4r5 Report post Posted May 25, 2006 might as well addon that Dizzy's throw, both air and ground, can pop the bubble, aswell. Share this post Link to post Share on other sites
greyfoxx Report post Posted May 25, 2006 Is it really worth practicing GGX# on a x-box con im trying too do IAD and anything suggest but man im boptching up stuff nasty. Also dang nabit RC and FRC is hard ><!!! Anytips since im stuck on a xb pad or some motion or thumb jerking sensation? Share this post Link to post Share on other sites
Suichi Report post Posted May 25, 2006 dizzy's bubble is not untechable, although it can be for some characters if they get CH at a low height. My bad then, I thought it was. Share this post Link to post Share on other sites
Manta Report post Posted May 25, 2006 Does anyone know what the Slash Survival order is? Share this post Link to post Share on other sites
orka Report post Posted May 25, 2006 now that i think about it i don't think i've tried survival mode yet Share this post Link to post Share on other sites
hatorri hanzo Report post Posted May 25, 2006 Does anyone know what the Slash Survival order is? what u mean? DO u mean like on Level 20 u fight against potemkin and level 500 u fight against gold potemkin? Which characters u fight depending on the level? i think it's potemkin lvl 20, millia lvl 40. thats about as far i can get. can't get to level 60 character Share this post Link to post Share on other sites
purify Report post Posted May 25, 2006 why is that important. Share this post Link to post Share on other sites
Manta Report post Posted May 25, 2006 Yes that's what I mean Hatorri, and no, it isn't important, but this IS the stupid question thread. Share this post Link to post Share on other sites
IllogicalDreamr Report post Posted May 25, 2006 what u mean? DO u mean like on Level 20 u fight against potemkin and level 500 u fight against gold potemkin? Which characters u fight depending on the level? i think it's potemkin lvl 20, millia lvl 40. thats about as far i can get. can't get to level 60 character Are you joking? About not being able to get to level 60 that is. Share this post Link to post Share on other sites
SolxBadguy Report post Posted May 25, 2006 Does anyone know what the Slash Survival order is? All I remember is Gold Holy Order Sol is at 666. I got to level 780 but I forgot who it was... Share this post Link to post Share on other sites
Shadowcuz Report post Posted May 25, 2006 These are the things that have an influence on the damage scaling.. 1.) Character Defense Modifier 2.) Guts Rating 3.) Guard Gauge 4.) Prorating 5.) Forced Prorating For 1 to 3 look here: www.romancancel.com/e107_plugins/content/content.php?content.117.2 Prorating and Forced Prorating are explained here (hard to find, as it was actually an OT discussion :P): http://www.dustloop.com/forums/showthread.php?t=928&page=7&pp=10 Thanks, but a lot this stuff seems too confusing lol. Although, i do understand some of the prorating part Share this post Link to post Share on other sites
Shoto Report post Posted May 26, 2006 Thanks, but a lot this stuff seems too confusing lol. Although, i do understand some of the prorating part Hm.. hope this helps.. if not, ask what you don’t understand.. this is pretty short since I didn’t want to write a novel or something^^ chara defence modifier: Every chara has the same amount of life (420 points), but the “defence modifier” increases or decreases the actual damage the move does. If the move does say 20 dmg and your modifier is 1,10 you get 22 dmg. Is it exactly 1,00 you get 20 damage. Is it lower you get less than 20 dmg. guts rating: As your life sinks under 56% the “real” damage reduction starts. Depending on your Guts Rating (0-5) you get a different percentage of the damage the move would actually do once your live sinks under certain levels. This means the lower your life gets, the lower gets the damage you actually take. guard gauge: As long as it is over 50% every move does full damage (but after the defence modifier and the guts rating took effect). If it gets lower than 50% the move does less damage. So If you did fill your enemies gauge (50% filled is standard) you will have no further damage reduction for a few hits. If the Guage ends up under 50% after a hit or a combo, it will be reseted back to 50%. Oh, and if it flashes, every hit is counted as a counterhit. And every time your enemy blocks the gauge fills up a bit (except he uses FD). Share this post Link to post Share on other sites
