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bjholmes2

[CS1] Hazama Complete Guide

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66 is also useful when you're near the corner and want to crossup.

Question about that. Whenever I see the japanese players to the corner cross-up, it's always after JAYOKU HOTENJIN, and they always do 5B after the dash. Can the cross-up be done in other combos where you have to opponent cornered, or just after the super? Also, do you have to use 5B, because 5C would do more damage?

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As far as I know, it can only be done after the distortion (though, I suppose it could also be possible after 2C CH), because when you use 214D~C you need to 1) be close to them, and 2) use it on them while they are in mid-air (so that they get enough height for you to dash under them).

It might be possible to use 5C afterwords, but the timing would be much more strict than 5B. Remember, you can't just press 5C immediately after the dash like you normally would. You need to wait a little bit longer so that Hazama can turn himself around before attacking. It's only a slightly longer wait, but that could make all the difference when it comes to using 5B or 5C.

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So it's the airborne part that allows you to get under then. I smell some funny punishes:

236D(wallbounce)/CH 2147B>214D~C>665B>2C>623D>2B>5C>#214B

should be some pretty hardcore damage, if it works.

On a slightly unrelated note. Would a dedicated combo thread be a good idea, a lot of the discussion here is about what combos can and can't be done, plus the combos in the guide are a bit outdated. I'd be happy to put it together.

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Well, I did a little quick testing, and here's what I found.

You can (technically) get the crossup after (CH) 236236B, CH 2C, 6B+C

The problem with the latter two is that the 214D~C bluebeats. However, seeing as how it's difficult to test stuff without a proper training mode, it still might be possible without bluebeating.

You can't crossup after CH 236D (except maybe with RC, not sure) because you can't link 214D to 236D.

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What about off of the CH TK j214B? I know that generates one heck of a floor bounce and you can definitely link the 214D~C. If so how much damage (cause I know j214B doesn't prorate well)? I'm thinking it might be a decent meter-less DP/Super punish, flashy too.

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Just tested it out and yes, you can crossup TK j214B. But, as eirei said, the proration really kills the damage output. It might be useful as a flashy kill combo though.

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As someone who is planning to main hazama this coming July I think a dedicated combo thread / combo discussion thread would be very helpful.

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As someone who is planning to main hazama this coming July I think a dedicated combo thread / combo discussion thread would be very helpful.

theres a gameplay discussion thread, and 90% of the combos at the beginning of this thread are still mostly his main combos with the exception of a few

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While a combo thread might not be necessary (I still think it would be a good idea) the guide should be updated. Hazama's two most common BnB's:

2A>5B>3C>214D~C>(dash)5C>2C>4D~D>214B#

-and-

5B>3C>214D~C>(dash)5C>(JC)jCx5>(land)2C>4D~D>214B#

Do not appear in the guide and there are no Jayoku FC punish combo's (arguably the most important part of Hazama's gameplay). At the very least updating the guide would help newbies learn the character and eliminate people asking questions about combo's that already been discovered/figured out.

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You do realize that most ppl are going to keep those kinds of combos to themselves so unless you make the thread and post the combos you have seen in vids or wherever it will never get done.

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People share a ton of the combos they've made/seen, they're just too lazy to compile them, lol. This thread is littered with combos.

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While a combo thread might not be necessary (I still think it would be a good idea) the guide should be updated. Hazama's two most common BnB's:

2A>5B>3C>214D~C>(dash)5C>2C>4D~D>214B#

-and-

5B>3C>214D~C>(dash)5C>(JC)jCx5>(land)2C>4D~D>214B#

Do not appear in the guide and there are no Jayoku FC punish combo's (arguably the most important part of Hazama's gameplay). At the very least updating the guide would help newbies learn the character and eliminate people asking questions about combo's that already been discovered/figured out.

If we're all on agreement here, I'd be more than happy to make a thread titled "Hazama Combo List". I'll list all of the combos I know, and I'm sure other people can help me elaborate and come up with more. I won't make it until I know everyone's okay with it though. Since so often on forums... people say things like "wrong section", lock this, it isn't needed, etc.

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I'm sure most people wouldn't mind making a combo thread, but seeing as this is Dustloop and the moderation is akin to nazism, no one bothers making it cause it'd get deleted.

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Someone who is active and actually playing the character should remake this guide and keep the combos up to date, and then this one can be locked. Makes sense, no?

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Someone who is active and actually playing the character should remake this guide and keep the combos up to date, and then this one can be locked. Makes sense, no?

Sounds like a good idea. I wouldn't mind signing up for this, but I'm not pro at all. I'll default ownership to anyone more experienced than me who's up for the task (Eclipse, you interested?). Otherwise, I'll start it up in a few days.

