Hurricane Rev Report post Posted December 7, 2009 Here is some information about Tsubaki. BBCS Tsubaki's Life Length = 11000 BBCS Tsubaki's Guard Primer Length = 5 BBCS Tsubaki's Combo Rate = 80% Share this post Link to post Share on other sites
Spud Report post Posted December 7, 2009 I see a lot about the Install Super. I just have 2 questions: 1) is it better comboed into or as a final-charge desperation move? 2) are there any notable properties to it besides the actual Install bar? Share this post Link to post Share on other sites
Tsuki Garyuu Report post Posted December 7, 2009 Charging Stars! Spread the word, Soldiers! :cool: Share this post Link to post Share on other sites
kro_ Report post Posted December 8, 2009 Charging Stars! Soldier! Share this post Link to post Share on other sites
AdamNW Report post Posted December 8, 2009 Can someone translate Tsubaki's story plz? Share this post Link to post Share on other sites
Tsuki Garyuu Report post Posted December 8, 2009 Charging Stars! Tsubaki: Final Justice, Nibelung Valesti Share this post Link to post Share on other sites
Skye Report post Posted December 8, 2009 Charging Stars! Hyper Combo Finish!!!!!!!!!! You just won the game. Share this post Link to post Share on other sites
Tsuki Garyuu Report post Posted December 8, 2009 I just lost the game Share this post Link to post Share on other sites
Prototype909 Report post Posted December 8, 2009 It looks like Tsubaki's best chances to charge are using her air drive charge after a combo, safest way to go about it at least. Charging bit by bit during combos by canceling into it also seems effective, though it's most likely incredibly unsafe. Shame she doesn't have any options like OS to have charge opportunities AND okizeme. Share this post Link to post Share on other sites
Tsuki Garyuu Report post Posted December 8, 2009 The charge meter should charge up faster because of such flaws. Share this post Link to post Share on other sites
Skye Report post Posted December 8, 2009 We can play a bait n' punish game with it. Eh? Share this post Link to post Share on other sites
Tsuki Garyuu Report post Posted December 8, 2009 That's what the players should've done already. I'm suprised they don't know the meaning of "bait," unless they used to be OS players. Share this post Link to post Share on other sites
Scooter Report post Posted December 8, 2009 I thoroughly enjoy the Tsubaki forums. Thanks Ginseng Share this post Link to post Share on other sites
Ginseng Report post Posted December 8, 2009 I thoroughly enjoy the Tsubaki forums. Thanks Ginseng Thank you..JERK Share this post Link to post Share on other sites
Matt Report post Posted December 8, 2009 I like Order-Sol and I like girls that can read. Is Tsubaki for me? Share this post Link to post Share on other sites
Hurricane Rev Report post Posted December 8, 2009 I like Order-Sol and I like girls that can read. Is Tsubaki for me? She does play like order sol but she can't read. So, Tsubaki isn't for you :P Share this post Link to post Share on other sites
soujiro seta Report post Posted December 8, 2009 Part 9 Tsubaki vs Tager, 3800 damage using 2 bars I refuse to believe mugen is useless. Charge up to 5 bars, score a knockdown without using bars, activate mugen right before opponent's wakeup, and commence. Share this post Link to post Share on other sites
Mightfo Report post Posted December 8, 2009 What's the deal with tsubaki's holdable special? In several videos in http://www.dustloop.com/forums/showpost.php?p=518660&postcount=120 she stops pressure and holds it, and then the enemy is hit with it upon release even though they were blocking before. I never see it blocked. The litchi in part 6 at 8:50 seems to be very clearly barrier blocking, and she still gets hit. Is it just that everyone in these videos stops blocking at the very last moment, or what? Share this post Link to post Share on other sites
soujiro seta Report post Posted December 8, 2009 What's the deal with tsubaki's holdable special? In several videos in http://www.dustloop.com/forums/showpost.php?p=518660&postcount=120 she stops pressure and holds it, and then the enemy is hit with it upon release even though they were blocking before. I never see it blocked. The litchi in part 6 at 8:50 seems to be very clearly barrier blocking, and she still gets hit. Is it just that everyone in these videos stops blocking at the very last moment, or what? I think there is a version of that move, probably D version, that is unblockable. It's also what led to the 3800 damage combo on tager in the vid I posted. If it is unblockable when charged, then that adds great mix up. Share this post Link to post Share on other sites
choysauce Report post Posted December 8, 2009 if its true that its unblockable, that seems pretty awesome on wake up esp if they gots no dp, she seems to play like a sf4 character lol, level 3 focus attack ftw Share this post Link to post Share on other sites
soujiro seta Report post Posted December 8, 2009 if its true that its unblockable, that seems pretty awesome on wake up esp if they gots no dp, she seems to play like a sf4 character lol, level 3 focus attack ftw Yeah, if they have no DP then that move is almost godsent. I've yet to see someone block it, and I keep going "Is it unblockable?". It seems like Tsubaki is all about randomness with her CC, and then mixing it up with her unblockable whip, assuming it is unblockable. Share this post Link to post Share on other sites
Tsuki Garyuu Report post Posted December 8, 2009 That's like comparing Tsubaki to Rose. :/ Share this post Link to post Share on other sites
CrimsonDisaster Report post Posted December 8, 2009 We can play a bait n' punish game with it. Eh? Hard to bait when charge puts you at punishable frame disadvantage :V Share this post Link to post Share on other sites
k4polo Report post Posted December 8, 2009 Tsubaki vs Tager is an interesting Match-up. Tager is very slow so Tsubaki can have more charges. I saw a vid of it and it seems to be very interesting. The problem is Tsubaki vs Ragna, Bang. I haven't played the game but my initiate approach would be to spam her with safe pressure strings and not allow her to charge. This limits her damage and she cannot do that much damage with out charges from what I see. I am saying this because Tsubaki players will probably need to find means to deal with this problem From the vids I saw, I feel that she needs a big or bigger knockdown move so she can charge more. Share this post Link to post Share on other sites
Hurricane Rev Report post Posted December 9, 2009 Tsubaki vs Tager is an interesting Match-up. Tager is very slow so Tsubaki can have more charges. I saw a vid of it and it seems to be very interesting. The problem is Tsubaki vs Ragna, Bang. I haven't played the game but my initiate approach would be to spam her with safe pressure strings and not allow her to charge. This limits her damage and she cannot do that much damage with out charges from what I see. I am saying this because Tsubaki players will probably need to find means to deal with this problem From the vids I saw, I feel that she needs a big or bigger knockdown move so she can charge more. I would not call tager slow IMO. Yes, you can do more charges but it is not like you can do it when ever you want. Tager has magnetism which makes him go faster and looks like it can do alot of DAMAGE if you are NOT playing safe. Also, he has got a projectile vs Ragna, Tsubaki has a slight disadvantage because Ragna pretty much surpasses Tsubaki in every way. Damage, range, priority, invincibility, etc. However, Tsubaki's speed is greater than Ragna's speed. Also, most of her combos end with knocking the opponent far away from her into the corner so that you can do another combo. I don't know anything about bang yet. So i won't comment :P Lastly, Tsubaki has got a good knockdown IMO. I don't think that she needs a bigger knockdown move. Share this post Link to post Share on other sites