woki Report post Posted March 31, 2008 In the Dizzy forums under gameplay guide for Dizzy. Right so I should stick to the vids then. @zer0kage Sorry but I'd like to correct a couple things said by other people. 1. Don't use 6p for antiair. Stick to 2s and airthrow for antiair. 2. Airthrow is certainly good but not excellent because j.HS's recovery time is horrible (Imagine if you miss airthrow and whiff j.HS... ). To get around this problem, go for airthrow only when you are sure about it, or do the high jump before going for airthrow. 3. 5hs is the longest ground normal. Share this post Link to post Share on other sites
Mike Z Report post Posted April 1, 2008 ...or you could easy-option-select the airthrow and only whiff a j.P... j.HS+any other button goes for an airthrow or does the other button's attack, (except HS+D will burst of course). Share this post Link to post Share on other sites
rtl42 Report post Posted April 1, 2008 wasn't that option-select removed in Slash? people made a big deal about it when Slash came out; Kintaro made a video about doing it a different way; etc. Share this post Link to post Share on other sites
4r5 Report post Posted April 1, 2008 If I remember correctly, only the elements that made possible to option-select between a back-throw and a FD-block were removed. You can still option-select between, say, a forward-throw and a punch. Share this post Link to post Share on other sites
rtl42 Report post Posted April 1, 2008 oh sheesh, that's right :\ sorry, didn't read that carefully. Share this post Link to post Share on other sites
woki Report post Posted April 1, 2008 ...or you could easy-option-select the airthrow and only whiff a j.P... j.HS+any other button goes for an airthrow or does the other button's attack, (except HS+D will burst of course). I never knew you could do it that way as well. Thanks for the post. Share this post Link to post Share on other sites
dobiqwolf Report post Posted April 8, 2008 Hello, I got problem understanding hit pause in http://www.dustloop.com/ggac/data/charts.html if I understand properly, if i hit the opponent with lv5 move on standing hit he will be stunt for 19 frames+15 frames hit pause or is it my character and opponent one are paused for 15 frames? thank you. Share this post Link to post Share on other sites
Koozebanian Fazoob Report post Posted April 8, 2008 Both players are stunned during hit pause with physical attacks. Share this post Link to post Share on other sites
Slavi Report post Posted April 8, 2008 Is there any significant difference between, a dash break with S.Back and FD? Share this post Link to post Share on other sites
Beowulf Report post Posted April 8, 2008 I think the difference is the state in which you are after each : After a FD you are in defensive mode (you protect if an enemy hits you). You block and dont go backward if you keep the 2 buttons pressed. After a SB you are in retreat mode (you are defenseless if an enemy attacks). You just stop, then immediately start going backward while having the back button pressed (whether the 2 buttons are still pressed or not). So I guess doing FD break is still safer. You lose more tension, but it's better than taking a counter combo instead ^^ Share this post Link to post Share on other sites
Digital Watches Report post Posted April 8, 2008 I think the difference is the state in which you are after each : After a FD you are in defensive mode (you protect if an enemy hits you). You block and dont go backward if you keep the 2 buttons pressed. After a SB you are in retreat mode (you are defenseless if an enemy attacks). You just stop, then immediately start going backward while having the back button pressed (whether the 2 buttons are still pressed or not). So I guess doing FD break is still safer. You lose more tension, but it's better than taking a counter combo instead ^^ Well, you could just hit the FD buttons briefly and then let go. That way you can still normal block, and you hardly lose any meter at all. That's what most people do. Share this post Link to post Share on other sites
低姿勢 Report post Posted April 8, 2008 FD keeps momentum, parry doesnt. Share this post Link to post Share on other sites
Digital Watches Report post Posted April 9, 2008 FD keeps momentum' date=' parry doesnt.[/quote'] Huh... that's pretty cool, actually. Share this post Link to post Share on other sites
jcyl29 Report post Posted April 14, 2008 where is the AC+ thread Share this post Link to post Share on other sites
Hatred Edge Report post Posted April 14, 2008 You mean this: http://dustloop.com/forums/showthread.php?t=3873 and this: http://dustloop.com/forums/showthread.php?t=4525 and THIS: http://dustloop.com/forums/showthread.php?t=4527 It's as if you didn't even look around at all. Share this post Link to post Share on other sites
jcyl29 Report post Posted April 15, 2008 sorry i got nothing from thread search, didn't realize it was easier to browse the main page Share this post Link to post Share on other sites
Wirya Report post Posted April 15, 2008 Back in Slash, Kintaro showed an option select trick between air throw and air FD. Is that still doable in AC? Share this post Link to post Share on other sites
excelence Report post Posted April 15, 2008 no, but u still can do OS with any fast poke like 4/6 p+hs Share this post Link to post Share on other sites
Teyah Report post Posted April 15, 2008 Back in Slash, Kintaro showed an option select trick between air throw and air FD. Is that still doable in AC? Yes, I believe the air FD OS still works in AC, just not with 4H~DS (unless you want an air Slashback). no, but u still can do OS with any fast poke like 4/6 p+hs You can't use 4PH or any 4_H OS throws, as that will get you FD or SB. Share this post Link to post Share on other sites
excelence Report post Posted April 15, 2008 If I remember correctly, only the elements that made possible to option-select between a back-throw and a FD-block were removed. You can still option-select between, say, a forward-throw and a punch. forgot about that fd/sb option that will outprioritize throw command, and now i'm not really certain if back throw can be OS-ed on air throw... well i guess training mode comes Share this post Link to post Share on other sites
AtTheGates Report post Posted April 15, 2008 defensive OS in accent core (only on self wakeup): 4+S+HS ~ K or P. Share this post Link to post Share on other sites
reaVer Report post Posted April 15, 2008 I should check whether 6236H would work:P Do throws take priority over special? EDIT: nope, they don't, 6236H doesn't work:P Share this post Link to post Share on other sites
AtTheGates Report post Posted April 15, 2008 I should check whether 6236H would work:P Do throws take priority over special? EDIT: nope, they don't, 6236H doesn't work:P 6236S+HS works for chipp, for example (cause the special is triggered with S). last time i tested that was in slash, though. but i don't think there was any change to that. Share this post Link to post Share on other sites
4r5 Report post Posted April 15, 2008 Still works with Chipp. Works with Johnny too, if he has no coins Share this post Link to post Share on other sites
低姿勢 Report post Posted April 15, 2008 Throws do take priorty over specials but only if the opponent is able to throw. If that makes sense. Also bizarrely enough whole long you hold a button when you buffer throws etc effects situations regarding this as well. Share this post Link to post Share on other sites