Combos I've seen that aren't in the guide (compiled from this thread and this vid):

2A>5B>3C>214D~C>(dash)5C>2C>4D~D>214B#

5B>3C>214D~C>(dash)5C>2C>4D~A>4D~D>214B# [3011]

5B>3C>214D~C>(dash)5C>(JC)jCx5>(land)2C>4D~D>214B#

236D(wallbounce)/CH 2147B>214D~C>665B>2C>623D>2B>5C>#214B (confirmed?)

214D~~A(CH) > 2B > 3C > 214D~C > 5C > 2C > 4D~D > 214B# [1934]

6C (CH) > dash 3C > 214D~C > 5C > 2C > 4D~A > 4D~D > 214B# [3392]

6C (CH) > 5D~D > j.2C > 236236B > 214D~~C > 5C > 2C > 4D~D > 214B# [4552]

214D~~B (FC) > 7jump > j.6D~D > j.B > 5C > 2C > 4D~D > 214B# [2917]

214D~~B (FC) > 6Dx3 > 623D(RC) > dash 214D~~C > 5C > 2C > 4D~A > 4D~D > 214B# [4434]

236236B > 6Dx2 > 623D > 632146C [5768]

236236B 214D~~C > 5C > j.Cx5 > 2C > 4D~D > 214B# [4471]

Corner:

236236B(FC) > 6Dx2 > 623D > 5C > 2C > 2147B > 5C > 2C > 2147B [5072 damage] - Can followup with another 236236D, but combo was dropped afterwards - Rachel specific?

236236B (FC), 6D~A (x3), 623D, 3C, 236236B, 2D~A (x3), 2D~D, j.CxN, dj.CxN, dj.214B [7094 damage]

214D~~B (FC) > 6D~A (x3) > 623D > 2B > 5C > 2C > 4D~D > 214B# [4090]

236D (CH) > 5C>2C>4D~A>4D~D>214B# [2912]

5B > 3C > 214D~~C > dash 5C > 2C > 4D~A > 623D > 2B > 5C > 2C > 4D~D > 214B# [3683]

236236B (FC) > 6Dx2 > 623D > 2B > 5C > 2C > 4D~D > 214B# [5470]

Opponent in corner:

236236B 214D~~C > 5C > j.Cx5 > 2C > 4D~D > 214B# [4471]

Throw:

B+C 6D~A, 6D~A->623D (hit with tip, not corner), j.6D~D(land), 2C->4D~A, 4D~D, j.Cx5->dj.Cx5->214B

4B+C > 5D~D > j.Cxn > 2C > (4D~A) > 4D~D > j.Cx5 > j.Cx5 > 214B [2937]

236C > 5B > 3C > 214D~~C > 5C > 2C > 4D~D > j.Cx5 > dj.Cx5 > 214B [1821]

236C > 5B > 3C > Astral

(corner) 4B+C > 6Dx2 > 623D > 2B > 5C > 2C > 4D~D > 214B# [3736]

There are a few more combos from the end of the vid that i didn't have the patience to finish writing.

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Does 5B or 5C prorate more? I think everywhere that you put 5B you could replace with 5C if it gets you more damage, or denote that they both work?

Finally starting to get that dash after Zaneiga down, occasionally still end up tossing those knives though XD Pretty funny thing about them, the knives have three hitboxes, so when Tager tried to 2D me, he charged through the first 2 but the last one hit him; and when he did Magnatech Wheel it like, stalled the animation, lol.

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Generally, I think of using 5B if I want more damage on my BnB and 5C if I'm going for heat buildup. But the damage/heat difference is very slight so it's really just me that thinks it matters which one is used. :V

Though 5B might give more stability for the BnB launch. Or that might be 2C.

EDIT:

With you in the corner:

4B+C > Astral

is like easymodo. :V

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Does 5B or 5C prorate more? I think everywhere that you put 5B you could replace with 5C if it gets you more damage, or denote that they both work?

5C has better proration, but is usually harder to start a combo with because of it's longer startup time. Also, if you hit from too far away, you won't connect with 214D~C.

But yes, if the initial hit for any of these is 5C instead of 5B, I think it would work and have slightly better damage.

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It's really not that hard to do 5C starters (especially after command grab), but 5B does seem to give you more time do to the 3C followup. If the opponent is too far for Zaneiga you can do

3C > dash 2B > 5C > 2C > 4D~D (not sure if you can get a 4D~A in here before then) > Cx > jCx > Hirentotsu

The timing for that is really freaking hard, though, but I've gotten it to red beat.

