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Final Ultima

[CF] Ragna Ver.2.0 Changes Discussion

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Ragna the Bloodedge

Airborne Hurtbox
  • Hurtbox has been expanded upwards.
2D
  • Changed to a low.
6A
  • Starts up faster.
6B
  • Hitstun time has been increased.
6D
  • Regular version starts up faster, start-up matches the Over Drive version.
  • Dash momentum has been reduced.
Gauntlet Hades (All)
  • Untechable time has been increased.
Blood Scythe
  • During movement, body, foot and projectile attribute invulnerability have been added.
  • Slide duration has been increased.
Nightmare Edge
  • Damage and proration have been adjusted.
  • First hit has reduced active frames, easier to hit grounded opponents.
  • Last hit can no longer be emergency teched on ground hit.
  • Counter Hit cannot be emergency teched regardless of ground or air hit.

Specific Changes

6A
  • Start-up decreased from 13 frames to 12 frames.
6B
  • Hitstun time increased from 19 frames to 21 frames.
6D
  • Start-up decreased from 26 frames (22 frames in Over Drive) to 21 frames.
  • Airborne duration changed from frames 20~42 (frames 16~38 in Over Drive) to frames 15~37.
  • Foot attribute invulnerability duration changed from frames 5~26 (frames 5~22 in Over Drive) to frames 4~20.
Gauntlet Hades (All)
  • Untechable time increased from 28 frames to 30 frames.
Blood Scythe
  • Frames 5~16 have body, foot and projectile attribute invulnerability.
Nightmare Edge
  • Damage decreased from 560*N to 480*N.
  • P2 decreased from 89% to 79% (once).
  • First hit active frames reduced from 3 to 2.
  • All hits now ground bounce on air hit, no longer downs.
  • Ground bounce increased on Counter Hit.
Seed of Tartarus
  • 10% minimum damage (60, (70*4), 245) added on hit.
  • Blockstun increased from 25 frames to 26 frames.
  • Recovery increased from 23 frames to 34 frames.
  • Frame advantage decreased from ±0 to -10.

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The patch notes said that all EA's have minimum damage now. Can anyone test Ragna's Seed of Tartarus EA and see what its minimum damage is? Also, is this minimum damage universal or does each character have a unique amount of minimum damage?

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I'd like to know this too, in lieu of Active Flow.

I'd also like to know how this changes his matchups with the higher tiers.  i.e. Nine, Izanami,. Jin, Izayoi.

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It's universal, going by the changelog. Early tweets seem to indicate that it's at least -9 on block.

As for its minimum damage, I don't know that at the moment. It's the only move that's values aren't listed in Tora's damage/proration notes. I'll be sure to update the opening post when that information comes to light.

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The update just dropped and I did some labbing. Seed of Tartarus has a minimum damage of 305 damage outside of Active Flow, 60 for the first hit and 245 for the second hit. In Active Flow, the minimum damage becomes 643, with the first hit doing 66 damage, the four repeating hits doing 77 damage each, and the last hit does 269. Honestly, I was expecting a little bit more, like 400 damage without Active Flow and 800 damage with it. Still better than hitting for 100 damage though.

I tried to see if I could invul through Nu's 2D with both air and grounded Blood Scythe but kept getting hit. I thought we got invul frames versus all non-anti-air moves.

I also thought Nightmare Edge got a damage nerf, yet I'm seeing increased damage instead. I don't even know what's going on anymore.

Edited by gamedefier
More labbing yielded more information.

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