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DVLtrigger

Jam Throw RC optimization

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I've been optimizing Rev 2 Jam Throw RC combos because I noticed some of the strings used here from the combo page on her wiki page were not working, or could be done more easily and consistently. Also some newer characters are not included in the previous page so I included some info on them as well.

May: 5S,2H x2, Delay parry PK

Millia and Dizzy: 5k, 2H x1

Faust and Venom: 2S, 5K, 2H x1

Slayer: 2K, 2H x2

Leo: 5S, 2S, 2H x1

Johnny (corner) : 5S, 2H x1 

Haehyun (corner) : 5K, 2H x2

Johnny and Haehyun were the only characters which needed different strings for the corner.

Jam: 5S, 2H x2 Delay parry PK

Ino: 2S, 2H x1 Delay parry PK

Answer and Baiken: 5S 2H x2

Due to some buffs in rev 2, Jam is able to combo parry PK from a throw without using any meter on certain characters. These characters are Potemkin, Bedman, and Haehyun (Tuner). These work anywhere on screen and leads into 236S~S~H.

So far I wasn't able to find an easier way for Axl, so any info on landing the RC throw on him would be much appreciated.

 

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