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Sounds like a good idea. I wouldn't mind signing up for this, but I'm not pro at all. I'll default ownership to anyone more experienced than me who's up for the task (Eclipse, you interested?). Otherwise, I'll start it up in a few days.

Combos I've seen that aren't in the guide (compiled from this thread and this vid):

2A>5B>3C>214D~C>(dash)5C>2C>4D~D>214B#

5B>3C>214D~C>(dash)5C>2C>4D~A>4D~D>214B# [3011]

5B>3C>214D~C>(dash)5C>(JC)jCx5>(land)2C>4D~D>214B#

236D(wallbounce)/CH 2147B>214D~C>665B>2C>623D>2B>5C>#214B (confirmed?)

214D~~A(CH) > 2B > 3C > 214D~C > 5C > 2C > 4D~D > 214B# [1934]

6C (CH) > dash 3C > 214D~C > 5C > 2C > 4D~A > 4D~D > 214B# [3392]

6C (CH) > 5D~D > j.2C > 236236B > 214D~~C > 5C > 2C > 4D~D > 214B# [4552]

214D~~B (FC) > 7jump > j.6D~D > j.B > 5C > 2C > 4D~D > 214B# [2917]

214D~~B (FC) > 6Dx3 > 623D(RC) > dash 214D~~C > 5C > 2C > 4D~A > 4D~D > 214B# [4434]

236236B > 6Dx2 > 623D > 632146C [5768]

236236B 214D~~C > 5C > j.Cx5 > 2C > 4D~D > 214B# [4471]

Corner:

236236B(FC) > 6Dx2 > 623D > 5C > 2C > 2147B > 5C > 2C > 2147B [5072 damage] - Can followup with another 236236D, but combo was dropped afterwards - Rachel specific?

236236B (FC), 6D~A (x3), 623D, 3C, 236236B, 2D~A (x3), 2D~D, j.CxN, dj.CxN, dj.214B [7094 damage]

214D~~B (FC) > 6D~A (x3) > 623D > 2B > 5C > 2C > 4D~D > 214B# [4090]

236D (CH) > 5C>2C>4D~A>4D~D>214B# [2912]

5B > 3C > 214D~~C > dash 5C > 2C > 4D~A > 623D > 2B > 5C > 2C > 4D~D > 214B# [3683]

236236B (FC) > 6Dx2 > 623D > 2B > 5C > 2C > 4D~D > 214B# [5470]

Opponent in corner:

236236B 214D~~C > 5C > j.Cx5 > 2C > 4D~D > 214B# [4471]

Throw:

B+C 6D~A, 6D~A->623D (hit with tip, not corner), j.6D~D(land), 2C->4D~A, 4D~D, j.Cx5->dj.Cx5->214B

4B+C > 5D~D > j.Cxn > 2C > (4D~A) > 4D~D > j.Cx5 > j.Cx5 > 214B [2937]

236C > 5B > 3C > 214D~~C > 5C > 2C > 4D~D > j.Cx5 > dj.Cx5 > 214B [1821]

236C > 5B > 3C > Astral

(corner) 4B+C > 6Dx2 > 623D > 2B > 5C > 2C > 4D~D > 214B# [3736]

There are a few more combos from the end of the vid that i didn't have the patience to finish writing.

I'll take you up on that offer Wolf Pup TK. I've actually begun makingthe thread today in Microsoft Word, but everything's still in the correct format, etc. I don't want to post it until I've finished a bit more. I'm done with the BnB section, and I'm in the middle of the throw combos.

One problem I'm really having is deciding where to put what combo, and how specific I get when including a certain combo. For example:

2A > 5B > 3C > 214D~C > (Dash) 5C > 2C > 4D~D > j.214B#

and

5B > 3C > 214D~C > (Dash) 5C > 2C > 4D~A > 4D~D > j.214B#

Should these two combos really be included in the BnB section. As of now, I have them both, but slightly changing the starters to each combo seems a bit specific. Just wondering what you guys thought. I could show you what I've finished so far, and how it looks, etc. To get some input on what to add and change before I post it. But I feel it'd be awkward posting part of another thread in this thread while asking for advice. Just let me know what you guys think, thanks.

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I left a post on you profile page with thoughts. But given the nature of Hazama as a character i would organize the guide by starting move. So group all combos that can be done off of 2A together, and then the same for 5B, 3C, 5C, 236236B, 214D~A, 6A, etc... Within that I would organize by heat consumption and practicality. Maybe there could be a special section for combo vid style combos that are for flash instead of use (such as RC the first hit of 632146D).

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