Shadowcuz Report post Posted May 26, 2006 Hm.. hope this helps.. if not, ask what you don’t understand.. this is pretty short since I didn’t want to write a novel or something^^ chara defence rating: Every chara has the same amount of life (420 points), but the “defence modifier” increases or decreases the actual damage the move does. If the move does say 20 dmg and your modifier is 1,10 you get 22 dmg. Is it exactly 1,00 you get 20 damage. Is it lower you get less than 20 dmg. guts rating: As your life sinks under 56% the “real” damage reduction starts. Depending on your Guts Rating (0-5) you get a different percentage of the damage the move would actually do once your live sinks under certain levels. This means the lower your life gets, the lower gets the damage you actually take. guard gauge: As long as it is over 50% every move does full damage (but after the defence modifier and the Guts Rating took effect). If it gets lower than 50% the move does less damage. So If you did fill your enemies gauge (50% filled is standard) you will have no further damage reduction for a few hits. If the Guage ends up under 50% after a hit or a combo, it will be reseted to 50%. Oh, and if it flashes, every hit is counted as a counterhit. And every time your enemy blocks the gauge fills up a bit (except he uses FD). Oh ok, everything seems to make a bit more sense now. I never knew that if guard gauge flashes that every hit is a counterhit. Thanks a lot. Share this post Link to post Share on other sites
hatorri hanzo Posted May 26, 2006 · Hidden Hidden Does anyone know what the Slash Survival order is? Lvl 20: Potemkin 40 - chipp 280 - May 60 - Anji 300 - Johnny 80 - millia 320 - Testament 100 - eddie 340 - Baiken 120 - Venom 360 - Jam 140 - Ky 380 - Dizzy 160 - faust 400 - Robo Ky 180 - zappa 420 - Kliff 200 - Bridget 440 - Justice 220 - Axl 460 - Order Sol 240 - I- no 480 - Sol 260 - Slayer 500 - A.B.A. Level 520 is gold potemkin then it just follows the same order above. but they are gold Share this post Link to post
hatorri hanzo Report post Posted May 26, 2006 Does anyone know what the Slash Survival order is? Lvl 20: Potemkin 40 - chipp 60 - Anji 80 - millia 100 - eddie 120 - Venom 140 - Ky 160 - faust 180 - zappa 200 - Bridget 220 - Axl 240 - I- no 260 - Slayer 280 - May 300 - Johnny 320 - Testament 340 - Baiken 360 - Jam 380 - Dizzy 400 - Robo Ky 420 - Kliff 440 - Justice 460 - Order Sol 480 - Sol 500 - A.B.A. Level 520 is gold potemkin then it just follows the same order above. but they are gold Share this post Link to post Share on other sites
SolxBadguy Report post Posted May 26, 2006 No its not, the gold forms isn't the same as the ex forms... Share this post Link to post Share on other sites
Manta Report post Posted May 28, 2006 I'm assuiming that now there's 25 characters that there's no "normal gold" sol at the end, as it were, rather, you just get Super gold Sol. Share this post Link to post Share on other sites
Manta Report post Posted May 28, 2006 As in, #R had Gold Sol at 920, and then Super Gold Sol at 999. But the way its set out, if super gold sol is still at 999, then Gold Sol won't be in there at all. Share this post Link to post Share on other sites
SolxBadguy Report post Posted May 28, 2006 Thats why theres Holy Order Sol at 666. Share this post Link to post Share on other sites
Suichi Report post Posted May 29, 2006 Here's a stupid question. Does Anji's Kou (P at Autoguard) have invincibility? I have really no way to test it, but I'm just curious I guess. Share this post Link to post Share on other sites
POscrub Report post Posted May 29, 2006 According to the frame data page 1-6 F of Invincible to strikes. The move has a startup of 4, 2 frame active for 1st hit. So the move is invincible through the 1st hit. Share this post Link to post Share on other sites
Tritone Posted May 29, 2006 · Hidden Hidden Here's a stupid question. Does Anji's Kou (P at Autoguard) have invincibility? I have really no way to test it, but I'm just curious I guess. That's not a stupid question at all! 1?6? Invincibility to strikes .1st hit sucks them in. Hits 1?7 float. 8th hit causes blow back. 1st hit untechable time: 120?. Hits 2?8 Untechable time: ?0?. In CH state on the way down (till landing). There ya go. PS: It was nice playing you in the tourney. Share this post Link to post
Tritone Report post Posted May 29, 2006 Who has relatively favorable matchups against Sol? EDIT: Just to be clear, favorable *in the US*. I don't need to beat Japanese Sols lol. Share this post Link to post Share on other sites