CrimsonDisaster Report post Posted August 15, 2006 Any1 can tell me to cancel a j.hs to block a dp move or overdrive? . Eg opponent knocked down, i j.hs , he vv , i block It's not cancelling, it's just timing. You want to hit on the last possible moment before you land- that way if they don't wake up with an invincible move, they have to block or take the hit; but if they do reverse with an invincible move, your move whiffs through their invincible startup and then you land, recover, and can block before their move's startup is over. Share this post Link to post Share on other sites
Fenrir Report post Posted August 15, 2006 So I guess no one knows what Dizzy's "Bit" option does, as my question has been completely ignored. Share this post Link to post Share on other sites
4r5 Report post Posted August 15, 2006 Fine then, I'll answer it. Let me load up training mode to double check if my memory is correct. When summoning a fish (biting strawberry?), even after it disappers you still have to wait awhile before you can summon another. With 'Bit' set to 'no limit' you don't have to wait, you can just summon up another as soon as the first one disappers. Share this post Link to post Share on other sites
Fenrir Report post Posted August 15, 2006 Thank you for answering my question. Thats wierd though, are there like conditions where that would happen in an actual match? 'Cause otherwise I don't see why its in training mode. Share this post Link to post Share on other sites
4r5 Report post Posted August 15, 2006 Just like Johnny's infinity ([236HS]xN, lawl), it doesn't happen outside of training mode. It's just there to make your life easier. Like maybe you are practicing some sort of fish setup. It lets you not have to wait that extra second and a half to practice it again. Share this post Link to post Share on other sites
Fenrir Report post Posted August 15, 2006 Oh snap I forgot about those settings, I remember messing around with infinite Goku Moroha last week hahaha. That makes sense now. Share this post Link to post Share on other sites
Wengan Report post Posted August 17, 2006 Any1 tell me how to throw an opponent while he is doing an invisble move. Eg as shown in the Saintly horseman sol cm vid order throws slayer while he does his 236 x2 hs Share this post Link to post Share on other sites
PsiPhi Report post Posted August 17, 2006 Any1 tell me how to throw an opponent while he is doing an invisble move. Eg as shown in the Saintly horseman sol cm vid order throws slayer while he does his 236 x2 hs You just have to throw slayer before he leaves the ground. Share this post Link to post Share on other sites
shinquickman Report post Posted August 17, 2006 Any1 tell me how to throw an opponent while he is doing an invisble move. Eg as shown in the Saintly horseman sol cm vid order throws slayer while he does his 236 x2 hs That depends on the move. Many supers don't have grab inv. during the freeze frames, so that's probably why Slayer got grabbed off. Share this post Link to post Share on other sites
Koozebanian Fazoob Report post Posted August 17, 2006 Confirming 236236H has no throw invuln, I've throw him out of it with Eddie's command grab before. Share this post Link to post Share on other sites
PsiPhi Report post Posted August 18, 2006 Confirming 236236H has no throw invuln, I've throw him out of it with Eddie's command grab before. I've thrown him out with may's ohk. Share this post Link to post Share on other sites
ShinDVDz Report post Posted August 23, 2006 How does the weight system work? I mean, for example for Millia, how many variations of her combos must a player know to have them work against all of the cast of GGXX/? Are all the characters THAT different or are there "catagories" that characters fit into where certain combos work for those catagories? Share this post Link to post Share on other sites
4r5 Report post Posted August 23, 2006 All characters have a diffrent weight value. This coupled with character's hitbox size will affect the combos you use. Some characters, like Johnny, have diffrent combos and timings they must use against each character. While other characters might have combos that just work on everyone. I don't know about Millia, but for must characters it's good enough to just know a combo for the heavies (Pote and Robo), the lights (Bridget), and then everyone else. Share this post Link to post Share on other sites
Manta Report post Posted August 23, 2006 It's also worth noting that heavier characters don't seem to fall to the ground any faster than light characters, it's more than they don't get knocked into the air so high in the first place. Share this post Link to post Share on other sites
Climhazzardous Report post Posted August 24, 2006 What's a Tiger Knee? And what's an OHK? Share this post Link to post Share on other sites
4r5 Report post Posted August 24, 2006 Tiger Knee is a move Sagat (from Street Fighter) has. Done be 2369K (I belive). Tiger Kneeing a move refers to perform an air move really close to the ground. Done by inputing the motion, while on the ground, adding a jump then finishing the motion with the button. For example, Johnny's Ensenga is doen by performing 41236HS while in the air. To TK it you would instead do, from the ground, 412369HS. The '9' is the added jump. You'll have to slightly delay the HS, to allow for Johnny to leave the ground. OHK = Over Head Kiss. May's command throw. Share this post Link to post Share on other sites
Climhazzardous Report post Posted August 24, 2006 Thanks a bunch, I'm finding that TK really useful now ^^ Share this post Link to post Share on other sites
RSG3 Report post Posted August 27, 2006 Whats a Clean hit? Im not understanding this concept. Thanks. Share this post Link to post Share on other sites
4r5 Report post Posted August 27, 2006 http://www.dustloop.com/forums/showthread.php?p=44892&highlight=clean#post44892 Share this post Link to post Share on other sites
zer0kage Report post Posted August 27, 2006 I thought TK is Joe Higashi's as in Fatal Fury 1 and Fatal Fury 2 he uses 2369+B or D to use it. Share this post Link to post Share on other sites
4r5 Report post Posted August 27, 2006 Sagat does scream out "Tiger KNEEEEEeee". Whatever, doesn't matter where it came from. The point is how to do it. Share this post Link to post Share on other sites
Koozebanian Fazoob Report post Posted August 27, 2006 Joe's is "Tiger Kick". I think they changed the input on Sagat's TK to just 623 after a while didn't they? Share this post Link to post Share on other sites
Broken_Dust Report post Posted September 4, 2006 Does Daisuke play GG =P .. any match videos ?? reply #1000 Share this post Link to post Share on other sites
XAQshinor Report post Posted September 4, 2006 Does Daisuke play GG =P .. any match videos ?? reply #1001 *fixed yea hes ranked like # 7 in reload online his gt is ishiwatari his record is like 6300 wins and a mere 400 loses no vids unfortunately Share this post Link to post Share on other sites
Manta Report post Posted September 5, 2006 Who does he play as? Or is that a stupid question. Share this post Link to post Share on other sites