about frame data. AFAIK frame advantage means you can act X frames before your opponent.(If that's wrong,tell me) Here's my questions: 1. If you do a move that gives frame advantage, you can act X frames faster, does that mean if you do a move that gives frame advantage that is greater than the startup of your attack, startup is decreased? Like Sol's 2S is 3F+ on block and his 5K has a 3F startup and since the frame advantage allows you to take action faster does it result in Sol's 5K having a startup of 0Fs? 2.If you do a move that gives HUGE frame advantage on block like Order-Sol's BHB lvl.3 AC FRC, if then you take action and the total frame advantage gained from previous action taken is greater than the startup+active+recovery of the next move you make like 5S, do you still have frame advantage? Or is it all lost? 3.If you have frame advantage and you do something like a ground throw that has a 0F startup(I read this somewhere on this site) are you still at frame advantage since you did a throw? Thx in advance. Sorry if I sound character-specific, but Sol/HOS are main people I use. Also sorry if I sound all "scrub" or dumbass or whatever. I'm just trying to get a better understanding of the game here. Share this post Link to post Share on other sites
Iruel Report post Posted December 23, 2007 1. If you do a move that gives frame advantage, you can act X frames faster, does that mean if you do a move that gives frame advantage that is greater than the startup of your attack, startup is decreased? Like Sol's 2S is 3F+ on block and his 5K has a 3F startup and since the frame advantage allows you to take action faster does it result in Sol's 5K having a startup of 0Fs? I'm pretty sure that means if they block 2S, you get +3 frames to play with, and doing a move with 3 frames of startup would result in 0 frames for the opponent to act(or 1 frame, if the first active frame counts:psyduck: ). It certainly would not give the move 0f startup. Not certain on 2/3. Share this post Link to post Share on other sites
Hatred Edge Report post Posted December 23, 2007 I forgot. That's the frame trap for Sol. Share this post Link to post Share on other sites
Digital Watches Report post Posted December 23, 2007 Yeah. Frame advantage doesn't mean you drop frames, it means the opponent can't move for that many frames after you have fully recovered from the move. Basically, if you can cancel something, just disregard the number entirely, since it only applies if you're recovering. Also: As I understand it, the frame data is written to mean that the "startup frames" of a move include the first active frame, meaning that a move that has 3 frames of startup actually hits on frame 3. Share this post Link to post Share on other sites
Hatred Edge Report post Posted December 23, 2007 Thanks for the explanation Digital Watches. Share this post Link to post Share on other sites
SDC Report post Posted December 31, 2007 I'm SURE this is a dumb question, so I'm posting it here. I was fighting a friend today as Order Sol. I am fairly certain I had both a level three charge bar and full tension, and I attempted to do Dragon Instal Sekkai, but I must have messed up the motion pretty bad. Instead, there was a super flash and Sol performed what appeared to be a level 2 Blockhead Buster (qcf s), but the third hit appeared to be more like a fireball at the end of a tyrant rave. It also appeared to me as if it didn't cost tension, but that's gotta be impossible. Am I crazy, did I miss something obvious in the command list, or what? Share this post Link to post Share on other sites
POscrub Report post Posted January 1, 2008 SDC: Is it a level 3 Savage Fang? (632146+P) http://www.youtube.com/watch?v=GcYkvt5dtuo&feature=related At 0:29. (Yes I know that is EX Sol, but it looks about the same) Share this post Link to post Share on other sites
SDC Report post Posted January 1, 2008 SDC: Is it a level 3 Savage Fang? (632146+P) http://www.youtube.com/watch?v=GcYkvt5dtuo&feature=related At 0:29. (Yes I know that is EX Sol, but it looks about the same) No. I wish I could've screencapped it. It looked like a lvl 2 Blockhead Buster followed by a Tyrant Rave-style fireball. ...I think. Share this post Link to post Share on other sites
Blade Posted January 1, 2008 · Hidden Hidden Were you playing U.S. or Jap AC? Might've been a glitch but... Hidden move maybe??????? *high hopes* Share this post Link to post
SDC Report post Posted January 1, 2008 Were you playing U.S. or Jap AC? Might've been a glitch but... Hidden move maybe??????? *high hopes* US. I should try to duplicate it, I suppose. I was thinking it might be a hidden move or glitch, but how could either one of those have stayed undiscovered for so long? Share this post Link to post Share on other sites
zer0kage Report post Posted January 1, 2008 Is it feasable to move along the ground using dash fdbrake dash fdbrake ala sidestep cancel in Tekken? Share this post Link to post Share on other sites
Digital Watches Report post Posted January 1, 2008 Is it feasable to move along the ground using dash fdbrake dash fdbrake ala sidestep cancel in Tekken? Er. Meaning would this make you faster? Probably not, except possibly in the case of Johnny. Otherwise, there's no real reason you couldn't do that, and it would probably keep you safer than just running. I guess I don't really understand your question. To what end? Share this post Link to post Share on other sites
zer0kage Report post Posted January 1, 2008 Rushing in short bursts to adjust spacing instead of walking might be one of the reasons. Share this post Link to post Share on other sites
Digital Watches Report post Posted January 1, 2008 Rushing in short bursts to adjust spacing instead of walking might be one of the reasons. Well, more for a different purpose than walking than "instead of walking," but yeah. Share this post Link to post Share on other sites
BlackRose Report post Posted January 3, 2008 I see the frame data link, but is there links to help me understand any of it? Or can someone explain what it all means?Also, what is frame data useful for, wont you know all this with enough match-up experience? Share this post Link to post Share on other sites
BlackRose Report post Posted January 3, 2008 I'm trying to avoid answers stuff that's found in the manual for the game... that's just common shit you should know already, or could read on gamefaqs. The gamefaqs is givingme an error message. The one that actually goes to GameFaq.com Share this post Link to post Share on other sites
Koozebanian Fazoob Report post Posted January 3, 2008 Just look for it manually, it's not hard to find. But meanwhile, check the Player's Guide: http://www.dustloop.com/ggac/index.html It covers a lot of the same stuff. Share this post Link to post Share on other sites
Digital Watches Report post Posted January 3, 2008 Or can someone explain what it all means?Also, what is frame data useful for, wont you know all this with enough match-up experience? Well, frame data is different from having matchup experience and a general sense of how things work like taking a physics class is different from being alive and having a general sense that things fall down. Share this post Link to post Share on other sites
blackstar14 Report post Posted January 11, 2008 -there a list of who builds GB faster (and slower)? as in that character is blocking, does Pot for example take longer to build up his gauge than say Buri -strongest Abare?I already know Slayer but other tops? Jam,ABA,Pot I would think but dunno so thats why i'm asking Share this post Link to post Share on other sites
4r5 Report post Posted January 11, 2008 Nah, everyone's guard gauge gets built up the same as everyone else. Share this post Link to post Share on other sites