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[CF] Jin Kisaragi Questions and Answers

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Is Jin still capable of old CPEX combo paths? (Like 5C CH > 6B > microdash 5B)

Can Jin FINALLY link after his overhead (6A) without CH? (Fatal accepted)

Can Jin launch without meter? (he only could in CPEX with rapids or 22C-D)

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Some old CPEX paths still work, but others don't.  6B for instance has more recovery and, without a Fatal Counter combo, you'll end up using j.214C, microdash 2B to continue a combo after 6B.  You still have the ice car whiff combos available to you and they feel a little easier in CF from what I've experienced.

Unfortunately, Jin cannot link after 6A outside of a CH 6A > (5C or 5B)... or a FC 22C, 6A > 5B... or using a RC.

If I'm understanding you correctly, launching is only possible from a counter hit or crouching hit, anti-air hit, or an Off-The-Ground hit (i.e. 6B > j.214C, 66 (OTG) 2B > 5C...) without meter.  Some examples, not all optimal, include:

  • [CH or CO] 5C > 6C > 2D, 66 5C > 2C > 6C > 214B(whiff)~C, 66 2B > 5B > 22C
  • [CH or CO] 5C > 6B > j.214C, 66 2B > 5C > j.2C > j.D, 22C, 66 6B > j.214C, 66 2B > 5B > 22C
  • [FC] 22C, 6A > 5B > 5C > 2C > 6B, 66 5B > 2C > 6B > j.214C, 66 2B > 5C > j.2C > j.D, 22C, 66 3C > 214B~C
  • [AA] 5B > 5C > 2C > 623C, 66 5B > 5C > j.2C > j.D, 22C, [66 3C > 214B~C] or [66 6B > (d) j.214C, 66 3C > 623C]
  • [OTG] 2B > 5C > 6C > 2D, 66 5C > 2C > 6C > 214B(whiff)~C, 66 2B > (5B) > 22C

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Thanks for the reply. So it seems that Jin can link off 6A from 2C FC, he couldn't do that in CPEX if I recall correctly.

 

With SMP affecting damage only now is it now possible to do, at low life : 3C > OD > [microdash 22Cx3] > Exceed for example? 

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That particular string may not work as written outside of the corner, maybe not even in the corner, with the amount of push-back you get from 22C, or maybe I just fail that bad at microdash 22C. 

However, at low enough life, you certainly can use something like 3C, ODC, [microdash 3C > 22C]x3 > EA. 

Such combos are often less damaging; you are generally better off using any given special move once in a given combo or at most twice when using certain ending strings.

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