shtkn Report post Posted November 3, 2016 I've been using the diff tool on dantarion's hitbox site http://boxdox-bb.dantarion.com/#/diff to try and list changes. here they are. 5B damage 730 5C damage 1100 5D attack damage 1600 p2 72 2B damage 650 2C damage 1050 p2 82 invulH 9-15 2D attack damage 1600 p2 42 j.A damage 300 j.B damage 650 j.2C damage 1200 j.D attack damage 1600 p2 67 j.2A damage 700 j.C damage 1000 6A damage 720 invul removed startup 12 active 4 recovery 16 6B p1 80 invulF 4-22 can cancel into D normals, yanagi, yukikaze, mugen, astral 6D attack damage 1600 p2 72 4C damage 900 p1 100 startup10 active 3 recovery 22 throw damage 1500 p2 50 back throw damage 750 p2 50 air throw damage 1300 p2 50 crush trigger uncharged p2 60 guard breaks for 32 crush trigger charged p2 100 guard breaks for 60 214A damage 950 236B p2 82 startup9 active 3 (12) 3 recovery 21 41236C p1 90 623A invulHB 5-14 623AA damage 1060 p2 72 invulHB 1-8 j.214C damage 2500 fatal, guard break j.214B damage 1500 p1 80 p2 92 j.214A damage 950 lv3 p1 70 p2 92 fumajin damage 900 214D startup 29 active 3 recovery 6 guard 4-27 lv4 damage 1500 p2 72 p1 100 active frames only activate after catching a strike (not projectile) active refers to frames that grab opponent on successful catch (strike or projectile), can special cancel immediately, hakumen is invul for remainder of move 62146C damage 3500 p2 60 632146Cmax damage 5000 unblockable only regular and max charge, no other charge levels 632146C wave 2500 632146C OD damage 4000 632146Cmax OD same as other max EAslow startup 20 active 4 recovery 20 EAfast startup 10 active 4 recovery 20 caveats: i can't read all the stuff in the diff, especially stuff that involves charging like crush triggers and 6C, so i'm definitely missing stuff there (primarily timing info) why did i do hakumen? because i figured his moves were pretty easy, so i'd be least likely to screw it up haha. please let me know if you notice any errors Share this post Link to post Share on other sites
Schneider-X Report post Posted November 4, 2016 Just a suggestion but it would be helpful to show what the original CPEX frame data was just so people can more easily see what's a nerf or buff going into CF. Share this post Link to post Share on other sites
Moblin Report post Posted November 5, 2016 I would like to second Schneider's suggestion. It's hard to tell what got nerfed and what got buffed without the values from CPEX as well. I wonder if anyone with the time would be able to fill that information out. Is the necessary CPEX data all on the wiki? Share this post Link to post Share on other sites