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pochp

[CF] μ -12- Resources/Links

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Most discussion has been on discord so I forgot about posting links here, though some of these have been pinned on the mu-12 discord. Feel free to post links to any resources that may be of interest to others here.

Match Videos
*Japan : https://keeponblaz.in/?char1=mu (I recommend watching Oborn/Abarenja for general stuff and matchups, but each player is interesting as they all have their own tech)
*My YT Channel : https://www.youtube.com/user/pochped/videos (matches with local players, and casuals from when travelling to tournaments. Occasional tech videos)


Combos
*BnBs part 1 :


Offense/Setups
*Basics Video :


Discord

https://discord.gg/tSrtJRD


Notes 

You may have noticed there is a great variety of combo routes and setups, and wonder which are the most stable, optimal, or recommended. First of all, it's important to note that, certain combos require different hitconfirms or situations (ex: number of 5c/2c chains required, distance to the opponent, character specific adjustments, and obviously the type of starter), and they often also give you different knockdown situations. If we consider that Mu doesn't have consistent unreactable mixup, the goal in terms of combos would be to have a wide variety at your disposal to put the opponent in as much unknown okizeme situations as possible, while also knowing optimal situational routes. This can't be expected of anyone new to the character, so my suggestion to players who are interested in trying out the character is to either try several combos out until there's one you're comfortable doing, it can even be challenge mode combos, or try these sub-optimal combos :
midscreen standing : 2a 2b 5c 6c 63214b (whiff) > dash 5c "meaty"
midscreen anti-air : 6a 6b 2d 2c 2d j.c j.b dj.b j.c j.2c land 6c 63214b (63214b whiffs midscreen, but if close enough to corner > 6a 6b 2c j.2c, this also applies to previous combo)
corner : anything less than like 5 hits and not too far > 63214c dash 2b 5c 6c 4d 63214c dash 6c 5d 5c 5d 2c j.c j.2c land 5c 6c (optional 214d 6c for a bit more damage if you're comfortable adjusting for different characters/heights)

Also, just a general piece of advice for learning this character. Stein gunners will probably cause you more harm than good when you're starting. I strongly suggest learning how to fight opponents without them at first (relying on normals (mostly 5c, 2b, 6a, j.c), movement, and occasional specials), and then finding where the good places to use them are, where they provide solutions for you. Or you can use 5d 214d as a really slow fireball that's good on block.

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