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Altimor

Info dump on tension and tension pulse technical mechanics in Xrd Rev2

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Tension gain modifier
Tension pulse < -12500 = 25
Tension pulse >= -12500 = 50
Tension pulse >= -7500 = 75
Tension pulse >= -3750 = 90
Tension pulse >= -1250 = 100
Tension pulse >= 1250 = 125
Tension pulse >= 5000 = 150

100 really means 100 and not 1.0
Truncated after modifiers are applied

Having a tension penalty active adds a 20% modifier
Penalties are 6 seconds for RC, 1 second for FD, 4 seconds for dead angle, and 10 seconds for negative penalty
Penalties do not stack and do nothing if the current penalty timer is longer than the new penalty
Being 875,000 Guiltymeters or more away adds an 80% modifier (http://i.imgur.com/Nloo8VL.jpg)
Being 1,312,500 Guiltymeters or more away adds a 60% modifier (http://i.imgur.com/6JJoeWR.jpg)

For run/forward dash tension:
    60% modifier during the first 9 frames
    50% modifier during frame 62 onwards

Tension pulse
Has a minimum of -25000 and a maximum of 25000
Decreases by 1 per frame when 7500 or below
Decreases by 3 per frame when above 7500
Decreases by 8 per frame when tension pulse penalty is 360 or greater

Still changes during hitstop, but not super freeze

While 280,000 Guiltymeters or more away (http://i.imgur.com/gw3VNfs.jpg):
    Decreases by 6 per frame when moving backwards
    Decreases by 100 per frame during the first 6 frames of a backdash and by 30 during subsequent frames
    Decreases by 150 per frame during the first 6 frames of an air backdash and by 45 during subsequent frames

Landing an attack will increase it by 5 * damage
Having an attack blocked will increase it by 2 * damage
Instant blocking increases it by 1000

Walking forward increases it by .07 * tension gain modifier per frame
Airdashing forward increases it by .05 * tension gain modifier per frame
Running or dashing forward increases it by .12 * tension gain modifier per frame (See the running frame modifiers under the tension gain modifier section)

Tension pulse penalty (separate from negative penalty)
Has a minimum of 0 and a maximum of 1800
Resets when negative penalty is incurred
Always increments by 1 every frame

While 280,000 Guiltymeters or more away (http://i.imgur.com/gw3VNfs.jpg):
    Increases by .2 * tension pulse penalty gain modifier per frame when moving backwards
    Increases by .5 * tension pulse penalty gain modifier per frame during a backdash or air backdash

Landing an attack halves it and subtracts 300
Having an attack blocked decreases it by 60
Decreases by 3 every frame you move forward

Tension pulse penalty gain modifier
Tension pulse < -17500 = 350
Tension pulse >= -17500 = 250
Tension pulse >= -12500 = 200
Tension pulse >= -7500 = 150
Tension pulse >= -5000 = 125
Tension pulse >= -2500 = 100
Being less than 437,500 Guiltymeters away adds a 50% modifier (http://i.imgur.com/fgc3yYu.jpg)
Being 875,000 Guiltymeters or more away adds a 150% modifier (http://i.imgur.com/Nloo8VL.jpg)

For some reason all of this resets if both you and your opponent have both AFK'd for 360 frames

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