Johhny Report post Posted July 18, 2017 Some of these changes are copied over from https://docs.google.com/document/d/1sQpDd_HQRLYoVE5pLHDhvKcUzMjdbJtKajc-mV8J_1U/mobilebasic, while others are my own shoddy attempt. * Aerial D moves: goes into "long-range" version faster * Drive~A followup: total recovery reduced when used after aerial D moves * Drive~B followup: projectile invul added while in movement * Throw: opponent blows away less on successful throw * 214B: active frames increased; follow-ups can be done faster (doesn't change anything on hit, but reduces the gap on block) * 214D~B: landing recovery decreased * 623D: active frames increased * 236236B: faster start-up * OD632146C: Bug fix where you it wouldn't count as an overdrive finish Thoughts/opinions? Personally, since it doesn't look like we're getting invincibility for 236236B back, I hope it becomes a 4+0 move at the least, but I'm fine if it's just a 3+1 deal. Edit: fixed OD632146C change Share this post Link to post Share on other sites
MaskManZX Report post Posted July 18, 2017 At least he's getting better, plz for the love of God have him be at least A Tier Sent from my SM-G360T1 using Tapatalk Share this post Link to post Share on other sites